make random rules prettier
This commit is contained in:
parent
b8eda9f316
commit
7da0730fab
23
Cargo.lock
generated
23
Cargo.lock
generated
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@ -264,12 +264,6 @@ dependencies = [
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"windows-targets 0.52.5",
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]
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[[package]]
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name = "pkg-config"
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version = "0.3.30"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d231b230927b5e4ad203db57bbcbee2802f6bce620b1e4a9024a07d94e2907ec"
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[[package]]
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name = "ppv-lite86"
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version = "0.2.17"
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@ -363,16 +357,6 @@ version = "0.8.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "adad44e29e4c806119491a7f06f03de4d1af22c3a680dd47f1e6e179439d1f56"
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[[package]]
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name = "rust-lzma"
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version = "0.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7d62915608f6cee1d7f2fc00f28b4f058ff79d6e4ec3c2fe0006b09b52437c84"
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dependencies = [
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"pkg-config",
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"vcpkg",
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]
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[[package]]
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name = "scopeguard"
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version = "1.2.0"
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@ -398,7 +382,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "94d9aecc4d31a71578481de6c6d64383d374126c38469c9689067579c1d910fd"
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dependencies = [
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"log",
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"rust-lzma",
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]
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[[package]]
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@ -466,12 +449,6 @@ version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "711b9620af191e0cdc7468a8d14e709c3dcdb115b36f838e601583af800a370a"
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[[package]]
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name = "vcpkg"
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version = "0.2.15"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "accd4ea62f7bb7a82fe23066fb0957d48ef677f6eeb8215f372f52e48bb32426"
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[[package]]
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name = "wasi"
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version = "0.11.0+wasi-snapshot-preview1"
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@ -7,6 +7,6 @@ edition = "2021"
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clap = { version = "4.5.4", features = ["derive"] }
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rand = "0.9.0-alpha.1"
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env_logger = "0.11.3"
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servicepoint2 = "0.4.2"
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servicepoint2 = { version = "0.4.2", default-features = false }
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crossterm = "0.27.0"
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log = "0.4.21"
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20
src/main.rs
20
src/main.rs
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@ -17,7 +17,7 @@ use servicepoint2::Command::{BitmapLinearWin, CharBrightness};
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use crate::game::Game;
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use crate::print::{println_debug, println_info, println_warning};
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use crate::rules::Rules;
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use crate::rules::{generate_bb3, generate_u8b3};
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mod game;
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mod rules;
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@ -33,19 +33,19 @@ fn main() {
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let connection = init();
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let mut left_pixels = Game {
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rules: Rules::random_bb3(),
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rules: generate_bb3(),
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field: PixelGrid::max_sized(),
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};
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let mut right_pixels = Game {
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rules: Rules::random_bb3(),
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rules: generate_bb3(),
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field: PixelGrid::max_sized(),
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};
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let mut left_luma = Game {
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rules: Rules::random_u8b3(),
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rules: generate_u8b3(),
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field: ByteGrid::new(TILE_WIDTH, TILE_HEIGHT),
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};
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let mut right_luma = Game {
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rules: Rules::random_u8b3(),
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rules: generate_u8b3(),
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field: ByteGrid::new(TILE_WIDTH, TILE_HEIGHT),
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};
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@ -65,8 +65,10 @@ fn main() {
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loop {
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let start = Instant::now();
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if iteration % Wrapping(5) == Wrapping(0) {
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left_pixels.step();
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right_pixels.step();
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}
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left_luma.step();
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right_luma.step();
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@ -81,8 +83,8 @@ fn main() {
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randomize(&mut left_pixels.field);
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randomize(&mut left_luma.field);
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left_pixels.rules = Rules::random_bb3();
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left_luma.rules = Rules::random_u8b3();
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left_pixels.rules = generate_bb3();
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left_luma.rules = generate_u8b3();
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} else if split_speed < 0 && split_pixel == 0 {
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split_pixel = pixels.width();
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@ -91,8 +93,8 @@ fn main() {
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randomize(&mut right_pixels.field);
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randomize(&mut right_luma.field);
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right_pixels.rules = Rules::random_bb3();
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right_luma.rules = Rules::random_u8b3();
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right_pixels.rules = generate_bb3();
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right_luma.rules = generate_u8b3();
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}
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split_pixel = i32::clamp(split_pixel as i32 + split_speed, 0, pixels.width() as i32) as usize;
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237
src/rules.rs
237
src/rules.rs
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@ -1,5 +1,3 @@
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use std::collections::HashSet;
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use rand::{Rng, thread_rng};
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use rand::rngs::ThreadRng;
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@ -9,7 +7,7 @@ pub struct Rules<TState, TKernel, const KERNEL_SIZE: usize>
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where TState: Copy + PartialEq, TKernel: Copy
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{
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pub kernel: [[TKernel; KERNEL_SIZE]; KERNEL_SIZE],
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pub count_neighbor: fn(neighbor_state: TState, kernel_value: TKernel) -> i32,
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pub count_neighbor: Box<dyn Fn(TState, TKernel) -> i32>,
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pub next_state: Box<dyn Fn(TState, i32) -> TState>,
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}
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@ -27,7 +25,7 @@ pub const NEUMANN_NEIGHBORHOOD: [[bool; 3]; 3] = [
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pub const DIAGONALS_NEIGHBORHOOD: [[bool; 3]; 3] = [
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[true, false, true],
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[false, true, false],
