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@ -25,22 +25,23 @@ WlSessionLockSurface {
// Overlay group: blur + dim + hexes, revealed per-pixel by wave position
Item {
id: _overlay
anchors.fill: parent
opacity: _unlockFade
property bool _revealed: false
onVisibleChanged: _revealed = false
layer.enabled: !_revealed
layer.effect: ShaderEffect {
property real uPhase: _hexWave.wavePhase
property real uWidth: root.width
fragmentShader: Quickshell.shellPath("modules/reveal_mask.frag.qsb")
}
onUPhaseChanged: {
if (!_overlay._revealed && uPhase >= _overlay.width)
_overlay._revealed = true;
Connections {
target: _hexWave
function onWavePhaseChanged() {
if (!parent._revealed && _hexWave.wavePhase >= root.width)
parent._revealed = true;
}
}
@ -59,6 +60,12 @@ WlSessionLockSurface {
}
}
// Dim overlay
Rectangle {
anchors.fill: parent
color: Qt.rgba(S.Theme.base00.r, S.Theme.base00.g, S.Theme.base00.b, 0.4)
}
// Hex wave
C.HexWaveBackground {
id: _hexWave