generated upgrades and bars
This commit is contained in:
parent
e07fac4211
commit
74d146242b
4 changed files with 155 additions and 169 deletions
125
src/game.rs
125
src/game.rs
|
|
@ -1,4 +1,4 @@
|
|||
use crate::unlocks::UnlockSystem;
|
||||
use crate::unlocks::{Unlock, UnlockSystem};
|
||||
use crate::{Currency, bar::Bar};
|
||||
use servicepoint::{Bitmap, CharGrid, CharGridMutExt, TILE_SIZE, WindowMut};
|
||||
use std::time::Duration;
|
||||
|
|
@ -11,36 +11,50 @@ pub struct Game {
|
|||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct State<const STEP_COUNT: usize = 11> {
|
||||
pub struct State {
|
||||
pub(crate) currency: Currency,
|
||||
pub(crate) speed: f64,
|
||||
pub(crate) productivity: f64,
|
||||
pub(crate) bars: [Bar; STEP_COUNT],
|
||||
pub(crate) bars: Vec<Bar>,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
const BAR_NAMES: [&'static str; 11] = [
|
||||
"Powering infrastructure",
|
||||
"Dusting ServicePoint",
|
||||
"Activating colorful lights",
|
||||
"Dimming darkroom",
|
||||
"Refilling Matemat",
|
||||
"Pre-heating convectiomat",
|
||||
"Resetting chair heights",
|
||||
"Untangling 'block chain'",
|
||||
"Refilling sticker box",
|
||||
"Setting room to public",
|
||||
"Welcoming creatures",
|
||||
];
|
||||
|
||||
pub fn new() -> Self {
|
||||
let bars = Self::BAR_NAMES
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, name)| {
|
||||
Bar::new(
|
||||
2usize.pow(index as u32) as f64,
|
||||
1.0 * (0.5f64.powi(index as i32)),
|
||||
*name,
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
let state = State {
|
||||
bars,
|
||||
currency: 1f64,
|
||||
speed: 1f64,
|
||||
productivity: 1f64,
|
||||
};
|
||||
Self {
|
||||
total_currency: 0f64,
|
||||
unlocks: UnlockSystem::new(),
|
||||
state: State {
|
||||
currency: 0f64,
|
||||
speed: 1f64,
|
||||
productivity: 1f64,
|
||||
bars: [
|
||||
Bar::new(1f64, 1.0, "Powering infrastructure"),
|
||||
Bar::new(2f64, 0.5, "Dusting ServicePoint"),
|
||||
Bar::new(4f64, 0.25, "Activating colorful lights"),
|
||||
Bar::new(8f64, 0.125, "Dimming darkroom"),
|
||||
Bar::new(16f64, 0.0625, "Refilling Matemat"),
|
||||
Bar::new(32f64, 0.03125, "Pre-heating convectiomat"),
|
||||
Bar::new(64f64, 0.015625, "Resetting chair heights"),
|
||||
Bar::new(128f64, 0.0078125, "Untangling 'block chain'"),
|
||||
Bar::new(256f64, 0.00390625, "Refilling sticker box"),
|
||||
Bar::new(512f64, 0.001953125, "Setting room to public"),
|
||||
Bar::new(1024f64, 0.000976562, "Welcoming creatures"),
|
||||
],
|
||||
},
|
||||
unlocks: UnlockSystem::new(&state),
|
||||
state,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -67,34 +81,33 @@ impl Game {
|
|||
text_layer
|
||||
.set_row_str(0, "Discordia Boot Procedure")
|
||||
.unwrap();
|
||||
let middle = text_layer.width() / 2;
|
||||
text_layer
|
||||
.window_mut(middle, 0, middle, 1)
|
||||
.unwrap()
|
||||
.set_row_str(0, &format!(" Hacks: {}", self.state.currency.floor()))
|
||||
.unwrap();
|
||||
self.draw_bars(text_layer, pixel_layer, 1);
|
||||
|
||||
for (index, bar) in self.state.bars.iter().enumerate() {
|
||||
let row = 2 + index;
|
||||
let mut bar_window = pixel_layer
|
||||
.window_mut(0, row * TILE_SIZE, pixel_layer.width(), TILE_SIZE)
|
||||
.unwrap();
|
||||
let mut label_window = text_layer
|
||||
.window_mut(0, row, text_layer.width(), 1)
|
||||
.unwrap();
|
||||
bar.draw(&mut label_window, &mut bar_window);
|
||||
}
|
||||
let mut row = text_layer.height() - 1;
|
||||
self.draw_stats(text_layer, row);
|
||||
row -= 1;
|
||||
|
||||
if let Some(next_upgrade) = self.unlocks.peek_next() {
|
||||
text_layer
|
||||
.window_mut(0, text_layer.height() - 2, text_layer.width(), 1)
|
||||
.unwrap()
|
||||
.set_row_str(0, &format!("Next unlock for {} Hacks", next_upgrade.cost))
|
||||
.unwrap();
|
||||
self.draw_next_upgrade(text_layer, row, next_upgrade);
|
||||
row -= 1;
|
||||
}
|
||||
|
||||
if let Some(prev_unlock) = self.unlocks.previous() {
|
||||
self.draw_prev_unlock(text_layer, row, prev_unlock);
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_next_upgrade(&self, text_layer: &mut WindowMut<char, CharGrid>, row: usize, next_upgrade: &Unlock) {
|
||||
text_layer
|
||||
.window_mut(0, text_layer.height() - 1, text_layer.width() / 2, 1)
|
||||
.window_mut(0, row, text_layer.width(), 1)
|
||||
.unwrap()
|
||||
.set_row_str(0, &format!("Next unlock: {:.0}/{} Hacks", self.state.currency, next_upgrade.cost))
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
fn draw_stats(&self, text_layer: &mut WindowMut<char, CharGrid>, row: usize) {
|
||||
text_layer
|
||||
.window_mut(0, row, text_layer.width() / 2, 1)
|
||||
.unwrap()
|
||||
.set_row_str(0, &format!("Hack Score: {:.2}", self.total_currency))
|
||||
.unwrap();
|
||||
|
|
@ -103,7 +116,7 @@ impl Game {
|
|||
text_layer
|
||||
.window_mut(
|
||||
text_layer.width() / 2,
|
||||
text_layer.height() - 1,
|
||||
row,
|
||||
text_layer.width() / 2,
|
||||
1,
|
||||
)
|
||||
|
|
@ -112,4 +125,26 @@ impl Game {
|
|||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_bars(&self, text_layer: &mut WindowMut<char, CharGrid>, pixel_layer: &mut WindowMut<bool, Bitmap>, mut row: usize) {
|
||||
for bar in self.state.bars.iter() {
|
||||
let mut bar_window = pixel_layer
|
||||
.window_mut(0, row * TILE_SIZE, pixel_layer.width(), TILE_SIZE)
|
||||
.unwrap();
|
||||
let mut label_window = text_layer
|
||||
.window_mut(0, row, text_layer.width(), 1)
|
||||
.unwrap();
|
||||
bar.draw(&mut label_window, &mut bar_window);
|
||||
|
||||
row += 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_prev_unlock(&self, chars: &mut WindowMut<char, CharGrid>, row: usize, prev: &String) {
|
||||
chars
|
||||
.window_mut(0, row, chars.width(), 1)
|
||||
.unwrap()
|
||||
.set_row_str(0, &format!("Unlocked: {}", prev))
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue