hyperhive/frontend/packages/dashboard/src/swarm.js
iris 4af890f01d hive dashboard: bulk pause + resume in the selection bar
Mechanical addition to the existing bulk-action framework
(renderSelectionBar/addBulkButton, swarm.js) -- two per-agent actions
already exist (POST /api/pause/, /api/resume/, see hive-agent-menu.js),
this just gives the selection bar the same all-or-nothing enablement
rule the other six bulk buttons already use (pause enabled only when
none of the selection is already paused, and vice versa for resume).

.btn-pause reuses .badge-paused's yellow so the trigger and the
resulting state pill read as one colour; .btn-resume is green like
.btn-start (both are "go" actions). Docs updated to list both in the
Selection bar reference.
2026-08-24 11:37:04 +02:00

1070 lines
48 KiB
JavaScript

// SW4RM (containers) domain — extracted from tabs.js.
// Agent topology, container-row rendering, selection bar, and all
// live-update apply handlers for container-state, transient, and
// job-queue-rollup ops. See docs/web-ui.md::Container row for the
// rendering contract.
import {
$, form, fmtAgeSecs,
} from './common.js';
import { el } from '@hive/shared/dom.js';
import { themedConfirm, themedToast } from '@hive/shared/modal.js';
import { h, render } from 'preact';
import { JobqRollup } from '@hive/shared/jobq-rollup.js';
import {
containersState, questionsState,
} from './state.js';
import { closeAllMenus } from '@hive/shared/hive-menu.js';
import './agent-menu/hive-agent-menu.js'; // registers <hive-agent-menu> — side-effect import
// Context-window badge thresholds. Preferred source is each container's
// `context_window_tokens` from /api/state (the real window for the model
// it last ran on) — thresholds are then 75% / 50% of it, matching the
// harness compaction watermarks (compact at 75%, auto-reset at 50%). The
// fixed token constants are the fallback for when that field is absent
// (agent has no turns yet, or no per-model config matched the model).
const CTX_WARN_FRACTION = 0.75; // >= this share of the window -> red
const CTX_CAUTION_FRACTION = 0.50; // >= this share of the window -> yellow
const CTX_WARN_TOKENS = 150_000; // fallback red threshold (~= 75% of 200k)
const CTX_CAUTION_TOKENS = 100_000; // fallback yellow threshold (~= 50% of 200k)
// ─── module-level state ─────────────────────────────────────────────────────
// Keyed container row cache. Maps agent name -> { el: <li>, fingerprint }.
// Allows renderContainers to skip rebuilding rows whose displayed state
// hasn't changed — prevents full-wipe flicker + avoids redundant async
// dashboard-state fetches on every SSE event.
const containerRowCache = new Map();
// Derived transient state — cold-loaded from /api/state.transients,
// then mutated live by `transient_set` / `transient_cleared`. Keyed
// by agent name -> Map<transient_kind, since_unix>: an agent can hold
// several pills at once (every *running* node naming the agent lights
// one now, not just a curated "worth surfacing" subset — see
// docs/web-ui.md::Container row), keyed the same way the backend's
// own tombstone map is, `(agent, label)`, so a clear only removes the
// specific pill it names rather than guessing. `since_unix` is
// wall-clock so the elapsed-seconds badge ticks without polling.
const transientsState = new Map();
// In-memory set of selected agent logical names backing the sticky
// #selection-bar. See docs/web-ui.md::Selection bar for the
// interaction model (icon-click toggle, Esc/clear button drop,
// tab-gated visibility).
const selectionState = new Set();
// ─── job queue rollup (queue-summary banner only) ──────────────────────────
//
// The ONE piece of job-queue-derived state on this page, and deliberately
// narrow — mara, on review of the DagView migration: "swarm.js should not
// need to pull in the jobq to do its job." An earlier version of this file
// fetched GET /api/jobq/graph (the full node tree) for two things: a
// per-agent queued-but-not-running badge (`queuedOpsByAgent()`, removed
// per "remove the per agent pending stuff - only show what is running" —
// a card's pending badges are transients-only now, which already means
// "what is running") and this banner, which was pulled entirely per "dont
// replace one legacy thing with another" (a client-side tally over the
// generic graph was itself judged a stopgap). Rendering itself later
// moved out to the shared `JobqRollup` Preact component (same one
// swarm-ui's /jobs page mounts), which owns its own fetch of
// GET /api/jobq/rollup — this file just calls Preact's own
// `render(h(...))` directly (no `mountX()` wrapper: `render` is
// already the re-render/diff entry point, per mara on review) and
// bumps a refresh token to force a refetch.
//
// Rendered into #jobq-rollup-section, a sibling of #containers-section
// kept OUTSIDE that section's per-render `replaceChildren()` wipe (see
// dashboard.html's comment on the mount div) — rendering into a
// section that gets wiped on every container-state tick would defeat
// the component owning its own fetch lifecycle.
let jobqRollupToken = 0;
export function initJobqRollup() {
const root = $('jobq-rollup-section');
if (!root) return;
render(h(JobqRollup, {
endpoint: '/api/jobq/rollup',
queueHref: '/builds.html',
refreshToken: jobqRollupToken,
}), root);
}
// Refetches on cold load (tabs.js's refreshState) and whenever
// `rebuild_queue_changed` fires — a payload-less push trigger by
// design, confirmed with atlas on the jobq-deletion tracker: the event
// carries no `queue` field this page reads, same "something changed,
// go refetch" treatment builds.js already gives its own JobqGraph mount
// handle's .refresh().