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[false, false, false],
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[true, false, true]
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];
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@ -36,252 +34,73 @@ pub fn count_true_neighbor(neighbor_state: bool, kernel_value: bool) -> i32
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if neighbor_state && kernel_value { 1 } else { 0 }
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}
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impl Rules<bool, bool, 3> {
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#[must_use]
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pub fn random_bb3() -> Self {
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Self::generate_bb3()
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/*
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match rand::thread_rng().gen_range(0..=5) {
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0 => Self::game_of_life(),
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1 => Self::high_life(),
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2 => Self::seeds(),
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3 => Self::day_and_night(),
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4 => Self::mazecetric(),
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5 => Self::generate_bb3(),
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_ => panic!(),
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}*/
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}
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#[must_use]
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pub fn game_of_life() -> Self {
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println_info("game of life");
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Self {
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kernel: MOORE_NEIGHBORHOOD,
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count_neighbor: count_true_neighbor,
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next_state: Box::new(|old_state, neighbors|
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matches!((old_state, neighbors), (true, 2) | (true, 3) | (false, 3))),
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}
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}
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#[must_use]
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pub fn high_life() -> Self {
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println_info("high life");
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Self {
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kernel: MOORE_NEIGHBORHOOD,
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count_neighbor: count_true_neighbor,
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next_state: Box::new(|old_state, neighbors|
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matches!((old_state, neighbors), (true, 2) | (true, 3) | (false, 3)| (false, 6))),
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}
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}
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#[must_use]
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pub fn seeds() -> Self {
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println_info("seeds");
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Self {
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kernel: MOORE_NEIGHBORHOOD,
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count_neighbor: count_true_neighbor,
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next_state: Box::new(|state, neighbors|
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matches!((state, neighbors), (false, 2))),
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}
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}
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#[must_use]
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pub fn day_and_night() -> Self {
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println_info("day_and_night");
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Self {
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kernel: MOORE_NEIGHBORHOOD,
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count_neighbor: count_true_neighbor,
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next_state: Box::new(|state, neighbors| {
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match (state, neighbors) {
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(false, 3) => true,
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(false, 6) => true,
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(false, 7) => true,
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(false, 8) => true,
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(true, 3) => true,
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(true, 4) => true,
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(true, 6) => true,
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(true, 7) => true,
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(true, 8) => true,
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_ => false,
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}
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}),
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}
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}
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#[must_use]
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pub fn mazecetric() -> Self {
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println_info("mazecetric");
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Self {
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kernel: MOORE_NEIGHBORHOOD,
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count_neighbor: count_true_neighbor,
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next_state: Box::new(|state, neighbors| {
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match (state, neighbors) {
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(false, 3) => true,
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(true, 0) => false,
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(true, n) if n < 5 => true,
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_ => false,
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}
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}),
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}
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}
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#[must_use]
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pub fn generate_bb3() -> Self {
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pub fn generate_bb3() -> Rules<bool, bool, 3> {
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let mut rng = thread_rng();
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let is_moore = rng.gen_bool(1.0 / 2.0);
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let kernel = if is_moore { MOORE_NEIGHBORHOOD } else { NEUMANN_NEIGHBORHOOD };
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let max_neighbors = if is_moore { 8 } else { 4 };
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let birth = generate_neighbor_counts(rng.gen_range(1..=max_neighbors), &mut rng);
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let survive = generate_neighbor_counts(rng.gen_range(1..=max_neighbors), &mut rng);
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let birth = generate_neighbor_counts(rng.gen_range(1..=max_neighbors), &mut rng, &[0]);
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let survive = generate_neighbor_counts(rng.gen_range(1..=max_neighbors), &mut rng, &[]);
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println_info(format!("generated bb3 moore: Birth {birth:?} Survival {survive:?}, is moore: {is_moore}"));
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println_info(format!("generated bb3: Birth {birth:?} Survival {survive:?}, kernel: {kernel:?}"));
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Self {
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Rules {
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kernel,
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count_neighbor: count_true_neighbor,
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count_neighbor: Box::new(count_true_neighbor),
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next_state: Box::new(move |old_state, neighbors| {
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old_state && survive.contains(&neighbors)
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|| !old_state && birth.contains(&neighbors)
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}),
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}
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}
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}
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fn generate_neighbor_counts(count: u8, rng: &mut ThreadRng) -> HashSet<i32> {
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let mut result = HashSet::new();
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fn generate_neighbor_counts(count: u8, rng: &mut ThreadRng, exclude: &[i32]) -> Vec<i32> {
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let mut result = vec!();
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for _ in 0..count {
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result.insert(rng.gen_range(0..=count) as i32);
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let value = rng.gen_range(0..=count) as i32;
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if !exclude.contains(&value) {
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result.push(value);
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}
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}
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result
