import QtQuick import Quickshell import Quickshell.Wayland import "." as M PanelWindow { id: root required property var screen color: "transparent" WlrLayershell.layer: WlrLayer.Background WlrLayershell.exclusiveZone: -1 WlrLayershell.namespace: "nova-overview-backdrop" mask: Region {} anchors.top: true anchors.left: true anchors.right: true anchors.bottom: true // Slow drifting gradient background Rectangle { anchors.fill: parent property real _phase: 0 NumberAnimation on _phase { from: 0 to: 360 duration: 30000 loops: Animation.Infinite } gradient: Gradient { orientation: Gradient.Horizontal GradientStop { position: 0 color: Qt.rgba(M.Theme.base0C.r, M.Theme.base0C.g, M.Theme.base0C.b, 0.25) } GradientStop { position: 0.5 color: Qt.rgba(M.Theme.base0E.r, M.Theme.base0E.g, M.Theme.base0E.b, 0.15) } GradientStop { position: 1 color: Qt.rgba(M.Theme.base09.r, M.Theme.base09.g, M.Theme.base09.b, 0.25) } } } // Scanning line — slow horizontal sweep Rectangle { id: scanLine width: 2 height: parent.height opacity: 0.3 color: M.Theme.base0D NumberAnimation on x { from: 0 to: root.width duration: 8000 loops: Animation.Infinite easing.type: Easing.InOutSine } // Glow trail Rectangle { anchors.top: parent.top anchors.bottom: parent.bottom anchors.right: parent.left width: 60 gradient: Gradient { orientation: Gradient.Horizontal GradientStop { position: 0 color: "transparent" } GradientStop { position: 1 color: Qt.rgba(M.Theme.base0D.r, M.Theme.base0D.g, M.Theme.base0D.b, 0.15) } } } } // Vertical scan line — slower Rectangle { id: vScanLine width: parent.width height: 1 opacity: 0.2 color: M.Theme.base0E NumberAnimation on y { from: 0 to: root.height duration: 12000 loops: Animation.Infinite easing.type: Easing.InOutSine } } // Floating hex grid Canvas { anchors.fill: parent opacity: 0.15 onPaint: { const ctx = getContext("2d"); const w = width, h = height; ctx.clearRect(0, 0, w, h); ctx.strokeStyle = M.Theme.base05.toString(); ctx.lineWidth = 0.5; const size = 40; const dx = size * 1.5; const dy = size * Math.sqrt(3); for (let col = -1; col < w / dx + 1; col++) { for (let row = -1; row < h / dy + 1; row++) { const cx = col * dx; const cy = row * dy + (col % 2 ? dy / 2 : 0); ctx.beginPath(); for (let i = 0; i < 6; i++) { const angle = Math.PI / 3 * i - Math.PI / 6; const px = cx + size * 0.5 * Math.cos(angle); const py = cy + size * 0.5 * Math.sin(angle); if (i === 0) ctx.moveTo(px, py); else ctx.lineTo(px, py); } ctx.closePath(); ctx.stroke(); } } } } }