add borders around panels
This commit is contained in:
parent
74d146242b
commit
12f48497ae
55
src/bar.rs
55
src/bar.rs
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@ -1,60 +1,15 @@
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use crate::Currency;
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use servicepoint::{CharGridMutExt, GridMut, WindowMut};
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use std::time::Duration;
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use servicepoint::GridMut;
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#[derive(Debug, Clone, Copy)]
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pub struct Bar {
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name: &'static str,
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progress: f64,
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pub(crate) enabled: bool,
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pub(crate) speed: f64,
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pub(crate) productivity: f64,
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pub progress: f64,
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}
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impl Bar {
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pub(crate) fn new(productivity: f64, speed: f64, name: &'static str) -> Self {
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Self {
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name,
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productivity,
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speed,
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enabled: false,
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progress: 0f64,
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}
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pub fn new() -> Self {
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Self { progress: 0.0 }
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}
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pub(crate) fn name(&self) -> &'static str {
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self.name
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}
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pub(crate) fn progress(&mut self, delta: Duration) -> Currency {
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if !self.enabled {
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return 0.0;
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}
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let extra_progress = delta.mul_f64(self.speed).as_secs_f64();
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let progress = self.progress + extra_progress;
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let completions = progress.floor();
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self.progress = progress - completions;
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completions * self.productivity
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}
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pub fn draw<C: GridMut<char>, P: GridMut<bool>>(&self, chars: &mut C, bitmap: &mut P) {
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if !self.enabled {
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return;
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}
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let mut bitmap = WindowMut::new(bitmap, 0, 0, bitmap.width() / 2, bitmap.height()).unwrap();
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let mut chars = WindowMut::new(
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chars,
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chars.width() / 2 + 1,
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0,
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chars.width() / 2 - 1,
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chars.height(),
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)
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.unwrap();
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chars.set_row_str(0, self.name).unwrap();
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pub fn draw<P: GridMut<bool>>(&self, bitmap: &mut P) {
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bitmap.fill(false);
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let margin = 1;
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97
src/border_panel.rs
Normal file
97
src/border_panel.rs
Normal file
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@ -0,0 +1,97 @@
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use servicepoint::{CharGridMutExt, Grid, GridMut, TILE_SIZE, WindowMut};
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use std::io::BufRead;
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pub type BorderPattern = [bool; TILE_SIZE];
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pub const OUTER_BORDER: BorderPattern = [false, false, false, true, true, false, true, false];
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pub const INNER_BORDER: BorderPattern = [false, false, false, true, true, false, false, false];
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pub fn draw_border_panel<'t, C: GridMut<char>, P: GridMut<bool>>(
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mut chars: WindowMut<'t, char, C>,
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mut bitmap: WindowMut<'t, bool, P>,
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label: &'static str,
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border_pattern: BorderPattern,
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) -> (WindowMut<'t, char, C>, WindowMut<'t, bool, P>) {
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let tile_width = chars.width();
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let tile_height = chars.height();
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let pixel_width = bitmap.width();
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let pixel_height = bitmap.height();
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chars
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.window_mut(2, 0, tile_width - 4, 1)
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.unwrap()
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.set_row_str(0, label)
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.unwrap();
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// border top+bottom
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for tile_x in 1..tile_width - 1 {
