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3 changed files with 33 additions and 196 deletions

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@ -25,15 +25,13 @@
// itself (`CreateAgentForm`) mounts inside a `Dialog` here rather than // itself (`CreateAgentForm`) mounts inside a `Dialog` here rather than
// its own route. // its own route.
// //
// The "wanted" column is the start/stop control (`toggleWanted`) plus a // The "wanted" column is the start/stop control — see its own `render`
// separate destroy control (`destroyAgent`) — both confirm via the // and `toggleWanted` below for how.
// shared `ui/confirm-dialog`.
import { useState } from "preact/hooks"; import { useState } from "preact/hooks";
import { ApiErrorPanel } from "@hive/shared/api-error-panel.js"; import { ApiErrorPanel } from "@hive/shared/api-error-panel.js";
import { readApiError, type ProblemDetails } from "@hive/shared/api-error.js"; import { readApiError, type ProblemDetails } from "@hive/shared/api-error.js";
import { Badge, type BadgeTone } from "@hive/shared/badge.js"; import { Badge, type BadgeTone } from "@hive/shared/badge.js";
import { Button } from "../ui/button/Button.js"; import { Button } from "../ui/button/Button.js";
import { ConfirmDialog } from "../ui/confirm-dialog/ConfirmDialog.js";
import { Dialog } from "../ui/dialog/Dialog.js"; import { Dialog } from "../ui/dialog/Dialog.js";
import { Panel } from "../ui/panel/Panel.js"; import { Panel } from "../ui/panel/Panel.js";
import { RelativeTime } from "../ui/relative-time/RelativeTime.js"; import { RelativeTime } from "../ui/relative-time/RelativeTime.js";
@ -58,9 +56,8 @@ interface AgentStatusSnapshot {
running: boolean; running: boolean;
} }
// `"up"` / `"offline"` / `"destroyed"`, wire-spelled by // `"up"` / `"offline"`, wire-spelled by `swarm_queue_client::wanted::AgentState::as_str`
// `swarm_queue_client::wanted::AgentState::as_str` — kept as a bare // — kept as a bare `string | null` rather than a union, same reason
// `string | null` rather than a union, same reason
// `config_pr`'s shape isn't re-derived here: this page renders whatever // `config_pr`'s shape isn't re-derived here: this page renders whatever
// the wire sends, it doesn't validate the enum client-side. // the wire sends, it doesn't validate the enum client-side.
type Wanted = string | null; type Wanted = string | null;
@ -117,15 +114,6 @@ export function AgentsPage() {
const [actionErrors, setActionErrors] = useState< const [actionErrors, setActionErrors] = useState<
ReadonlyMap<string, ProblemDetails> ReadonlyMap<string, ProblemDetails>
>(new Map()); >(new Map());
// The row pending destroy confirmation, `null` when the dialog is
// closed — not a boolean, so the dialog can name the agent without a
// second piece of state to keep in sync with it. `stopTarget` mirrors
// it for the "declare offline" direction of the same toggle — two
// separate pieces of state (not one "pending confirm" union) since
// both `ConfirmDialog`s can't be open at once anyway and keeping them
// apart means each one's JSX below reads standalone.
const [destroyTarget, setDestroyTarget] = useState<AgentRow | null>(null);
const [stopTarget, setStopTarget] = useState<AgentRow | null>(null);
async function refresh() { async function refresh() {
const res = await fetch("/api/agents/status"); const res = await fetch("/api/agents/status");
@ -144,13 +132,30 @@ export function AgentsPage() {
refresh().catch((e: unknown) => setError({ detail: String(e) })); refresh().catch((e: unknown) => setError({ detail: String(e) }));
}); });
// Shared by `confirmStop` and `destroyAgent` — both are "PUT a new // Declares the opposite of `row`'s current state. A row with no
// `wanted` declaration, track per-agent pending/error state, patch the // declaration yet (`wanted === null`) has nothing to flip, so the
// response back into `rows`" with nothing else distinguishing them. // target is read off the agent's own last-reported `running` instead
// Which `ConfirmDialog` fires it and the target state stay in each // — the button's first click always means "make the declaration match
// caller, since those are the parts that actually differ. // reality, then flip it", which is the only reading that makes sense
async function declareState(row: AgentRow, target: string) { // without a declaration to toggle.
async function toggleWanted(row: AgentRow) {
if (!row.hive) return; if (!row.hive) return;
const impliedCurrent =
row.wanted ?? (row.snapshot?.running ? "up" : "offline");
const target = impliedCurrent === "up" ? "offline" : "up";
if (
target === "offline" &&
// Native confirm, not a `Dialog` — no confirm-dialog component
// exists in swarm-ui yet, and stop is the one disruptive direction
// here (start isn't gated). A swarm-level agent destroy, unlike
// this reversible declare, is the irreversible case that will
// justify a real one.
