reproducer: visible windows, toggle visibility on screen changes
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1 changed files with 30 additions and 11 deletions
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@ -7,19 +7,22 @@
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// QWaylandScreen::fromWlOutput() reads stale userdata from the freed proxy
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// and returns a garbage QWaylandScreen*, which crashes on dereference.
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//
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// This reproducer simulates the pattern that triggers the crash in practice:
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// multiple surfaces bound to an output that toggle visibility during screen
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// changes (like layer-shell panel windows being hidden/reshown on output
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// reconfiguration). Hiding a QWindow destroys its wl_surface; showing it
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// creates a new one. This surface churn during output removal maximizes the
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// chance that enter/leave events land in the same batch as global_remove.
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//
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// Build:
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// cmake -B build && cmake --build build
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//
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// Run (on any wlroots-based compositor or Niri):
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// ./build/screen-uaf-reproducer &
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// # then toggle an output off/on rapidly, e.g.:
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// # then toggle an output off/on, e.g.:
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// # wlr-randr --output eDP-1 --off && wlr-randr --output eDP-1 --on
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// # niri msg action power-off-monitors (then move mouse to wake)
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// # or just unplug/replug an external monitor
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//
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// The crash typically occurs within seconds of the output toggle.
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// Creating many surfaces increases the odds that a surface.leave event
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// lands in the same batch as the global_remove.
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#include <QGuiApplication>
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#include <QScreen>
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@ -28,34 +31,50 @@
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#include <vector>
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#include <cstdio>
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static std::vector<std::unique_ptr<QWindow>> windows;
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// Hide and immediately re-show all windows, destroying and recreating their
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// wl_surfaces. This is what layer-shell panels do during output changes.
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static void toggleAllWindows()
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{
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std::fprintf(stderr, " toggling %zu windows...\n", windows.size());
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for (auto &w : windows)
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w->hide();
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for (auto &w : windows)
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w->show();
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}
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int main(int argc, char *argv[])
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{
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QGuiApplication app(argc, argv);
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// Many surfaces = higher chance of batched enter/leave events
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constexpr int kWindows = 20;
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std::vector<std::unique_ptr<QWindow>> windows;
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windows.reserve(kWindows);
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for (int i = 0; i < kWindows; ++i) {
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auto w = std::make_unique<QWindow>();
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w->setTitle(QStringLiteral("uaf-%1").arg(i));
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w->resize(1, 1);
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w->resize(100, 30);
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w->setPosition(0, i * 35);
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w->show();
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windows.push_back(std::move(w));
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}
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std::fprintf(stderr,
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"screen-uaf-reproducer: %d surfaces created on %lld screen(s).\n"
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"screen-uaf-reproducer: %d windows on %d screen(s).\n"
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"Toggle an output off/on to trigger the crash.\n",
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kWindows, QGuiApplication::screens().size());
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kWindows, static_cast<int>(QGuiApplication::screens().size()));
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// Log screen changes so we know when the toggle happens
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// When screens change, toggle all windows - this creates surface
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// destruction/creation right when the compositor is sending
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// enter/leave/global_remove events, maximizing batch collision odds.
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QObject::connect(&app, &QGuiApplication::screenAdded, [](QScreen *s) {
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std::fprintf(stderr, " screenAdded: %s\n", qPrintable(s->name()));
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toggleAllWindows();
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});
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QObject::connect(&app, &QGuiApplication::screenRemoved, [](QScreen *s) {
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std::fprintf(stderr, " screenRemoved: %s\n", qPrintable(s->name()));
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toggleAllWindows();
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});
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return app.exec();
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