per-pixel wave reveal mask for lock screen overlay layers
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parent
e4b257d760
commit
e2f8accbc1
3 changed files with 59 additions and 33 deletions
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@ -13,9 +13,7 @@ WlSessionLockSurface {
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color: S.Theme.base00
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// Wave progress drives blur/dim/hex overlay reveal
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property real _unlockFade: 1
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readonly property real _waveProgress: (root.width > 0 ? Math.max(0, Math.min(1, _hexWave.wavePhase / root.width)) : 0) * _unlockFade
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// Clear desktop screenshot - visible immediately
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ScreencopyView {
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@ -25,35 +23,46 @@ WlSessionLockSurface {
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opacity: _unlockFade
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}
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// Blurred screenshot - fades in as wave passes
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ScreencopyView {
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// Overlay group: blur + dim + hexes, revealed per-pixel by wave position
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Item {
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anchors.fill: parent
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captureSource: root.screen
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visible: S.Modules.lock.screenshot ?? true
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opacity: root._waveProgress
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opacity: _unlockFade
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layer.enabled: true
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layer.effect: MultiEffect {
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autoPaddingEnabled: false
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blurEnabled: true
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blur: 1
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blurMax: 64
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layer.effect: ShaderEffect {
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property real uPhase: _hexWave.wavePhase
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property real uWidth: root.width
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fragmentShader: Quickshell.shellPath("modules/reveal_mask.frag.qsb")
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}
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}
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// Dim overlay - fades in with wave
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Rectangle {
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anchors.fill: parent
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color: Qt.rgba(S.Theme.base00.r, S.Theme.base00.g, S.Theme.base00.b, 0.4)
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opacity: root._waveProgress
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}
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// Blurred screenshot
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ScreencopyView {
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anchors.fill: parent
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captureSource: root.screen
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visible: S.Modules.lock.screenshot ?? true
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// Hex wave - fades in with wave progress
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C.HexWaveBackground {
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id: _hexWave
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anchors.fill: parent
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running: root.lock.secure
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opacity: root._waveProgress * 0.4
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layer.enabled: true
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layer.effect: MultiEffect {
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autoPaddingEnabled: false
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blurEnabled: true
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blur: 1
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blurMax: 64
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}
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}
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// Dim overlay
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Rectangle {
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anchors.fill: parent
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color: Qt.rgba(S.Theme.base00.r, S.Theme.base00.g, S.Theme.base00.b, 0.4)
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}
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// Hex wave
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C.HexWaveBackground {
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id: _hexWave
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anchors.fill: parent
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running: root.lock.secure
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opacity: 0.4
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}
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}
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// Keyboard input via TextInput - engages Qt's full input pipeline including
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@ -242,13 +251,6 @@ WlSessionLockSurface {
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duration: 300
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easing.type: Easing.InCubic
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}
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NumberAnimation {
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target: _hexWave
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property: "opacity"
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to: 0
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duration: 300
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easing.type: Easing.InCubic
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}
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}
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PropertyAction {
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21
shell/modules/reveal_mask.frag
Normal file
21
shell/modules/reveal_mask.frag
Normal file
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@ -0,0 +1,21 @@
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#version 440
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layout(location = 0) in vec2 qt_TexCoord0;
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layout(location = 0) out vec4 fragColor;
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layout(std140, binding = 0) uniform buf {
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mat4 qt_Matrix;
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float qt_Opacity;
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float uPhase;
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float uWidth;
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};
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layout(binding = 1) uniform sampler2D source;
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void main() {
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vec4 tex = texture(source, qt_TexCoord0);
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float x = qt_TexCoord0.x * uWidth;
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// Soft reveal edge: fully visible 200px behind wave, fades out 50px ahead
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float mask = 1.0 - smoothstep(uPhase - 200.0, uPhase + 50.0, x);
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fragColor = tex * mask * qt_Opacity;
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}
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