Badge's default look is a filled pill, right for status/picker chips but wrong for an icon-only header button like the settings gear or agent links trigger, which should read as chrome. Add variant='quiet' (same naming/shape as Button's ButtonVariant) that drops the idle background, keeping the existing hover/expanded feedback. Apply it to the two icon-only Badge triggers: shared SettingsMenu (used by both swarm-ui and the agent page) and the agent page's own MetaNav links trigger. Add a components-page showcase sample so the variant has a visible regression check going forward.
78 lines
2.8 KiB
CSS
78 lines
2.8 KiB
CSS
/* <Badge> — pill-shaped status/control chip. Same touch-target floor as
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the rest of the shared control set (2.75em ≈ 44px, WCAG 2.5.5) when
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interactive; a plain display badge (no `onClick`) stays compact since
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it's not a tap target at all. Colours are the shared base16-derived
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vars (../theme.css) — `--bg-elev` is the same slot dropdowns/popovers
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use, so an open Badge and the Dropdown it triggers read as one surface. */
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.ui-badge {
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display: inline-flex;
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align-items: center;
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gap: 0.35em;
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padding: 0.15em 0.6em;
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border-radius: 1em;
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font: inherit;
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font-size: 0.85em;
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line-height: 1.4;
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background: var(--purple-dim);
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color: var(--fg);
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border: none;
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white-space: nowrap;
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}
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.ui-badge-interactive {
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cursor: pointer;
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min-height: 2.75em;
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padding-inline: 0.8em;
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}
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.ui-badge-interactive:hover {
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background: var(--border);
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}
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.ui-badge-interactive:disabled {
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opacity: 0.6;
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cursor: default;
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}
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/* `variant="quiet"` — icon-only header triggers (settings/links), not
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status chips: no permanent fill, so it reads as chrome next to the
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rest of the header rather than another data pill. The `:hover` and
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`[aria-expanded='true']` rules above still apply — quiet only drops
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the idle background, which is what mara's report was actually about. */
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.ui-badge-quiet {
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background: none;
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}
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.ui-badge-interactive[aria-expanded='true'] {
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background: var(--bg-elev);
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outline: 1px solid var(--purple);
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}
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.ui-badge-label {
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color: var(--muted-on-dim); /* --muted alone is too low-contrast on this fill, see theme.css */
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}
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.ui-badge-value {
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color: var(--fg);
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}
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.ui-badge-caret {
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font-size: 0.75em;
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color: var(--muted-on-dim);
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}
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/* Blended with `--fg`, not the raw accent — a stylix-fed scheme can pick
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any hue/lightness for `--green`/`--amber`/etc., and nothing guarantees
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an arbitrary accent clears 4.5:1 against `--purple-dim` the way the two
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bundled palettes were hand-tuned to (see colors.css's comment above
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`--latte-base08..0F`). `--fg` is the one color the base16 contract
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already guarantees is legible on every surface in the theme, so mixing
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toward it gives every accent a contrast floor without trying to
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compute/fix an operator's own theme (mara, on the low-contrast-badges
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report: "we cant fix a broken theme ... we need to follow base16
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conventions or css mix new colors" — this is that; stock mocha/latte
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keep their existing look, since both accents already sit close to
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`--fg` in contrast terms). */
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.ui-badge-positive .ui-badge-value {
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color: color-mix(in srgb, var(--green) 60%, var(--fg));
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}
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.ui-badge-warning .ui-badge-value {
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color: color-mix(in srgb, var(--amber) 60%, var(--fg));
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}
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.ui-badge-negative .ui-badge-value {
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color: color-mix(in srgb, var(--red) 60%, var(--fg));
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}
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.ui-badge-accent .ui-badge-value {
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color: color-mix(in srgb, var(--purple) 60%, var(--fg));
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}
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