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@ -157,134 +157,61 @@ function firstFailedNode(entry) {
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return (entry.nodes || []).find((n) => n.state === 'failed') || null;
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}
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// Further split one weakly-connected component's topo-ordered nodes on
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// *fan-out* points — a node with more than one direct dependent — so a
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// shared gate/lock node (e.g. MetaLock, which every agent's rebuild
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// subgraph now hangs off via AfterOk since the meta-update cascade was
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// folded into one in-DAG growth instead of separate per-agent child DAGs)
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// doesn't merge N otherwise-independent per-agent chains into one
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// wall-of-chips line. Pure
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// `deps`-structure-driven, same as the WCC split above — no `agent` field
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// involved. Rule: a node with out-degree > 1 renders as its own one-node
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// line; each of its direct dependents becomes the root of an independent
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// line, walked forward until the next fan-out point or a dead end. A
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// component with no fan-out (the common single-agent case) comes back
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// unchanged as one line.
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function splitFanOut(orderedNodes) {
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const ids = new Set(orderedNodes.map((n) => n.id));
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const children = new Map(orderedNodes.map((n) => [n.id, []])); // dep -> direct dependents
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for (const n of orderedNodes) {
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for (const d of n.deps || []) {
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if (children.has(d)) children.get(d).push(n.id);
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}
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}
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const byId = new Map(orderedNodes.map((n) => [n.id, n]));
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const indeg = new Map(orderedNodes.map((n) => [n.id, 0]));
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for (const n of orderedNodes) {
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// Topo-sort a flat node list using `deps` edges. Nodes whose deps are all
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// absent (Done, filtered) or within the set come first. Falls back to
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// original array order on ties or cycles.
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function topoSort(nodes) {
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const ids = new Set(nodes.map((n) => n.id));
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const indeg = new Map(nodes.map((n) => [n.id, 0]));
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for (const n of nodes) {
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for (const d of n.deps || []) {
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if (ids.has(d)) indeg.set(n.id, indeg.get(n.id) + 1);
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}
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}
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const roots = orderedNodes.filter((n) => indeg.get(n.id) === 0).map((n) => n.id);
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const lines = [];
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const visited = new Set();
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function walk(startId, chain) {
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let cur = startId;
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while (cur != null && !visited.has(cur)) {
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visited.add(cur);
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const kids = children.get(cur) || [];
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if (kids.length > 1) {
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if (chain.length) lines.push(chain);
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lines.push([byId.get(cur)]);
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for (const k of kids) walk(k, []);
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return;
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const remaining = new Map(nodes.map((n) => [n.id, n]));
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const ordered = [];
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const ready = nodes.filter((n) => indeg.get(n.id) === 0);
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while (ready.length) {
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const n = ready.shift();
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if (!remaining.has(n.id)) continue;
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remaining.delete(n.id);
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ordered.push(n);
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for (const other of nodes) {
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if ((other.deps || []).includes(n.id) && remaining.has(other.id)) {
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indeg.set(other.id, indeg.get(other.id) - 1);
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if (indeg.get(other.id) === 0) ready.push(other);
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}
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chain.push(byId.get(cur));
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cur = kids.length === 1 ? kids[0] : null;
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}
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if (chain.length) lines.push(chain);
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}
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for (const r of roots) walk(r, []);
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// Any leftover (shouldn't happen for a DAG reachable from its roots, but
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// guard against a dep loop / disconnected leftover rather than dropping
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// nodes from the display).
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for (const n of orderedNodes) {
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if (!visited.has(n.id)) lines.push([n]);
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for (const n of nodes) {
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if (remaining.has(n.id)) ordered.push(n);
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}
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return lines.length ? lines : [orderedNodes];
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return ordered;
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}
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// Split a DAG's nodes into its actual weakly-connected subgraphs, using the
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// `deps` edges the backend provides — not an inferred heuristic like
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// grouping by `n.agent`. A DAG with independent subgraphs (e.g. a
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// multi-agent restart, no cross-agent deps) naturally splits into one
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// component per subgraph; a single connected DAG stays one component. Each
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// component's nodes come back topo-sorted (Kahn's algorithm, falling back to
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// original array order for ties) so a chain renders in actual dependency
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// order rather than raw array order. Each component is then further split
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// on fan-out points (see `splitFanOut`) so a shared gate node doesn't merge
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// independent branches into one line.
