# swarm-ui design guide Scope: **swarm-ui only** (the swarm-level Preact app — not the per-hive dashboard, which has its own older visual language). This doc is the *why*: the principles behind how swarm-ui looks and behaves, and the concrete rules that follow from them. It deliberately doesn't show what things look like — that's `ComponentsPage` (`/components`), the living, always-current demo of every primitive in `src/ui/`. Code can't go stale the way a doc's screenshots can, so treat `ComponentsPage` as the source of truth for appearance and this doc as the source of truth for intent. Colour variables specifically are `docs/web-ui/css-vars.md`'s job, not repeated here. Distilled from the design-language discussion in issue #3444 — read that thread for the full reasoning behind any rule below that needs more context than fits here. ## Visual language - **Basis: Material Design, the Material You generation** (Android's current design language) — but swarm-ui strays fairly far from its theming approach; base16/stylix (below) is the actual colour contract, not Material's dynamic-colour system. - **Frosted / tinted glass** where it fits — translucency over flat panels, not a hard rule for every surface. - **Playful use of the multiple accent colours**, without tipping into visual noise — the base16 palette has several accent slots (`--purple`, `--cyan`, `--pink`, …); use more than one where it adds distinction, not decoration for its own sake. - **Whimsy** — small, delightful touches are welcome (the per-hive dashboard's home-page matrix-rain background, `packages/dashboard/src/ home.js`, is the reference example — currently in the dashboard package, not swarm-ui itself, but the pattern it sets applies here too). Whimsy still has to clear the accessibility bar below (motion, in particular). - **Efficient navigation** — minimize clicks/hops for a common task. - **Avoid junk drawers.** A control belongs next to the thing it affects, not tucked into a catch-all menu. Concrete anti-example (not swarm-ui, but the standard to avoid): the per-hive agent terminal's model selector living in a three-dot overflow menu instead of next to the thing that shows the current model. ## Motion **General rule, not case-by-case: every non-essential CSS animation gates on `prefers-reduced-motion` and pauses when its tab/section is hidden.** The dashboard's matrix-rain background (`packages/dashboard/ src/home.js`/`.css`) is the existing reference implementation of this pattern — genuinely does both today, confirmed by reading it — even though it lives in the dashboard package rather than swarm-ui; every future swarm-ui animation follows the same pattern, not just whimsy pieces. An in-app override (independent of the OS-level media query, for someone who wants motion on despite a system-wide reduced-motion setting, or vice versa) is tracked separately — see #3456, which needs the client-settings surface from #3453 first. Prefer CSS-driven animation over JS-driven where possible, and avoid jarring content swaps (layout shift, hard cuts) where a transition can smooth them instead. ## Theming The mechanical contract (base16 slots, semantic vars, what a page's CSS is and isn't allowed to reference) lives in `docs/web-ui/css-vars.md` — read that for the how. This section is the *policy* layered on top: - **User-theming compatible by construction.** The whole point of the base16/`colors.css` swap contract is that a user's own theme (stylix today) takes over with zero swarm-ui code changes — a generator replaces exactly one file. Don't build anything that assumes a specific palette's exact colours (contrast ratios, "this accent is always purple") beyond what the semantic var names promise. - **stylix wins outright when it's active, no in-between state.** `nix/host-modules/hive-c0re/theme.nix` decides at *build time* whether a hive is stylix-themed; when it is, that palette is authoritative — swarm-ui's own light/dark logic (below) doesn't run at all rather than trying to negotiate with it. This is a deliberate simplification, not a limitation to fix: a stylix-using operator has already made their choice. - **Light theme is accessibility, not a cosmetic extra** — confirmed position on #3444/#3452: some people need light for contrast/low-vision reasons, others need dark for photosensitivity, so "OS preference by default + explicit override" is the right shape, same as motion above. **Not shipped yet** — tracked as #3452 (light palette itself), #3453 (the client-settings surface an override setting needs), #3454 (the override setting). Until #3452 lands, swarm-ui is dark-only. ## Data freshness & refresh The governing question for anything that shows time-sensitive data: **would a user returning to this tab expect current data?** If yes, it needs a refresh story; a value that's silently gone stale with no way to tell is worse than one that's visibly stale. - **Relative-time labels must actually tick.