hyperhive/frontend/packages/agent/src/Root.tsx
iris 908f479372 agent: wire Header/StatusChips to real /api/state polling
- useAgentState hook: polls GET /api/state (4s interval for now — see
  its file comment for why this isn't yet the SSE-triggered + login-
  only-timer cadence the old page used; that lands with the live
  stream + term-input commit, which is when clobbering the operator's
  in-progress input actually becomes a risk).
- format.ts: fmtTokens/fmtAge, same output shapes as app.js's.
- modelEffort.ts: POST /api/model + /api/effort (same-origin, plain
  fetch).
- dashboardBase.ts + pauseAction.ts: pause/resume POST to the
  *dashboard's* origin via a real <form> submit, kept unchanged from
  app.js — a cross-origin fetch needs CORS headers hive-c0re doesn't
  send, a form submit sidesteps that same as it already did.
- Root.tsx: wires it all together, including app.js's "any non-online
  status forces the turn-state badge to offline" behavior.

Screenshot-verified against a mock GET /api/state (real fetch, not
hardcoded props) + the real agent.css/theme.css/colors.css.

Builds + tsc --noEmit clean.
2026-08-28 22:05:13 +02:00

103 lines
4.5 KiB
TypeScript

// <Root> — root of the Preact rewrite. Wires `Header` + `StatusChips`
// to the real `/api/state` snapshot via `useAgentState`. Still a slice,
// not the whole page — see main.tsx's file comment for what's left
// (the live SSE stream, login flow, inbox/todos, term input, overflow).
import type { BadgeTone } from '@hive/shared/badge.js';
import { Header } from './components/Header.js';
import { StatusChips } from './components/StatusChips.js';
import { useAgentState } from './hooks/useAgentState.js';
import { fmtAge, fmtTokens } from './lib/format.js';
import { resolveDashboardBase } from './lib/dashboardBase.js';
import { submitPauseResume } from './lib/pauseAction.js';
import { postModel, postEffort } from './lib/modelEffort.js';
import type { TokenUsage } from './types.js';
const ALIVE_LABELS: Record<string, { glyph: string; text: string; tone: BadgeTone }> = {
online: { glyph: '●', text: 'alive', tone: 'positive' },
rate_limited: { glyph: '⊘', text: 'rate limited', tone: 'warning' },
needs_login_idle: { glyph: '◌', text: 'needs login', tone: 'warning' },
needs_login_in_progress: { glyph: '◌', text: 'logging in', tone: 'warning' },
};
const STATE_LABELS: Record<string, { glyph: string; text: string; tone: BadgeTone }> = {
idle: { glyph: '💤', text: 'idle', tone: 'neutral' },
thinking: { glyph: '🧠', text: 'thinking', tone: 'accent' },
compacting: { glyph: '📦', text: 'compacting', tone: 'warning' },
};
const STATE_TOOLTIPS: Record<string, string> = {
offline: 'harness unreachable or claude not logged in',
idle: 'turn loop running, no claude invocation in flight',
thinking: 'claude is executing the current turn',
compacting: "operator-triggered /compact running on the persistent session",
};
// `total` here matches app.js's `renderOneUsage` exactly: input + both
// cache buckets, output_tokens deliberately excluded (it's shown in the
// title breakdown, not folded into the headline number).
function tokenTotal(u: TokenUsage | null): number | null {
if (!u) return null;
return (u.input_tokens ?? 0) + (u.cache_read_input_tokens ?? 0) + (u.cache_creation_input_tokens ?? 0);
}
export function Root() {
const { state, refresh } = useAgentState();
if (!state) {
return (
<Header label="…">
<StatusChips
aliveLabel="… connecting"
aliveTone="neutral"
stateLabel="… booting"
stateTone="neutral"
model=""
availableModels={[]}
onSelectModel={() => {}}
effort=""
availableEfforts={[]}
onSelectEffort={() => {}}
paused={false}
onTogglePause={() => {}}
/>
</Header>
);
}
const alive = ALIVE_LABELS[state.status] ?? { glyph: '○', text: 'offline', tone: 'negative' as BadgeTone };
// Mirrors app.js's refreshState: any non-'online' status forces the
// turn-state badge to 'offline' regardless of the server's last-known
// turn_state (login/rate-limit takes visual priority over a stale
// idle/thinking reading from before the harness went offline).
const effectiveTurnState = state.status === 'online' ? state.turn_state : 'offline';
const turnDef = STATE_LABELS[effectiveTurnState] ?? { glyph: '○', text: 'offline', tone: 'negative' as BadgeTone };
const stateAge = fmtAge(Date.now() - state.turn_state_since * 1000);
const ctx = tokenTotal(state.ctx_usage);
const cost = tokenTotal(state.cost_usage);
return (
<Header label={state.label} hiveLabel={[state.swarm_name, state.hive_name].filter(Boolean).join(' / ') || null}>
<StatusChips
aliveLabel={`${alive.glyph} ${alive.text}`}
aliveTone={alive.tone}
stateLabel={`${turnDef.glyph} ${turnDef.text} · ${stateAge}`}
stateTone={turnDef.tone}
stateTooltip={STATE_TOOLTIPS[effectiveTurnState]}
model={state.model}
availableModels={state.available_models}
onSelectModel={(name) => {
postModel(name).then(() => refresh());
}}
effort={state.effort}
availableEfforts={state.available_efforts}
onSelectEffort={(level) => {
postEffort(level).then(() => refresh());
}}
ctxLabel={ctx !== null ? fmtTokens(ctx) : undefined}
costLabel={cost !== null ? fmtTokens(cost) : undefined}
paused={state.paused}
onTogglePause={() => {
submitPauseResume(resolveDashboardBase(state.dashboard_port), state.label, state.paused ? 'resume' : 'pause');
}}
/>
</Header>
);
}