fix shader: resolvedUrl path, vec4 for std140 alignment, color type
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2 changed files with 9 additions and 9 deletions
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@ -29,15 +29,15 @@ PanelWindow {
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ShaderEffect {
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id: fx
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anchors.fill: parent
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fragmentShader: "hex_wave.frag.qsb"
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fragmentShader: Qt.resolvedUrl("hex_wave.frag.qsb")
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// Uniforms
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property size uResolution: Qt.size(width, height)
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property real uSize: 50.0
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property real uWavePhase: -200
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property vector3d uC0: Qt.vector3d(M.Theme.base0C.r, M.Theme.base0C.g, M.Theme.base0C.b)
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property vector3d uC1: Qt.vector3d(M.Theme.base0E.r, M.Theme.base0E.g, M.Theme.base0E.b)
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property vector3d uC2: Qt.vector3d(M.Theme.base09.r, M.Theme.base09.g, M.Theme.base09.b)
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property color uC0: M.Theme.base0C
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property color uC1: M.Theme.base0E
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property color uC2: M.Theme.base09
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// 12 spinner uniforms
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property vector4d uSpinners0: Qt.vector4d(0, 0, 0, 0)
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