** A `StatusChip`-style "fresh (5s ago)" computed once at fetch and never updated again reads as current when it isn't. Tracked as #3445 (`RelativeTime` component: takes a UTC datetime, not a precomputed age, and re-renders itself on an internal interval; pauses while its tab is hidden). - **Pages that poll get a refresh-interval control, not silent staleness and not push.** SSE/WebSocket push was considered and rejected for now — "overkill, leads to the same mess we have in core." Instead: a small, Grafana-like "refresh every: off / 10s / 30s / 1m / …" control the operator sets per page, paused while the tab is backgrounded and resumed on foreground. Tracked as #3446 (`OverviewPage`'s hive-status roster is the first real caller). - **A refresh must never clobber input the operator is mid-edit on.** Any future polling component's contract needs to make this the caller's problem to opt out of correctly, not something the next adopter discovers by shipping a bug. ## Errors **`ApiErrorPanel` + the RFC 9457 `ProblemDetails` shape it renders is the canonical error surface** for every API failure in swarm-ui, not just its original callers — nobody should build a softer/quieter error UI later. Concretely: full untruncated `detail`, a copy button, no "something went wrong, try reloading." This follows from **power-user-first**, one of the standing principles: swarm-ui instances are mostly self-hosted and operators are techies, so errors should give them what they need to actually diagnose a problem rather than a friendly wall. Power-user-first doesn't mean newcomer-hostile — the UI should still be self-explanatory, warn or ask for confirmation before a destructive/dangerous action, and offer helpful hints — it just shouldn't get in the way of someone who already knows what they're doing. ## Empty states Graceful fallbacks, always — a table with zero rows should show something that represents "no rows" (a real empty-state message), not just bare column headers floating over nothing. ## Layout & viewport - **swarm-ui adapts to screen size and fully supports touch** — this is not a desktop-only app. Concrete floor: every interactive control from the shared `ui/` kit (buttons, inputs, selects) carries a minimum touch target (`2.75em` ≈ 44px, WCAG 2.5.5) by default, so this isn't something each page has to remember. Tracked follow-through: #3447 (page-level layout — nav wrap, no fixed-width assumptions). - **Phone is a second-class citizen for now, not an unsupported one.** Things must not *break* at phone width, but don't over-invest in phone optimization beyond that yet. A PWA manifest (installable, basic status-check/interaction use case) is wanted eventually but is its own future slice, not implied by "supports touch" today. - **A narrow viewport isn't only a phone** — a tiling-window-manager user with swarm-ui in a narrow tile hits the same layout constraints a phone does. Design for the constraint (narrow viewport), not the device. ## Component-first design When something needs a table, a form field, a button — build (or adopt) a `src/ui/` primitive that enforces consistent theming and behaviour, rather than styling it inline on the page that happens to need it first. `Panel`/`StatusChip`/`Table`/`TextField`/`SelectField`/`Button` are the primitives that exist as of this writing, each with its own `/components` demo; `/components` always has the current, complete list — this doc won't try to keep a duplicate inventory in sync. Default heuristic for *when* to promote page-scoped styling into a shared primitive: the day a second real page needs the same thing, not speculatively ahead of one. (Exception: when a peer explicitly asks for a primitive ahead of a second caller, as happened with the form kit — that's a judgement call each time, not a rule change.) **Every new `ui/` component gets a demo section on `/components` the same day it lands** — no primitive without a place to see it. One deliberate exception exists today: `FormField`, the internal label+ control wrapper `TextField`/`SelectField` share, isn't itself a primitive a page reaches for directly, so it has no demo of its own — that's a real, considered exception (see its own doc comment), not an oversight this rule missed. ## Attention "Attention-optimized" here means the system should lead the operator's attention to where it actually matters (an error, a state change worth noticing) — not attention-optimized in the engagement/growth sense of maximizing time-on-page. ## Open questions Tracked separately rather than asserted here as settled: | Question | Tracked in | | --- | --- | | Light theme (palette + `prefers-color-scheme` default) | #3452 | | Client-local settings surface (page + storage) | #3453 | | Theme override setting | #3454 | | Reduced-motion override setting | #3456 | | PWA manifest / installable phone experience | not yet filed — mentioned in #3444, no concrete scope agreed |