diff --git a/modules/OverviewBackdrop.qml b/modules/OverviewBackdrop.qml index 7b9e112..7805daa 100644 --- a/modules/OverviewBackdrop.qml +++ b/modules/OverviewBackdrop.qml @@ -80,4 +80,83 @@ PanelWindow { } } } + + // Randomly spinning hexagons overlaid on the grid + Repeater { + model: 12 + + Item { + id: spinHex + required property int index + + readonly property real _size: 50 + readonly property real _dx: _size * 1.5 + readonly property real _dy: _size * Math.sqrt(3) + + // Pick a random grid position + readonly property int _col: Math.floor(Math.random() * (root.width / _dx)) + readonly property int _row: Math.floor(Math.random() * (root.height / _dy)) + + x: _col * _dx - _size * 0.48 + y: _row * _dy + (_col % 2 ? _dy / 2 : 0) - _size * 0.48 + width: _size + height: _size + + // Color from position (matching the canvas gradient) + readonly property real _fx: Math.max(0, Math.min(1, (_col * _dx) / root.width)) + readonly property color _c0: M.Theme.base0C + readonly property color _c1: M.Theme.base0E + readonly property color _c2: M.Theme.base09 + readonly property color _hexColor: Qt.rgba(_fx < 0.5 ? _c0.r + (_c1.r - _c0.r) * _fx * 2 : _c1.r + (_c2.r - _c1.r) * (_fx - 0.5) * 2, _fx < 0.5 ? _c0.g + (_c1.g - _c0.g) * _fx * 2 : _c1.g + (_c2.g - _c1.g) * (_fx - 0.5) * 2, _fx < 0.5 ? _c0.b + (_c1.b - _c0.b) * _fx * 2 : _c1.b + (_c2.b - _c1.b) * (_fx - 0.5) * 2, 1) + + readonly property real _distFromCenter: Math.sqrt(Math.pow(_fx - 0.5, 2) + Math.pow(Math.max(0, Math.min(1, (_row * _dy) / root.height)) - 0.5, 2)) + opacity: 0.03 + _distFromCenter * 0.06 + + rotation: 0 + transformOrigin: Item.Center + + Canvas { + anchors.fill: parent + onPaint: { + const ctx = getContext("2d"); + const s = spinHex._size; + const cx = s / 2, cy = s / 2; + ctx.clearRect(0, 0, s, s); + ctx.fillStyle = spinHex._hexColor.toString(); + ctx.beginPath(); + for (let i = 0; i < 6; i++) { + const angle = Math.PI / 3 * i - Math.PI / 6; + const px = cx + s * 0.48 * Math.cos(angle); + const py = cy + s * 0.48 * Math.sin(angle); + if (i === 0) + ctx.moveTo(px, py); + else + ctx.lineTo(px, py); + } + ctx.closePath(); + ctx.fill(); + } + } + + Timer { + interval: 3000 + Math.random() * 12000 + running: true + repeat: true + onTriggered: { + interval = 3000 + Math.random() * 12000; + spinAnim.duration = 1000 + Math.random() * 2000; + spinAnim.start(); + } + } + + RotationAnimation { + id: spinAnim + target: spinHex + from: 0 + to: 360 + duration: 2000 + easing.type: Easing.InOutCubic + } + } + } }