servicepoint-idle/src/game.rs
2025-07-08 20:01:39 +02:00

116 lines
3.3 KiB
Rust

use crate::border_panel::{INNER_BORDER, OUTER_BORDER, draw_border_panel};
use crate::row::Row;
use crate::{Currency, unlocks::UnlockSystem};
use servicepoint::{Bitmap, CharGrid, TILE_SIZE, WindowMut};
use std::time::Duration;
#[derive(Debug)]
pub struct Game {
total_currency: Currency,
unlocks: UnlockSystem,
state: State,
}
#[derive(Debug)]
pub struct State {
pub currency: Currency,
pub speed: f64,
pub productivity: f64,
pub rows: Vec<Row>,
}
impl Game {
const BAR_NAMES: [&'static str; 11] = [
"Powering infrastructure",
"Activating colorful lights",
"Dimming darkroom",
"Refilling Matemat",
"Pre-heating convectiomat",
"Resetting chair heights",
"Untangling 'block chain'",
"Refilling sticker box",
"Setting room to public",
"Welcoming creatures",
"Making Discordia proud",
];
pub fn new() -> Self {
let bars = Self::BAR_NAMES
.iter()
.enumerate()
.map(|(index, name)| {
Row::new(
5usize.pow(index as u32) as f64,
1.0 * (0.5f64.powi(index as i32)),
name,
)
})
.collect();
let state = State {
rows: bars,
currency: 1f64,
speed: 1f64,
productivity: 1f64,
};
Self {
total_currency: 0f64,
unlocks: UnlockSystem::new(&state),
state,
}
}
pub fn progress(&mut self, delta: Duration) {
let adjusted_delta = delta.mul_f64(self.state.speed);
let extra_currency = self.state.productivity
* self
.state
.rows
.iter_mut()
.map(|bar| bar.progress(adjusted_delta))
.sum::<Currency>();
self.state.currency += extra_currency;
self.total_currency += extra_currency;
self.unlocks.progress(&mut self.state);
}
pub fn draw(
&self,
text_layer: WindowMut<char, CharGrid>,
pixel_layer: WindowMut<bool, Bitmap>,
) {
let (text_layer, pixel_layer) = draw_border_panel(
text_layer,
pixel_layer,
" Discordia Boot Procedure ",
OUTER_BORDER,
);
let unlocks_height = 3 + 2;
let (unlocks_text, bars_text) = text_layer.split_vertical_mut(unlocks_height).unwrap();
let (unlocks_pixel, bars_pixel) = pixel_layer
.split_vertical_mut(unlocks_height * TILE_SIZE)
.unwrap();
self.unlocks.draw(unlocks_text, unlocks_pixel);
self.draw_bars(bars_text, bars_pixel);
}
fn draw_bars(
&self,
text_layer: WindowMut<char, CharGrid>,
pixel_layer: WindowMut<bool, Bitmap>,
) {
let (mut text_layer, mut pixel_layer) =
draw_border_panel(text_layer, pixel_layer, " Processes ", INNER_BORDER);
for row in self.state.rows.iter() {
let bar_window;
(bar_window, pixel_layer) = pixel_layer.split_vertical_mut(TILE_SIZE).unwrap();
let label_window;
(label_window, text_layer) = text_layer.split_vertical_mut(1).unwrap();
row.draw(label_window, bar_window);
}
}
}