export function applyRebuildQueueChanged() {
jobqRollupToken += 1;
initJobqRollup();
}
// ─── transients ─────────────────────────────────────────────────────────────
export function syncTransientsFromSnapshot(s) {
transientsState.clear();
const nowUnix = Math.floor(Date.now() / 1000);
for (const t of s.transients || []) {
// Snapshot is a flat list — multiple rows CAN share the same
// `name` (one row per running node) — so group into this agent's
// kind map rather than overwrite.
let byKind = transientsState.get(t.name);
if (!byKind) {
byKind = new Map();
transientsState.set(t.name, byKind);
}
// Snapshot ships `secs` (server-computed); reconstruct an
// approximate since_unix so the live ticker keeps progressing
// without surprising jumps when the next snapshot lands.
byKind.set(t.kind, t.since_unix ?? (nowUnix - (t.secs || 0)));
}
}
export function applyTransientSet(ev) {
let byKind = transientsState.get(ev.name);
if (!byKind) {
byKind = new Map();
transientsState.set(ev.name, byKind);
}
byKind.set(ev.transient_kind, ev.since_unix);
renderContainersFromState();
}
export function applyTransientCleared(ev) {
const byKind = transientsState.get(ev.name);
if (!byKind || !byKind.delete(ev.transient_kind)) return;
// Drop the now-empty outer entry too — keeps `transientsState.size`
// meaning "agents with at least one pill" (checked at the
// no-containers-and-no-transients empty-state gate below).
if (byKind.size === 0) transientsState.delete(ev.name);
renderContainersFromState();
}
// Re-render using the last cached snapshot (containers come from
// /api/state, transients overlay from the derived map). The snapshot
// is stashed on window.__hyperhive_state by refreshState; on cold
// load before the first snapshot we just skip.
export function renderContainersFromState() {
const s = window.__hyperhive_state;
if (s) renderContainers(s);
}
// ─── container-state apply ──────────────────────────────────────────────────
export function applyContainerStateChanged(ev) {
if (!ev.container || !ev.container.name) return;
containersState.set(ev.container.name, ev.container);
renderContainersFromState();
}
export function applyContainerRemoved(ev) {
if (containersState.delete(ev.name)) renderContainersFromState();
}
// ─── selection ──────────────────────────────────────────────────────────────
function toggleSelection(name) {
if (selectionState.has(name)) selectionState.delete(name);
else selectionState.add(name);
renderContainersFromState();
}
function clearSelection() {
if (selectionState.size === 0) return;
selectionState.clear();
renderContainersFromState();
}
// Esc clears the current selection (operator escape hatch — mirrors
// the side-panel close pattern). Ignored when an editable element
// has focus so typing in compose / answer / journal-search isn't
// intercepted.
document.addEventListener('keydown', (e) => {
if (e.key !== 'Escape') return;
if (!selectionState.size) return;
const a = document.activeElement;
if (a && (a.isContentEditable
|| a.tagName === 'INPUT'
|| a.tagName === 'TEXTAREA'
|| a.tagName === 'SELECT')) return;
e.preventDefault();
clearSelection();
});
document.addEventListener('click', (e) => {
if (e.target && e.target.closest('#selection-clear')) {
clearSelection();
}
});
// ─── per-agent context menu ──────────────────────────────────────────────────
// Three-dot (⋮) button on each agent card for quick single-agent
// lifecycle actions without needing to select first. State-aware:
// restart/stop only shown when running, start only shown when
// stopped; rebuild + destroy/purge always shown.
// The button is CSS-invisible until the row is hovered (or menu is
// open) so it doesn't clutter quiet rows.
// Rendering + agent-specific interaction lives in the <hive-agent-menu>
// custom element (./agent-menu/hive-agent-menu.js, imported above for its
// customElements.define side effect); the generic dropdown mechanics
// (open/close, positioning, singleton coordination — closed via
// `closeAllMenus` below) live in the shared `<hive-menu>` component it
// composes internally (@hive/shared/hive-menu.js). This is a thin
// wrapper matching <hive-dialog>'s `._opts`-before-append convention,
// since a custom element created via `document.createElement` can't
// take constructor args.
function buildAgentMenu(c, forgeBase) {
const menu = document.createElement('hive-agent-menu');
menu._opts = { c, forgeBase };
return menu;
}
// ─── port conflicts ──────────────────────────────────────────────────────────
// Re-derive port conflicts from the live containers map. Mirrors the
// server-side `build_port_conflicts` so the banner reacts to event
// updates instead of waiting for a /api/state refetch.
function derivePortConflicts(containers) {
const byPort = new Map();
for (const c of containers) {
if (!byPort.has(c.port)) byPort.set(c.port, []);
byPort.get(c.port).push(c.name);
}
const out = [];
for (const [port, agents] of byPort) {
if (agents.length > 1) {
agents.sort();
out.push({ port, agents });
}
}
out.sort((a, b) => a.port - b.port);
return out;
}
// ─── topology tree ───────────────────────────────────────────────────────────
// See docs/web-ui.md::Topology tree for the rendering contract
// (forest walk, alphabetical sort, orphan + cycle handling).
function buildAgentTree(containers) {
// Close any open context menu before replacing the DOM tree — the
// previous dropdown element would otherwise be a stale reference.
closeAllMenus();
const byName = new Map();
for (const c of containers) byName.set(c.name, c);
const children = new Map(); // parent_name -> [child_name, ...]
const roots = [];
for (const c of containers) {
const p = c.parent || null;
if (p == null || !byName.has(p)) {
roots.push(c.name);
} else {
const list = children.get(p) || [];
list.push(c.name);
children.set(p, list);
}
}
roots.sort();
for (const list of children.values()) list.sort();
const out = [];
const visited = new Set();
function visit(name, depth, ancestorIsLast, isLast) {
if (visited.has(name)) return;
visited.add(name);
const c = byName.get(name);
if (!c) return;
out.push({ container: c, depth, ancestorIsLast: [...ancestorIsLast], isLast });
const kids = children.get(name) || [];
kids.forEach((kid, i) =>
visit(kid, depth + 1, [...ancestorIsLast, isLast], i === kids.length - 1));
}
roots.forEach((name, i) => visit(name, 0, [], i === roots.length - 1));
// Cycle safety: anything not reached lands at root level so no
// agent silently disappears when a config is malformed.
for (const c of containers) {
if (!visited.has(c.name)) visit(c.name, 0, [], true);
}
return out;
}
// Builds the .tree-prefix DOM for a row at the given depth.
