Compare commits
3 changed files with 33 additions and 196 deletions
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@ -25,15 +25,13 @@
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// itself (`CreateAgentForm`) mounts inside a `Dialog` here rather than
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// its own route.
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//
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// The "wanted" column is the start/stop control (`toggleWanted`) plus a
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// separate destroy control (`destroyAgent`) — both confirm via the
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// shared `ui/confirm-dialog`.
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// The "wanted" column is the start/stop control — see its own `render`
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// and `toggleWanted` below for how.
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import { useState } from "preact/hooks";
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import { ApiErrorPanel } from "@hive/shared/api-error-panel.js";
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import { readApiError, type ProblemDetails } from "@hive/shared/api-error.js";
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import { Badge, type BadgeTone } from "@hive/shared/badge.js";
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import { Button } from "../ui/button/Button.js";
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import { ConfirmDialog } from "../ui/confirm-dialog/ConfirmDialog.js";
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import { Dialog } from "../ui/dialog/Dialog.js";
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import { Panel } from "../ui/panel/Panel.js";
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import { RelativeTime } from "../ui/relative-time/RelativeTime.js";
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@ -58,9 +56,8 @@ interface AgentStatusSnapshot {
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running: boolean;
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}
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// `"up"` / `"offline"` / `"destroyed"`, wire-spelled by
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// `swarm_queue_client::wanted::AgentState::as_str` — kept as a bare
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// `string | null` rather than a union, same reason
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// `"up"` / `"offline"`, wire-spelled by `swarm_queue_client::wanted::AgentState::as_str`
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// — kept as a bare `string | null` rather than a union, same reason
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// `config_pr`'s shape isn't re-derived here: this page renders whatever
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// the wire sends, it doesn't validate the enum client-side.
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type Wanted = string | null;
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@ -117,15 +114,6 @@ export function AgentsPage() {
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const [actionErrors, setActionErrors] = useState<
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ReadonlyMap<string, ProblemDetails>
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>(new Map());
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// The row pending destroy confirmation, `null` when the dialog is
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// closed — not a boolean, so the dialog can name the agent without a
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// second piece of state to keep in sync with it. `stopTarget` mirrors
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// it for the "declare offline" direction of the same toggle — two
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// separate pieces of state (not one "pending confirm" union) since
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// both `ConfirmDialog`s can't be open at once anyway and keeping them
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// apart means each one's JSX below reads standalone.
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const [destroyTarget, setDestroyTarget] = useState<AgentRow | null>(null);
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const [stopTarget, setStopTarget] = useState<AgentRow | null>(null);
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async function refresh() {
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const res = await fetch("/api/agents/status");
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@ -144,13 +132,30 @@ export function AgentsPage() {
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refresh().catch((e: unknown) => setError({ detail: String(e) }));
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});
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// Shared by `confirmStop` and `destroyAgent` — both are "PUT a new
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// `wanted` declaration, track per-agent pending/error state, patch the
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// response back into `rows`" with nothing else distinguishing them.
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// Which `ConfirmDialog` fires it and the target state stay in each
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// caller, since those are the parts that actually differ.
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async function declareState(row: AgentRow, target: string) {
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// Declares the opposite of `row`'s current state. A row with no
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// declaration yet (`wanted === null`) has nothing to flip, so the
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// target is read off the agent's own last-reported `running` instead
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// — the button's first click always means "make the declaration match
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// reality, then flip it", which is the only reading that makes sense
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// without a declaration to toggle.
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async function toggleWanted(row: AgentRow) {
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if (!row.hive) return;
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const impliedCurrent =
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row.wanted ?? (row.snapshot?.running ? "up" : "offline");
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const target = impliedCurrent === "up" ? "offline" : "up";
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if (
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target === "offline" &&
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// Native confirm, not a `Dialog` — no confirm-dialog component
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// exists in swarm-ui yet, and stop is the one disruptive direction
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// here (start isn't gated). A swarm-level agent destroy, unlike
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// this reversible declare, is the irreversible case that will
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// justify a real one.
