nix fmt
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367520df6a
commit
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2 changed files with 33 additions and 11 deletions
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@ -9,21 +9,27 @@ Row {
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// Only detect active client streams, not hardware sources/devices
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// Only detect active client streams, not hardware sources/devices
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readonly property bool _videoCapture: {
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readonly property bool _videoCapture: {
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if (!Pipewire.nodes) return false;
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if (!Pipewire.nodes)
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return false;
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for (const node of Pipewire.nodes.values) {
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for (const node of Pipewire.nodes.values) {
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if (!node.isStream) continue;
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if (!node.isStream)
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continue;
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const mc = node.properties?.["media.class"] ?? "";
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const mc = node.properties?.["media.class"] ?? "";
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if (mc === "Stream/Input/Video" || mc === "Stream/Output/Video") return true;
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if (mc === "Stream/Input/Video" || mc === "Stream/Output/Video")
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return true;
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}
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}
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return false;
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return false;
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}
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}
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readonly property bool _audioIn: {
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readonly property bool _audioIn: {
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if (!Pipewire.nodes) return false;
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if (!Pipewire.nodes)
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return false;
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for (const node of Pipewire.nodes.values) {
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for (const node of Pipewire.nodes.values) {
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if (!node.isStream) continue;
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if (!node.isStream)
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continue;
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const mc = node.properties?.["media.class"] ?? "";
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const mc = node.properties?.["media.class"] ?? "";
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if (mc === "Stream/Input/Audio") return true;
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if (mc === "Stream/Input/Audio")
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -51,8 +57,16 @@ Row {
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SequentialAnimation on opacity {
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SequentialAnimation on opacity {
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running: root._videoCapture
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running: root._videoCapture
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loops: Animation.Infinite
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loops: Animation.Infinite
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NumberAnimation { to: 0.4; duration: 600; easing.type: Easing.InOutQuad }
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NumberAnimation {
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NumberAnimation { to: 1; duration: 600; easing.type: Easing.InOutQuad }
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to: 0.4
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duration: 600
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easing.type: Easing.InOutQuad
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}
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NumberAnimation {
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to: 1
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duration: 600
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easing.type: Easing.InOutQuad
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}
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}
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}
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}
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}
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@ -77,8 +91,16 @@ Row {
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SequentialAnimation on opacity {
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SequentialAnimation on opacity {
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running: root._audioIn
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running: root._audioIn
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loops: Animation.Infinite
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loops: Animation.Infinite
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NumberAnimation { to: 0.4; duration: 600; easing.type: Easing.InOutQuad }
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NumberAnimation {
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NumberAnimation { to: 1; duration: 600; easing.type: Easing.InOutQuad }
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to: 0.4
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duration: 600
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easing.type: Easing.InOutQuad
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}
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NumberAnimation {
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to: 1
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duration: 600
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easing.type: Easing.InOutQuad
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}
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}
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}
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}
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}
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}
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}
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