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function nodeComponents(nodes) {
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if (!nodes.length) return [];
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const byId = new Map(nodes.map((n) => [n.id, n]));
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const adj = new Map(nodes.map((n) => [n.id, new Set()])); // undirected, for component split
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for (const n of nodes) {
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for (const d of n.deps || []) {
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if (!byId.has(d)) continue; // dep outside this node set (shouldn't happen)
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adj.get(n.id).add(d);
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adj.get(d).add(n.id);
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// Build a tree from a flat node list using the `parent` field provided by
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// the backend. Nodes without a `parent` (or whose parent id is absent from
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// the node set) are roots. Children within each parent group are
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// topo-sorted by `deps` so siblings render in dependency order.
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// Returns an array of root nodes, each augmented with a `_children` array.
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function buildNodeTree(nodes) {
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const byId = new Map(nodes.map((n) => [n.id, { ...n, _children: [] }]));
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const roots = [];
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for (const n of byId.values()) {
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const p = n.parent != null ? byId.get(n.parent) : null;
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if (p) {
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p._children.push(n);
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} else {
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roots.push(n);
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}
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}
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const seen = new Set();
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const components = [];
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for (const n of nodes) {
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if (seen.has(n.id)) continue;
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const compIds = [];
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const stack = [n.id];
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seen.add(n.id);
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while (stack.length) {
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const id = stack.pop();
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compIds.push(id);
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for (const nb of adj.get(id)) {
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if (!seen.has(nb)) {
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seen.add(nb);
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stack.push(nb);
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}
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}
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}
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const compSet = new Set(compIds);
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const compNodes = nodes.filter((cn) => compSet.has(cn.id));
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// Topo-sort within the component via its actual `deps` edges (directed).
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const indeg = new Map(compNodes.map((cn) => [cn.id, 0]));
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for (const cn of compNodes) {
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for (const d of cn.deps || []) {
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if (compSet.has(d)) indeg.set(cn.id, indeg.get(cn.id) + 1);
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}
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}
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const ordered = [];
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const ready = compNodes.filter((cn) => indeg.get(cn.id) === 0);
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const remaining = new Map(compNodes.map((cn) => [cn.id, cn]));
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while (ready.length) {
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const cn = ready.shift();
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if (!remaining.has(cn.id)) continue;
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remaining.delete(cn.id);
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ordered.push(cn);
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for (const other of compNodes) {
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if ((other.deps || []).includes(cn.id) && remaining.has(other.id)) {
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indeg.set(other.id, indeg.get(other.id) - 1);
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if (indeg.get(other.id) === 0) ready.push(other);
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}
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}
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}
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// Any leftover (cycle, or a dep outside the node set) — append in
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// original order rather than dropping nodes from the display.
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for (const cn of compNodes) {
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if (remaining.has(cn.id)) ordered.push(cn);
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}
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for (const line of splitFanOut(ordered)) components.push(line);
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// Topo-sort roots and each children list by deps.
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function sortGroup(group) {
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const sorted = topoSort(group);
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for (const n of sorted) sortGroup(n._children);
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return sorted;
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}
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return components;
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return sortGroup(roots);
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}
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function rebuildQueueEntryFingerprint(entry) {
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@ -390,38 +317,60 @@ function renderQueueEntry(entry) {
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const r = entry.reason.split('\n')[0];
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li.append(' ', el('span', { class: 'rqe-reason', title: entry.reason }, '— ' + truncate(r, 60)));
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}
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// Per-node chain: every DAG node in dependency order with its own state
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// glyph and a log link. The DAG's actual shape is its `deps` graph —
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// render that structure (via nodeComponents) not a heuristic grouping.