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for inner_x in 0..TILE_SIZE {
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let x = tile_x * TILE_SIZE + inner_x;
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let draw_top = tile_x <= 1 || tile_x >= label.chars().count() + 2;
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for inner_y in 0..TILE_SIZE {
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let val = border_pattern[inner_y];
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if draw_top {
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bitmap.set(x, inner_y, val);
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}
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bitmap.set(x, pixel_height - inner_y - 1, val);
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}
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}
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}
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// border left + right
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for tile_y in 1..tile_height - 1 {
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for inner_y in 0..TILE_SIZE {
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let y = tile_y * TILE_SIZE + inner_y;
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for inner_x in 0..TILE_SIZE {
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let val = border_pattern[inner_x];
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bitmap.set(inner_x, y, val);
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bitmap.set(pixel_width - inner_x - 1, y, val);
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}
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}
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}
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// edges
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for pat_index in 0..TILE_SIZE {
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if !border_pattern[pat_index] {
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continue;
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}
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for extend in 0..=TILE_SIZE - pat_index {
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bitmap.set(TILE_SIZE - extend, pat_index, true);
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bitmap.set(pixel_width - 1 - TILE_SIZE + extend, pat_index, true);
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bitmap.set(pat_index, TILE_SIZE - extend, true);
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bitmap.set(pat_index, pixel_height - 1 - TILE_SIZE + extend, true);
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bitmap.set(TILE_SIZE - extend, pixel_height - pat_index - 1, true);
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bitmap.set(
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pixel_width - 1 - TILE_SIZE + extend,
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pixel_height - pat_index - 1,
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true,
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);
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bitmap.set(pixel_width - pat_index - 1, TILE_SIZE - extend, true);
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bitmap.set(
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pixel_width - pat_index - 1,
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pixel_height - 1 - TILE_SIZE + extend,
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true,
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);
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}
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}
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let (chars, _) = chars.split_horizontal_mut(tile_width - 1).unwrap();
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let (_, chars) = chars.split_horizontal_mut(1).unwrap();
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let (chars, _) = chars.split_vertical_mut(tile_height - 1).unwrap();
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let (_, chars) = chars.split_vertical_mut(1).unwrap();
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let (bitmap, _) = bitmap
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.split_horizontal_mut(pixel_width - TILE_SIZE)
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.unwrap();
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let (_, bitmap) = bitmap.split_horizontal_mut(TILE_SIZE).unwrap();
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let (bitmap, _) = bitmap.split_vertical_mut(pixel_height - TILE_SIZE).unwrap();
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let (_, bitmap) = bitmap.split_vertical_mut(TILE_SIZE).unwrap();
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(chars, bitmap)
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}
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125
src/game.rs
125
src/game.rs
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@ -1,6 +1,10 @@
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use crate::unlocks::{Unlock, UnlockSystem};
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use crate::{Currency, bar::Bar};
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use servicepoint::{Bitmap, CharGrid, CharGridMutExt, TILE_SIZE, WindowMut};
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use crate::border_panel::{INNER_BORDER, OUTER_BORDER, draw_border_panel};
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use crate::row::Row;
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use crate::{
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Currency,
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unlocks::{Unlock, UnlockSystem},
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};
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use servicepoint::{Bitmap, CharGrid, CharGridMutExt, GridMut, TILE_SIZE, WindowMut};
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use std::time::Duration;
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#[derive(Debug)]
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@ -12,14 +16,14 @@ pub struct Game {
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#[derive(Debug)]
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pub struct State {
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pub(crate) currency: Currency,
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pub(crate) speed: f64,
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pub(crate) productivity: f64,
