mara on #778: "I would have expected the manager and agents to share
the exact same turn function, making one obsolete. I don't see that
in the code, why not?" — fair. went further.
introduces a Surface trait + AgentSurface / ManagerSurface zero-sized
impls wrapping the disjoint Request/Response enums + boot-time
constants (FLAVOR / DEFAULT_LABEL / PLUGINS_PARENT / FORGE_MENTIONS_ONLY).
the turn loop itself collapses to one generic implementation:
- serve_main<S> replaces agent_serve_main + manager_serve_main
- serve_loop<S> replaces agent_serve_loop + manager_serve_loop
- handle_turn<S> replaces handle_agent_turn + handle_manager_turn
- wake<S> replaces agent_wake + manager_wake
RecvOutcome enum decouples the per-role Response shape from the loop's
match arms so serve_loop never sees either enum.
main's dispatch picks the type parameter from HIVE_ROLE; everything
downstream is identical by construction.
net: -62 LOC vs main even with the new manager notify-on-failure +
continue-sentinel features kept.