fix mpris state detection: replace dynamic Connections with state polling
This commit is contained in:
parent
381ceaa642
commit
09c2de136c
1 changed files with 36 additions and 61 deletions
|
|
@ -17,6 +17,9 @@ QtObject {
|
|||
// Track which player played most recently (by identity)
|
||||
property var _lastPlayedTime: ({})
|
||||
|
||||
// Track previous playing state per player to detect transitions
|
||||
property var _wasPlaying: ({})
|
||||
|
||||
onPlayerChanged: {
|
||||
if (player)
|
||||
_selectedIdentity = player.identity ?? "";
|
||||
|
|
@ -28,83 +31,58 @@ QtObject {
|
|||
const idx = players.findIndex(p => (p.identity ?? "") === _selectedIdentity);
|
||||
if (idx >= 0) {
|
||||
playerIdx = idx;
|
||||
return;
|
||||
} else {
|
||||
// Selected player disappeared - switch to best alternative
|
||||
_switchToBest();
|
||||
}
|
||||
// Selected player disappeared - switch to best alternative
|
||||
_switchToBest();
|
||||
} else if (playerIdx >= players.length) {
|
||||
playerIdx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Watch playback state changes on all players
|
||||
property Connections _mprisConn: Connections {
|
||||
target: Mpris
|
||||
|
||||
function onPlayersChanged() {
|
||||
// Re-evaluate when the global player list changes
|
||||
Qt.callLater(_reconnectWatchers);
|
||||
}
|
||||
// Poll playback states to detect transitions - Connections on dynamic
|
||||
// targets get destroyed during list re-evaluation, losing the signal
|
||||
property Timer _statePoll: Timer {
|
||||
interval: 250
|
||||
running: root.players.length > 0
|
||||
repeat: true
|
||||
onTriggered: root._checkStates()
|
||||
}
|
||||
|
||||
property var _watchedPlayers: []
|
||||
function _checkStates() {
|
||||
const prevWas = _wasPlaying;
|
||||
const nextWas = {};
|
||||
|
||||
function _reconnectWatchers() {
|
||||
// Clean up old watchers
|
||||
for (const w of _watchedPlayers) {
|
||||
if (w.conn)
|
||||
w.conn.destroy();
|
||||
}
|
||||
_watchedPlayers = [];
|
||||
for (let i = 0; i < players.length; i++) {
|
||||
const p = players[i];
|
||||
const identity = p.identity ?? "";
|
||||
const isPlaying = p.playbackState === MprisPlaybackState.Playing;
|
||||
nextWas[identity] = isPlaying;
|
||||
|
||||
// Watch each player's playback state
|
||||
for (const p of players) {
|
||||
const conn = _watcherComp.createObject(root, {
|
||||
target: p
|
||||
});
|
||||
_watchedPlayers.push({
|
||||
player: p,
|
||||
conn: conn
|
||||
});
|
||||
}
|
||||
}
|
||||
if (isPlaying && !prevWas[identity]) {
|
||||
// This player just started playing
|
||||
const times = Object.assign({}, _lastPlayedTime);
|
||||
times[identity] = Date.now();
|
||||
_lastPlayedTime = times;
|
||||
|
||||
property Component _watcherComp: Component {
|
||||
Connections {
|
||||
function onPlaybackStateChanged() {
|
||||
root._onPlaybackStateChanged(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function _onPlaybackStateChanged(p) {
|
||||
if (!p)
|
||||
return;
|
||||
|
||||
const identity = p.identity ?? "";
|
||||
|
||||
if (p.playbackState === MprisPlaybackState.Playing) {
|
||||
// Record this as the most recently playing
|
||||
const times = Object.assign({}, _lastPlayedTime);
|
||||
times[identity] = Date.now();
|
||||
_lastPlayedTime = times;
|
||||
|
||||
// Always switch to the newly playing player
|
||||
if (player !== p) {
|
||||
const idx = players.indexOf(p);
|
||||
if (idx >= 0) {
|
||||
playerIdx = idx;
|
||||
// Always switch to the newly playing player
|
||||
if (player !== p) {
|
||||
playerIdx = i;
|
||||
_selectedIdentity = identity;
|
||||
}
|
||||
}
|
||||
} else if (p.playbackState === MprisPlaybackState.Paused && p === player) {
|
||||
// Current player paused - switch to a playing one if available
|
||||
}
|
||||
|
||||
// Check if current player just paused
|
||||
const curIdentity = player?.identity ?? "";
|
||||
if (prevWas[curIdentity] && !nextWas[curIdentity]) {
|
||||
_switchToPlaying();
|
||||
}
|
||||
|
||||
_wasPlaying = nextWas;
|
||||
}
|
||||
|
||||
function _switchToPlaying() {
|
||||
// Find a playing player, prefer most recently started
|
||||
let best = -1;
|
||||
let bestTime = 0;
|
||||
for (let i = 0; i < players.length; i++) {
|
||||
|
|
@ -123,7 +101,6 @@ QtObject {
|
|||
}
|
||||
|
||||
function _switchToBest() {
|
||||
// Switch to playing player, or most recently played
|
||||
let best = -1;
|
||||
let bestTime = 0;
|
||||
let bestPlaying = -1;
|
||||
|
|
@ -155,6 +132,4 @@ QtObject {
|
|||
if (players[idx])
|
||||
_selectedIdentity = players[idx].identity ?? "";
|
||||
}
|
||||
|
||||
Component.onCompleted: Qt.callLater(_reconnectWatchers)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue