make some spaghetti
This commit is contained in:
parent
879ecde430
commit
e2dd9e78ac
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@ -1,3 +1,5 @@
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# servicepoint-life
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More fully featured game of life for the servicepoint display based on the example in the repo.
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167
src/app.rs
167
src/app.rs
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@ -1,167 +0,0 @@
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use std::time::Duration;
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use crossterm::event;
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use crossterm::event::KeyCode::Modifier;
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use crossterm::event::{Event, KeyCode, KeyEvent, KeyEventKind};
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use log::{debug, info, warn};
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use rand::{distributions, Rng};
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use servicepoint2::Command::CharBrightness;
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use servicepoint2::{
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ByteGrid, Command, CompressionCode, Connection, Origin, PixelGrid, TILE_HEIGHT, TILE_WIDTH,
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};
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use crate::Cli;
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pub(crate) struct App {
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connection: Connection,
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probability: f64,
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field: PixelGrid,
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}
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impl App {
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#[must_use]
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pub fn new(connection: Connection, cli: &Cli) -> Self {
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Self {
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connection,
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probability: cli.probability,
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field: Self::make_random_field(cli.probability),
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}
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}
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pub fn step(&mut self) -> bool {
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self.send_image();
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self.change_brightness();
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self.field = self.game_iteration();
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self.handle_events()
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}
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fn game_iteration(&self) -> PixelGrid {
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let mut next = self.field.clone();
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for x in 0..self.field.width() {
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for y in 0..self.field.height() {
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let old_state = self.field.get(x, y);
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let neighbors = self.count_neighbors(x, y);
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let new_state =
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matches!((old_state, neighbors), (true, 2) | (true, 3) | (false, 3));
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next.set(x, y, new_state);
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}
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}
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next
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}
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fn send_image(&self) {
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let command = Command::BitmapLinearWin(
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Origin(0, 0),
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self.field.clone(),
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CompressionCode::Uncompressed,
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);
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self.connection
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.send(command.into())
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.expect("could not send");
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}
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fn count_neighbors(&self, x: usize, y: usize) -> u8 {
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let x = x as i32;
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let y = y as i32;
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let mut count = 0;
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for nx in x - 1..=x + 1 {
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for ny in y - 1..=y + 1 {
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if nx == x && ny == y {
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continue; // the cell itself does not count
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}
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if nx < 0
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|| ny < 0
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|| nx >= self.field.width() as i32
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|| ny >= self.field.height() as i32
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{
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continue; // pixels outside the grid do not count
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}
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if !self.field.get(nx as usize, ny as usize) {
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continue; // dead cells do not count
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}
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count += 1;
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}
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}
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count
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}
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fn make_random_field(probability: f64) -> PixelGrid {
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let mut field = PixelGrid::max_sized();
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let mut rng = rand::thread_rng();
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let d = distributions::Bernoulli::new(probability).unwrap();
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for x in 0..field.width() {
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for y in 0..field.height() {
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field.set(x, y, rng.sample(d));
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}
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}
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field
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}
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fn handle_events(&mut self) -> bool {
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if !event::poll(Duration::from_secs(0)).expect("could not poll") {
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return true;
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}
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match event::read().expect("could not read event") {
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Event::Key(key_event) if key_event.kind == KeyEventKind::Press => {
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self.handle_key_press(key_event)
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}
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event => {
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debug!("unhandled event {event:?}");
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return true;
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}
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}
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}
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fn handle_key_press(&mut self, event: KeyEvent) -> bool {
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match event.code {
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KeyCode::Char('q') => {
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warn!("q pressed, terminating");
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return false;
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}
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KeyCode::Char(' ') => {
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info!("generating new random field");
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self.field = Self::make_random_field(self.probability);
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}
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key_code => {
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debug!("unhandled KeyCode {key_code:?}");
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}
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}
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true
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}
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fn change_brightness(&self) {
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let mut rng = rand::thread_rng();
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if !rng.gen_ratio(1, 10) {
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return;
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}
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let min_size = 1;
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let x = rng.gen_range(0..TILE_WIDTH - min_size);
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let y = rng.gen_range(0..TILE_HEIGHT - min_size);
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let w = rng.gen_range(min_size..=TILE_WIDTH - x);
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let h = rng.gen_range(min_size..=TILE_HEIGHT - y);
