- useAgentState hook: polls GET /api/state (4s interval for now — see its file comment for why this isn't yet the SSE-triggered + login- only-timer cadence the old page used; that lands with the live stream + term-input commit, which is when clobbering the operator's in-progress input actually becomes a risk). - format.ts: fmtTokens/fmtAge, same output shapes as app.js's. - modelEffort.ts: POST /api/model + /api/effort (same-origin, plain fetch). - dashboardBase.ts + pauseAction.ts: pause/resume POST to the *dashboard's* origin via a real <form> submit, kept unchanged from app.js — a cross-origin fetch needs CORS headers hive-c0re doesn't send, a form submit sidesteps that same as it already did. - Root.tsx: wires it all together, including app.js's "any non-online status forces the turn-state badge to offline" behavior. Screenshot-verified against a mock GET /api/state (real fetch, not hardcoded props) + the real agent.css/theme.css/colors.css. Builds + tsc --noEmit clean.
103 lines
4.5 KiB
TypeScript
103 lines
4.5 KiB
TypeScript
// <Root> — root of the Preact rewrite. Wires `Header` + `StatusChips`
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// to the real `/api/state` snapshot via `useAgentState`. Still a slice,
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// not the whole page — see main.tsx's file comment for what's left
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// (the live SSE stream, login flow, inbox/todos, term input, overflow).
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import type { BadgeTone } from '@hive/shared/badge.js';
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import { Header } from './components/Header.js';
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import { StatusChips } from './components/StatusChips.js';
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import { useAgentState } from './hooks/useAgentState.js';
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import { fmtAge, fmtTokens } from './lib/format.js';
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import { resolveDashboardBase } from './lib/dashboardBase.js';
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import { submitPauseResume } from './lib/pauseAction.js';
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import { postModel, postEffort } from './lib/modelEffort.js';
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import type { TokenUsage } from './types.js';
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const ALIVE_LABELS: Record<string, { glyph: string; text: string; tone: BadgeTone }> = {
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online: { glyph: '●', text: 'alive', tone: 'positive' },
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rate_limited: { glyph: '⊘', text: 'rate limited', tone: 'warning' },
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needs_login_idle: { glyph: '◌', text: 'needs login', tone: 'warning' },
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needs_login_in_progress: { glyph: '◌', text: 'logging in', tone: 'warning' },
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};
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const STATE_LABELS: Record<string, { glyph: string; text: string; tone: BadgeTone }> = {
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idle: { glyph: '💤', text: 'idle', tone: 'neutral' },
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thinking: { glyph: '🧠', text: 'thinking', tone: 'accent' },
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compacting: { glyph: '📦', text: 'compacting', tone: 'warning' },
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};
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const STATE_TOOLTIPS: Record<string, string> = {
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offline: 'harness unreachable or claude not logged in',
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idle: 'turn loop running, no claude invocation in flight',
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thinking: 'claude is executing the current turn',
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compacting: "operator-triggered /compact running on the persistent session",
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};
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// `total` here matches app.js's `renderOneUsage` exactly: input + both
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// cache buckets, output_tokens deliberately excluded (it's shown in the
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// title breakdown, not folded into the headline number).
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function tokenTotal(u: TokenUsage | null): number | null {
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if (!u) return null;
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return (u.input_tokens ?? 0) + (u.cache_read_input_tokens ?? 0) + (u.cache_creation_input_tokens ?? 0);
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}
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export function Root() {
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const { state, refresh } = useAgentState();
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if (!state) {
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return (
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<Header label="…">
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<StatusChips
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aliveLabel="… connecting"
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aliveTone="neutral"
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stateLabel="… booting"
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stateTone="neutral"
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model=""
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availableModels={[]}
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onSelectModel={() => {}}
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effort=""
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availableEfforts={[]}
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onSelectEffort={() => {}}
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paused={false}
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onTogglePause={() => {}}
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/>
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</Header>
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);
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}
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const alive = ALIVE_LABELS[state.status] ?? { glyph: '○', text: 'offline', tone: 'negative' as BadgeTone };
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// Mirrors app.js's refreshState: any non-'online' status forces the
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// turn-state badge to 'offline' regardless of the server's last-known
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// turn_state (login/rate-limit takes visual priority over a stale
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// idle/thinking reading from before the harness went offline).
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const effectiveTurnState = state.status === 'online' ? state.turn_state : 'offline';
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const turnDef = STATE_LABELS[effectiveTurnState] ?? { glyph: '○', text: 'offline', tone: 'negative' as BadgeTone };
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const stateAge = fmtAge(Date.now() - state.turn_state_since * 1000);
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const ctx = tokenTotal(state.ctx_usage);
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const cost = tokenTotal(state.cost_usage);
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return (
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<Header label={state.label} hiveLabel={[state.swarm_name, state.hive_name].filter(Boolean).join(' / ') || null}>
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<StatusChips
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aliveLabel={`${alive.glyph} ${alive.text}`}
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aliveTone={alive.tone}
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stateLabel={`${turnDef.glyph} ${turnDef.text} · ${stateAge}`}
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stateTone={turnDef.tone}
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stateTooltip={STATE_TOOLTIPS[effectiveTurnState]}
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model={state.model}
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availableModels={state.available_models}
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onSelectModel={(name) => {
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postModel(name).then(() => refresh());
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}}
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effort={state.effort}
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availableEfforts={state.available_efforts}
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onSelectEffort={(level) => {
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postEffort(level).then(() => refresh());
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}}
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ctxLabel={ctx !== null ? fmtTokens(ctx) : undefined}
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costLabel={cost !== null ? fmtTokens(cost) : undefined}
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paused={state.paused}
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onTogglePause={() => {
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submitPauseResume(resolveDashboardBase(state.dashboard_port), state.label, state.paused ? 'resume' : 'pause');
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}}
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/>
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</Header>
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);
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}
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