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!window.confirm(
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`Declare ${row.name} offline? The hive brings its container down on its next reconcile sweep.`,
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)
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) {
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return;
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}
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setPendingAgents((prev) => new Set(prev).add(row.name));
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setActionErrors((prev) => {
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const next = new Map(prev);
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@ -201,48 +206,6 @@ export function AgentsPage() {
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}
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}
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// Declares the opposite of `row`'s current state. A row with no
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// declaration yet (`wanted === null`) has nothing to flip, so the
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// target is read off the agent's own last-reported `running` instead
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// — the button's first click always means "make the declaration match
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// reality, then flip it", which is the only reading that makes sense
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// without a declaration to toggle. The "up" direction needs no
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// confirmation and declares straight away; "offline" opens the
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// `stopTarget` `ConfirmDialog` instead of declaring directly — see
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// `confirmStop`.
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async function toggleWanted(row: AgentRow) {
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if (!row.hive) return;
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const impliedCurrent =
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row.wanted ?? (row.snapshot?.running ? "up" : "offline");
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const target = impliedCurrent === "up" ? "offline" : "up";
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if (target === "offline") {
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setStopTarget(row);
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return;
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}
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await declareState(row, target);
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}
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// Fires from the `stopTarget` confirm `Dialog`. Used to be a native
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// `window.confirm` (stop is reversible, a later start un-does it, so a
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// lighter-weight prompt than destroy's felt proportionate) — mara,
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// reviewing the destroy confirm: use the shared component everywhere
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// we already confirm before acting, not just for destroy. Once
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// `ConfirmDialog` existed as a one-line-per-caller component, the
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// "native is lighter" argument no longer bought consistency anything.
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async function confirmStop(row: AgentRow) {
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setStopTarget(null);
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await declareState(row, "offline");
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}
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// Fires from the `destroyTarget` confirm `Dialog`, never directly off
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// a row click — see `destroyTarget`/the "destroy" badge in the
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// `wanted` column. Unlike `toggleWanted`, there's no "current state"
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// to read: destroy is a one-way declaration, not a flip.
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async function destroyAgent(row: AgentRow) {
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setDestroyTarget(null);
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await declareState(row, "destroyed");
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}
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const columns: TableColumn<AgentRow>[] = [
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{
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key: "name",
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@ -312,11 +275,7 @@ export function AgentsPage() {
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// badge toggles it — `Badge`'s own "chip plus, optionally, the
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// control" shape (see its header comment, which names pause/resume
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// as the exact motivating case), not a separate status chip next
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// to a separate button. Destroy is a second, `quiet`-variant badge
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// next to it rather than a third toggle state: folding it into the
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// same click target would make one wrong click irreversible, and
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// `wanted === "destroyed"` already reads fine as this badge's own
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// display value without a dedicated affordance to view it.
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// to a separate button.
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sortBy: (a) => a.wanted ?? "",
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filterValue: (a) => a.wanted ?? "no declaration",
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render: (a) => {
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@ -326,42 +285,19 @@ export function AgentsPage() {
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const actionLabel = impliedCurrent === "up" ? "stop" : "start";
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const tone: BadgeTone = a.wanted === "up" ? "positive" : "neutral";
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const err = actionErrors.get(a.name);
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// Already destroyed, or nothing to destroy against — same guard
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// shape as the wanted toggle's own `!a.hive` check.
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const destroyable = a.hive && a.wanted !== "destroyed";
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const destroyed = a.wanted === "destroyed";
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return (
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<>
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<Badge
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tone={tone}
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value={pending ? "…" : (a.wanted ?? "no declaration")}
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// `destroyed` blocks the click too, not just the label —
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// argus caught this in review: without it, a click here
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// still computed `target = "up"` and PUT a live
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// declaration on a destroyed row, contradicting the
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// destroy confirm's own "not reversible from here" copy.
