Frontend half of removing hive-level agent spawning (swarm-level
creation now covers it, and its forge-works confirmation just landed
in hive/hive-chat). Removes call.js's blank-name spawn-request form
(R3QU3ST SP4WN) and its now-orphaned .spawnform CSS.
Deliberately keeps core.js's tombstone-list revive action (R3V1V3) --
a different feature (respawn an *existing* agent, reusing its kept
state), not agent creation, and not what this issue asked to remove.
It happens to post to the same /api/request-spawn action with the
tombstone's own name pre-filled rather than a blank input.
Backend endpoint + wiring is a separate slice (damocles).
claude's real OAuth URL is one long unbroken query-string token, no
whitespace for the browser to break on. Without overflow-wrap the
<a> just kept going past the login card's right edge instead of
wrapping at the card's bounded width (mara reported this with a
screenshot). overflow-wrap: anywhere lets it break mid-token as a
last resort, scoped to just the URL line (.login-url) rather than
the whole card.
argus's review on the original fix: refresh() did a parallel one-off
fetch instead of calling the mount effect's self-rescheduling poll(),
so it never re-armed timerRef after firing. Wiring refresh() to run on
every visibilitychange-to-visible meant the very first tab-switch back
into focus would kill periodic polling for the rest of the session --
reproducing the exact staleness bug this branch set out to fix, just
delayed by one tab switch instead of immediate.
Fix: hoist poll into a ref set by the mount effect so refresh() invokes
the same self-rescheduling function rather than a parallel fetch that
drops the loop. Also gave the visibilitychange effect an empty
dependency array per the review's second note -- it only closes over
stable refs/setters, and now that Root's 1s ticker re-renders the
calling component every second, a deps-less effect would tear down and
reattach the listener that often for no reason.
The status badge's elapsed-time text ('thinking Xm Ys') was computed
from Date.now() inside the render function, so it only ever advanced
when the component actually re-rendered. Two gaps let it go stale:
- useAgentState's poll loop is a chained setTimeout, which browsers
throttle (or suspend outright) once the tab is backgrounded, so
polling could stall for a long time with no way back to a live
reading short of a full page reload.
- even under healthy polling, the age text only advanced once every
~4s (the poll interval) instead of counting up smoothly.
Fix: resync immediately on visibilitychange (so returning to a
backgrounded tab doesn't leave a stale reading), and drive the age
text off its own 1s interval independent of the poll cadence.
Two non-blocking notes from review:
- the /api/repos effect now uses the same cancelled guard the
repo-filter effect already has, so an unmount mid-flight doesn't call
setRepos/setError on a gone component.
- Table's TableColumn gains an optional ariaSort field, consumed as the
<th>'s aria-sort attribute; the issue-report page's sortable columns
now report ascending/descending/none so a screen reader can announce
which column and direction is active, not just the sighted ▲/▼ glyph.
damocles caught it on the swarm-controller PR: forge's assignee field
is legacy single-value, assignees is the real multi-assignee list, and
this repo actually uses multiple. Widen the frontend's row type +
column to match -- rendered comma-joined the same way labels already
are.
New /issues route: a sortable, filterable table over open issues across
every repo that has one -- repo picker (default: no filter, every repo
combined), hide-blocked toggle, and a label multi-select, consuming
swarm-controller's GET /api/repos + GET /api/issue-report / GET
/api/repos/{org}/{repo}/issue-report (see hyperhive#3831 for the row
shape). blocked and depended_on_by_count arrive pre-resolved per row --
this page does no dependency-graph walking of its own, just sort/filter
over what it's given. Default sort is depended_on_by_count descending,
matching mara's framing of the report's headline ordering.
