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2 changed files with 9 additions and 10 deletions

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@ -22,12 +22,11 @@ Column {
} }
} }
// Forecast details from wttrbar tooltip (may contain HTML from waybar format) // Forecast details from wttrbar tooltip
Text { Text {
width: parent.width - 24 width: parent.width - 24
anchors.horizontalCenter: parent.horizontalCenter anchors.horizontalCenter: parent.horizontalCenter
text: S.WeatherService.tooltip text: S.WeatherService.tooltip
textFormat: Text.RichText
color: S.Theme.base05 color: S.Theme.base05
font.pixelSize: S.Theme.fontSize - 2 font.pixelSize: S.Theme.fontSize - 2
font.family: S.Theme.fontFamily font.family: S.Theme.fontFamily

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@ -35,18 +35,18 @@ void main() {
// Vignette - radial darkening from edges, creeping inward with threat // Vignette - radial darkening from edges, creeping inward with threat
vec2 center = uv - 0.5; vec2 center = uv - 0.5;
float dist = length(center * vec2(1.0, 0.7)); // wider horizontally float dist = length(center * vec2(1.0, 0.7)); // wider horizontally
// Inner edge shrinks as threat rises (0.8 -> 0.35) // Inner edge shrinks as threat rises (0.7 -> 0.25)
float vigInner = mix(0.8, 0.35, intensity); float vigInner = mix(0.7, 0.25, intensity);
// Outer edge also shrinks (1.1 -> 0.7) // Outer edge also shrinks (1.0 -> 0.6)
float vigOuter = mix(1.1, 0.7, intensity); float vigOuter = mix(1.0, 0.6, intensity);
float vig = smoothstep(vigInner, vigOuter, dist); float vig = smoothstep(vigInner, vigOuter, dist);
// Red tint on the vignette area - translucent blend // Red tint on the vignette area
vec3 threatColor = uColor.rgb; vec3 threatColor = uColor.rgb;
vec3 tinted = mix(tex.rgb, threatColor * 0.12, vig * intensity * 0.6); vec3 tinted = mix(tex.rgb, threatColor * 0.15, vig * intensity);
// Darken edges - softer // Darken edges
tinted *= 1.0 - vig * intensity * 0.35; tinted *= 1.0 - vig * intensity * 0.7;
fragColor = vec4(tinted, tex.a) * qt_Opacity; fragColor = vec4(tinted, tex.a) * qt_Opacity;
} }