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@ -20,11 +20,10 @@ PanelWindow {
anchors.right: true anchors.right: true
anchors.bottom: true anchors.bottom: true
// Solid dark background // Solid dark background base01 is darker than base00
Rectangle { Rectangle {
anchors.fill: parent anchors.fill: parent
color: M.Theme.base00 color: M.Theme.base01
opacity: 0.85
} }
// Hex grid with gradient-filled cells, no outlines // Hex grid with gradient-filled cells, no outlines
@ -82,175 +81,81 @@ PanelWindow {
} }
} }
// Horizontal scan line with glow trail // Randomly spinning hexagons overlaid on the grid
Rectangle {
id: hScan
width: 2
height: parent.height
opacity: 0.2
color: M.Theme.base0D
NumberAnimation on x {
from: -100
to: root.width + 100
duration: 8000
loops: Animation.Infinite
easing.type: Easing.InOutSine
}
Rectangle {
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.left
width: 120
gradient: Gradient {
orientation: Gradient.Horizontal
GradientStop {
position: 0
color: "transparent"
}
GradientStop {
position: 1
color: Qt.rgba(M.Theme.base0D.r, M.Theme.base0D.g, M.Theme.base0D.b, 0.08)
}
}
}
}
// Vertical scan line
Rectangle {
width: parent.width
height: 1
opacity: 0.12
color: M.Theme.base0E
NumberAnimation on y {
from: -50
to: root.height + 50
duration: 12000
loops: Animation.Infinite
easing.type: Easing.InOutSine
}
}
// Diagonal scan
Rectangle {
width: 1
height: parent.height * 1.5
opacity: 0.06
color: M.Theme.base09
rotation: 30
transformOrigin: Item.Top
SequentialAnimation on x {
loops: Animation.Infinite
NumberAnimation {
from: -200
to: root.width + 200
duration: 15000
easing.type: Easing.InOutQuad
}
NumberAnimation {
from: root.width + 200
to: -200
duration: 15000
easing.type: Easing.InOutQuad
}
}
}
// Corner accent marks
Repeater { Repeater {
model: [ model: 12
{
cx: 40,
cy: 40,
col: M.Theme.base0C,
dx: 1,
dy: 1
},
{
cx: -100,
cy: 40,
col: M.Theme.base09,
dx: -1,
dy: 1
},
{
cx: 40,
cy: -100,
col: M.Theme.base0E,
dx: 1,
dy: -1
},
{
cx: -100,
cy: -100,
col: M.Theme.base08,
dx: -1,
dy: -1
}
]
Item { Item {
required property var modelData id: spinHex
x: modelData.dx > 0 ? modelData.cx : root.width + modelData.cx required property int index
y: modelData.dy > 0 ? modelData.cy : root.height + modelData.cy
Rectangle { readonly property real _size: 50
width: 60 readonly property real _dx: _size * 1.5
height: 1 readonly property real _dy: _size * Math.sqrt(3)
color: parent.modelData.col
opacity: 0.25
}
Rectangle {
width: 1
height: 60
color: parent.modelData.col
opacity: 0.25
}
Rectangle { // Pick a random grid position
width: 5 readonly property int _col: Math.floor(Math.random() * (root.width / _dx))
height: 5 readonly property int _row: Math.floor(Math.random() * (root.height / _dy))
radius: 2.5
color: parent.modelData.col x: _col * _dx - _size * 0.48
SequentialAnimation on opacity { y: _row * _dy + (_col % 2 ? _dy / 2 : 0) - _size * 0.48
loops: Animation.Infinite width: _size
NumberAnimation { height: _size
to: 0.1
duration: 1500 + Math.random() * 1000 // Color from position (matching the canvas gradient)
easing.type: Easing.InOutSine readonly property real _fx: Math.max(0, Math.min(1, (_col * _dx) / root.width))
} readonly property color _c0: M.Theme.base0C
NumberAnimation { readonly property color _c1: M.Theme.base0E
to: 0.5 readonly property color _c2: M.Theme.base09
duration: 1500 + Math.random() * 1000 readonly property color _hexColor: Qt.rgba(_fx < 0.5 ? _c0.r + (_c1.r - _c0.r) * _fx * 2 : _c1.r + (_c2.r - _c1.r) * (_fx - 0.5) * 2, _fx < 0.5 ? _c0.g + (_c1.g - _c0.g) * _fx * 2 : _c1.g + (_c2.g - _c1.g) * (_fx - 0.5) * 2, _fx < 0.5 ? _c0.b + (_c1.b - _c0.b) * _fx * 2 : _c1.b + (_c2.b - _c1.b) * (_fx - 0.5) * 2, 1)
easing.type: Easing.InOutSine
readonly property real _distFromCenter: Math.sqrt(Math.pow(_fx - 0.5, 2) + Math.pow(Math.max(0, Math.min(1, (_row * _dy) / root.height)) - 0.5, 2))
opacity: 0.03 + _distFromCenter * 0.06
rotation: 0
transformOrigin: Item.Center
Canvas {
anchors.fill: parent
onPaint: {
const ctx = getContext("2d");
const s = spinHex._size;
const cx = s / 2, cy = s / 2;
ctx.clearRect(0, 0, s, s);
ctx.fillStyle = spinHex._hexColor.toString();
ctx.beginPath();
for (let i = 0; i < 6; i++) {
const angle = Math.PI / 3 * i - Math.PI / 6;
const px = cx + s * 0.48 * Math.cos(angle);
const py = cy + s * 0.48 * Math.sin(angle);
if (i === 0)
ctx.moveTo(px, py);
else
ctx.lineTo(px, py);
} }
ctx.closePath();
ctx.fill();
} }
} }
}
}
// Floating particles Timer {
Repeater { interval: 3000 + Math.random() * 12000
model: 15 running: true
Rectangle { repeat: true
required property int index onTriggered: {
width: 2 interval = 3000 + Math.random() * 12000;
height: 2 spinAnim.duration = 1000 + Math.random() * 2000;
radius: 1 spinAnim.start();
color: [M.Theme.base0C, M.Theme.base0D, M.Theme.base0E, M.Theme.base09, M.Theme.base08][index % 5] }
opacity: 0.1 + Math.random() * 0.1
NumberAnimation on x {
from: -20
to: root.width + 20
duration: 20000 + index * 3000
loops: Animation.Infinite
} }
NumberAnimation on y {
from: Math.random() * root.height RotationAnimation {
to: Math.random() * root.height id: spinAnim
duration: 30000 + index * 2000 target: spinHex
loops: Animation.Infinite from: 0
easing.type: Easing.InOutSine to: 360
duration: 2000
easing.type: Easing.InOutCubic
} }
} }
} }