181 lines
5.6 KiB
Rust
181 lines
5.6 KiB
Rust
use crate::{
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game::Game,
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print::{println_debug, println_info},
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rules::{generate_bb3, generate_u8b3},
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};
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use rand::{distributions::Standard, prelude::Distribution, Rng};
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use servicepoint::{
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Bitmap, Brightness, BrightnessGrid, Grid, Value, ValueGrid, PIXEL_HEIGHT, PIXEL_WIDTH,
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TILE_HEIGHT, TILE_SIZE, TILE_WIDTH,
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};
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use std::num::Wrapping;
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pub(crate) struct Simulation {
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pub(crate) left_pixels: Game<bool>,
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pub(crate) right_pixels: Game<bool>,
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pub(crate) left_luma: Game<u8>,
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pub(crate) right_luma: Game<u8>,
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split_pixel: usize,
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pub(crate) split_speed: i32,
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iteration: Wrapping<u8>,
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}
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pub enum SimulationEvent {
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RandomizeLeftPixels,
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RandomizeRightPixels,
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RandomizeLeftLuma,
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RandomizeRightLuma,
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SeparatorAccelerate,
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SeparatorDecelerate,
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}
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impl Simulation {
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pub fn new() -> Simulation {
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let left_pixels = Game {
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rules: generate_bb3(),
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field: make_randomized(PIXEL_WIDTH, PIXEL_HEIGHT),
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};
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let right_pixels = Game {
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rules: generate_bb3(),
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field: make_randomized(PIXEL_WIDTH, PIXEL_HEIGHT),
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};
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let left_luma = Game {
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rules: generate_u8b3(),
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field: make_randomized(TILE_WIDTH, TILE_HEIGHT),
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};
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let right_luma = Game {
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rules: generate_u8b3(),
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field: make_randomized(TILE_WIDTH, TILE_HEIGHT),
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};
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Self {
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left_pixels,
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right_pixels,
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left_luma,
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right_luma,
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split_pixel: 0,
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split_speed: 1,
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iteration: Wrapping(0u8),
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}
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}
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fn swap_left_right(&mut self) {
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std::mem::swap(&mut self.left_luma, &mut self.right_luma);
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std::mem::swap(&mut self.left_pixels, &mut self.right_pixels);
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}
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fn regenerate(pixels: &mut Game<bool>, luma: &mut Game<u8>) {
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randomize(&mut pixels.field);
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randomize(&mut luma.field);
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pixels.rules = generate_bb3();
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luma.rules = generate_u8b3();
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}
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pub(crate) fn run_iteration(&mut self) {
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self.left_pixels.step();
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self.right_pixels.step();
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if self.iteration % Wrapping(10) == Wrapping(0) {
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self.left_luma.step();
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self.right_luma.step();
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}
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self.iteration += Wrapping(1u8);
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if self.split_speed > 0 && self.split_pixel == self.left_pixels.field.width() {
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self.split_pixel = 0;
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self.swap_left_right();
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Self::regenerate(&mut self.left_pixels, &mut self.left_luma);
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} else if self.split_speed < 0 && self.split_pixel == 0 {
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self.split_pixel = self.left_pixels.field.width();
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self.swap_left_right();
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Self::regenerate(&mut self.right_pixels, &mut self.right_luma);
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}
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self.split_pixel = i32::clamp(
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self.split_pixel as i32 + self.split_speed,
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0,
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self.left_pixels.field.width() as i32,
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) as usize;
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}
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pub(crate) fn draw_state(&self, pixels: &mut Bitmap, luma: &mut BrightnessGrid) {
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for x in 0..pixels.width() {
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let left_or_right = if x < self.split_pixel {
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&self.left_pixels.field
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} else {
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&self.right_pixels.field
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};
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for y in 0..pixels.height() {
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let set = x == self.split_pixel || left_or_right.get(x, y);
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pixels.set(x, y, set);
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}
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}
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let split_tile = self.split_pixel / TILE_SIZE;
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for x in 0..luma.width() {
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let left_or_right = if x < split_tile {
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&self.left_luma.field
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} else {
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&self.right_luma.field
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};
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for y in 0..luma.height() {
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let set = left_or_right.get(x, y) as f32 / u8::MAX as f32 * u8::from(Brightness::MAX) as f32;
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let set = Brightness::try_from(set as u8).unwrap();
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luma.set(x, y, set);
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}
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}
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}
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pub(crate) fn handle_event(&mut self, event: SimulationEvent) {
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match event {
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SimulationEvent::RandomizeLeftPixels => {
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randomize(&mut self.left_pixels.field);
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println_debug("randomized left pixels");
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}
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SimulationEvent::RandomizeRightPixels => {
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randomize(&mut self.right_pixels.field);
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println_info("randomized right pixels");
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}
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SimulationEvent::RandomizeLeftLuma => {
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randomize(&mut self.left_luma.field);
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println_info("randomized left luma");
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}
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SimulationEvent::RandomizeRightLuma => {
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randomize(&mut self.right_luma.field);
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println_info("randomized right luma");
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}
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SimulationEvent::SeparatorAccelerate => {
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self.split_speed += 1;
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println_info(format!("increased separator speed to {}", self.split_speed));
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}
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SimulationEvent::SeparatorDecelerate => {
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self.split_speed -= 1;
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println_info(format!("decreased separator speed to {}", self.split_speed));
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}
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}
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}
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}
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fn make_randomized<T: Value>(width: usize, height: usize) -> ValueGrid<T>
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where
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Standard: Distribution<T>,
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{
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let mut grid = ValueGrid::new(width, height);
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randomize(&mut grid);
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grid
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}
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fn randomize<T: Value>(field: &mut ValueGrid<T>)
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where
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Standard: Distribution<T>,
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{
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let mut rng = rand::thread_rng();
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for y in 0..field.height() {
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for x in 0..field.width() {
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field.set(x, y, rng.gen());
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}
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}
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}
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