hyperhive/frontend/packages/swarm-ui/src/ui/refresh-interval/RefreshInterval.tsx
iris e270ba309b swarm-ui: shared refresh-interval polling control
Closes #3446.

New ui/refresh-interval/RefreshInterval — a RefreshIntervalPicker
(off/10s/30s/1m preset select) plus a useRefreshInterval hook that
polls on that cadence, pausing while the document is hidden and
resyncing immediately on becoming visible again (same pattern
RelativeTime already uses). The hook keeps the caller's onTick fresh
via a ref rather than an effect dependency, so a new closure each
render doesn't re-arm the timer.

HivesPage wires it in: defaults to 30s (no inputs on this page to
interrupt, and the point of the feature is not needing a manual
reload), replacing the old fetch-once-at-mount effect. A successful
refresh also clears any previous fetch error instead of leaving a
stale failure on screen after the data's recovered.

Verified: tsc clean, build succeeds, screenshotted the hives page
(auto-loads on mount, picker defaults to 30s) and the components page
demo.
2026-08-18 23:28:47 +02:00

101 lines
3.9 KiB
TypeScript

// <RefreshIntervalPicker> + `useRefreshInterval` — the shared "grafana-
// like" polling pattern from the design-language discussion: the
// operator picks a cadence, the page re-fetches on it, and the timer
// pauses while the tab is backgrounded rather than burning requests for
// no visible benefit. Deliberately small (per mara: "component should
// not be too big") — a preset cadence list and a pause-on-hidden timer,
// nothing more. The UI (picker) and the behaviour (hook) live in one
// file since neither is useful without the other and splitting them
// would be two files for one concern.
//
// The hook, not the picker, owns re-fetch safety: a caller passes its
// own fetch callback, and it's the CALLER's job to make sure that
// callback doesn't clobber an input the operator is mid-edit on — this
// hook only decides *when* to call it.
import { useEffect, useRef } from 'preact/hooks';
import { SelectField, type SelectOption } from '../select-field/SelectField.js';
// `null` means "off" throughout this module — no separate boolean, so
// there's exactly one way to represent "not polling".
export type RefreshIntervalMs = number | null;
const PRESETS: { value: RefreshIntervalMs; label: string }[] = [
{ value: null, label: 'off' },
{ value: 10_000, label: '10s' },
{ value: 30_000, label: '30s' },
{ value: 60_000, label: '1m' },
];
// `SelectField` only speaks strings, so presets round-trip through the
// label side of `PRESETS` rather than a second parallel list.
const OPTIONS: SelectOption[] = PRESETS.map((p) => ({ value: p.label, label: p.label }));
export function RefreshIntervalPicker({
id,
value,
onChange,
}: {
id: string;
value: RefreshIntervalMs;
onChange: (value: RefreshIntervalMs) => void;
}) {
const current = PRESETS.find((p) => p.value === value) ?? PRESETS[0];
return (
<SelectField
id={id}
label="refresh"
value={current.label}
onChange={(label) => {
const preset = PRESETS.find((p) => p.label === label);
if (preset) onChange(preset.value);
}}
options={OPTIONS}
/>
);
}
// Calls `onTick` immediately and then every `intervalMs`, paused while
// the document is hidden and resynced (an immediate call, not a stale
// leftover wait) on becoming visible again — same pattern
// `RelativeTime` already uses for the same reason. `intervalMs = null`
// means "off": no calls at all, not even the initial one — a caller
// that wants data on mount regardless of the picker's starting value
// should default its own `intervalMs` state to a real cadence, not
// `null`, and add a separate mount effect only if it genuinely wants
// "off" to still mean "load once."
export function useRefreshInterval(intervalMs: RefreshIntervalMs, onTick: () => void) {
// Always-current via a ref rather than a `useEffect` dependency:
// callers pass an inline closure that's a new value every render, and
// depending on it directly would re-arm the timer (losing whatever's
// left of the current interval) on every render instead of only when
// the cadence itself changes. The ref keeps the *timer* stable while
// still calling the *latest* callback, not a stale one captured at
// mount.
const onTickRef = useRef(onTick);
onTickRef.current = onTick;
useEffect(() => {
if (intervalMs === null) return;
let id: ReturnType<typeof setInterval> | undefined;
const start = () => {
onTickRef.current();
id = setInterval(() => onTickRef.current(), intervalMs);
};
const stop = () => {
if (id !== undefined) clearInterval(id);
id = undefined;
};
if (document.visibilityState === 'visible') start();
const onVisibility = () => {
if (document.visibilityState === 'visible') start();
else stop();
};
document.addEventListener('visibilitychange', onVisibility);
return () => {
stop();
document.removeEventListener('visibilitychange', onVisibility);
};
}, [intervalMs]);
}