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pub(crate) bars: Vec<Bar>,
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pub currency: Currency,
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pub speed: f64,
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pub productivity: f64,
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pub rows: Vec<Row>,
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}
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impl Game {
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const BAR_NAMES: [&'static str; 11] = [
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const BAR_NAMES: [&'static str; 10] = [
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"Powering infrastructure",
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"Dusting ServicePoint",
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"Activating colorful lights",
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"Untangling 'block chain'",
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"Refilling sticker box",
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"Setting room to public",
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"Welcoming creatures",
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// "Welcoming creatures",
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];
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pub fn new() -> Self {
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@ -38,7 +42,7 @@ impl Game {
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.iter()
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.enumerate()
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.map(|(index, name)| {
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Bar::new(
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Row::new(
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2usize.pow(index as u32) as f64,
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1.0 * (0.5f64.powi(index as i32)),
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*name,
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})
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.collect();
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let state = State {
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bars,
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rows: bars,
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currency: 1f64,
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speed: 1f64,
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productivity: 1f64,
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}
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}
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pub(crate) fn progress(&mut self, delta: Duration) {
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pub fn progress(&mut self, delta: Duration) {
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let adjusted_delta = delta.mul_f64(self.state.speed);
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let extra_currency = self.state.productivity
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* self
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.state
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.bars
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.rows
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.iter_mut()
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.map(|bar| bar.progress(adjusted_delta))
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.sum::<Currency>();
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self.state.currency += extra_currency;
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self.total_currency += extra_currency;
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self.unlocks.check_next(&mut self.state);
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self.unlocks.progress(&mut self.state);
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}
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pub(crate) fn draw(
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pub fn draw(
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&self,
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text_layer: &mut WindowMut<char, CharGrid>,
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pixel_layer: &mut WindowMut<bool, Bitmap>,
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text_layer: WindowMut<char, CharGrid>,
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pixel_layer: WindowMut<bool, Bitmap>,
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) {
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text_layer
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.set_row_str(0, "Discordia Boot Procedure")
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let (text_layer, pixel_layer) = draw_border_panel(
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text_layer,
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pixel_layer,
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" Discordia Boot Procedure ",
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OUTER_BORDER,
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);
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let unlocks_height = 3 + 2;
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let (unlocks_text, text_layer) = text_layer.split_vertical_mut(unlocks_height).unwrap();
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let (unlocks_pixel, pixel_layer) = pixel_layer
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.split_vertical_mut(unlocks_height * TILE_SIZE)
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.unwrap();
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self.draw_bars(text_layer, pixel_layer, 1);
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self.unlocks.draw(unlocks_text, unlocks_pixel);
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let mut row = text_layer.height() - 1;
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self.draw_stats(text_layer, row);
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row -= 1;
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if let Some(next_upgrade) = self.unlocks.peek_next() {
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self.draw_next_upgrade(text_layer, row, next_upgrade);
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row -= 1;
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}
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if let Some(prev_unlock) = self.unlocks.previous() {
