# hive-sock-client One JSON-line-over-unix-socket client, shared by every daemon that speaks to a hyperhive socket. The wire protocol is the same everywhere: connect, write one line of JSON, read one line of JSON back. Before this crate existed, five daemons each carried their own copy of that — two of them byte-identical — and the retry, response-handling and error-context behaviour drifted between them. The crate is generic over the request and response types, so it is protocol-agnostic: the host-served control socket and the harness's in-agent socket both use it, with their own wire-type crates. ## Shapes - `request` / `request_retried` — write, then decode the response line. `request_retried` additionally reports how many retries it took, for callers (MCP tool handlers) that want to tell the model a socket flake happened so it doesn't retry at the LLM level. - `notify` — write, half-close, drain the response line and discard it. For fire-and-forget ops where the reply carries nothing the caller acts on. The drain is not optional: without it the server's write-back lands on a closed socket. ## Retry is a policy value, not a fork `Retry::RideOutRestart` backs off 2/4/8/16/30s (60s total), sized to ride out a service restart. It is for callers with no natural retry of their own — a stall there costs a surfaced tool error and the tokens to handle it. `Retry::None` fails fast. It is for callers already inside a poll loop, where the poll interval *is* the retry and a second backoff would only stack sleeps and delay the rest of the batch. Two named policies, not a configurable schedule: nobody needs a third yet, and naming them keeps the *reason* for the choice at the call site. ## Error contract Errors always name the socket path. That detail is load-bearing: a permission problem on a socket that reads as "is the daemon running?" sends the operator to fix the wrong thing. A refused or missing socket additionally gets a "may be restarting" hint, and an exhausted retry schedule records how long it tried, so a surfaced error reads as the likely transient it usually is. Serialisation and deserialisation failures are never retried — retrying identical bytes reproduces the same failure. They are raised outside the retry loop, so only connect/IO/short-read failures ever reach it.