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let origin = Origin(x, y);
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let mut luma = ByteGrid::new(w as usize, h as usize);
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for y in 0..h as usize {
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for x in 0..w as usize {
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luma.set(x, y, rng.gen());
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}
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}
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self.connection
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.send(CharBrightness(origin, luma).into())
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.expect("could not send brightness");
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}
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}
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101
src/game.rs
Normal file
101
src/game.rs
Normal file
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use rand::Rng;
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use servicepoint2::{ByteGrid, PixelGrid, TILE_HEIGHT, TILE_WIDTH};
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pub(crate) struct Game {
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pub field: PixelGrid,
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pub luma: ByteGrid,
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}
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impl Game {
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pub fn step(&mut self) {
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let mut rng = rand::thread_rng();
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self.field = self.field_iteration();
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if rng.gen_ratio(1, 10) {
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self.luma = self.luma_iteration();
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}
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}
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fn field_iteration(&self) -> PixelGrid {
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let mut next = self.field.clone();
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for x in 0..self.field.width() {
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for y in 0..self.field.height() {
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let old_state = self.field.get(x, y);
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let neighbors = self.count_neighbors(x, y);
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let new_state =
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matches!((old_state, neighbors), (true, 2) | (true, 3) | (false, 3));
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next.set(x, y, new_state);
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}
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}
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next
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}
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fn count_neighbors(&self, x: usize, y: usize) -> u8 {
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let x = x as i32;
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let y = y as i32;
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let mut count = 0;
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for nx in x - 1..=x + 1 {
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for ny in y - 1..=y + 1 {
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if nx == x && ny == y {
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continue; // the cell itself does not count
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}
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if nx < 0
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|| ny < 0
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|| nx >= self.field.width() as i32
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|| ny >= self.field.height() as i32
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{
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continue; // pixels outside the grid do not count
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}
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if !self.field.get(nx as usize, ny as usize) {
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continue; // dead cells do not count
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}
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count += 1;
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}
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}
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count
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}
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fn luma_iteration(&self) -> ByteGrid {
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let mut rng = rand::thread_rng();
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let min_size = 1;
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let window_x = rng.gen_range(0..TILE_WIDTH as usize - min_size);
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let window_y = rng.gen_range(0..TILE_HEIGHT as usize - min_size);
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let w = rng.gen_range(min_size..=TILE_WIDTH as usize - window_x);
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let h = rng.gen_range(min_size..=TILE_HEIGHT as usize - window_y);
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let mut new_luma = self.luma.clone();
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for inner_y in 0..h {
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for inner_x in 0..w {
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let x = window_x + inner_x;
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let y = window_y + inner_y;
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let old_value = self.luma.get(x, y);
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let new_value = i32::clamp(
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old_value as i32 + rng.gen_range(-64..=64),
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u8::MIN as i32,
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u8::MAX as i32,
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) as u8;
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new_luma.set(x, y, new_value);
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}
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}
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new_luma
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}
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}
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impl Default for Game {
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fn default() -> Self {
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Self {
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field: PixelGrid::max_sized(),
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luma: ByteGrid::new(TILE_WIDTH as usize, TILE_HEIGHT as usize),
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}
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}
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}
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162
src/main.rs
162
src/main.rs
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use std::io::stdout;
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use std::time::Duration;
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use std::{io, thread};
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use clap::Parser;
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use crossterm::execute;
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use crossterm::event::{Event, KeyCode, KeyEventKind};
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use crossterm::style::{Print, PrintStyledContent, Stylize};
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use crossterm::terminal::{EnterAlternateScreen, LeaveAlternateScreen};
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use crossterm::{event, execute};
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use log::LevelFilter;
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use servicepoint2::Connection;
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use rand::{distributions, Rng};
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use servicepoint2::Command::{BitmapLinearWin, CharBrightness};
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use servicepoint2::{
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ByteGrid, CompressionCode, Connection, Origin, PixelGrid, PIXEL_WIDTH, TILE_HEIGHT, TILE_WIDTH,
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};
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use crate::app::App;
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use crate::game::Game;
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mod app;
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mod game;
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#[derive(Parser, Debug)]
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struct Cli {
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#[arg(short, long, default_value = "localhost:2342")]
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destination: String,
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#[arg(short, long, default_value_t = 0.5f64)]
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#[arg(short, long, default_value_t = 0.4f64)]
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probability: f64,
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#[arg(short, long, default_value_t = true)]
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extended: bool,
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}
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// TODO: itsa spaghetti! 👌
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fn main() {
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env_logger::builder()
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.filter_level(LevelFilter::Info)
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crossterm::terminal::enable_raw_mode().expect("could not enable raw terminal mode");
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let mut app = App::new(connection, &cli);
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while app.step() {
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let mut left = Game::default();
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let mut right = Game::default();
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let mut pixels = PixelGrid::max_sized();
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let mut luma = ByteGrid::new(TILE_WIDTH as usize, TILE_HEIGHT as usize);
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let mut split_pixel = PIXEL_WIDTH as usize / 2;
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let mut close_requested = false;
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while !close_requested {
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left.step();
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right.step();
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for x in 0..pixels.width() {
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let left_or_right = if x < split_pixel {
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&left.field
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} else {
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&right.field
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};
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for y in 0..pixels.height() {
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let set = left_or_right.get(x, y) || x == split_pixel;
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pixels.set(x, y, set);
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}
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}
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let split_tile = split_pixel / 8;
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for x in 0..luma.width() {
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let left_or_right = if x < split_tile {
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&left.luma
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} else {
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&right.luma
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};
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for y in 0..luma.height() {
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let set = if x == split_tile {
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255
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} else {
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left_or_right.get(x, y)
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};
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luma.set(x, y, set);
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}
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}
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let pixel_cmd =
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BitmapLinearWin(Origin(0, 0), pixels.clone(), CompressionCode::Uncompressed);
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connection
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.send(pixel_cmd.into())
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.expect("could not send pixels");
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connection
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.send(CharBrightness(Origin(0, 0), luma.clone()).into())
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.expect("could not send brightness");
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while event::poll(Duration::from_secs(0)).expect("could not poll") {
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match event::read().expect("could not read event") {
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Event::Key(key_event) if key_event.kind == KeyEventKind::Press => {
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match key_event.code {
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KeyCode::Char('h') => {
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execute!(
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stdout(),
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Print("h for help\r\n"),
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Print("q to quit\r\n"),
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Print("a to reset left field\r\n"),
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Print("d to reset right field\r\n")
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)
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.unwrap();
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}
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KeyCode::Char('q') => {
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execute!(stdout(), PrintStyledContent("terminating\r\n".red()))
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.unwrap();
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close_requested = true;
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}
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KeyCode::Char('a') => {
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execute!(
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stdout(),
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PrintStyledContent(
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"generating new random field for left\r\n".grey()
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)
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)
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.unwrap();
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left = make_random_field(cli.probability);
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}
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KeyCode::Char('d') => {
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execute!(
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stdout(),
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PrintStyledContent(
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"generating new random field for right\r\n".grey()
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)
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)
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.unwrap();
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right = make_random_field(cli.probability);
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}
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KeyCode::Right => {
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split_pixel += 1;
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}
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KeyCode::Left => {
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split_pixel -= 1;
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}
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key_code => {
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execute!(
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stdout(),
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PrintStyledContent(
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format!("unhandled KeyCode {key_code:?}\r\n").dark_grey()
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)
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)
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.unwrap();
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}
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}
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}
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event => {
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execute!(
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stdout(),
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PrintStyledContent(format!("unhandled event {event:?}\r\n").dark_grey()),
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)
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.unwrap();
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}
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}
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}
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thread::sleep(Duration::from_millis(30));
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}
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crossterm::terminal::disable_raw_mode().expect("could not disable raw terminal mode");
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if entered_alternate {
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execute!(io::stdout(), LeaveAlternateScreen).expect("could not leave alternate screen");
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execute!(stdout(), LeaveAlternateScreen).expect("could not leave alternate screen");
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}
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}
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fn make_random_field(probability: f64) -> Game {
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let mut field = PixelGrid::max_sized();
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let mut rng = rand::thread_rng();
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let d = distributions::Bernoulli::new(probability).unwrap();
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for x in 0..field.width() {
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for y in 0..field.height() {
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field.set(x, y, rng.sample(d));
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}
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}
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let mut luma = ByteGrid::new(TILE_WIDTH as usize, TILE_HEIGHT as usize);
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for x in 0..luma.width() {
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for y in 0..luma.height() {
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luma.set(x, y, rng.gen());
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}
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}
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Game { field, luma }
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}
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