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onClick={
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a.hive && !destroyed ? () => void toggleWanted(a) : undefined
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}
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disabled={pending || !a.hive || destroyed}
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onClick={a.hive ? () => void toggleWanted(a) : undefined}
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disabled={pending || !a.hive}
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title={
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destroyed
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? `${a.name} is destroyed — redeploy via "+ agent" to bring it back`
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: a.hive
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a.hive
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? `click to ${actionLabel} ${a.name}`
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: "no hive on record for this agent — nothing to declare against"
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}
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/>
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{destroyable ? (
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<Badge
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variant="quiet"
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tone="negative"
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value="destroy"
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onClick={() => setDestroyTarget(a)}
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disabled={pending}
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title={`destroy ${a.name} — tears the container down, irreversible`}
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/>
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) : null}
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{err ? (
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<Badge
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tone="negative"
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@ -437,37 +373,6 @@ export function AgentsPage() {
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>
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<CreateAgentForm />
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</Dialog>
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<ConfirmDialog
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open={stopTarget !== null}
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label="stop agent"
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onCancel={() => setStopTarget(null)}
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onConfirm={() => stopTarget && void confirmStop(stopTarget)}
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confirmLabel="stop"
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>
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{stopTarget ? (
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<p>
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Declare <strong>{stopTarget.name}</strong> offline? The hive brings
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its container down on its next reconcile sweep.
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</p>
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) : null}
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</ConfirmDialog>
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<ConfirmDialog
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open={destroyTarget !== null}
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label="destroy agent"
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onCancel={() => setDestroyTarget(null)}
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onConfirm={() => destroyTarget && void destroyAgent(destroyTarget)}
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confirmLabel="destroy"
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>
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{destroyTarget ? (
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<p>
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Destroy <strong>{destroyTarget.name}</strong>? The hive tears its
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container down on its next reconcile sweep. This is not reversible
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from here — bringing it back means redeploying via "+ agent", which
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reuses the agent's existing identity, config repo, and forge
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collaborator access rather than starting over.
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</p>
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) : null}
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</ConfirmDialog>
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</Panel>
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);
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}
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@ -1,13 +0,0 @@
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/* <ConfirmDialog> — body + button-row layout only; `Dialog.css` owns the
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surrounding modal chrome, `Button.css` owns the buttons themselves. */
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.confirm-dialog {
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display: flex;
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flex-direction: column;
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gap: 1em;
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max-width: 28em;
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}
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.confirm-dialog-actions {
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display: flex;
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justify-content: flex-end;
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gap: 0.75em;
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}
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@ -1,55 +0,0 @@
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// <ConfirmDialog> — a `Dialog` pre-wired for the "message + cancel/confirm
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// button row" shape every confirm-before-acting flow needs. Extracted out
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// of AgentsPage's destroy confirmation on mara's review question ("why the
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// extra styling? shouldnt there be a component that does this already?")
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// — there wasn't one yet, so that page had grown its own
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// `.agents-destroy-confirm`/`-actions` layout CSS for what turns out to be
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// a generic shape. `Dialog` itself stays opinion-free about content (see
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// its own file-top comment); this is the one layer up that isn't, so a
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// future confirm flow gets the button row for free instead of another
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// page-scoped CSS file.
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//
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// The message itself stays caller-owned via `children` — only the dialog
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// wiring, spacing, and button row are shared.
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import type { ComponentChildren } from "preact";
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import { Button } from "../button/Button.js";
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import { Dialog } from "../dialog/Dialog.js";
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import "./ConfirmDialog.css";
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export function ConfirmDialog({
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open,
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label,
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onCancel,
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onConfirm,
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confirmLabel = "confirm",
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cancelLabel = "cancel",
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confirmDisabled = false,
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children,
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}: {
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open: boolean;
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label: string;
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onCancel: () => void;
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onConfirm: () => void;
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confirmLabel?: string;
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cancelLabel?: string;
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confirmDisabled?: boolean;
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children: ComponentChildren;
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}) {
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return (
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<Dialog open={open} onClose={onCancel} label={label}>
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<div class="confirm-dialog">
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<div class="confirm-dialog-body">{children}</div>
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<div class="confirm-dialog-actions">
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<Button onClick={onCancel}>{cancelLabel}</Button>
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<Button
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variant="primary"
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onClick={onConfirm}
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disabled={confirmDisabled}
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>
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{confirmLabel}
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</Button>
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</div>
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</div>
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</Dialog>
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);
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}
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