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}
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impl Rules<u8, bool, 3> {
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#[must_use]
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pub fn random_u8b3() -> Self {
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Self::generate_u8b3()
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/*
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match rand::thread_rng().gen_range(0..3) {
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0 => Self::brians_brain(),
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1 => Self::continuous_game_of_life(),
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2 => Self::equalizer(),
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_ => panic!(),
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}
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*/
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}
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#[must_use]
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pub fn brians_brain() -> Self {
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const ALIVE: u8 = u8::MAX;
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const DYING: u8 = ALIVE / 2;
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const DEAD: u8 = 0;
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Self {
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kernel: MOORE_NEIGHBORHOOD,
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count_neighbor: |state, kernel| {
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if kernel && state == u8::MAX { 1 } else { 0 }
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},
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next_state: Box::new(|state, neighbors| {
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match (state, neighbors) {
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(ALIVE, _) => DYING,
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(DYING, _) => DEAD,
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(DEAD, 2) => ALIVE,
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(random_state, _) => if random_state > DYING {
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ALIVE
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} else {
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DEAD
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}
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}
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}),
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}
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}
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#[must_use]
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pub fn continuous_game_of_life() -> Self {
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Self {
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kernel: MOORE_NEIGHBORHOOD,
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count_neighbor: |state, kernel| {
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if kernel && state >= u8::MAX / 2 { 1 } else { 0 }
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},
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next_state: Box::new(|old_state, neighbors| {
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let is_alive = old_state >= u8::MAX / 2;
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let delta = match (is_alive, neighbors) {
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(true, 2) | (true, 3) | (false, 3) => 10,
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_ => -10,
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};
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i32::clamp(old_state as i32 + delta, u8::MIN as i32, u8::MAX as i32) as u8
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}),
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}
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}
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#[must_use]
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pub fn equalizer() -> Self {
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Self {
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kernel: DIAGONALS_NEIGHBORHOOD,
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count_neighbor: |state, kernel| {
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let state = state as i32;
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if kernel {
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state
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} else {
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0
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}
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},
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next_state: Box::new(|old_state, neighbors| {
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if old_state % 42 == 0 {
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return u8::MAX;
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}
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if old_state % 23 == 0 {
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return u8::MIN;
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}
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let average_health = neighbors / 5;
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let delta = if average_health > old_state as i32 {
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10
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} else {
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-10
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};
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i32::clamp(old_state as i32 + delta, u8::MIN as i32, u8::MAX as i32) as u8
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}),
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}
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}
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#[must_use]
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pub fn generate_u8b3() -> Self {
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pub fn generate_u8b3() -> Rules<u8, bool, 3> {
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let mut rng = thread_rng();
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let is_moore = rng.gen_bool(1.0 / 2.0);
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let kernel = if is_moore { MOORE_NEIGHBORHOOD } else { NEUMANN_NEIGHBORHOOD };
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let max_neighbors = if is_moore { 8 } else { 4 };
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let kernel = match rng.gen_range(0..3) {
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0 => MOORE_NEIGHBORHOOD,
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1 => NEUMANN_NEIGHBORHOOD,
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2 => DIAGONALS_NEIGHBORHOOD,
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_ => panic!()
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};
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let alive_threshold = rng.gen();
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let birth = generate_neighbor_counts(rng.gen_range(1..=max_neighbors), &mut rng);
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let survive = generate_neighbor_counts(rng.gen_range(1..=max_neighbors), &mut rng);
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let birth = generate_neighbor_counts(rng.gen_range(1..=9), &mut rng, &[0]);
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let survive = generate_neighbor_counts(rng.gen_range(1..=9 - birth.len()) as u8, &mut rng, &[]);
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let add = rng.gen_range(5..40);
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let sub = rng.gen_range(5..40);
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println_info(format!("generated bb3 moore: Birth {birth:?} Survival {survive:?}, is moore: {is_moore}"));
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println_info(format!("generated u8b3: Birth {birth:?} Survival {survive:?}, kernel: {kernel:?}, alive_thresh: {alive_threshold}, delta: {add}/{sub}"));
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Self {
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Rules {
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kernel,
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count_neighbor: |state, kernel| {
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count_neighbor: Box::new(|state, kernel| {
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if kernel { state as i32 } else { 0 }
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},
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}),
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next_state: Box::new(move |old_state, neighbors| {
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let neighbors = neighbors / alive_threshold as i32;
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let old_is_alive = old_state >= alive_threshold;
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let new_is_alive = old_is_alive && survive.contains(&neighbors)
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|| !old_is_alive && birth.contains(&neighbors);
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let delta = if new_is_alive { add as i32 } else { -(sub as i32) };
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let delta = if new_is_alive { add } else { -sub };
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i32::clamp(old_state as i32 + delta, u8::MIN as i32, u8::MAX as i32) as u8
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}),
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}
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}
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}
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