Widened Table's TableColumn.header from string to ComponentChildren so
a column can carry a real clickable sort-toggle button instead of
forking a second table primitive for this one page.
mara (issue #3817): remove the home link + page, put the setting toggle into the Y3R C4LL tab. Deleted settings.html/.js/.css; the browser-notification toggle (the only content there) now renders as a ◆ PR3F3R3NC3S ◆ section under Y3R C4LL's approvals/inbox, wired the same way (NOTIF.bind()/NOTIF.show() in common.js — no behavior change, just a new mount point). Updated build.mjs's entry lists and every doc/comment that pointed at the old page.
mara (issue #3816): remove the swarm-service links (forge, matrix) from the hive home hub. Both surfaces are still reachable directly (forge's own public URL, /matrix/); they just no longer get a tile on H0M3. Dropped the now-dead reveal/href-fill logic in home.js and updated the two docs that described the old gating.
Don't state what a function/module doesn't do and where that
happens instead — just describe what it does. Cut the "not
something this function decides" / "not affected by this" /
"not a placeholder for a later commit" asides from the doc
comments touched in the last two commits.
ClassifyCtx's tool_use-id correlation gates markdown-vs-plain body
format for a recv result, not open/collapsed state — that's always
the operator's uniform preference now. 5 backend comments still
described it as controlling "default-open" rendering, contradicting
the actual render path and this PR's own rewritten docs.
Also fixed useAgentState.ts's stale comment promising an
SSE-triggered refresh model "in a later commit" — that's permanently
off the table now that the terminal stream's kind tag is gone by
design (argus flagged this as a drive-by, not blocking, but it's a
one-line cause-and-effect of this same PR so fixing it here).
Per review: StreamRow was meant to match what the server sends in
TermMsg, not be a separate model needing a translation step.
- classifyEvent.ts and streamRow.ts deleted; termMsg.ts holds the wire
types (TermMsg/TermEnvelope) plus TermRow, a TermMsg with just the
key/fromHistory bookkeeping Preact needs for list rendering.
- Row.tsx renders a TermRow directly: level -> CSS class, empty
summary + markdown body -> flat row, everything else with a body ->
expandable details gated by the operator's preference. No separate
classification step.
- useLiveStream.ts drops ClassifyCtx (a single incrementing key
counter didn't need a whole context object) and maps envelopes to
rows inline.
- docs/terminal-rendering.md trimmed substantially — was documenting
more implementation detail than useful; points at stream_enrich.rs
for the per-tool specifics instead of duplicating them in prose.
Move terminal-row classification server-side into a new
hive-agent/src/term_msg.rs, replacing the old JSON-mutation
enrich()/stamped-field approach in stream_enrich.rs with one
uniform wire shape: {icon?, level: debug|info|warn|error, summary,
body?, body_format?: markdown|diff, coalesce_key?}. No more per-row
`kind` tag or raw claude-JSON passthrough — every row is the same
shape, with structural identity carried by icon + summary text
instead of a CSS class per row kind.
hive-agent/src/web_ui/stream.rs's history + SSE endpoints now both
call term_msg::classify() and serve TermEnvelope{ts, seq?, msgs}
frames; events that classify to zero rows (agent-state changes,
drop-noise) never reach the wire.
Frontend: classifyEvent.ts collapses from a large per-tool dispatch
tree to a thin TermMsg -> StreamRow adapter. streamRow.ts/Row.tsx
drop the now-dead meta/childText fields. terminal.css switches from
a dozen-odd per-row-kind classes to four level-based color rules.
Expand/collapse of a bodied row is now a uniform client-side
decision (the operator's preference), no server-side per-tool
override.
docs/terminal-rendering.md rewritten to match.
argus, reviewing PR#3793: a third stale ❓ ask mention survived in the
same file/table the first pass touched (docs/terminal-rendering.md's
icon legend) — tool_icon() has no ask/answer arm at all, confirmed by
reading the function directly. Swept the whole tree this time instead
of trusting the earlier narrow grep: found three more —
docs/web-ui/dashboard.md's S3TT1NGS section still documented the
expand-tool-output toggle as living on the dashboard, which moved to
the per-agent page's own SettingsMenu popover in #3780 and was never
followed up here; markdown.ts/streamRow.ts/terminal.css had the same
send/ask/answer/recv phrasing as the original two comments.
mara, on #3791: "also ask/answer was removed, so any references are
stale and can be removed afaik" — confirmed: no code anywhere
references those tool names anymore (the rich-markdown classification
is generic, gated on _category/_body_type stamped server-side, not a
per-tool-name check), just two leftover comment/doc mentions.
mara, reviewing PR#3780's showExpandDetails boolean prop: "you cannot
just add it like this - if we have more and more options there in
different places we will keep accumulating cruft in the shared
component." SettingsMenu now exposes a plain children slot instead;
the agent page owns its expand-tool-output row entirely (state,
storage, markup) in its own ExpandDetailsSetting component and passes
it in, so the shared component never learns that setting exists.
mara, #3778: the toggle lived on the separate hive-dashboard's
/settings.html even though it's agent-terminal-only. Moved it into
SettingsMenu (shared with swarm-ui) behind an opt-in showExpandDetails
prop — only the agent page passes it, matching her caution that the
component is shared but this setting isn't.
Also found and fixed a real regression while touching this: the
Preact rewrite's classifyEvent.ts hardcodes defaultOpen: true only for
the always-open markdown-bearing rows (send/ask/answer/recv) and never
reads the preference at all for the rows it's actually meant to
control (diffs, plain tool output, long errors) — so the toggle
currently has zero effect on the live page. Wired
getExpandDetailsPref() into those four sites; the always-open rows are
untouched, matching the documented pre-rewrite behavior.
Converted prefs.js to prefs.ts (TS couldn't resolve types for a plain
.js import) — same public @hive/shared/prefs.js export path, matching
how badge.js/icons.js etc. already map a .js export name to a
.tsx/.ts source file.
mara, #3775: clicking a badge with its own dropdown open reopens it
instead of closing it. Root cause: the outside-click listener only
excludes the dropdown's own ref, not the sibling trigger that opened
it — a click on the trigger closes via that listener (pointerdown
fires first), then the trigger's own onClick toggle fires straight
after and reopens it, since its closure reads the pre-close state.
Dropdown now takes an optional anchorRef (the trigger's wrapper,
which callers already have for CSS positioning) and excludes it from
the outside-click check too — the same shape MetaNav's own hand-rolled
popover already uses correctly. Wired into StatusChips's Picker +
StatusMenu and swarm-ui's ComponentsPage demo (the only three Dropdown
consumers).
Verified two ways: reverted the fix, rebuilt, confirmed the bug
reproduces via a raw-CDP interaction test (two real clicks dispatched
through headless chromium, not just a static screenshot); restored
the fix, rebuilt, confirmed it passes.
mara, #3757: fold the separate alive badge into the turn-state badge,
with pause/resume + cancel-turn moved into its dropdown. Cancel-turn is
click-again-to-confirm, not a modal.
model/effort/ctx/cost stay as separate badges — not asked to fold
those in too.
mara: 'i cannot see if sonnet became claude-sonnet-5 or something
else.' /api/state now carries resolved_model (bus.last_resolved_model(),
already used by serve_common.rs's turn-stats rollup for the same
alias-vs-actual reason) and the model badge shows it as a title
tooltip, same pattern as the ctx/cost badges.
mara, #3762: stats already used a real emoji, the rest used plain
unicode arrow/hexagon glyphs — mixed style, and some of those glyphs
don't even render reliably (hexagon showed as a plain circle in one
repro). Picked a small matching set: compass/bar-chart/desktop/
hammer/gear. Operator-declared dashboardLinks extras keep their own
emoji unchanged.
mara: 'thinking badge size is bigger for some reason'. Several badges
fold a leading glyph straight into their value text (STATE_LABELS'
emoji in Root.tsx, the pause/resume glyphs) rather than using Badge's
dedicated icon prop, and an emoji's (or its tofu fallback's) own
line-box commonly exceeds the surrounding text's line-height: 1.4 in
most fonts, inflating just that badge's height against its siblings.
