fix shader: resolvedUrl path, vec4 for std140 alignment, color type

This commit is contained in:
Damocles 2026-04-13 09:45:47 +02:00
parent 2e1789ba7d
commit 9804ed2287
2 changed files with 9 additions and 9 deletions

View file

@ -29,15 +29,15 @@ PanelWindow {
ShaderEffect {
id: fx
anchors.fill: parent
fragmentShader: "hex_wave.frag.qsb"
fragmentShader: Qt.resolvedUrl("hex_wave.frag.qsb")
// Uniforms
property size uResolution: Qt.size(width, height)
property real uSize: 50.0
property real uWavePhase: -200
property vector3d uC0: Qt.vector3d(M.Theme.base0C.r, M.Theme.base0C.g, M.Theme.base0C.b)
property vector3d uC1: Qt.vector3d(M.Theme.base0E.r, M.Theme.base0E.g, M.Theme.base0E.b)
property vector3d uC2: Qt.vector3d(M.Theme.base09.r, M.Theme.base09.g, M.Theme.base09.b)
property color uC0: M.Theme.base0C
property color uC1: M.Theme.base0E
property color uC2: M.Theme.base09
// 12 spinner uniforms
property vector4d uSpinners0: Qt.vector4d(0, 0, 0, 0)