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// Per-node tree: render the jobq recursive parent/child tree.
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// `parent` edges (structural grouping) define the tree shape;
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// `deps` edges order siblings within each parent group.
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// `Done` nodes are excluded from the payload by the backend, so only
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// live nodes appear here; `Failed` DAGs linger until the history cap.
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if (nodes.length) {
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const components = nodeComponents(nodes);
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for (const compNodes of components) {
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const chain = el('div', { class: 'rqe-nodes' });
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compNodes.forEach((n, i) => {
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if (i > 0) chain.append(el('span', { class: 'rqe-node-arrow' }, ' → '));
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const chip = el('span', {
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class: 'rqe-node rqe-node-' + n.state,
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title: n.kind + ' · ' + n.state + (n.error ? ' — ' + n.error : ''),
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},
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(QUEUE_STATE_GLYPH[n.state] || '?') + ' ' + n.kind);
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chain.append(chip);
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// Log link — keyed by node id, fetched on demand from /api/build-log/<node_id>.
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// `n.has_log` is set by the backend exactly when the node has a captured
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// log (equiv to old `build_log_id != null`). Lock/noop/store-only nodes
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// have has_log=false and never get a link.
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if (n.has_log) {
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chain.append(el('a', {
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class: 'rqe-log-link rqe-node-log',
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href: '/api/build-log/' + n.id + '/raw',
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target: '_blank',
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title: 'download build log for ' + n.kind + ' node',
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}, '⎙'));
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const treeRoot = el('div', { class: 'rqe-nodes-tree' });
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const treeNodes = buildNodeTree(nodes);
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function renderTreeNode(n, depth, isLast, ancestorLines) {
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// ancestorLines: boolean[] where true = draw a vertical guide line at
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// that ancestor depth level (the ancestor was not the last sibling, so
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// its remaining siblings need a guide column below it).
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const row = el('div', { class: 'rqe-tree-row' });
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if (depth > 0) {
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// One guide column per ancestor level — draws a vertical line through
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// columns where the ancestor still has siblings below it.
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for (const hasLine of ancestorLines) {
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row.append(el('span', {
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class: 'rqe-tree-guide' + (hasLine ? ' rqe-tree-guide-line' : ''),
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}));
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}
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// Connector: L-shaped for last child, T-shaped for mid child.
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row.append(el('span', {
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class: 'rqe-tree-connector'
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+ (isLast ? ' rqe-tree-connector-last' : ' rqe-tree-connector-mid'),
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}));
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}
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const chip = el('span', {
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class: 'rqe-node rqe-node-' + n.state,
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title: (n.agent ? n.agent + ' · ' : '') + n.kind + ' · ' + n.state
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+ (n.error ? ' — ' + n.error : ''),
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}, (QUEUE_STATE_GLYPH[n.state] || '?') + ' ' + n.kind);
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if (n.agent) {
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chip.append(el('span', { class: 'rqe-node-agent' }, ' · ' + n.agent));
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}
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row.append(chip);
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if (n.has_log) {
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row.append(el('a', {
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class: 'rqe-log-link rqe-node-log',
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href: '/api/build-log/' + n.id + '/raw',
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target: '_blank',
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title: 'download build log for ' + n.kind + ' node',
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}, '⎙'));
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}
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treeRoot.append(row);
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// Propagate ancestor lines to children: inherit this node's columns,
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// plus whether this node itself continues below (not the last sibling).
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const childAncestorLines = depth === 0 ? [] : [...ancestorLines, !isLast];
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n._children.forEach((child, i) => {
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renderTreeNode(child, depth + 1, i === n._children.length - 1, childAncestorLines);
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});
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li.append(chain);
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}
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treeNodes.forEach((n, i) => renderTreeNode(n, 0, i === treeNodes.length - 1, []));
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li.append(treeRoot);
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}
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const failed = firstFailedNode(entry);
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if (failed && failed.error) {
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