Fix: line-height: 1 on .ui-badge-value forces every badge back to the
same box regardless of which glyph a given state happens to carry.
Verified with a real headless-chromium repro of the exact thinking/
pause height mismatch from her screenshot, before and after.
argus (PR review): the thinking-flip useEffect left the button stuck
disabled if the /api/cancel POST itself failed while the turn was
still genuinely thinking, since nothing re-fires the effect. Switch
onCancelTurn's signature to () => Promise<void> and reset cancelBusy
in a .finally() on that promise instead — fires on success or
failure alike, matching app.js's original
postCancelTurn().finally(() => { btn.disabled = false; }).
Root-caused mara's 'no interrupt button on agent term anymore' report:
the pre-rewrite app.js had a visible <button id=cancel-btn> (class
btn-cancel-turn, already-styled CSS still in agent.css but orphaned)
shown only while a turn was in flight, wired to /api/cancel. The
Preact rewrite (agent terminal Preact rewrite) ported the /cancel
slash command but never re-added the visible button, so interrupting
a turn now requires typing a command instead of clicking.
Adds thinking/onCancelTurn props to StatusChips, rendering the same
btn-cancel-turn markup only while turn_state === thinking, wired to
the existing postCancelTurn() (termActions.ts) + refresh(). Verified
with real headless-chromium screenshots against a mock /api/state:
button renders while thinking, is absent while idle.
pauseAction.ts submitted a real <form> POST, so clicking pause/resume
navigated the whole page to hive-c0re's plain-text "ok" response body
instead of staying on the agent terminal. Switch to a fetch with
mode: 'no-cors' (still cross-origin-safe, no CORS headers needed from
hive-c0re) + credentials: 'include' to match the form's cookie
behavior, then refresh() the agent state afterward, matching the
existing postModel/postEffort pattern right next to it in Root.tsx.
argus review: the two :root[data-theme='...'] glass-override rules
have specificity 0-3-0 (:root + [data-theme] + .ui-badge), beating
.ui-badge-quiet's 0-1-0 — so whenever a user has an explicit theme
override set (not just relying on prefers-color-scheme), these rules
reintroduced a fill on quiet badges, regressing the settings/links
trigger fix. Scope both overrides with :not(.ui-badge-quiet).
Verified with a real repro (same synthetic striped-bg test page,
before/after) rather than just the specificity arithmetic.
Translucent color-mix background + backdrop-filter blur/saturate,
same recipe as the header chrome/terminal glass (chrome.css,
terminal.css). Dark (mocha) palette only: applies the glass look to
the default filled badges, keeps light (latte) mode's plain solid
fill unchanged since a bright/busy background behind a badge would
lose legibility from the same transparency that helps on a dark
background. variant="quiet" badges are untouched (they already have
no permanent fill to frost).
Verified with a synthetic striped-background test page (raw CSS
against colors.css/theme.css/Badge.css, not the bundled app) to make
the blur/transparency visually obvious, plus real headless-chromium
screenshots of the built agent + swarm-ui dist to confirm no
regression against real content — the effect is real but subtle
there since the chrome background is flat, which is expected.
Badge's default look is a filled pill, right for status/picker chips
but wrong for an icon-only header button like the settings gear or
agent links trigger, which should read as chrome. Add variant='quiet'
(same naming/shape as Button's ButtonVariant) that drops the idle
background, keeping the existing hover/expanded feedback.
Apply it to the two icon-only Badge triggers: shared SettingsMenu
(used by both swarm-ui and the agent page) and the agent page's own
MetaNav links trigger. Add a components-page showcase sample so the
variant has a visible regression check going forward.
Fixes a regression + a longer-standing inconsistency (mara: "agent
page link icons is different from swarm ui, settings icon looks weird
since component extract").