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self.draw_prev_unlock(text_layer, row, prev_unlock);
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}
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}
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fn draw_next_upgrade(&self, text_layer: &mut WindowMut<char, CharGrid>, row: usize, next_upgrade: &Unlock) {
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text_layer
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.window_mut(0, row, text_layer.width(), 1)
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.unwrap()
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.set_row_str(0, &format!("Next unlock: {:.0}/{} Hacks", self.state.currency, next_upgrade.cost))
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let bars_height = self.state.rows.len() + 2;
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let (bars_text, text_layer) = text_layer.split_vertical_mut(bars_height).unwrap();
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let (bars_pixel, _) = pixel_layer
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.split_vertical_mut(bars_height * TILE_SIZE)
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.unwrap();
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self.draw_bars(bars_text, bars_pixel);
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let free_row_bottom = text_layer.height() - 1;
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self.draw_stats(text_layer, free_row_bottom);
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}
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fn draw_stats(&self, text_layer: &mut WindowMut<char, CharGrid>, row: usize) {
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text_layer
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.window_mut(0, row, text_layer.width() / 2, 1)
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.unwrap()
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.set_row_str(0, &format!("Hack Score: {:.2}", self.total_currency))
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fn draw_stats<C: GridMut<char>>(&self, text_layer: WindowMut<char, C>, row: usize) {
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let middle = text_layer.width() / 2;
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let (mut left, mut right) = text_layer.split_horizontal_mut(middle).unwrap();
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left.set_row_str(0, &format!("Hack Score: {:.2}", self.total_currency))
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.unwrap();
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if self.unlocks.bought() > 0 {
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text_layer
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.window_mut(
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text_layer.width() / 2,
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row,
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text_layer.width() / 2,
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1,
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)
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.unwrap()
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right
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.set_row_str(0, &format!(" Unlocks: {}", self.unlocks.bought()))
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.unwrap();
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}
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}
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fn draw_bars(&self, text_layer: &mut WindowMut<char, CharGrid>, pixel_layer: &mut WindowMut<bool, Bitmap>, mut row: usize) {
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for bar in self.state.bars.iter() {
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fn draw_bars<C: GridMut<char>, P: GridMut<bool>>(
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&self,
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text_layer: WindowMut<char, C>,
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pixel_layer: WindowMut<bool, P>,
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) {
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let (mut text_layer, mut pixel_layer) =
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draw_border_panel(text_layer, pixel_layer, " Processes ", INNER_BORDER);
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for (index, row) in self.state.rows.iter().enumerate() {
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let mut bar_window = pixel_layer
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.window_mut(0, row * TILE_SIZE, pixel_layer.width(), TILE_SIZE)
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.window_mut(0, index * TILE_SIZE, pixel_layer.width(), TILE_SIZE)
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.unwrap();
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let mut label_window = text_layer
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.window_mut(0, row, text_layer.width(), 1)
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.window_mut(0, index, text_layer.width(), 1)
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.unwrap();
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bar.draw(&mut label_window, &mut bar_window);
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row += 1;
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row.draw(&mut label_window, &mut bar_window);
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}
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}
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fn draw_prev_unlock(&self, chars: &mut WindowMut<char, CharGrid>, row: usize, prev: &String) {
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chars
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.window_mut(0, row, chars.width(), 1)
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.unwrap()
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.set_row_str(0, &format!("Unlocked: {}", prev))
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.unwrap();
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}
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}
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|
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@ -6,7 +6,9 @@ use servicepoint::{
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use std::{net::UdpSocket, thread::sleep, time::Instant};
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mod bar;