// See docs/web-ui.md::Topology tree for why this is DOM-painted
// (one positioned <span> per lane) rather than text-glyph-painted.
function treePrefixDom({ depth, ancestorIsLast, isLast }) {
if (depth === 0) return null;
const prefix = el('span', { class: 'tree-prefix', 'aria-hidden': 'true' });
// Ancestor columns (depth 1..depth-1). Skip depth 0 (root has no
// continuation column — top-level rows are separated visually as
// top-level rows already).
for (let d = 1; d < depth; d++) {
const cls = ancestorIsLast[d] ? 'tree-lane lane-blank' : 'tree-lane lane-line';
prefix.append(el('span', { class: cls }));
}
const jointCls = 'tree-lane lane-joint ' + (isLast ? 'lane-joint-last' : 'lane-joint-branch');
prefix.append(el('span', { class: jointCls }));
return prefix;
}
// ─── container row ───────────────────────────────────────────────────────────
// Serialise the visible state of a container row into a stable string
// for change-detection. Includes everything that affects what the row
// renders — container fields, derived pending/selection state, tree
// position, and link-base context. The async dashboard-state (nav
// strip, ctx badge, status text) is intentionally excluded: it
// populates in-place and is preserved when a row is reused.
function containerRowFingerprint(c, node, pending, opRunning, selected,
askerCount, targetCount, gatewayLinks, hostname) {
return JSON.stringify({
running: c.running,
failed: c.failed,
paused: c.paused,
needs_login: c.needs_login,
needs_update: c.needs_update,
active_model: c.active_model,
port: c.port,
pending,
opRunning,
selected,
askerCount,
targetCount,
depth: node.depth,
isLast: node.isLast,
ancestorIsLast: node.ancestorIsLast,
gatewayLinks,
hostname,
});
}
// Build a single container-row <li> from scratch. Extracted so
// renderContainers can call this only for rows whose fingerprint
// changed (keyed cache), skipping the build + async dashboard-state
// fetch for stable rows.
function buildContainerLi(c, node, opts) {
const {
pending, opRunning, selected,
askerCount, targetCount, agentQCount,
url, containerBase, forgeBase, s,
} = opts;
// A single `pending-running` class now covers the whole "has at
// least one badge" state — there's no more queued-but-not-running
// row to distinguish it from (see the pending-badge derivation
// comment in renderContainers), so the separate no-tint `pending`
// class from before that removal is gone rather than kept as a
// class that would now always co-occur with this one.
const li = el('li', {
class: 'container-row'
+ (opRunning ? ' pending-running' : '')
+ (selected ? ' selected' : ''),
});
// Topology: depth contributes left-padding; the glyph string in
// the .tree-prefix span draws the ├─ / └─ joint + continuation
// lines (`│ `) for ancestors whose subtree extends below this
// row. Both are CSS-driven from the data attributes so the
// legacy flat layout (every container at depth 0) is bit-
// identical to today's render — no glyph, no indent.
if (node.depth > 0) li.dataset.depth = String(node.depth);
const prefix = treePrefixDom(node);
if (prefix) li.prepend(prefix);
// Agent icon: 5em square wrapper with an absolutely-positioned
// <img> + fire-and-forget load with /favicon.svg fallback. The
// wrapper doubles as the selection toggle (click / keyboard).
// See docs/web-ui.md::Container row for the layout + load-strategy
// rationale.
const iconImg = el('img', { class: 'container-icon-img', alt: '' });
const icon = el('div', {
class: 'container-icon',
role: 'button',
tabindex: '0',
'aria-pressed': selected ? 'true' : 'false',
title: selected
? `deselect ${c.name} (or press Esc to clear all)`
: `select ${c.name} for bulk actions`,
}, iconImg);
icon.addEventListener('click', (e) => {
e.preventDefault();
toggleSelection(c.name);
});
icon.addEventListener('keydown', (e) => {
if (e.key === 'Enter' || e.key === ' ') {
e.preventDefault();
toggleSelection(c.name);
}
});
if (c.running) {
iconImg.src = `${url}icon`;
iconImg.addEventListener('error', () => {
if (iconImg.dataset.fallback) return; // guard: don't loop if the favicon itself 404s
iconImg.dataset.fallback = '1';
icon.classList.add('icon-unreachable');
iconImg.src = '/favicon.svg';
});
} else {
// Container stopped — skip the doomed `${url}icon` fetch and
// go straight to the dimmed hyperhive mark. Avoids a noisy
// failed request in the console + the brief broken-image flash.
icon.classList.add('icon-unreachable');
iconImg.src = '/favicon.svg';
}
// Card body: the three stacked content lines, right of the icon.
const body = el('div', { class: 'card-body' });
// -- identity -------------------------------------------------------
const head = el('div', { class: 'head' });
head.append(
el('a', { class: 'name', href: url, target: '_blank', rel: 'noopener' }, c.name),
);
// Icon-only nav strip — populated async from the agent's own
// `GET /api/dashboard-state` (via gateway when enabled, direct
// TCP otherwise). The agent is the single source of truth for its
// link list: stats / screen (GUI agents only — c0re's disk-based
// fallback cannot detect this) / forge profile / agent-configs /
// extras. DOM-built — link strings come from the agent's process
// and must never reach the HTML parser.
const navStrip = el('span', { class: 'nav-strip' });
head.append(navStrip);
if (c.running) {
// Fetch the lean dashboard-state snapshot from the agent directly.