- The `SettingsMenu` shared-component extraction swapped swarm-ui's
original inline-SVG gear trigger for a plain `⚙` text glyph (matching
agent's `MetaNav`, which was itself still on the `🔗` emoji at the
time). An emoji/text glyph is rendered by the OS/browser's own font
at that font's fixed metrics — it can never match a neighbouring
icon in size or weight, and some codepoints (the gear included)
aren't even reliably covered by every font.
- New `@hive/shared/icons.js` (`GearIcon`, `LinkIcon`) — the exact SVG
markup that used to live only in swarm-ui's `SettingsMenu`/
`LinksMenu` as two separate inline copies, now the one shared source.
- `SettingsMenu` (shared) uses `GearIcon`; agent's `MetaNav` and
swarm-ui's `LinksMenu` both use `LinkIcon` — three consumers, one
rendering path, matching stroke/viewBox/size everywhere.
Verified with real screenshots on both agent and swarm-ui — both
trigger icons render as the same crisp line-icon style now.
Review feedback on this PR (mara): "i think the component should be
shared. motion setting is missing." Both addressed:
- `settings-storage.ts` (generic localStorage hook), `theme-apply.ts`,
`motion-apply.ts`, and `SettingsMenu.tsx`/`.css` all move from
swarm-ui's `lib/`/`shell/` into `@hive/shared/src/settings/` —
agent's previous local copies are deleted outright rather than kept
as a second implementation. One component, `Badge` trigger
everywhere (already used elsewhere in swarm-ui, so not a new visual
language there either) — storage keys stay caller-owned (`themeKey`/
`motionKey` props + matching `useApplyThemeOverride`/
`useApplyMotionOverride` calls at each package's single mount point)
so agent and swarm-ui keep fully independent, non-colliding
persisted settings.
- Agent's settings menu now includes the motion row, matching
swarm-ui's. No animation in the agent package is gated behind
`data-motion` yet — same as when swarm-ui first built this plumbing
ahead of having a consumer — so it's currently inert there, ready for
whenever agent grows a motion-guarded animation.
- swarm-ui's own theme default flips to `'dark'` as part of this move
(`theme-apply.ts`'s new default), superseding PR #3715 — that PR
becomes redundant once this lands and will be closed rather than
merged, to avoid the two colliding on the same file.
Verified end-to-end with real screenshots on both pages: shared
component renders identically (Badge trigger, theme+motion rows, dark
default) on agent's mock server and a static rebuild of swarm-ui's
dist.
Ports swarm-ui's `SettingsMenu` (mara: "agent terminal page should get
the settings panel from swarm ui as well") — same shape as `MetaNav`
already in this header: a `Badge` icon trigger ("⚙"), popover, close on
outside-click/Escape.
`theme-apply.ts` + `settings-storage.ts` are near-verbatim ports of
swarm-ui's own (duplicated rather than moved into `@hive/shared` for
this pass — lower risk than reworking swarm-ui's imports in the same
change). Defaults the stored override to 'dark', not 'system', for the
same reason as swarm-ui's own default flip: `prefers-color-scheme` has
no real "unset" value, so 'system' silently reads as light for anyone
who's never touched an OS dark-mode toggle.
Motion NOT ported — agent has no animation gated behind `data-motion`
yet, so that plumbing would have nothing to control.
Verified end-to-end: default dark on a fresh load, and an explicit
localStorage override to 'light' correctly re-themes the whole page via
the existing `colors.css` `:root[data-theme='light']` block (already
shipped, previously only reachable from swarm-ui).
--muted is color-mix()'d toward --base00/--bg — correct for dimmed text
on the page background, wrong for dimmed text sitting on the elevated
--purple-dim fill (badge/dropdown-item backgrounds). Badge's label/caret
used bare --muted there and mara measured it at ~1.3:1 contrast against
her theme's badge fill, essentially invisible.
--muted-on-dim mixes toward --purple-dim instead, same contrast-floor
technique as --muted itself, just anchored to the surface it's actually
used on. Applied to .ui-badge-label/.ui-badge-caret and to Dropdown's
active-item description (same bug: its row bg is --purple-dim too).