!window.confirm(
`Declare ${row.name} offline? The hive brings its container down on its next reconcile sweep.`,
)
) {
return;
}
setPendingAgents((prev) => new Set(prev).add(row.name)); setPendingAgents((prev) => new Set(prev).add(row.name));
setActionErrors((prev) => { setActionErrors((prev) => {
const next = new Map(prev); const next = new Map(prev);
@ -201,48 +206,6 @@ export function AgentsPage() {
} }
} }
// Declares the opposite of `row`'s current state. A row with no
// declaration yet (`wanted === null`) has nothing to flip, so the
// target is read off the agent's own last-reported `running` instead
// — the button's first click always means "make the declaration match
// reality, then flip it", which is the only reading that makes sense
// without a declaration to toggle. The "up" direction needs no
// confirmation and declares straight away; "offline" opens the
// `stopTarget` `ConfirmDialog` instead of declaring directly — see
// `confirmStop`.
async function toggleWanted(row: AgentRow) {
if (!row.hive) return;
const impliedCurrent =
row.wanted ?? (row.snapshot?.running ? "up" : "offline");
const target = impliedCurrent === "up" ? "offline" : "up";
if (target === "offline") {
setStopTarget(row);
return;
}
await declareState(row, target);
}
// Fires from the `stopTarget` confirm `Dialog`. Used to be a native
// `window.confirm` (stop is reversible, a later start un-does it, so a
// lighter-weight prompt than destroy's felt proportionate) — mara,
// reviewing the destroy confirm: use the shared component everywhere
// we already confirm before acting, not just for destroy. Once
// `ConfirmDialog` existed as a one-line-per-caller component, the
// "native is lighter" argument no longer bought consistency anything.
async function confirmStop(row: AgentRow) {
setStopTarget(null);
await declareState(row, "offline");
}
// Fires from the `destroyTarget` confirm `Dialog`, never directly off
// a row click — see `destroyTarget`/the "destroy" badge in the
// `wanted` column. Unlike `toggleWanted`, there's no "current state"
// to read: destroy is a one-way declaration, not a flip.
async function destroyAgent(row: AgentRow) {
setDestroyTarget(null);
await declareState(row, "destroyed");
}
const columns: TableColumn<AgentRow>[] = [ const columns: TableColumn<AgentRow>[] = [
{ {
key: "name", key: "name",
@ -312,11 +275,7 @@ export function AgentsPage() {
// badge toggles it — `Badge`'s own "chip plus, optionally, the // badge toggles it — `Badge`'s own "chip plus, optionally, the
// control" shape (see its header comment, which names pause/resume // control" shape (see its header comment, which names pause/resume
// as the exact motivating case), not a separate status chip next // as the exact motivating case), not a separate status chip next
// to a separate button. Destroy is a second, `quiet`-variant badge // to a separate button.
// next to it rather than a third toggle state: folding it into the
// same click target would make one wrong click irreversible, and
// `wanted === "destroyed"` already reads fine as this badge's own
// display value without a dedicated affordance to view it.
sortBy: (a) => a.wanted ?? "", sortBy: (a) => a.wanted ?? "",
filterValue: (a) => a.wanted ?? "no declaration", filterValue: (a) => a.wanted ?? "no declaration",
render: (a) => { render: (a) => {
@ -326,42 +285,19 @@ export function AgentsPage() {
const actionLabel = impliedCurrent === "up" ? "stop" : "start"; const actionLabel = impliedCurrent === "up" ? "stop" : "start";
const tone: BadgeTone = a.wanted === "up" ? "positive" : "neutral"; const tone: BadgeTone = a.wanted === "up" ? "positive" : "neutral";
const err = actionErrors.get(a.name); const err = actionErrors.get(a.name);
// Already destroyed, or nothing to destroy against — same guard
// shape as the wanted toggle's own `!a.hive` check.
const destroyable = a.hive && a.wanted !== "destroyed";
const destroyed = a.wanted === "destroyed";
return ( return (
<> <>
<Badge <Badge
tone={tone} tone={tone}
value={pending ? "…" : (a.wanted ?? "no declaration")} value={pending ? "…" : (a.wanted ?? "no declaration")}
// `destroyed` blocks the click too, not just the label — onClick={a.hive ? () => void toggleWanted(a) : undefined}
// argus caught this in review: without it, a click here disabled={pending || !a.hive}
// still computed `target = "up"` and PUT a live
// declaration on a destroyed row, contradicting the
// destroy confirm's own "not reversible from here" copy.
