diff --git a/shell/modules/lock_threat.frag b/shell/modules/lock_threat.frag index a37f0fe..519fb01 100644 --- a/shell/modules/lock_threat.frag +++ b/shell/modules/lock_threat.frag @@ -25,7 +25,7 @@ void main() { float intensity = threat + pulse * threat * 0.4; // Chromatic aberration - RGB channel split increasing with threat - float aberration = intensity * 0.008; + float aberration = intensity * 0.02; float r = texture(source, uv + vec2(aberration, 0.0)).r; float g = texture(source, uv).g; float b = texture(source, uv - vec2(aberration, 0.0)).b;