// — living style guide for every ui primitive this // package ships. One section per component, each mode it supports // rendered side by side with a caption naming the mode — so a visual // regression or a missing variant is obvious at a glance, and a new // primitive gets a section here the same day it's added. Sample data // only, no network calls — this page must render the same whether // swarm-controller's API is up or not. import { useRef, useState } from "preact/hooks"; import type { ComponentChildren } from "preact"; import { Card } from "../ui/card/Card.js"; import { FilterableView } from "../ui/filterable-view/FilterableView.js"; import { MultiselectFilter, type MultiselectFilterState, } from "../ui/multiselect-filter/MultiselectFilter.js"; import { Panel } from "../ui/panel/Panel.js"; import { RelativeTime } from "../ui/relative-time/RelativeTime.js"; import { RefreshIntervalPicker, type RefreshIntervalMs, } from "../ui/refresh-interval/RefreshInterval.js"; import { SplitView } from "../ui/split-view/SplitView.js"; import { Table, type TableColumn } from "../ui/table/Table.js"; import { TextField } from "../ui/text-field/TextField.js"; import { SelectField, type SelectOption, } from "../ui/select-field/SelectField.js"; import { Button, type ButtonVariant } from "../ui/button/Button.js"; import { Dialog } from "../ui/dialog/Dialog.js"; import { ConfirmDialog } from "../ui/confirm-dialog/ConfirmDialog.js"; import { Badge, type BadgeTone } from "@hive/shared/badge.js"; import { GearIcon } from "@hive/shared/icons.js"; import { Dropdown, type DropdownOption } from "@hive/shared/dropdown.js"; import "./ComponentsPage.css"; function Section({ title, children, }: { title: string; children: ComponentChildren; }) { return (

{title}

{children}
); } function Sample({ label, children, }: { label: string; children: ComponentChildren; }) { return (
{label}
{children}
); } interface Row { name: string; detail: string; } const TABLE_COLUMNS: TableColumn[] = [ { key: "name", header: "name", render: (r) => r.name }, { key: "detail", header: "detail", render: (r) => r.detail, // One filterable column, multiselect mode — the checkbox-list popover // + reset-filters button are both real `Table` behavior an operator // hits daily (`AgentsPage`/`HivesPage`), so the demo shows them rather // than a plain unfilterable grid. filterValues: (r) => [r.detail], filterMode: "multiselect", }, { key: "status", header: "status", render: () => , }, ]; const TABLE_ROWS: Row[] = [ { name: "alpha", detail: "sample row one" }, { name: "beta", detail: "sample row two" }, ]; const SELECT_OPTIONS: SelectOption[] = [ { value: "alpha", label: "alpha" }, { value: "beta", label: "beta" }, ]; const BUTTON_VARIANTS: ButtonVariant[] = ["primary", "default"]; const BADGE_TONES: BadgeTone[] = [ "neutral", "positive", "warning", "negative", "accent", ]; const MODEL_OPTIONS: DropdownOption[] = [ { value: "haiku", label: "haiku", description: "fast" }, { value: "sonnet", label: "sonnet", description: "balanced" }, { value: "opus", label: "opus", description: "powerful" }, ]; // Controlled samples need their own state to actually type/select into — // module-level consts can't do that, hence these two small wrappers // rather than inline JSX in the page body below. function TextFieldSample() { const [value, setValue] = useState(""); return ( ); } function SelectFieldSample() { const [value, setValue] = useState("alpha"); return ( ); } function RefreshIntervalPickerSample() { const [value, setValue] = useState(30_000); return ( ); } // The badge-triggers-a-dropdown-right-underneath-itself pattern this is // meant to land — the model/effort picker shape from the per-agent // terminal, demoed here with sample data. The wrapper // needs `position: relative` (`.components-badge-anchor`) so `Dropdown` // anchors under this badge specifically, not the page. function BadgePickerSample() { const [value, setValue] = useState("sonnet"); const [open, setOpen] = useState(false); const anchorRef = useRef(null); return (
setOpen((o) => !o)} expanded={open} /> { setValue(v); setOpen(false); }} onClose={() => setOpen(false)} anchorRef={anchorRef} />
); } // The other interactive shape: a badge that's itself the control (no // dropdown) — e.g. the agent page's pause/resume action folded into the // status row instead of living in the `⋯` overflow menu. function BadgeToggleSample() { const [paused, setPaused] = useState(false); return ( setPaused((p) => !p)} /> ); } // `Dialog` and `ConfirmDialog` both need `open` state to actually toggle — // same "controlled sample needs its own wrapper" reasoning as // `TextFieldSample` above. function DialogSample() { const [open, setOpen] = useState(false); return ( <> setOpen(false)} label="sample dialog">

Plain content — Dialog supplies the modal wiring (focus trap, Escape, backdrop-click) and the close button; the caller owns everything else, including its own heading if it wants one.

); } // `plain`: a `Panel`'s own header bar/border is the dialog's // only card, not a second one nested inside `Dialog`'s own — pair // `plain` with `Panel`'s `onClose` so the close button still exists, // just moved into that header instead of floating over the whole thing. function PlainDialogSample() { const [open, setOpen] = useState(false); return ( <> setOpen(false)} label="sample plain dialog" plain > setOpen(false)} >

One card, one header bar — the close button lives here instead of floating over a second, purposeless outer one.

); } // Own state for the same reason `TextFieldSample` needs it — a // controlled sample has to actually respond to interaction. function MultiselectFilterSample() { const [filter, setFilter] = useState({ values: [], negate: false, }); return ( setFilter((f) => ({ ...f, values: f.values.includes(v) ? f.values.filter((x) => x !== v) : [...f.values, v], })) } onNegateChange={(negate) => setFilter((f) => ({ ...f, negate }))} /> ); } // A `view` toggle here is caller-owned (same contract `AgentsPage` uses) // — `FilterableView` itself only renders whichever one this sample // says to. Reuses `TABLE_COLUMNS`/`TABLE_ROWS` from the `Table` section // above so the filter behavior is directly comparable between the two. function FilterableViewSample() { const [view, setView] = useState<"cards" | "table">("cards"); return (
r.name} storageKey="swarm-ui:components-demo:filterable-view" view={view} emptyMessage="no rows" renderCard={(r) => ( {}}> {r.name}
{r.detail}
)} />
); } function ConfirmDialogSample() { const [open, setOpen] = useState(false); return ( <> setOpen(false)} onConfirm={() => setOpen(false)} confirmLabel="confirm" >

The message is caller-owned children, same as{" "} Dialog — only the button row and spacing are shared.

); } export function ComponentsPage() { return (

Every primitive in src/ui/, shown in each mode it supports. Sample data only — nothing here calls the API.

panel body content panel body content, no title panel body content {}} /> } > panel body content
primary content — e.g. AgentsPage's roster } secondary={ secondary content — e.g. the selected row } />
r.name} storageKey="swarm-ui:components-demo:table-filters" />
r.name} storageKey="swarm-ui:components-demo:table-filters-empty" />
alpha
plain content, not clickable
{}}> beta
click, or Enter/Space when focused
{}}> gamma
same card, with selected set
{BUTTON_VARIANTS.map((variant) => ( ))}
{BADGE_TONES.map((tone) => ( ))} } title="settings" variant="quiet" onClick={() => {}} />
); }