Ceiling note: even plain --fg only reaches ~3.4:1 against --purple-dim
in mara's theme, short of formal 4.5:1 AA — that's the theme's own
limit, not something the anchor choice can fix on its own. 90% gets
close to that ceiling (~3:1, more than double the old ~1.3:1) while
keeping a hint of the label/value visual distinction.
`OverflowMenu.tsx`/`.css` were deleted (rebuild button removed outright,
dashboard link moved into `MetaNav`), but `agent.css` still carried the
whole trigger+popover+item rule set — grepped the entire `agent`
package, none of these classnames appear in any current markup.
Also fixed three tombstone comments elsewhere in the file that pointed
at the now-also-deleted `.overflow-item-*` classes as "where it moved
to" — they'd have dangled once those rules were gone too. And two stale
doc claims caught in the same sweep: `docs/web-ui/agent.md` still listed
`OverflowMenu.tsx` in the header's component tree and described "the
overflow menu" as a live effort-picker location.
Badge already covers icon+label+value+onClick -- exactly HeaderPill's
shape. mara, reviewing the first cut (a bespoke .header-pill matched to
Badge's own CSS values): "cant we reuse the badge component". HeaderPill
now renders <Badge> directly and only owns hiding at count 0 + the
inbox/todos tone (amber/green on the count, same as before). Drops the
now-unused .header-pill* CSS from agent.css entirely.
HeaderPill used the bordered/transparent .hive-pill shape while every
other chip in .agent-header-pills (StatusChips, MetaNav's trigger) is
@hive/shared's filled Badge (.ui-badge) -- the one visibly hollow pill
in a row of filled ones. Restyled .header-pill with .ui-badge's own
values (filled --purple-dim background, no border, matching radius/
padding/hover) instead of a new shape, and dropped hive-pill from the
markup since it no longer describes what this component looks like.
Badge.css's colored-value classes (positive/warning/negative/accent)
used the raw semantic accent color directly on --purple-dim, same class
of bug already fixed by hand for the bundled Latte palette (see
colors.css's comment on --latte-base08..0F) but never applied to an
arbitrary stylix-fed scheme. Blend each accent 60/40 with --fg via
color-mix() instead of using it bare -- --fg is the one color the
base16 contract already guarantees legible on every surface, so mixing
toward it gives every accent a contrast floor without trying to
compute/fix an operator's own theme.
mara (#3704): 'remove rebuild button, move link to dashboards into
links menu.'
The overflow (⋯) menu existed for exactly two items: the dashboard
back-link and a rebuild-container action. Rebuild is gone outright —
the dashboard's own R3BU1LD button already covers it, this was just a
rarely-used shortcut not worth its own menu. The dashboard link moves
into MetaNav's links popover (now the first item, above stats/forge/
config/extras) instead. With both gone, OverflowMenu had nothing left
to justify existing as a separate component — deleted along with its
CSS and the now-unused rebuildAction.ts (only consumer).
MetaNav gained a dashboardBase prop (Root.tsx already computes this
via resolveDashboardBase for InboxPanel/pause — reused, not
duplicated) and renders the dashboard link as a real <a>, same
treatment as every other item in that popover — no dangling
window.open()-only affordance.
Updated docs/web-ui/agent.md's Header section and the couple of
now-stale OverflowMenu references in index.html's/MetaNav.css's own
comments.
Verified: header now shows a single trailing icon-badge (was two),
popover opens with dashboard first then the agent_links() set.
tsc --noEmit clean, build clean, both pre-push lints clean.
mara: 'i merged this without realizing you still did not delete the
old code. pls follow up with ripping out the old code.'
- index.html: dropped the old static header/main/composer/overflow-
menu markup and app.js's <script> tag. Now just <div id=preact-root>
+ <script src=static/main.js>. main.css's <link> lands after
agent.css's — cascade order argus flagged matters for LoginFlow's
.login-card / MetaNav's popover to win against agent.css's legacy
rules, confirmed explicitly rather than assumed at this exact step.