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mod border_panel;
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mod game;
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mod row;
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mod unlocks;
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type Currency = f64;
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@ -35,13 +37,13 @@ fn main() {
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chars.fill(' ');
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pixels.fill(false);
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let mut chars_view = chars
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let chars_view = chars
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.window_mut(0, 0, chars.width(), chars.height())
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.unwrap();
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let mut pixels_view = pixels
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let pixels_view = pixels
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.window_mut(0, 0, pixels.width(), pixels.height())
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.unwrap();
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state.draw(&mut chars_view, &mut pixels_view);
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state.draw(chars_view, pixels_view);
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connection
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.send_command(CharGridCommand::from(chars.clone()))
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66
src/row.rs
Normal file
66
src/row.rs
Normal file
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@ -0,0 +1,66 @@
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use crate::{Currency, bar::Bar};
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use servicepoint::{CharGridMutExt, GridMut, WindowMut};
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use std::time::Duration;
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#[derive(Debug, Clone, Copy)]
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pub struct Row {
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name: &'static str,
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pub enabled: bool,
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pub speed: f64,
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pub productivity: f64,
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bar: Bar,
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}
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impl Row {
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pub fn new(productivity: f64, speed: f64, name: &'static str) -> Self {
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Self {
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name,
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productivity,
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speed,
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enabled: false,
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bar: Bar { progress: 0f64 },
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}
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}
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pub fn name(&self) -> &'static str {
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self.name
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}
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pub fn progress(&mut self, delta: Duration) -> Currency {
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if !self.enabled {
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return 0.0;
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}
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let extra_progress = delta.mul_f64(self.speed).as_secs_f64();
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let progress = self.bar.progress + extra_progress;
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let completions = progress.floor();
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self.bar.progress = progress - completions;
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completions * self.productivity
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}
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pub fn draw<C: GridMut<char>, P: GridMut<bool>>(&self, chars: &mut C, bitmap: &mut P) {
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if !self.enabled {
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return;
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}
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let mut bitmap = WindowMut::new(bitmap, 0, 0, bitmap.width() / 2, bitmap.height()).unwrap();
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self.bar.draw(&mut bitmap);
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let mut chars = WindowMut::new(
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chars,
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chars.width() / 2 + 1,
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0,
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chars.width() / 2 - 1,
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chars.height(),
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)
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.unwrap();
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chars
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.set_row_str(
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0,
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&*self.name.chars().take(chars.width()).collect::<String>(),
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)
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.unwrap();
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}
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}
|
190
src/unlocks.rs
190
src/unlocks.rs
|
@ -1,20 +1,26 @@
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use crate::Currency;
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use crate::game::{Game, State};
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use std::collections::VecDeque;
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use std::fmt::{Debug, Formatter, format};
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use std::ops::Mul;
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use crate::border_panel::{INNER_BORDER, draw_border_panel};
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use crate::{Currency, bar::Bar, game::State, row::Row};
