revert to sending in a way that works without the special null handling

This commit is contained in:
Vinzenz Schroeter 2025-07-12 12:54:27 +02:00
parent 102a82b1ca
commit 67d3de3d42

View file

@ -1,8 +1,9 @@
use game::Game;
use servicepoint::{
Bitmap, BitmapCommand, CharGrid, CharGridCommand, ClearCommand, GridMut, TILE_HEIGHT,
TILE_WIDTH, UdpSocketExt,
BinaryOperation, BitVecCommand, Bitmap, CharGrid, CharGridCommand, ClearCommand,
CompressionCode, DisplayBitVec, FRAME_PACING, GridMut, TILE_HEIGHT, TILE_WIDTH, UdpSocketExt,
};
use std::thread::sleep;
use std::{net::UdpSocket, time::Instant};
mod bar;
@ -13,8 +14,8 @@ mod unlocks;
type Currency = f64;
const DESTINATION: &str = "127.0.0.1:2342";
//const DESTINATION: &str = "172.23.42.29:2342";
//const DESTINATION: &str = "127.0.0.1:2342";
const DESTINATION: &str = "172.23.42.29:2342";
fn main() {
env_logger::init();
@ -23,7 +24,7 @@ fn main() {
let connection = UdpSocket::bind_connect(DESTINATION).unwrap();
connection.send_command(ClearCommand);
let mut bitmap_cmd = BitmapCommand::from(Bitmap::max_sized());
let mut pixels = Bitmap::max_sized();
let mut chars_cmd = CharGridCommand::from(CharGrid::new(TILE_WIDTH, TILE_HEIGHT));
let mut last_refresh = Instant::now();
@ -35,17 +36,23 @@ fn main() {
state.progress(delta);
let chars = &mut chars_cmd.grid;
let pixels = &mut bitmap_cmd.bitmap;
chars.fill('\0');
chars.fill(' ');
pixels.fill(false);
let chars_view = chars.window_mut(.., ..).unwrap();
let pixels_view = pixels.window_mut(.., ..).unwrap();
state.draw(chars_view, pixels_view);
connection.send_command(&bitmap_cmd).unwrap();
connection.send_command(&chars_cmd).unwrap();
//sleep(FRAME_PACING / 10);
connection
.send_command(BitVecCommand {
offset: 0,
bitvec: DisplayBitVec::from(pixels.clone()),
operation: BinaryOperation::Or,
compression: CompressionCode::default(),
})
.unwrap();
sleep(FRAME_PACING * 2);
}
}