// Populates: nav strip links (including the screen link that
// c0re's disk-based build cannot detect), rate_limited badge,
// ctx-window badge, and self-reported status text.
// Fails gracefully when the agent is starting up or the gateway
// is not yet routing to it — badges simply don't appear.
// Only runs when the row is first built (fingerprint changed) —
// reused rows keep their previously-fetched nav strip + badges.
fetch(`${containerBase}/api/dashboard-state`)
.then((r) => (r.ok ? r.json() : null))
.then((ds) => {
if (!ds) return;
// -- nav strip -----------------------------------------------
if (Array.isArray(ds.links)) {
for (const lnk of ds.links) {
// No public forge URL to link to — hide rather than build
// a broken/guessed href (see forgeBase above).
if (lnk.kind === 'forge' && !forgeBase) continue;
const href = lnk.kind === 'forge' ? forgeBase + (lnk.url || '')
: lnk.kind === 'external' ? (lnk.url || '')
: /* container */ containerBase + '/' + (lnk.url || '');
const a = el('a', {
class: 'nav-link',
href,
target: '_blank',
rel: 'noopener',
title: lnk.label || '',
});
// Plain text — agent-controlled strings stay out of innerHTML.
a.textContent = lnk.icon || lnk.label || '';
navStrip.append(a);
}
}
// -- agent-owned status badges --------------------------------
// rate_limited: only show when no other critical badge is
// already shown (pending / not-running already handled sync).
if (ds.rate_limited) {
head.append(el('span',
{ class: 'hive-pill-sm badge-rate-limited', title: 'API rate-limited — harness is parked, will retry automatically' },
'⊘ rate limited'));
}
// ctx-window badge
if (ds.ctx_tokens != null) {
const k = Math.round(ds.ctx_tokens / 1000);
const win = ds.context_window_tokens;
const warn = win != null ? win * CTX_WARN_FRACTION : CTX_WARN_TOKENS;
const caution = win != null ? win * CTX_CAUTION_FRACTION : CTX_CAUTION_TOKENS;
const ctxClass = ds.ctx_tokens >= warn ? 'badge-ctx-warn'
: ds.ctx_tokens >= caution ? 'badge-ctx-caution'
: 'badge-ctx-ok';
const title = win != null
? `last turn context: ${ds.ctx_tokens.toLocaleString()} / ${win.toLocaleString()} `
+ `tokens (${Math.round((ds.ctx_tokens / win) * 100)}% of the window)`
: `last turn context size: ${ds.ctx_tokens.toLocaleString()} tokens`;
head.append(el('span', { class: `hive-pill-sm ${ctxClass}`, title }, `ctx·${k}k`));
}
// -- agent status text (self-reported via set_status) ---------
if (ds.status_text) {
const nowUnix = Math.floor(Date.now() / 1000);
const ageStr = ds.status_set_at != null
? ` (set ${fmtAgeSecs(nowUnix - ds.status_set_at)} ago)` : '';
// Stamp data-set-at so the 30s ticker below keeps the age
// label current even when the row is reused from the cache.
const ageAttrs = ds.status_set_at != null
? { class: 'status-age', 'data-set-at': String(ds.status_set_at) }
: { class: 'status-age' };
// Icon + message are wrapped together in `.status-msg` so the
// CSS can clamp *just the message* to two lines; the age span is
// a separate flex sibling that is never clipped, so the "(set N
// ago)" stamp stays visible even when the status text is long.
body.append(el('div', {
class: 'agent-status',
title: `agent self-reported status${ageStr}`,
},
el('span', { class: 'status-msg' },
el('span', { class: 'status-icon' }, '◈ '),
ds.status_text,
),
el('span', ageAttrs, ageStr),
));
}
})
.catch(() => { /* graceful: agent starting / gateway miss -> no data */ });
}
// Status / runtime badges. Pending transients always win
// (start / stop / restart / rebuild is in progress). Otherwise,
// when the container is stopped, surface a single badge — `✖ gave
// up` (red) when systemd's restart bound was hit (`c.failed`), else
// the plain muted `■ not running`. Both read `running: false`;
// `failed` is what tells "gave up" apart from "stopped on purpose"
// (an absent `failed` — an older backend — is `undefined`, falsy,
// so this degrades to the old single badge). `needs_login` is still
// c0re-owned (reads auth sentinel files on the host). rate_limited /
// ctx / status_text are agent-owned and rendered by the async
// dashboard-state fetch above.
if (pending.length) {
// One badge per pill — an agent can carry several transients at
// once now (see docs/web-ui.md::Container row), each rendered
// independently rather than collapsed into one label.
for (const label of pending) {
head.append(el('span', { class: 'pending-state' },
el('span', { class: 'spinner' }, '◐'), ' ', label + '…'));
}
} else if (!c.running && c.failed) {
head.append(el('span',
{
class: 'hive-pill-sm badge-fail',
title: 'container gave up — its unit hit systemd\'s bounded restart limit and stopped '
+ 'on its own, not on operator request; start it to bring the harness back up',
},
'✖ gave up'));
} else if (!c.running) {
head.append(el('span',
{ class: 'hive-pill-sm badge-muted', title: 'container is shut down — start it to bring the harness back up' },
'■ not running'));
} else if (c.needs_login) {
head.append(el('a',
{ class: 'hive-pill-sm badge-warn', href: url, target: '_blank', rel: 'noopener' },
'needs login →'));
}
if (c.paused) {
// Paused badge is also a resume button: clicking POSTs /api/resume/{name}
// which removes the marker and flips the badge off via the SSE rescan.
