clean up ui, more upgrades
This commit is contained in:
parent
12f48497ae
commit
2a4f92c9b3
6 changed files with 132 additions and 175 deletions
152
src/unlocks.rs
152
src/unlocks.rs
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@ -1,11 +1,10 @@
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use crate::border_panel::{INNER_BORDER, draw_border_panel};
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use crate::{Currency, bar::Bar, game::State, row::Row};
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use servicepoint::{CharGridMutExt, GridMut, TILE_SIZE, WindowMut};
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use servicepoint::{Bitmap, CharGrid, CharGridMutExt, TILE_SIZE, WindowMut};
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use std::{
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collections::VecDeque,
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fmt::{Debug, Formatter},
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iter::Map,
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ops::{Mul, Range},
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ops::Mul,
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};
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#[derive(Debug)]
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@ -15,6 +14,7 @@ pub struct UnlockSystem {
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unlock_queue: VecDeque<Unlock>,
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all_unlocks_bar: Bar,
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next_unlock_bar: Bar,
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total_unlock_count: usize,
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}
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pub struct Unlock {
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@ -34,13 +34,16 @@ impl Debug for Unlock {
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impl UnlockSystem {
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pub fn new(start_state: &State) -> Self {
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let mut upgrades = Self::gen_bar_upgrades(&start_state.rows)
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.chain(Self::gen_speed_upgrades())
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.chain(Self::gen_productivity_upgrades())
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let mut upgrades = Self::gen_bar_enable_unlocks(&start_state.rows)
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.chain(Self::gen_global_speed_unlocks())
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.chain(Self::gen_global_productivity_unlocks())
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.chain(Self::gen_bar_speed_unlocks(&start_state.rows))
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.chain(Self::gen_bar_productivity_unlocks(&start_state.rows))
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.collect::<Vec<_>>();
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upgrades.sort_by(|l, r| l.cost.total_cmp(&r.cost));
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Self {
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total_unlock_count: upgrades.len(),
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unlock_queue: upgrades.into(),
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bought: 0,
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last_unlock: None,
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@ -64,52 +67,25 @@ impl UnlockSystem {
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}
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}
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pub fn bought(&self) -> usize {
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self.bought
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}
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pub fn previous(&self) -> Option<&String> {
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self.last_unlock.as_ref()
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}
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pub fn draw<C: GridMut<char>, P: GridMut<bool>>(
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&self,
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chars: WindowMut<char, C>,
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bitmap: WindowMut<bool, P>,
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) {
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let (mut chars, mut bitmap) = draw_border_panel(chars, bitmap, " Unlocks ", INNER_BORDER);
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let mut free_row_bottom = chars.height() - 1;
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pub fn draw(&self, chars: WindowMut<char, CharGrid>, bitmap: WindowMut<bool, Bitmap>) {
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let title = format!(" Stage {}/{} ", self.bought, self.total_unlock_count);
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let pixel_width = bitmap.width();
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self.all_unlocks_bar.draw(
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&mut WindowMut::new(
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&mut bitmap,
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0,
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free_row_bottom * TILE_SIZE,
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pixel_width,
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TILE_SIZE,
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)
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.unwrap(),
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);
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free_row_bottom -= 1;
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let (mut chars, mut bitmap) = draw_border_panel(chars, bitmap, &title, INNER_BORDER);
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self.next_unlock_bar.draw(
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&mut WindowMut::new(
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&mut bitmap,
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0,
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free_row_bottom * TILE_SIZE,
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pixel_width,
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TILE_SIZE,
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)
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.unwrap(),
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);
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free_row_bottom -= 1;
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let (all_unlocks_pixels, bitmap) = bitmap.split_vertical_mut(TILE_SIZE).unwrap();
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self.all_unlocks_bar.draw(all_unlocks_pixels);
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if let Some(prev_unlock) = self.previous() {
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let char_width = chars.width();
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WindowMut::new(&mut chars, 0, free_row_bottom, char_width, 1)
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.unwrap()
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.set_row_str(0, &format!("Unlocked: {}", prev_unlock))
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let (next_unlocks_pixels, _) = bitmap.split_vertical_mut(TILE_SIZE).unwrap();
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self.next_unlock_bar.draw(next_unlocks_pixels);
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if let Some(next) = self.peek_next() {
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let (_, mut next_unlock_chars) = chars.split_vertical_mut(2).unwrap();
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next_unlock_chars
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.set_row_str(0, &format!("Loading: {}", next.name))
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.unwrap();
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}
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}
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@ -124,56 +100,62 @@ impl UnlockSystem {
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self.last_unlock = Some(next_upgrade.name);
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self.bought += 1;
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let total = self.bought + self.unlock_queue.len();
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self.all_unlocks_bar.progress = self.bought as f64 / total as f64;
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self.all_unlocks_bar.progress = self.bought as f64 / self.total_unlock_count as f64;
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}
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fn gen_bar_upgrades(bars: &Vec<Row>) -> impl Iterator<Item = Unlock> {
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bars.iter().enumerate().flat_map(|(index, bar)| {
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let initial_cost = 10usize.pow(index as u32);
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[
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Unlock {
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name: format!("Start {}", bar.name()),
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cost: initial_cost as f64,
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apply: Box::new(move |game| {
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game.rows[index].enabled = true;
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}),
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},
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Unlock {
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name: format!("{} productivity", bar.name()),
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cost: initial_cost.mul(2) as f64,
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apply: Box::new(move |game| {
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game.rows[index].productivity *= 2.0;
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}),
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},
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Unlock {
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name: format!("{} speed", bar.name()),
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cost: initial_cost.mul(20) as f64,
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apply: Box::new(move |game| {
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game.rows[index].speed *= 1.5;
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}),
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},
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]
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})
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}
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fn gen_speed_upgrades() -> impl Iterator<Item = Unlock> {
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(1..10).map(|level| Unlock {
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name: format!("The answer {}", level),
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cost: (42usize * 10usize.pow(level)) as f64,
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fn gen_bar_enable_unlocks(bars: &Vec<Row>) -> impl Iterator<Item = Unlock> {
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bars.iter().enumerate().map(|(index, bar)| Unlock {
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name: format!("Start {}", bar.name()),
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cost: 10f64.powi(index as i32),
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apply: Box::new(move |game| {
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game.speed *= 1.1;
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game.rows[index].enabled = true;
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}),
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})
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}
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fn gen_productivity_upgrades() -> Map<Range<u32>, fn(u32) -> Unlock> {
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(1..10).map(|level| Unlock {
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fn gen_global_speed_unlocks() -> impl Iterator<Item = Unlock> {
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(1..32).map_while(|level| {
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Some(Unlock {
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name: format!("The answer {}", level),
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cost: 42f64.mul(2f64.powi(level)),
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apply: Box::new(move |game| {
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game.speed *= 1.15;
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}),
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})
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})
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}
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fn gen_global_productivity_unlocks() -> impl Iterator<Item = Unlock> {
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(1..32).map(|level| Unlock {
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name: format!("??? {}", level),
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cost: (23usize * 10usize.pow(level)) as f64,
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cost: 23f64.mul(2f64.powi(level)),
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apply: Box::new(move |game| {
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game.productivity *= 1.1;
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game.productivity *= 1.15;
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}),
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})
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}
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fn gen_bar_productivity_unlocks(bars: &Vec<Row>) -> impl Iterator<Item = Unlock> {
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bars.iter().enumerate().flat_map(|(index, bar)| {
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(1..=20).map(move |level| Unlock {
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name: format!("{} productivity {level}", bar.name()),
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cost: 10f64.powi(index as i32).mul(3f64.powi(level)),
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apply: Box::new(move |game| {
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game.rows[index].productivity *= 1.5;
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}),
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})
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})
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}
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fn gen_bar_speed_unlocks(bars: &Vec<Row>) -> impl Iterator<Item = Unlock> {
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bars.iter().enumerate().flat_map(|(index, bar)| {
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(1..=15).map(move |level| Unlock {
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name: format!("{} speed {level}", bar.name()),
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cost: 10f64.powi(index as i32).mul(5f64.powi(level)),
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apply: Box::new(move |game| {
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game.rows[index].speed *= 1.5;
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}),
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})
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})
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}
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}
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