servicepoint-life/src/simulation.rs
2025-05-02 15:53:39 +02:00

181 lines
5.6 KiB
Rust

use crate::{
game::Game,
print::{println_debug, println_info},
rules::{generate_bb3, generate_u8b3},
};
use rand::{distributions::Standard, prelude::Distribution, Rng};
use servicepoint::{
Bitmap, Brightness, BrightnessGrid, Grid, Value, ValueGrid, PIXEL_HEIGHT, PIXEL_WIDTH,
TILE_HEIGHT, TILE_SIZE, TILE_WIDTH,
};
use std::num::Wrapping;
pub(crate) struct Simulation {
pub(crate) left_pixels: Game<bool>,
pub(crate) right_pixels: Game<bool>,
pub(crate) left_luma: Game<u8>,
pub(crate) right_luma: Game<u8>,
split_pixel: usize,
pub(crate) split_speed: i32,
iteration: Wrapping<u8>,
}
pub enum SimulationEvent {
RandomizeLeftPixels,
RandomizeRightPixels,
RandomizeLeftLuma,
RandomizeRightLuma,
SeparatorAccelerate,
SeparatorDecelerate,
}
impl Simulation {
pub fn new() -> Simulation {
let left_pixels = Game {
rules: generate_bb3(),
field: make_randomized(PIXEL_WIDTH, PIXEL_HEIGHT),
};
let right_pixels = Game {
rules: generate_bb3(),
field: make_randomized(PIXEL_WIDTH, PIXEL_HEIGHT),
};
let left_luma = Game {
rules: generate_u8b3(),
field: make_randomized(TILE_WIDTH, TILE_HEIGHT),
};
let right_luma = Game {
rules: generate_u8b3(),
field: make_randomized(TILE_WIDTH, TILE_HEIGHT),
};
Self {
left_pixels,
right_pixels,
left_luma,
right_luma,
split_pixel: 0,
split_speed: 1,
iteration: Wrapping(0u8),
}
}
fn swap_left_right(&mut self) {
std::mem::swap(&mut self.left_luma, &mut self.right_luma);
std::mem::swap(&mut self.left_pixels, &mut self.right_pixels);
}
fn regenerate(pixels: &mut Game<bool>, luma: &mut Game<u8>) {
randomize(&mut pixels.field);
randomize(&mut luma.field);
pixels.rules = generate_bb3();
luma.rules = generate_u8b3();
}
pub(crate) fn run_iteration(&mut self) {
self.left_pixels.step();
self.right_pixels.step();
if self.iteration % Wrapping(10) == Wrapping(0) {
self.left_luma.step();
self.right_luma.step();
}
self.iteration += Wrapping(1u8);
if self.split_speed > 0 && self.split_pixel == self.left_pixels.field.width() {
self.split_pixel = 0;
self.swap_left_right();
Self::regenerate(&mut self.left_pixels, &mut self.left_luma);
} else if self.split_speed < 0 && self.split_pixel == 0 {
self.split_pixel = self.left_pixels.field.width();
self.swap_left_right();
Self::regenerate(&mut self.right_pixels, &mut self.right_luma);
}
self.split_pixel = i32::clamp(
self.split_pixel as i32 + self.split_speed,
0,
self.left_pixels.field.width() as i32,
) as usize;
}
pub(crate) fn draw_state(&self, pixels: &mut Bitmap, luma: &mut BrightnessGrid) {
for x in 0..pixels.width() {
let left_or_right = if x < self.split_pixel {
&self.left_pixels.field
} else {
&self.right_pixels.field
};
for y in 0..pixels.height() {
let set = x == self.split_pixel || left_or_right.get(x, y);
pixels.set(x, y, set);
}
}
let split_tile = self.split_pixel / TILE_SIZE;
for x in 0..luma.width() {
let left_or_right = if x < split_tile {
&self.left_luma.field
} else {
&self.right_luma.field
};
for y in 0..luma.height() {
let set = left_or_right.get(x, y) as f32 / u8::MAX as f32 * u8::from(Brightness::MAX) as f32;
let set = Brightness::try_from(set as u8).unwrap();
luma.set(x, y, set);
}
}
}
pub(crate) fn handle_event(&mut self, event: SimulationEvent) {
match event {
SimulationEvent::RandomizeLeftPixels => {
randomize(&mut self.left_pixels.field);
println_debug("randomized left pixels");
}
SimulationEvent::RandomizeRightPixels => {
randomize(&mut self.right_pixels.field);
println_info("randomized right pixels");
}
SimulationEvent::RandomizeLeftLuma => {
randomize(&mut self.left_luma.field);
println_info("randomized left luma");
}
SimulationEvent::RandomizeRightLuma => {
randomize(&mut self.right_luma.field);
println_info("randomized right luma");
}
SimulationEvent::SeparatorAccelerate => {
self.split_speed += 1;
println_info(format!("increased separator speed to {}", self.split_speed));
}
SimulationEvent::SeparatorDecelerate => {
self.split_speed -= 1;
println_info(format!("decreased separator speed to {}", self.split_speed));
}
}
}
}
fn make_randomized<T: Value>(width: usize, height: usize) -> ValueGrid<T>
where
Standard: Distribution<T>,
{
let mut grid = ValueGrid::new(width, height);
randomize(&mut grid);
grid
}
fn randomize<T: Value>(field: &mut ValueGrid<T>)
where
Standard: Distribution<T>,
{
let mut rng = rand::thread_rng();
for y in 0..field.height() {
for x in 0..field.width() {
field.set(x, y, rng.gen());
}
}
}