Adds a full, non-capped agent terminal reachable from a new expand
trigger on the embedded AgentTermPreview (the detail-panel preview on
AgentsPage stays as-is, just gains the trigger). Opens
/agents/:name/terminal in a new dynamic tab in Shell's header, next to
the static nav row — tabs persist across a reload via useDynamicTabs,
a small localStorage-backed hook built on @hive/shared's existing
settings-storage primitive.
AgentTermPreview gains two new props to support both mounts from one
component: fullHeight (drops the 12em preview cap, fills its page)
and showHeaderBadges (default true — lets a future caller that
already shows turn_state/model/ctx/cost elsewhere suppress this
cluster; AgentsPage doesn't use it, see below).
Deviation from the originally posted plan (issue comment 80596): that
plan proposed AgentsPage's embedded preview pass showHeaderBadges as
false, reasoning the detail panel already duplicates that info.
Checked the actual code before implementing — it doesn't; AgentRow/
AgentTypes.ts carry none of turn_state/model/ctx/cost, and
AgentTermPreview's own floating badges are the only place swarm-ui
shows them. Left the badges visible there instead of shipping a
regression the plan's own stated justification didn't hold up to.
Also fixed a same-tab pub/sub race found by actually rendering a cold
load of /agents/:name/terminal (headless chromium, not just reasoning
about the code): useLocalSetting subscribes inside a useEffect, and
mount effects fire children-before-parents, so a descendant's
mount-time write (AgentTerminalPage registering its own tab) can beat
an ancestor's (Shell's) subscription into existence, leaving Shell's
tab row silently empty on a direct/reload load. Fixed by having
useDynamicTabs re-sync from storage on every location change, not
just on notify() — the fix lives in the new hook itself, not in the
shared settings-storage primitive theme/motion overrides also use.
Replaces the permanent filter-row under Table's headers with a small
filter-icon button in each filterable column's own header cell. The
icon fades in on header hover/focus via a CSS opacity transition, or
stays visible outright once that column actually has a filter set
(mara: "instead of a filter row, add little filter icons on header
hover with fade in out animation ... when a filter is set, the filter
icon does not disappear"). Clicking it opens a small anchored popover
directly under the header holding the exact same filter control
filterMode already provides (text input or select) -- the underlying
filter mechanism from hyperhive#4088 is unchanged, only where the
control lives moved. Close-on-outside-click/Escape mirrors the
contract Dropdown already gives its own popover, adapted to a shared
listener across every column instead of a ref per column since only
one popover is ever open at a time.
New FilterIcon in @hive/shared's icons.tsx (a plain inline SVG funnel,
same Feather/lucide-style shape as the existing GearIcon/LinkIcon) --
found and reused that pattern rather than reaching for an emoji glyph,
matching the documented reason those two exist as SVG in the first
place (mara, on the old emoji icons: inconsistent size/weight across
platforms).
Fixes a regression + a longer-standing inconsistency (mara: "agent
page link icons is different from swarm ui, settings icon looks weird
since component extract").
- The `SettingsMenu` shared-component extraction swapped swarm-ui's
original inline-SVG gear trigger for a plain `⚙` text glyph (matching
agent's `MetaNav`, which was itself still on the `🔗` emoji at the
time). An emoji/text glyph is rendered by the OS/browser's own font
at that font's fixed metrics — it can never match a neighbouring
icon in size or weight, and some codepoints (the gear included)
aren't even reliably covered by every font.
- New `@hive/shared/icons.js` (`GearIcon`, `LinkIcon`) — the exact SVG
markup that used to live only in swarm-ui's `SettingsMenu`/
`LinksMenu` as two separate inline copies, now the one shared source.
- `SettingsMenu` (shared) uses `GearIcon`; agent's `MetaNav` and
swarm-ui's `LinksMenu` both use `LinkIcon` — three consumers, one
rendering path, matching stroke/viewBox/size everywhere.
Verified with real screenshots on both agent and swarm-ui — both
trigger icons render as the same crisp line-icon style now.