reorganize repo: move shell sources into shell/, test scripts into test/
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60 changed files with 2 additions and 2 deletions
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@ -1,106 +0,0 @@
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import QtQuick
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import QtQuick.Effects
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import Quickshell.Services.Pipewire
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import "." as M
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Row {
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id: root
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spacing: M.Theme.moduleSpacing
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// Only detect active client streams, not hardware sources/devices
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readonly property bool _videoCapture: {
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if (!Pipewire.nodes)
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return false;
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for (const node of Pipewire.nodes.values) {
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if (!node.isStream)
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continue;
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const mc = node.properties?.["media.class"] ?? "";
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if (mc === "Stream/Input/Video" || mc === "Stream/Output/Video")
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return true;
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}
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return false;
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}
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readonly property bool _audioIn: {
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if (!Pipewire.nodes)
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return false;
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for (const node of Pipewire.nodes.values) {
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if (!node.isStream)
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continue;
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const mc = node.properties?.["media.class"] ?? "";
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if (mc === "Stream/Input/Audio")
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return true;
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}
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return false;
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}
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visible: M.Modules.privacy.enable && (root._videoCapture || root._audioIn)
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// Screenshare indicator
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Text {
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visible: root._videoCapture
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text: "\uF03D"
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color: M.Theme.base08
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font.pixelSize: M.Theme.fontSize + 2
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font.family: M.Theme.iconFontFamily
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anchors.verticalCenter: parent.verticalCenter
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layer.enabled: true
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layer.effect: MultiEffect {
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shadowEnabled: true
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shadowColor: M.Theme.base08
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shadowBlur: 0.8
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shadowVerticalOffset: 0
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shadowHorizontalOffset: 0
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}
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SequentialAnimation on opacity {
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running: root._videoCapture
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loops: Animation.Infinite
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NumberAnimation {
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to: 0.4
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duration: 600
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easing.type: Easing.InOutQuad
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}
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NumberAnimation {
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to: 1
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duration: 600
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easing.type: Easing.InOutQuad
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}
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}
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}
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// Microphone indicator
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Text {
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visible: root._audioIn
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text: "\uF130"
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color: M.Theme.base0B
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font.pixelSize: M.Theme.fontSize + 2
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font.family: M.Theme.iconFontFamily
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anchors.verticalCenter: parent.verticalCenter
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layer.enabled: true
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layer.effect: MultiEffect {
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shadowEnabled: true
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shadowColor: M.Theme.base0B
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shadowBlur: 0.8
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shadowVerticalOffset: 0
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shadowHorizontalOffset: 0
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}
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SequentialAnimation on opacity {
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running: root._audioIn
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loops: Animation.Infinite
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NumberAnimation {
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to: 0.4
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duration: 600
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easing.type: Easing.InOutQuad
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}
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NumberAnimation {
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to: 1
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duration: 600
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easing.type: Easing.InOutQuad
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}
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}
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}
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}
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