|
||||
use servicepoint::{CharGridMutExt, GridMut, TILE_SIZE, WindowMut};
|
||||
use std::{
|
||||
collections::VecDeque,
|
||||
fmt::{Debug, Formatter},
|
||||
iter::Map,
|
||||
ops::{Mul, Range},
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub(crate) struct UnlockSystem {
|
||||
pub struct UnlockSystem {
|
||||
bought: usize,
|
||||
last_unlock: Option<String>,
|
||||
unlock_queue: VecDeque<Unlock>,
|
||||
all_unlocks_bar: Bar,
|
||||
next_unlock_bar: Bar,
|
||||
}
|
||||
|
||||
pub(crate) struct Unlock {
|
||||
pub(crate) name: String,
|
||||
pub(crate) cost: Currency,
|
||||
pub(crate) apply: Box<dyn Fn(&mut State)>,
|
||||
pub struct Unlock {
|
||||
pub name: String,
|
||||
pub cost: Currency,
|
||||
pub apply: Box<dyn Fn(&mut State)>,
|
||||
}
|
||||
|
||||
impl Debug for Unlock {
|
||||
|
@ -27,93 +33,147 @@ impl Debug for Unlock {
|
|||
}
|
||||
|
||||
impl UnlockSystem {
|
||||
pub(crate) fn new(start_state: &State) -> Self {
|
||||
let mut upgrades = start_state
|
||||
.bars
|
||||
.iter()
|
||||
.enumerate()
|
||||
.flat_map(|(index, bar)| {
|
||||
pub fn new(start_state: &State) -> Self {
|
||||
let mut upgrades = Self::gen_bar_upgrades(&start_state.rows)
|
||||
.chain(Self::gen_speed_upgrades())
|
||||
.chain(Self::gen_productivity_upgrades())
|
||||
.collect::<Vec<_>>();
|
||||
upgrades.sort_by(|l, r| l.cost.total_cmp(&r.cost));
|
||||
|
||||
Self {
|
||||
unlock_queue: upgrades.into(),
|
||||
bought: 0,
|
||||
last_unlock: None,
|
||||
all_unlocks_bar: Bar::new(),
|
||||
next_unlock_bar: Bar::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn peek_next(&self) -> Option<&Unlock> {
|
||||
self.unlock_queue.front()
|
||||
}
|
||||
|
||||
pub fn progress(&mut self, state: &mut State) {
|
||||
if let Some(next_upgrade) = self.peek_next() {
|
||||
if next_upgrade.cost <= state.currency {
|
||||
self.buy_next(state);
|
||||
self.next_unlock_bar.progress = 0.0;
|
||||
} else {
|
||||
self.next_unlock_bar.progress = state.currency / next_upgrade.cost;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bought(&self) -> usize {
|
||||
self.bought
|
||||
}
|
||||
|
||||
pub fn previous(&self) -> Option<&String> {
|
||||
self.last_unlock.as_ref()
|
||||
}
|
||||
|
||||
pub fn draw<C: GridMut<char>, P: GridMut<bool>>(
|
||||
&self,
|
||||
chars: WindowMut<char, C>,
|
||||
bitmap: WindowMut<bool, P>,
|
||||
) {
|
||||
let (mut chars, mut bitmap) = draw_border_panel(chars, bitmap, " Unlocks ", INNER_BORDER);
|
||||
let mut free_row_bottom = chars.height() - 1;
|
||||
|
||||
let pixel_width = bitmap.width();
|
||||
self.all_unlocks_bar.draw(
|
||||
&mut WindowMut::new(
|
||||
&mut bitmap,
|
||||
0,
|
||||
free_row_bottom * TILE_SIZE,
|
||||
pixel_width,
|
||||
TILE_SIZE,
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
free_row_bottom -= 1;
|
||||
|
||||
self.next_unlock_bar.draw(
|
||||
&mut WindowMut::new(
|
||||
&mut bitmap,
|
||||
0,
|
||||
free_row_bottom * TILE_SIZE,
|
||||
pixel_width,
|
||||
TILE_SIZE,
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
free_row_bottom -= 1;
|
||||
|
||||
if let Some(prev_unlock) = self.previous() {
|
||||
let char_width = chars.width();
|
||||
WindowMut::new(&mut chars, 0, free_row_bottom, char_width, 1)
|
||||
.unwrap()
|
||||
.set_row_str(0, &format!("Unlocked: {}", prev_unlock))
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
fn buy_next(&mut self, state: &mut State) {
|
||||
let next_upgrade = self.unlock_queue.pop_front().unwrap();
|
||||
log::info!("Applying upgrade {:?}", &next_upgrade);
|
||||
|
||||
state.currency -= next_upgrade.cost;
|
||||
(next_upgrade.apply)(state);
|
||||
|
||||
self.last_unlock = Some(next_upgrade.name);
|
||||
self.bought += 1;
|
||||
|
||||
let total = self.bought + self.unlock_queue.len();
|
||||
self.all_unlocks_bar.progress = self.bought as f64 / total as f64;
|
||||
}
|
||||
|
||||
fn gen_bar_upgrades(bars: &Vec<Row>) -> impl Iterator<Item = Unlock> {
|
||||
bars.iter().enumerate().flat_map(|(index, bar)| {
|
||||
let initial_cost = 10usize.pow(index as u32);
|
||||
[
|
||||
Unlock {
|
||||
name: format!("Start {}", bar.name()),
|
||||
cost: initial_cost as f64,
|
||||
apply: Box::new(move |game| {
|
||||
game.bars[index].enabled = true;
|
||||
game.rows[index].enabled = true;
|
||||
}),
|
||||
},
|
||||
Unlock {
|
||||
name: format!("{} productivity", bar.name()),
|
||||
cost: initial_cost.mul(2) as f64,
|
||||
apply: Box::new(move |game| {
|
||||
game.bars[index].productivity *= 2.0;
|
||||
game.rows[index].productivity *= 2.0;
|
||||
}),
|
||||
},
|
||||
Unlock {
|
||||
name: format!("{} speed", bar.name()),
|
||||
cost: initial_cost.mul(20) as f64,
|
||||
apply: Box::new(move |game| {
|
||||
game.bars[index].speed *= 1.5;
|
||||
game.rows[index].speed *= 1.5;
|
||||
}),
|
||||
},
|
||||
]
|
||||
})
|
||||
.chain(
|
||||
(1..10).map(|level|
|
||||
Unlock {
|
||||
}
|
||||
|
||||
fn gen_speed_upgrades() -> impl Iterator<Item = Unlock> {
|
||||
(1..10).map(|level| Unlock {
|
||||
name: format!("The answer {}", level),
|
||||
cost: (42usize * 10usize.pow(level)) as f64,
|
||||
apply: Box::new(move |game| {
|
||||
game.speed *= 1.1;
|
||||
}),
|
||||
})
|
||||
}
|
||||
)
|
||||
)
|
||||
.chain(
|
||||
(1..10).map(|level|
|
||||
Unlock {
|
||||
|
||||
fn gen_productivity_upgrades() -> Map<Range<u32>, fn(u32) -> Unlock> {
|
||||
(1..10).map(|level| Unlock {
|
||||
name: format!("??? {}", level),
|
||||
cost: (23usize * 10usize.pow(level)) as f64,
|
||||
apply: Box::new(move |game| {
|
||||
game.productivity *= 1.1;
|
||||
}),
|
||||
},
|
||||
)
|
||||
)
|
||||
.collect::<Vec<_>>();
|
||||
upgrades.sort_by(|l, r| l.cost.total_cmp(&r.cost));
|
||||
|
||||
let unlock_queue = upgrades.into();
|
||||
|
||||
Self {
|
||||
unlock_queue,
|
||||
bought: 0,
|
||||
last_unlock: None
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn peek_next(&self) -> Option<&Unlock> {
|
||||
self.unlock_queue.front()
|
||||
}
|
||||
|
||||
pub(crate) fn check_next(&mut self, state: &mut State) {
|
||||
if let Some(next_upgrade) = self.peek_next() {
|
||||
if next_upgrade.cost <= state.currency {
|
||||
log::info!("Applying upgrade {:?}", next_upgrade);
|
||||
let next_upgrade = self.unlock_queue.pop_front().unwrap();
|
||||
state.currency -= next_upgrade.cost;
|
||||
(next_upgrade.apply)(state);
|
||||
self.last_unlock = Some(next_upgrade.name);
|
||||
self.bought += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn bought(&self) -> usize {
|
||||
self.bought
|
||||
}
|
||||
|
||||
pub(crate) fn previous(&self) -> Option<&String> {
|
||||
self.last_unlock.as_ref()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue