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No commits in common. "fa8118bb781d2311e77e2bc86fafe55f5f328e49" and "558964bfb19def29a696fa09ad1d9d1c8f7fdf2f" have entirely different histories.

4 changed files with 57 additions and 62 deletions

View file

@ -45,7 +45,7 @@ impl App {
connection,
sim: Simulation::new(),
terminated: false,
target_duration: FRAME_PACING * 4,
target_duration: FRAME_PACING,
pixels: Bitmap::max_sized(),
luma: BrightnessGrid::new(TILE_WIDTH, TILE_HEIGHT),
}

View file

@ -2,19 +2,23 @@ use servicepoint::{Grid, Value, ValueGrid};
use crate::rules::Rules;
pub(crate) struct Game<T: Value>
pub(crate) struct Game<TState, TKernel, const KERNEL_SIZE: usize>
where
TState: Value + PartialEq,
TKernel: Value,
{
pub field: ValueGrid<T>,
pub rules: Rules<T>,
pub field: ValueGrid<TState>,
pub rules: Rules<TState, TKernel, KERNEL_SIZE>,
}
impl<T: Value> Game<T>
impl<TState: Value + PartialEq, TKernel: Value, const KERNEL_SIZE: usize>
Game<TState, TKernel, KERNEL_SIZE>
{
pub fn step(&mut self) {
self.field = self.field_iteration();
}
fn field_iteration(&self) -> ValueGrid<T> {
fn field_iteration(&self) -> ValueGrid<TState> {
let mut next = ValueGrid::new(self.field.width(), self.field.height());
for x in 0..self.field.width() {
for y in 0..self.field.height() {
@ -33,12 +37,14 @@ impl<T: Value> Game<T>
let mut count = 0;
let kernel = &self.rules.kernel;
assert_eq!(KERNEL_SIZE % 2, 1);
let offset = KERNEL_SIZE as i32 / 2;
for (kernel_y, kernel_row) in kernel.iter().enumerate() {
let offset_y = kernel_y as i32 - 1;
let offset_y = kernel_y as i32 - offset;
for (kernel_x, kernel_value) in kernel_row.iter().enumerate() {
let offset_x = kernel_x as i32 - 1;
let offset_x = kernel_x as i32 - offset;
let neighbor_x = x + offset_x;
let neighbor_y = y + offset_y;