head.append(form(
'/api/resume/' + c.name, 'hive-pill-sm badge-paused btn-inline', '⏸ paused',
`resume ${c.name}? the turn loop restarts and drains queued messages.`,
{}, { noRefresh: true },
));
}
if (c.needs_update) {
head.append(form(
'/api/rebuild/' + c.name, 'hive-pill-sm badge-warn btn-inline', 'needs update ↻',
'rebuild ' + c.name + '? hot-reloads the container.',
{}, { noRefresh: true },
));
}
if (c.active_model) {
head.append(el('span',
{ class: 'hive-pill-sm badge-model', title: `active claude model: ${c.active_model}` },
c.active_model));
}
// Pending questions where this agent is the asker (awaiting an
// answer) or the target (owes a reply). Derived live from
// questionsState so the badge updates instantly on QuestionAdded /
// QuestionResolved without a separate backend field.
if (agentQCount > 0) {
const parts = [];
if (askerCount > 0) parts.push(`${askerCount} asked`);
if (targetCount > 0) parts.push(`${targetCount} to answer`);
head.append(el('span',
{
class: 'hive-pill-sm badge-loose-ends',
title: `pending questions: ${parts.join(', ')} — see the Q33R1ES tab`,
},
`${agentQCount}`));
}
body.append(head);
// Per-card action buttons (R3ST4RT / ST0P / ST4RT / R3BU1LD /
// DESTR0Y / PURG3) moved to the selection bar — see
// docs/web-ui.md::Selection bar. The contextual `needs update ↻`
// chip in the head row stays — it's a state-hint, not an
// action button.
li.append(icon, body, buildAgentMenu(c, forgeBase));
return li;
}
// ─── containers render ───────────────────────────────────────────────────────
export function renderContainers(s) {
const root = $('containers-section');
// #containers-section only exists on /dashboard.html. tabs.js is the
// bundle for that page only (flow.html loads flow.js instead).
// Belt-and-suspenders for any future page that adds tabs.js
// without a #containers-section — matches the
// no-op-when-target-absent convention the other renderers
// (renderQuestions, renderApprovals, etc.) follow.
if (!root) return;
// Containers come from the derived map (event-driven) rather than
// `s.containers`; `s` still supplies hostname (for the web-ui
// link) and tombstones/meta_inputs (not event-derived yet). The
// tree builder handles the ordering — we don't pre-sort here.
const containers = Array.from(containersState.values());
const portConflicts = derivePortConflicts(containers);
const anyStale = containers.some((c) => c.needs_update);
// Preserve the keyed container list across the header-section
// rebuild. We wipe the banners/buttons above the list on every
// render (simple), but recycle <li> elements for unchanged rows
// (keyed) to avoid full-DOM thrash and redundant async fetches.
const existingUl = root.querySelector('ul.containers');
root.replaceChildren();
// Port-hash collisions: rename one of the listed agents and
// rebuild. The banner sits above the agent list so it's the
// first thing the operator sees when something's wedged.
if (portConflicts.length) {
const banner = el('hive-warn', { level: 'error' },
el('strong', {}, '⚠ port collision'), ' — ');
const groups = portConflicts.map((c) =>
`:${c.port} (${c.agents.join(' + ')})`).join('; ');
banner.append(groups + '. rename one of each and ↻ R3BU1LD.');
root.append(banner);
}
if (anyStale) {
root.append(form(
'/api/update-all', 'btn-rebuild', '↻ UPD4TE 4LL',
'rebuild every stale container?',
{}, { noRefresh: true },
));
}
// Queue-summary banner lives outside this section now — see
// #jobq-rollup-section / initJobqRollup, mounted once rather than
// rebuilt on every render this function does.
if (!containers.length && !transientsState.size) {
root.append(el('p', { class: 'empty' }, 'no managed containers'));
return;
}
// Drop stale selections (agent destroyed while selected). Defensive —
// the action bar would otherwise loop POST against a gone agent.
const liveNames = new Set(containers.map((c) => c.name));
for (const n of Array.from(selectionState)) {
if (!liveNames.has(n)) selectionState.delete(n);
}
const hostname = (s && s.hostname) || window.location.hostname;
// When hive-gateway is in front of the dashboard, build same-origin
// `/agent/<name>/` URLs instead of the direct `http://<host>:<port>/`
// TCP fallback — the gateway proxies the prefix to the per-agent
// harness (unix-domain via `agent-sockets.json`, or a computed TCP
// loopback port while the socket marker is absent). See
// `docs/web-ui.md::Container row` + `docs/gateway.md::Vhost map`.
const gatewayLinks = !!(s && s.gateway_enabled);
// Forge public URL: state.forge_public_url (set by the NixOS module
// from services.hyperhive.forge.publicUrl) or null — never guessed
// from "<hostname>:3000". `null` propagates down to
// buildContainerLi/buildAgentMenu, which already hide forge links
// rather than emit a possibly-wrong one.
const forgeBase = (s && s.forge_public_url) || null;
const ul = existingUl ?? el('ul', { class: 'containers' });
const tree = buildAgentTree(containers);
// Build the ordered list of <li> elements, reusing cached rows
// whose displayed state hasn't changed.
const orderedLis = [];
for (const node of tree) {
const c = node.container;
const url = gatewayLinks
? `/agent/${encodeURIComponent(c.name)}/`
: `http://${hostname}:${c.port}/`;
// Container nav-strip base: gateway prefix or direct TCP.
const containerBase = gatewayLinks
? `/agent/${encodeURIComponent(c.name)}`
: `http://${hostname}:${c.port}`;
// Pending-badge derivation: transients only — "what is running,"
// full stop (mara, on review: "remove the per agent pending stuff -
// only show what is running"; rendered one badge per pill — mara,
// earlier: "show all running nodes that name the agent"). See
// docs/web-ui.md::Container row.
const transientKindsMap = transientsState.get(c.name);
// Sorted for stable badge order across renders — Map iteration
// order is insertion order, which shifts as pills clear/re-add.
const pending = transientKindsMap
? Array.from(transientKindsMap.keys()).sort() : [];
const opRunning = pending.length > 0;
const selected = selectionState.has(c.name);
// Pending questions where this agent is the asker (awaiting an
// answer) or the target (owes a reply). Derived live from
// questionsState so the badge updates instantly on QuestionAdded /
// QuestionResolved without a separate backend field.
const askerCount = questionsState.pending.filter((q) => q.asker === c.name).length;
const targetCount = questionsState.pending.filter((q) => q.target === c.name).length;
const agentQCount = questionsState.pending.filter(
(q) => q.asker === c.name || q.target === c.name,
).length;
const fp = containerRowFingerprint(c, node, pending, opRunning, selected,
askerCount, targetCount, gatewayLinks, hostname);
const cached = containerRowCache.get(c.name);
let li;
if (cached && cached.fingerprint === fp) {
// Row unchanged — reuse the existing DOM node. The async
// dashboard-state (nav strip, ctx badge, status text) stays
// intact from the previous build, avoiding a redundant fetch.
li = cached.el;
} else {
li = buildContainerLi(c, node, {
pending, opRunning, selected,
askerCount, targetCount, agentQCount,
url, containerBase, forgeBase, s,
});
containerRowCache.set(c.name, { el: li, fingerprint: fp });
}
orderedLis.push(li);
}
// Remove cache entries for agents that no longer exist.
for (const [name, entry] of containerRowCache) {
if (!liveNames.has(name)) {
entry.el.remove();
containerRowCache.delete(name);
}
}
// Apply correct DOM order without a full wipe. insertBefore is a
// no-op when the node is already at position i, so stable sections
// of the list cause zero layout work.
for (let i = 0; i < orderedLis.length; i++) {
if (ul.children[i] !== orderedLis[i]) {
ul.insertBefore(orderedLis[i], ul.children[i] ?? null);
}
}
// Trim any excess children (defensive — shouldn't happen after the
// cache-removal pass above, but keeps the ul length exact).
while (ul.children.length > orderedLis.length) ul.lastChild.remove();
root.append(ul);
renderSelectionBar(containers);
}
// ─── selection bar ───────────────────────────────────────────────────────────
// Sticky-bottom strip; visible when >=1 agent selected on the SW4RM
// tab. See docs/web-ui.md::Selection bar for the interaction model
// and the per-action availability rules (disabled-with-tooltip for
// actions that don't apply to the full selection). Actions POST per
// agent in a loop (endpoints are individually idempotent /
// event-covered, so no new bulk backend wire is needed).
export function renderSelectionBar(containers) {
const bar = $('selection-bar');
if (!bar) return;
const countSpan = $('selection-count');
const namesSpan = $('selection-names');
const actions = $('selection-actions');
if (!countSpan || !namesSpan || !actions) return;
const selected = containers.filter((c) => selectionState.has(c.name));
// Tab-gate: bar only renders on SW4RM (the only tab with agent
// cards to cross-reference). Selection state lives in-memory and
// the bar reappears on return to SW4RM if still non-empty.
const onSwarmTab = (document.body.dataset.activeTab || 'swarm') === 'swarm';
if (!selected.length || !onSwarmTab) {
bar.hidden = true;
document.body.classList.remove('has-selection');
return;
}
bar.hidden = false;
document.body.classList.add('has-selection');
countSpan.textContent = selected.length === 1
? '1 agent selected'
: selected.length + ' agents selected';
namesSpan.textContent = '· ' + selected.map((c) => c.name).join(', ');
// Recompute action availability + tooltips per render. Each
// action declares which agents it CAN'T run on; the bar disables
// the button and surfaces the offending names in the tooltip.
actions.replaceChildren();
const allRunning = selected.every((c) => c.running);
const allStopped = selected.every((c) => !c.running);
// Pause/resume is orthogonal to running (see hive-agent-menu.js's own
// comment on the per-agent version of these two actions) — a paused
// stopped agent boots paused, a paused running agent keeps its
// container but drives no turns. Same all-or-nothing enablement rule
// as every other bulk action here: mixed pause state disables the
// button rather than silently no-op'ing on part of the selection.
const allUnpaused = selected.every((c) => !c.paused);
const allPaused = selected.every((c) => c.paused);
const stoppedNames = selected.filter((c) => !c.running).map((c) => c.name);
const runningNames = selected.filter((c) => c.running).map((c) => c.name);
const pausedNames = selected.filter((c) => c.paused).map((c) => c.name);
const unpausedNames = selected.filter((c) => !c.paused).map((c) => c.name);
function why(label, blockers) {
if (!blockers.length) return null;
return `${label} not available — ${blockers.join(', ')} ${blockers.length === 1 ? 'is' : 'are'} blocking it`;
}
addBulkButton(actions, 'btn-restart', '↺ R3ST4RT', allRunning, selected, {
action: '/api/restart/',
confirm: (names) => `restart ${names.length} agent${names.length === 1 ? '' : 's'} (${names.join(', ')})?`,
graceful: true,
gracefulLabel: 'restart gracefully — let each agent finish its turn and flush state before the container restarts',
disabledTitle: why('↺ R3ST4RT', stoppedNames.map((n) => `\`${n}\` is stopped`)),
});
addBulkButton(actions, 'btn-stop', '■ ST0P', allRunning, selected, {
action: '/api/kill/',
confirm: (names) => `stop ${names.length} agent${names.length === 1 ? '' : 's'} (${names.join(', ')})?`,
confirmLabel: '■ stop',
graceful: true,
disabledTitle: why('■ ST0P', stoppedNames.map((n) => `\`${n}\` is already stopped`)),
});
addBulkButton(actions, 'btn-start', '▶ ST4RT', allStopped, selected, {
action: '/api/start/',
confirm: (names) => `start ${names.length} agent${names.length === 1 ? '' : 's'} (${names.join(', ')})?`,
disabledTitle: why('▶ ST4RT', runningNames.map((n) => `\`${n}\` is already running`)),
});
addBulkButton(actions, 'btn-pause', '⏸ P4US3', allUnpaused, selected, {
action: '/api/pause/',
confirm: (names) => `pause ${names.length} agent${names.length === 1 ? '' : 's'} (${names.join(', ')})? parks the turn loop — inbox messages queue unacked.`,
disabledTitle: why('⏸ P4US3', pausedNames.map((n) => `\`${n}\` is already paused`)),
});
addBulkButton(actions, 'btn-resume', '▶ R3SUM3', allPaused, selected, {
action: '/api/resume/',
confirm: (names) => `resume ${names.length} agent${names.length === 1 ? '' : 's'} (${names.join(', ')})? the turn loop restarts and drains queued messages.`,
disabledTitle: why('▶ R3SUM3', unpausedNames.map((n) => `\`${n}\` is not paused`)),
});
addBulkButton(actions, 'btn-rebuild', '↻ R3BU1LD', true, selected, {
action: '/api/rebuild/',
confirm: (names) => `rebuild ${names.length} agent${names.length === 1 ? '' : 's'} (${names.join(', ')})? hot-reloads each container.`,
});
addBulkButton(actions, 'btn-destroy', 'DESTR0Y', true, selected, {
action: '/api/destroy/',
confirm: (names) => `destroy ${names.length} agent${names.length === 1 ? '' : 's'} (${names.join(', ')})? containers are removed; state + creds kept.`,
});
addBulkButton(actions, 'btn-destroy', 'PURG3', true, selected, {
action: '/api/destroy/',
body: { purge: 'on' },
confirm: (names) => `PURGE ${names.length} agent${names.length === 1 ? '' : 's'} (${names.join(', ')})? containers, config history, claude creds, and notes are all WIPED. no undo.`,
});
// Move agent(s) in the topology tree — selecting an option in the
// M0V3 dropdown immediately confirms + executes the move. "(no parent)"
// promotes to root (empty new_parent on the backend). Cycle-safe:
// dropdown filters out self and descendants on the client side; the
// backend rechecks via `topology::set_parent`.
//
// Backend: POST /api/topology/set-parent (dashboard.rs),
// form-encoded `child=<name>&new_parent=<target-or-empty>`. Re-emits
// container snapshots on success so the tree repaints without a
// separate refresh.
addMoveActions(actions, selected, containers);
}
// Render the M0V3 picker in the selection bar. Selecting any real option
// (including "(no parent)") immediately fires a confirm + POST — no
// separate button. Backend `topology::set_parent` refuses invalid moves
// and the refusal surfaces in the alert roll-up.
function addMoveActions(parent, selected, containers) {
const candidates = validReparentCandidates(selected, containers);
const wrap = el('span', { class: 'move-picker' });
const selectTitle = selected.length === 1
? `change ${selected[0].name}'s parent`
: `change ${selected.length} agents' parent`;
const sel = el('select', { class: 'move-picker-select', title: selectTitle });
sel.append(el('option', { value: '' }, '⇢ M0V3 →'));
// "(no parent)" -> empty new_parent on the backend (promotes to root).
sel.append(el('option', { value: '__root__' }, '(no parent)'));
for (const name of candidates) {
sel.append(el('option', { value: name }, name));
}
sel.addEventListener('change', async () => {
if (sel.selectedIndex === 0) return;
const newParent = sel.value === '__root__' ? '' : sel.value;
const newParentLabel = sel.value === '__root__' ? '(no parent)' : sel.value;
const names = selected.map((c) => c.name);
const promptMsg = names.length === 1
? `move ${names[0]}${newParentLabel}?`
: `move ${names.length} agents (${names.join(', ')}) → ${newParentLabel}?`;
if (!(await themedConfirm({ message: promptMsg, danger: true }))) {
sel.selectedIndex = 0;
return;
}
sel.disabled = true;
const failures = [];
if (names.length === 1) {
// Single agent — use the form-encoded endpoint (backwards compat).
try {
const body = new URLSearchParams({ child: names[0], new_parent: newParent });
const resp = await fetch('/api/topology/set-parent', {
method: 'POST',
headers: { 'Content-Type': 'application/x-www-form-urlencoded' },
body,
redirect: 'manual',
});
const ok = resp.ok || resp.type === 'opaqueredirect'
|| (resp.status >= 200 && resp.status < 400);
if (!ok) {
const text = await resp.text().catch(() => '');
failures.push(`${names[0]}: http ${resp.status}${text ? ' — ' + text.slice(0, 200) : ''}`);
}
} catch (err) {
failures.push(`${names[0]}: ${err}`);
}
} else {
// Multiple agents — use the bulk endpoint so all moves land in
// a single git commit instead of one per agent.
try {
const payload = names.map((n) => ({ child: n, new_parent: newParent || null }));
const resp = await fetch('/api/topology/set-parent-bulk', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload),
redirect: 'manual',
});
const ok = resp.ok || resp.type === 'opaqueredirect'
|| (resp.status >= 200 && resp.status < 400);
if (!ok) {
const text = await resp.text().catch(() => '');
failures.push(`bulk: http ${resp.status}${text ? ' — ' + text.slice(0, 200) : ''}`);
}
} catch (err) {
failures.push(`bulk: ${err}`);
}
}
sel.disabled = false;
sel.selectedIndex = 0;
if (failures.length) {
themedToast(`M0V3 completed with ${failures.length} failure${failures.length === 1 ? '' : 's'}:\n\n` + failures.join('\n'), { type: 'error', duration: 0 });
}
});
wrap.append(sel);
parent.append(wrap);
}
// Filter the dashboard's container list to those that are valid
// re-parent targets for the `selected` agents: anyone who isn't IN
// the selection itself, isn't a descendant of any selected agent
// (cycle prevention across the whole batch). The backend re-checks
// per-agent via `topology::set_parent`; this client-side filter is
// purely UX so the operator can't pick an obviously-invalid option.
function validReparentCandidates(selected, containers) {
// Build child map once.
const childrenOf = new Map();
for (const c of containers) {
const p = c.parent || null;
if (!childrenOf.has(p)) childrenOf.set(p, []);
childrenOf.get(p).push(c.name);
}
// Union descendant set across every selected agent (each agent's
// descendants AND itself).
const blocked = new Set();
for (const t of selected) {
const queue = [t.name];
blocked.add(t.name);
while (queue.length) {
const n = queue.shift();
for (const child of (childrenOf.get(n) || [])) {
if (blocked.has(child)) continue;
blocked.add(child);
queue.push(child);
}
}
}
return containers
.filter((c) => !blocked.has(c.name))
.map((c) => c.name)
.sort();
}
function addBulkButton(parent, btnClass, label, enabled, selected, opts) {
const names = selected.map((c) => c.name);
const btn = el('button', {
type: 'button',
class: 'btn ' + btnClass,
}, label);
if (!enabled) {
btn.disabled = true;
if (opts.disabledTitle) btn.title = opts.disabledTitle;
}
btn.addEventListener('click', async () => {
if (btn.disabled) return;
const msg = opts.confirm(names);
let graceful = false;
if (msg) {
const r = await themedConfirm({
message: msg,
danger: true,
confirmLabel: opts.confirmLabel || 'confirm',
checkboxes: opts.graceful
? [{ name: 'graceful', label: opts.gracefulLabel || 'stop gracefully — let each agent finish its turn and flush state before the container stops' }]
: [],
});
if (!r) return;
graceful = !!r.graceful;
}
btn.disabled = true;
const original = btn.innerHTML;
btn.innerHTML = '<span class="spinner">◐</span> ' + label;
const failures = [];
// Sequential POSTs to keep server-side serialisation predictable
// (rebuild_queue dedups but other endpoints don't); the loop is
// short — bulk selections are typically a handful of agents.
//
// Two URL shapes:
// - `opts.action` is a path prefix and the agent name gets
// appended (lifecycle endpoints: /start/<name>, /rebuild/<name>).
// `opts.body` is a static object applied to every POST.
// - `opts.perAgentBodyFor(name)` is set: `opts.action` is the
// full URL (no name appended) and the per-agent body comes
// from the callback. Used by /api/topology/set-parent, where
// the agent name is a body field rather than a URL component.
for (const name of names) {
const body = opts.perAgentBodyFor
? new URLSearchParams(opts.perAgentBodyFor(name))
: new URLSearchParams(opts.body || {});
const url = opts.perAgentBodyFor
? opts.action
: opts.action + encodeURIComponent(name) + (graceful ? '?graceful=true' : '');
try {
const resp = await fetch(url, {
method: 'POST',
headers: { 'Content-Type': 'application/x-www-form-urlencoded' },
body,
redirect: 'manual',
});
const ok = resp.ok || resp.type === 'opaqueredirect'
|| (resp.status >= 200 && resp.status < 400);
if (!ok) {
const text = await resp.text().catch(() => '');
failures.push(`${name}: http ${resp.status}${text ? ' — ' + text.slice(0, 200) : ''}`);
}
} catch (err) {
failures.push(`${name}: ${err}`);
}
}
btn.disabled = false;
btn.innerHTML = original;
if (failures.length) {
themedToast(`${label} completed with ${failures.length} failure${failures.length === 1 ? '' : 's'}:\n\n` + failures.join('\n'), { type: 'error', duration: 0 });
}
// Container-lifecycle events (ContainerStateChanged /
// ContainerRemoved / RebuildQueueChanged) flow over the existing
// SSE channel and update the derived stores live — no manual
// refresh needed.
});
parent.append(btn);
}
// ─── tickers ─────────────────────────────────────────────────────────────────
// 30s ticker for agent status-age chips. Renderers stamp `data-set-at`
// (unix seconds) on the `.status-age` span. Keyed container rows persist
// across re-renders, so without this ticker the "(set N ago)" label would
// become stale as time passes. 30s granularity matches fmtAgeSecs precision
// (sub-minute values round to seconds, coarser above that).
setInterval(() => {
const now = Math.floor(Date.now() / 1000);
document.querySelectorAll('.status-age[data-set-at]').forEach((node) => {
const setAt = Number(node.dataset.setAt);
if (!Number.isFinite(setAt) || setAt === 0) return;
node.textContent = ` (set ${fmtAgeSecs(now - setAt)} ago)`;
});
}, 30_000);