servicepoint-tanks/tanks-backend/TanksServer/Interactivity/PlayerInfoConnection.cs

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using System.Net.WebSockets;
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using System.Text;
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using System.Text.Json;
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using TanksServer.GameLogic;
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namespace TanksServer.Interactivity;
internal sealed class PlayerInfoConnection(
Player player,
ILogger logger,
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WebSocket rawSocket,
MapEntityManager entityManager
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) : WebsocketServerConnection(logger, new ByteChannelWebSocket(rawSocket, logger, 0)), IDisposable
{
private readonly SemaphoreSlim _wantedFrames = new(1);
private readonly AppSerializerContext _context = new(new JsonSerializerOptions(JsonSerializerDefaults.Web));
private byte[] _lastMessage = [];
protected override ValueTask HandleMessageAsync(Memory<byte> buffer)
{
var response = GetMessageToSend();
if (response == null)
{
Logger.LogTrace("cannot respond directly, increasing wanted frames");
_wantedFrames.Release();
return ValueTask.CompletedTask;
}
Logger.LogTrace("responding directly");
return Socket.SendTextAsync(response);
}
public async Task OnGameTickAsync()
{
if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
return;
var response = GetMessageToSend();
if (response == null)
{
_wantedFrames.Release();
return;
}
Logger.LogTrace("responding indirectly");
await Socket.SendTextAsync(response);
}
private byte[]? GetMessageToSend()
{
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var tank = entityManager.GetCurrentTankOfPlayer(player);
var tankInfo = tank != null
? new TankInfo(tank.Orientation, tank.ExplosiveBullets, tank.Position.ToPixelPosition(), tank.Moving)
: null;
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var info = new PlayerInfo(player.Name, player.Scores, ControlsToString(player.Controls), tankInfo);
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var response = JsonSerializer.SerializeToUtf8Bytes(info, _context.PlayerInfo);
if (response.SequenceEqual(_lastMessage))
return null;
return _lastMessage = response;
}
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private static string ControlsToString(PlayerControls controls)
{
var str = new StringBuilder("[ ");
if (controls.Forward)
str.Append("▲ ");
if (controls.Backward)
str.Append("▼ ");
if (controls.TurnLeft)
str.Append("◄ ");
if (controls.TurnRight)
str.Append("► ");
if (controls.Shoot)
str.Append("• ");
str.Append(']');
return str.ToString();
}
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public void Dispose() => _wantedFrames.Dispose();
}