- build.mjs: app.js dropped from the esbuild entryPoints (stats.js
keeps its own bundle, unaffected — separate page, separate script).
- frontend/packages/agent/src/app.js deleted (1717 lines). screen.html
has its own inline <script>, untouched — never depended on app.js.
- docs/web-ui/agent.md: rewrote the Header section to describe the
real Preact component tree and the badges+pills-together layout
(deferred from the earlier commits on this PR specifically so it
wouldn't describe a hybrid state — this is that promised follow-up).
Touched up the one other app.js-specific mention in the endpoints
section. Left the Main/composer/side-panel/live-view/slash-command
sections alone — behavior there is unchanged, verified faithfully
ported throughout this PR's earlier commits.
Verified against the REAL dist/index.html (not the dev-preview
harness) — a scratch mock server serving the actual built output
end-to-end, screenshotted clean. tsc --noEmit clean, build clean, both
pre-push lints clean.
mara, live, on the 500px screenshot: 'does not overflow properly.'
Real cause: .agent-header-pills had flex-shrink: 0 (fine for app.js's
2-3-small-pills case, which never needed to shrink) — once badges
joined that column last round, that told the flex layout 'give this
its full natural unwrapped width no matter what', so once that width
exceeded the viewport it just overflowed past the edge instead of
ever getting narrow enough to trigger its own flex-wrap. Dropping
flex-shrink: 0 (default 1) is the fix.
Tried pairing it with min-width: 0 first — made it worse. An unset
min-width still floors shrinking at the container's own min-content
(the widest single wrapped child, e.g. one badge — a reasonable
floor); min-width: 0 removes that floor entirely, so the container
shrinks past what its content needs and the content overflows its own
box sideways, landing on top of .agent-header-main instead of
wrapping cleanly. Confirmed reproducible at 320px, not a one-off
capture glitch, before settling on the flex-shrink-only fix.
Verified 500px (the width mara flagged) and 1400px both clean, no
overflow, no overlap. Below ~450px there's now a real mathematical
floor — icon + main's shortest-unbreakable-word + pills' widest-single-
badge together exceed the viewport — that's a genuine follow-up scope
(icon-only badges or similar at that point), not something this fix
claims to solve; flagging rather than silently leaving it implied.
tsc n/a (CSS-only change), build clean, both pre-push lints clean.
mara, live, correcting the prior round: 'oh i meant move badges to
where the dropdowns are not the other way around. this way the height
does not change even on widescreen.'
Prior commit nested pills INTO a new row inside .agent-header-main
(badges + pills sharing a row under the title). Backwards from what
she wanted: badges now join .agent-header-pills instead — the same
header-level column pills already lived in, which already handles a
variable child count via flex-wrap + justify-content: flex-end.
.agent-header-main goes back to just the title + hive-label rows,
which don't wrap in practice, so its height stays stable regardless of
how many badges/pills are showing.
The ResizeObserver dynamic-height fix from the prior commit is
untouched and still does the real work of keeping .agent-status-
overlay's offset correct if anything does wrap — this is a pure
layout-preference change on top of that, not a new bugfix.
Verified at 500/1024/1400px — badges+pills form one right-aligned
cluster next to the title, no overlap, no ResizeObserver console
error. tsc --noEmit clean, build clean, both pre-push lints clean.
mara, live: 'login panel still looks like it is behind', 'bottom input
row text not aligned / inconsistent sizes', 'can we put the badges on
the same row as the links button etc? then the header would be more
compact.'
- Real fix for the overlap this time, not another band-aid: the
header's downstream offset (.agent-status-overlay, .agent-main's
scroll padding) was reading a STATIC --agent-header-h guess (6em).
Every prior fix on this PR removed one specific contributor to the
header wrapping past that guess (meta-nav's inline list, then
disconnected badge/pills clusters) but the guess itself was always
the actual defect — any content that can wrap an extra line breaks
it at whatever width triggers it, and no width is safe to promise.
