Commit graph hyperhive/frontend/packages/swarm-ui/src/ui/panel
Author SHA1 Message Date
iris
fefeaecbbf swarm-ui: neon glow on panel titles + the active nav tab
Ports the subtle text-shadow glow @hive/agent's and the dashboard's own
headline rule already use (both independently converged on
`text-shadow: 0 0 Npx color-mix(color, transparent)`), not their whole
uppercase+letter-spacing headline typography -- that's those UIs' own
look, swarm-ui never adopted it and this issue only asked for the glow.

- Panel titles: `currentColor`-based, since a panel title has no one
  fixed accent (some are dynamic, e.g. an agent's own name) -- a fixed
  --purple glow on plain --fg text would read as a mismatched halo.
- Active nav tab: each item's own `accent` (NAV_ITEMS), the same value
  its underline already uses, so the glow and the underline read as
  one accent rather than two that happen to agree.
2026-09-13 19:19:26 +02:00
iris
8a4c613e4e swarm-ui: drop the redundant outer dialog card, move close into the panel header
Dialog and Panel both drew their own bordered/backgrounded card in the
same --bg-elev, so a Panel-based dialog (create-agent, link-matrix-account)
rendered as two concentric cards with a floating close button on the
outer one and no purpose to it.

Give Dialog a "plain" mode that drops its own card chrome (border,
background, padding) and floating close button, and give Panel an
optional onClose that renders a close button at the end of its own
header row instead. AgentsPage's two Panel-backed dialogs now use
plain + Panel's onClose, so the Panel is the dialog's only visible
card. ConfirmDialog (no Panel of its own) is unaffected — plain
defaults to false, unchanged card + floating close button.

Added a ComponentsPage sample demonstrating the plain + onClose
pairing. Verified both dialog modes via a real headless-chromium
screenshot (plain dialog: single card, close button in the header
bar; default dialog: unchanged floating close button).
2026-09-13 00:58:53 +02:00
iris
60d7e8ce84 swarm-ui/agents: shared filters across views, real second panel for detail
Two more asks from mara's live review:

- "i want the same filters for the cards tho, thats why i suggested
  separating data and filter from view" - extracted Table's filter
  *state* (not its popover UI, which stays table-shaped) into a new
  exported useTableFilters hook. Table calls it internally, unchanged
  behavior for every existing caller. AgentsPage now calls the same hook
  with the same storageKey, so card view and table view read/write one
  shared filter state instead of each having their own (or cards having
  none at all). Card view gets its own toolbar (AgentFilterBar) - a
  name search input plus one FilterMultiselect per multiselect column,
  same checkbox-list markup Table's own popover uses, driving the same
  state. Switching the view toggle no longer loses or hides whatever's
  filtered.

- "why no separate panel? i mean a second panel on agent page" - replaced
  the modal Dialog with a real second Panel, always mounted (empty state
  when nothing's selected, so selecting an agent never shifts the page's
  own layout). Panel gained an optional `class` prop so the two panels
  can flex-size themselves in a row. List/detail panels sit side by side
  in a flex-wrap row that stacks on a narrow viewport - content-driven,
  same approach the shell's own nav uses, not a second hardcoded
  breakpoint. Selected card gets a highlight so it's clear which one the
  detail panel is showing.

Verified with real CDP clicks: split layout with nothing selected,
selecting a card highlights it and populates the detail panel, opening
a card-view filter and checking a value narrows both the card list AND
(after switching the toggle) the table to the identical row set.
2026-09-11 22:30:41 +02:00
atlas
39b95c2ede treefmt: apply prettier
Pure `nix fmt` output from the commit before this one — no hand edits.
203 files: 52 md, 42 tsx, 32 js, 32 css, 21 ts, 13 html, 8 json, 3 mjs.

Reproduce with `nix develop -c nix fmt` on the parent commit; the result
should be byte-identical to this tree.

None of the 13 `.prettierignore` entries appears here — verified by
intersecting the changed-file list against the ignore file, with a
control proving the intersection finds a match when one exists.
2026-09-02 15:25:07 +02:00
iris
4fd6480c9c fixup: update stale CreateAgentPage cross-references (argus review)
Three doc comments elsewhere in the tree still named the old
CreateAgentPage identifier/page framing after the rename in this
branch -- TextField.tsx, Panel.tsx, FormField.css (x3). None of these
files are touched by the rest of the diff, which is exactly how the
staleness happened.
2026-08-24 00:34:34 +02:00
iris
b25aa157df swarm-ui: give Panel an optional header icon slot
Adds an `icon` prop to Panel (small emoji glyph left of the title,
aria-hidden, chosen per panel with no default) and wires it into every
current Panel caller: hives (bee), create-agent's form (robot) and info
panel (identity card, moved off the info panel's body copy where it
started as a one-off), jobs (puzzle piece), the components gallery
itself (toolbox), and the 404 page (compass). Adds a components-page
demo section and a whimsy-section pointer in the design guide.

Closes: #3508
2026-08-19 17:22:48 +02:00
iris
fc44891ab5 swarm-ui: compact refresh-interval picker, moved into the panel header
Per mara's review on this PR: the labelled SelectField-based picker
read as way too heavy for a passive-until-touched setting - a full
label+bordered-control form field row above the table. Replace it with
a compact inline "clock icon - value - chevron" control (a native
<select> still drives the interaction, just stripped of SelectField/
FormField's chrome), quiet until hovered/focused the same way
LinksMenu's header button is.

Also move it out of the panel body entirely: Panel gains an `actions`
slot in its title row (right-aligned via margin-left: auto), so the
picker sits next to the "hives" heading instead of taking its own row
and pushing the table down - per the design guide's own "a control
belongs next to the thing it affects" rule.

Verified with headless chromium screenshots (full page + a tight
close-up crop) against the built bundle: the picker now reads as
"(clock) 30s (chevron)" inline with the panel title, no extra vertical
space taken from the table. Added a Panel "with actions" demo to
ComponentsPage.
2026-08-18 23:28:47 +02:00
iris
8642d4acf6 swarm-ui: colocate component CSS as JS-side-effect imports
Per mara's review question on PR#3219 ('shouldnt the jsx files import
their css?'): each component now does its own import ('./Shell.css',
'./Panel.css', ...) instead of swarm-ui.css centrally @import-ing
every component's stylesheet. esbuild folds every .css reachable from
main.tsx's import graph into one main.css companion output next to
main.js — no separate build step, this is bundle:true's existing
behavior, just not exercised until now.

swarm-ui.css keeps only the shared base reset (@hive/shared/base.css)
since that isn't any one component's concern. Added src/css.d.ts
(ambient '*.css' module) since tsc otherwise rejects a side-effect
import of a non-JS/TS specifier.

Side benefit: a component nothing imports (yet) no longer ships its
CSS either — StatusChip/Table aren't referenced from App.tsx today,
and main.css correctly only carries Shell.css + Panel.css. The old
central-import approach shipped all four unconditionally.

npm run build + typecheck clean. Re-screenshotted the real dist —
pixel-identical to before this change.
2026-08-12 21:33:44 +02:00
iris
55f9e6c15f swarm-ui: one subdirectory per ui/ component
Per mara's PR review request: Panel/StatusChip/Table each move into
their own subdir (ui/panel/, ui/status-chip/, ui/table/) colocating
the component with its stylesheet, matching shell/ (Shell.tsx +
Shell.css already lived this way). Import paths in App.tsx and
swarm-ui.css updated to match; no behavior change.

npm run build + typecheck both clean.
2026-08-12 21:33:44 +02:00