View file

@ -1,30 +1,28 @@
use rand::rngs::ThreadRng;
use rand::{thread_rng, Rng};
use servicepoint::Value;
use crate::print::println_info;
pub struct Rules<T: Value>
pub struct Rules<TState, TKernel, const KERNEL_SIZE: usize>
where
TState: Copy + PartialEq,
TKernel: Copy,
{
pub kernel: Kernel3x3,
pub count_neighbor: Box<dyn Fn(T, bool) -> i32>,
pub next_state: Box<dyn Fn(T, i32) -> T>,
pub kernel: [[TKernel; KERNEL_SIZE]; KERNEL_SIZE],
pub count_neighbor: Box<dyn Fn(TState, TKernel) -> i32>,
pub next_state: Box<dyn Fn(TState, i32) -> TState>,
}
type Kernel3x3 = [[bool; 3]; 3];
pub const MOORE_NEIGHBORHOOD: [[bool; 3]; 3] =
[[true, true, true], [true, false, true], [true, true, true]];
pub const MOORE_NEIGHBORHOOD: Kernel3x3 = [
[true, true, true],
[true, false, true],
[true, true, true]
];
pub const NEUMANN_NEIGHBORHOOD: Kernel3x3 = [
pub const NEUMANN_NEIGHBORHOOD: [[bool; 3]; 3] = [
[false, true, false],
[true, false, true],
[false, true, false],
];
pub const DIAGONALS_NEIGHBORHOOD: Kernel3x3 = [
pub const DIAGONALS_NEIGHBORHOOD: [[bool; 3]; 3] = [
[true, false, true],
[false, false, false],
[true, false, true],
@ -39,11 +37,16 @@ pub fn count_true_neighbor(neighbor_state: bool, kernel_value: bool) -> i32 {
}
#[must_use]
pub fn generate_bb3() -> Rules<bool> {
pub fn generate_bb3() -> Rules<bool, bool, 3> {
let mut rng = thread_rng();
let kernel = choose_neighborhood(&mut rng);
let max_neighbors = count_max_neighbors(kernel);
let is_moore = rng.gen_bool(1.0 / 2.0);
let kernel = if is_moore {
MOORE_NEIGHBORHOOD
} else {
NEUMANN_NEIGHBORHOOD
};
let max_neighbors = if is_moore { 8 } else { 4 };
let birth = generate_neighbor_counts(rng.gen_range(1..=max_neighbors), &mut rng, &[0]);
let survive = generate_neighbor_counts(rng.gen_range(1..=max_neighbors), &mut rng, &[]);
@ -73,10 +76,16 @@ fn generate_neighbor_counts(count: u8, rng: &mut ThreadRng, exclude: &[i32]) ->
}
#[must_use]
pub fn generate_u8b3() -> Rules<u8> {
pub fn generate_u8b3() -> Rules<u8, bool, 3> {
let mut rng = thread_rng();
let kernel = choose_neighborhood(&mut rng);
let kernel = match rng.gen_range(0..3) {
0 => MOORE_NEIGHBORHOOD,
1 => NEUMANN_NEIGHBORHOOD,
2 => DIAGONALS_NEIGHBORHOOD,
_ => panic!(),
};
let alive_threshold = u8::max(1, rng.gen());
let birth = generate_neighbor_counts(rng.gen_range(1..=9), &mut rng, &[0]);
@ -86,8 +95,8 @@ pub fn generate_u8b3() -> Rules<u8> {
&[],
);
let add = rng.gen_range(1..15);
let sub = rng.gen_range(1..15);
let add = rng.gen_range(5..40);
let sub = rng.gen_range(5..40);
println_info(format!("generated u8b3: Birth {birth:?} Survival {survive:?}, kernel: {kernel:?}, alive_thresh: {alive_threshold}, delta: {add}/{sub}"));
@ -104,24 +113,3 @@ pub fn generate_u8b3() -> Rules<u8> {
}),
}
}
fn choose_neighborhood(rng: &mut ThreadRng) -> Kernel3x3 {
match rng.gen_range(0..3) {
0 => MOORE_NEIGHBORHOOD,
1 => NEUMANN_NEIGHBORHOOD,
2 => DIAGONALS_NEIGHBORHOOD,
_ => unreachable!(),
}
}
fn count_max_neighbors<const SIZE: usize>(kernel: [[bool; SIZE]; SIZE]) -> u8 {
let mut result = 0;
for row in kernel {
for cell in row {
if cell {
result += 1;
}
}
}
result
}

View file

@ -11,10 +11,10 @@ use servicepoint::{
use std::num::Wrapping;
pub(crate) struct Simulation {
pub(crate) left_pixels: Game<bool>,
pub(crate) right_pixels: Game<bool>,
pub(crate) left_luma: Game<u8>,
pub(crate) right_luma: Game<u8>,
pub(crate) left_pixels: Game<bool, bool, 3>,
pub(crate) right_pixels: Game<bool, bool, 3>,
pub(crate) left_luma: Game<u8, bool, 3>,
pub(crate) right_luma: Game<u8, bool, 3>,
split_pixel: usize,
pub(crate) split_speed: i32,
iteration: Wrapping<u8>,
@ -64,7 +64,7 @@ impl Simulation {
std::mem::swap(&mut self.left_pixels, &mut self.right_pixels);
}
fn regenerate(pixels: &mut Game<bool>, luma: &mut Game<u8>) {
fn regenerate(pixels: &mut Game<bool, bool, 3>, luma: &mut Game<u8, bool, 3>) {
randomize(&mut pixels.field);
randomize(&mut luma.field);
pixels.rules = generate_bb3();
@ -75,8 +75,10 @@ impl Simulation {
self.left_pixels.step();
self.right_pixels.step();
if self.iteration % Wrapping(10) == Wrapping(0) {
self.left_luma.step();
self.right_luma.step();
}
self.iteration += Wrapping(1u8);
@ -118,8 +120,7 @@ impl Simulation {
&self.right_luma.field
};
for y in 0..luma.height() {
let set = left_or_right.get(x, y) as f32 / u8::MAX as f32 * u8::from(Brightness::MAX) as f32;
let set = (set as u8).max(1);
let set: u8 = left_or_right.get(x, y) / u8::MAX * u8::from(Brightness::MAX);
let set = Brightness::try_from(set).unwrap();
luma.set(x, y, set);
}
@ -160,9 +161,9 @@ fn make_randomized<T: Value>(width: usize, height: usize) -> ValueGrid<T>
where
Standard: Distribution<T>,
{
let mut grid = ValueGrid::new(width, height);
randomize(&mut grid);
grid
let mut pixels = ValueGrid::new(width, height);
randomize(&mut pixels);
pixels
}
fn randomize<T: Value>(field: &mut ValueGrid<T>)