onClick={
a.hive && !destroyed ? () => void toggleWanted(a) : undefined
}
disabled={pending || !a.hive || destroyed}
title={ title={
destroyed a.hive
? `${a.name} is destroyed — redeploy via "+ agent" to bring it back`
: a.hive
? `click to ${actionLabel} ${a.name}` ? `click to ${actionLabel} ${a.name}`
: "no hive on record for this agent — nothing to declare against" : "no hive on record for this agent — nothing to declare against"
} }
/> />
{destroyable ? (
<Badge
variant="quiet"
tone="negative"
value="destroy"
onClick={() => setDestroyTarget(a)}
disabled={pending}
title={`destroy ${a.name} — tears the container down, irreversible`}
/>
) : null}
{err ? ( {err ? (
<Badge <Badge
tone="negative" tone="negative"
@ -437,37 +373,6 @@ export function AgentsPage() {
> >
<CreateAgentForm /> <CreateAgentForm />
</Dialog> </Dialog>
<ConfirmDialog
open={stopTarget !== null}
label="stop agent"
onCancel={() => setStopTarget(null)}
onConfirm={() => stopTarget && void confirmStop(stopTarget)}
confirmLabel="stop"
>
{stopTarget ? (
<p>
Declare <strong>{stopTarget.name}</strong> offline? The hive brings
its container down on its next reconcile sweep.
</p>
) : null}
</ConfirmDialog>
<ConfirmDialog
open={destroyTarget !== null}
label="destroy agent"
onCancel={() => setDestroyTarget(null)}
onConfirm={() => destroyTarget && void destroyAgent(destroyTarget)}
confirmLabel="destroy"
>
{destroyTarget ? (
<p>
Destroy <strong>{destroyTarget.name}</strong>? The hive tears its
container down on its next reconcile sweep. This is not reversible
from here — bringing it back means redeploying via "+ agent", which
reuses the agent's existing identity, config repo, and forge
collaborator access rather than starting over.
</p>
) : null}
</ConfirmDialog>
</Panel> </Panel>
); );
} }

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@ -1,13 +0,0 @@
/* <ConfirmDialog> — body + button-row layout only; `Dialog.css` owns the
surrounding modal chrome, `Button.css` owns the buttons themselves. */
.confirm-dialog {
display: flex;
flex-direction: column;
gap: 1em;
max-width: 28em;
}
.confirm-dialog-actions {
display: flex;
justify-content: flex-end;
gap: 0.75em;
}

View file

@ -1,55 +0,0 @@
// <ConfirmDialog> — a `Dialog` pre-wired for the "message + cancel/confirm
// button row" shape every confirm-before-acting flow needs. Extracted out
// of AgentsPage's destroy confirmation on mara's review question ("why the
// extra styling? shouldnt there be a component that does this already?")
// — there wasn't one yet, so that page had grown its own
// `.agents-destroy-confirm`/`-actions` layout CSS for what turns out to be
// a generic shape. `Dialog` itself stays opinion-free about content (see
// its own file-top comment); this is the one layer up that isn't, so a
// future confirm flow gets the button row for free instead of another
// page-scoped CSS file.
//
// The message itself stays caller-owned via `children` — only the dialog
// wiring, spacing, and button row are shared.
import type { ComponentChildren } from "preact";
import { Button } from "../button/Button.js";
import { Dialog } from "../dialog/Dialog.js";
import "./ConfirmDialog.css";
export function ConfirmDialog({
open,
label,
onCancel,
onConfirm,
confirmLabel = "confirm",
cancelLabel = "cancel",
confirmDisabled = false,
children,
}: {
open: boolean;
label: string;
onCancel: () => void;
onConfirm: () => void;
confirmLabel?: string;
cancelLabel?: string;
confirmDisabled?: boolean;
children: ComponentChildren;
}) {
return (
<Dialog open={open} onClose={onCancel} label={label}>
<div class="confirm-dialog">
<div class="confirm-dialog-body">{children}</div>
<div class="confirm-dialog-actions">
<Button onClick={onCancel}>{cancelLabel}</Button>
<Button
variant="primary"
onClick={onConfirm}
disabled={confirmDisabled}
>
{confirmLabel}
</Button>
</div>
</div>
</Dialog>
);
}