hyperhive/frontend
Repository files (latest commit first)
Filename Latest commit message Latest commit date
iris 395c9a6df2 frontend: split hive-agent-menu's generic dropdown mechanics into a shared hive-menu component
<hive-agent-menu> bundled two concerns: the agent-specific trigger/item
list, and generic "click a trigger, get a positioned dropdown" mechanics
(shadow attach, open/close, singleton close-on-open coordination,
outside-click/Escape handling). Pulled the latter out into a new
@hive/shared/hive-menu.js (<hive-menu>), following the established
per-component-directory + ._opts-before-append shadow-DOM pattern
(<hive-dialog>). <hive-agent-menu> now just builds the "⋮" trigger and
the action list and hands them to an internal <hive-menu> instance.

<hive-menu> takes ownership of every <hive-menu> instance in the app for
singleton coordination (closeAllMenus, renamed from closeAllAgentMenus)
— a deliberate widening from the old per-agent-menu-only tracking, since
the mechanism was never agent-specific to begin with.

The one subtlety worth spelling out: <hive-menu> projects the caller's
opaque trigger/content nodes via named <slot>s rather than moving them
into its own shadow root. That's load-bearing, not cosmetic — if it
re-parented them into its own shadow tree instead, <hive-agent-menu>'s
own classes (.agent-menu-btn, .agent-menu-item, ...) would stop applying,
since a <style> only styles elements within the same shadow tree/document
it's part of, and only slotting (not re-parenting) keeps the caller's
nodes in the caller's own tree for styling purposes. That in turn made
<hive-agent-menu>'s own shadow root redundant once it wasn't the thing
positioning or owning open/close state anymore, so it's dropped in favor
of a plain light-DOM element styled by dashboard.css (already the one
page it renders on) — hive-agent-menu.css is gone, its rules folded into
dashboard.css's per-agent-menu section, minus the positioning rules that
moved into hive-menu.css as the new generic `.menu-dropdown` wrapper.

Verified with a standalone esbuild bundle + a cached nix chromium driven
over raw CDP (no puppeteer/playwright/python3 available): hover-reveal
opacity, dropdown open/close/positioning, outside-click/Escape dismissal,
and cross-instance singleton coordination all behave identically to
before the split.
2026-07-31 23:24:22 +02:00
..
packages frontend: split hive-agent-menu's generic dropdown mechanics into a shared hive-menu component 2026-07-31 23:24:22 +02:00
.gitignore frontend: add npm workspace scaffold under frontend/ 2026-05-23 14:51:01 +02:00
package-lock.json chore(frontend): update npm dependencies 2026-07-15 23:30:25 +02:00
package.json chore(frontend): update npm dependencies 2026-07-15 23:30:25 +02:00
README.md frontend: add npm workspace scaffold under frontend/ 2026-05-23 14:51:01 +02:00

hyperhive frontend

npm workspaces project for the hyperhive browser-facing assets:

  • packages/shared/ — shared modules used by both surfaces (terminal pane, Catppuccin palette + body typography).
  • packages/dashboard/ — the hive-c0re dashboard SPA.
  • packages/agent/ — the per-container web UI (default agent page, stats, screen).

Build

npm install            # one-off; uses the checked-in package-lock.json
npm run build          # builds every workspace into packages/*/dist/

The Rust binaries serve packages/dashboard/dist/ and packages/agent/dist/ via tower_http::ServeDir at runtime; the build derivation is wired up in nix/modules/frontend.nix. Per-agent additions are layered on top of the default agent dist via the hyperhive.frontend.extraFiles option in agent.nix.

Why npm + esbuild

  • Hermetic: dependencies vendored via the checked-in lockfile; buildNpmPackage in nix uses it as the source-of-truth so the output is reproducible without network access at build time.
  • esbuild: vanilla-JS bundler, no framework runtime overhead. Each workspace's build.mjs is ~30 lines.
  • Single-PR migration: see issue #273 for the design proposal and the four-commit shape (npm scaffold → nix derivations → container plumbing → Rust cutover).