From 2c370afe8ed3ea4c198f65246a32a8809c246fd6 Mon Sep 17 00:00:00 2001 From: Damocles Date: Wed, 22 Apr 2026 23:30:58 +0200 Subject: [PATCH] lock threat: increase chromatic aberration multiplier for low threat visibility --- shell/modules/lock_threat.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shell/modules/lock_threat.frag b/shell/modules/lock_threat.frag index a37f0fe..519fb01 100644 --- a/shell/modules/lock_threat.frag +++ b/shell/modules/lock_threat.frag @@ -25,7 +25,7 @@ void main() { float intensity = threat + pulse * threat * 0.4; // Chromatic aberration - RGB channel split increasing with threat - float aberration = intensity * 0.008; + float aberration = intensity * 0.02; float r = texture(source, uv + vec2(aberration, 0.0)).r; float g = texture(source, uv).g; float b = texture(source, uv - vec2(aberration, 0.0)).b;