fix corners
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parent
3a6ba994c5
commit
a53616523b
1 changed files with 53 additions and 63 deletions
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@ -3,10 +3,8 @@ import Quickshell
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import Quickshell.Wayland
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import Quickshell.Wayland
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import "." as M
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import "." as M
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// Empty region = no input area — clicks pass through to windows below
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// Draws rounded black corners at the edges of each screen.
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// Draws rounded black corners at the edges of each screen.
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// Disabled when screenRadius is 0 (the default).
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// Disabled when screenRadius is 0.
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Item {
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Item {
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id: root
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id: root
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@ -14,20 +12,13 @@ Item {
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readonly property int _r: M.Theme.screenRadius
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readonly property int _r: M.Theme.screenRadius
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Repeater {
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component Corner: PanelWindow {
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model: root._r > 0 ? [
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id: win
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{ top: true, left: true, right: false, bottom: false, corner: 0 },
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{ top: true, left: false, right: true, bottom: false, corner: 1 },
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{ top: false, left: true, right: false, bottom: true, corner: 2 },
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{ top: false, left: false, right: true, bottom: true, corner: 3 }
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] : []
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delegate: PanelWindow {
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property int corner: 0
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id: cornerWindow
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required property var modelData
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screen: root.screen
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screen: root.screen
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visible: root._r > 0
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color: "transparent"
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color: "transparent"
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WlrLayershell.layer: WlrLayer.Overlay
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WlrLayershell.layer: WlrLayer.Overlay
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@ -35,11 +26,6 @@ Item {
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WlrLayershell.namespace: "nova-corners"
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WlrLayershell.namespace: "nova-corners"
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mask: Region {}
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mask: Region {}
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anchors.top: cornerWindow.modelData.top
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anchors.left: cornerWindow.modelData.left
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anchors.right: cornerWindow.modelData.right
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anchors.bottom: cornerWindow.modelData.bottom
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implicitWidth: root._r
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implicitWidth: root._r
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implicitHeight: root._r
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implicitHeight: root._r
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@ -52,7 +38,7 @@ Item {
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ctx.fillStyle = "black";
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ctx.fillStyle = "black";
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ctx.beginPath();
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ctx.beginPath();
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switch (cornerWindow.modelData.corner) {
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switch (win.corner) {
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case 0: // top-left
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case 0: // top-left
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ctx.moveTo(0, 0);
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ctx.moveTo(0, 0);
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ctx.lineTo(r, 0);
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ctx.lineTo(r, 0);
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@ -83,5 +69,9 @@ Item {
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}
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}
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}
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}
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}
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}
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}
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Corner { corner: 0; anchors.top: true; anchors.left: true }
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Corner { corner: 1; anchors.top: true; anchors.right: true }
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Corner { corner: 2; anchors.bottom: true; anchors.left: true }
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Corner { corner: 3; anchors.bottom: true; anchors.right: true }
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}
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}
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