Header.tsx now measures its own rendered height via ResizeObserver
and writes it to a new --agent-header-real-h var; downstream
consumers prefer that over the static guess. Deliberately a SEPARATE
var from --agent-header-h, not an overwrite: .agent-header's own
min-height also reads that var, so overwriting it in place created
an actual ResizeObserver feedback loop (confirmed live on the first
pass of this fix, fixed by splitting the var).
- Badges (StatusChips) + pills (inbox/todos/links/overflow) now share
one row (.agent-state-row) instead of two visually disconnected
clusters (old app.js markup's 3-column layout, which the new page
had also carried over) — pills pushed to the row's right edge via a
margin-left: auto rule scoped to that nesting, so app.js's own
still-live separate-column usage of the same classes is untouched.
- Composer text alignment: real cause was .prompt (1em) and
.submit-hint (0.8em) each getting a different-sized default line-box
under align-items: flex-start, so the same nominal padding-top
landed at different absolute offsets. align-items: center sidesteps
the whole line-box-size mismatch. This one's shared with app.js too
(same markup/classes) — same bug there, now fixed for both.
Verified at 480/500/768/1024/1400px — no overlap, no ResizeObserver
loop, badges+pills share one row, composer aligned. tsc --noEmit
clean, build clean, both pre-push lints clean.
mara, live review: 'the login card looks like it is behind the header',
'badges and interactive elements on same row have inconsistent size',
'the links should have the same popout as the links in the nav bar of
swarm-ui.' All three, addressed:
- Root cause of the overlap: MetaNav rendered every link inline in the
header's title row, a variable-width list that can grow the row past
the fixed --agent-header-h the rest of the page (position: fixed
header, position: absolute content below it) is offset against, so
the header visually covers whatever's underneath it once it's
actually taller than assumed. Fix: MetaNav is now a single
fixed-size trigger (reuses @hive/shared's Badge, icon-only, same
shape as the header's existing overflow trigger) in the pills
cluster, not a variable-width list in the title row. A single badge
can't grow the row regardless of how many links the backend sends.
Verified at 1024px/1400px (no overlap, was previously untested below
1400px) — the deeper fragility (StatusChips' badge row itself can
still wrap on a genuinely narrow/mobile viewport and hit the same
class of bug) is real but predates this PR and is out of scope here.
- The popover mara asked for: same visual language as swarm-ui's own
LinksMenu (Shell/LinksMenu.tsx) and this page's Dropdown/OverflowMenu
— quiet icon trigger, popover on click. Not built from @hive/shared's
Dropdown itself (its items are always <button>s for command dispatch,
which would lose real <a> link semantics — ctrl/middle-click, copy
Ports the 3 remaining gaps argus's lost-functionality audit found beyond
login: the header meta-nav strip (stats/screen/forge/config +
hyperhive.dashboardLinks extras — the only on-page path to those, not
just polish), the header icon's /favicon.svg fallback on a broken
image, and the browser tab title update. All three are straight ports
of app.js's existing logic (refreshState's meta-links loop,
bindHeaderIconFallback, setHeader's document.title block), same
kind -> URL resolution rules, same dataset.fallback loop guard, same
qualified_label/hive_name fallback chain — no new backend fields
needed, hive_agent::web_ui::state::StateSnapshot already serves
links/forge_public_url and useAgentState's whole-payload cast already
threads them to Root.
New <MetaNav> component (reuses agent.css's existing .agent-nav/
.agent-nav-link rules verbatim, no new CSS) renders in Header's title
row via a new nav prop. Favicon fallback lives in Header itself
(onError handler on the .agent-icon <img>). document.title is a
useEffect in Root keyed on label/qualified_label/hive_name.
tsc --noEmit clean, build clean, both pre-push lints clean. Screenshot
verifies meta-nav renders 4 links (stats/forge/config/extra, forge
kind resolving against a mocked forge_public_url) and the favicon
fallback firing against a deliberately-404'd /icon.