mara, on the already-approved PR: "dont replace one legacy thing with
another. then we will have to either wait with this pr or split it
into what can and cannot be done now."
Splitting: the transients-only per-agent badge fix is real, correct,
and fixes a live regression (the old DagView fields it read no longer
exist) — nothing about it depends on job-queue data at all, so it
ships as-is. The queue-summary banner is the part that doesn't belong
in this shape: it was reading GET /api/jobq/graph directly and
deriving counts client-side as an interim stand-in for the dedicated
rollup endpoint mara separately asked for — exactly the kind of
stopgap-on-a-stopgap her comment is calling out, since the endpoint
that should serve it doesn't exist on main yet.
Removes jobqNodesState, refreshJobqGraph(), the rebuild_queue_changed
SSE subscription, and the banner's render block from swarm.js/tabs.js
entirely — swarm.js now reads no job-queue state of any kind, fully
satisfying "swarm.js should not need to pull in the jobq to do its
job." The banner comes back once the rollup endpoint
(hyperhive#2985's follow-up) exists, reading that directly instead of
the full graph. Until then the per-agent transient pills still show
what's actually running on each card; only the hive-wide "N running /
M queued" summary line is temporarily gone.
CSS classes for the banner (.queue-summary/.queue-summary-link) kept
in dashboard.css rather than deleted-then-restored — commented as
currently unused, expected to come back unchanged.
docs/web-ui/dashboard.md updated to match (Container-row pending-
badge section, the removed Build-queue-summary-banner section, and
the BU1LDS-page note that used to describe SW4RM's now-removed
parallel fetch).
mara, on review: "swarm.js should not need to pull in the jobq to do
its job" followed by "remove the per agent pending stuff - only show
what is running."
Deletes queuedOpsByAgent() entirely — no more per-agent badge derived
from Pending-state job-queue nodes. A card's pending badges are now
driven exclusively by transientsState (i.e. actually-running work);
queued-but-not-started work shows nothing on the card until a node
starts. jobqNodesState + refreshJobqGraph() stay, now feeding only
the queue-summary banner (a separate, still-open question — mara
separately asked for a dedicated rollup endpoint for that, tracked
apart from this PR).
Collapses the now-always-coincident `pending`/`pending-running` row
classes into one (`pending-running`) — there's no more queued-only
row state to visually distinguish it from.
docs/web-ui/dashboard.md's Container-row section rewritten to match:
the two-store priority-fallback description is gone, replaced with
"transients only."
hyperhive#2822/PR#3026 moved swarm.js's per-agent in-flight status off
the rebuild queue. Two other reads of the same rebuild_queue field
survived that PR by design (a different feature, atlas flagged it on
#2985) and are the last DagView/NodeView consumers on the frontend:
queuedOpsByAgent()'s pending-row fallback and the SW4RM queue-summary
banner. Both now read GET /api/jobq/graph (hive-jobq-wire's generic
GraphNode shape) instead, matching the pattern builds.js already
established for <hive-jobq-graph>.
Along the way: DagView no longer carries state/kind fields (removed
in an earlier refactor that pushed roll-up derivation client-side),
so both migrated functions were silently reading undefined fields and
had become permanent no-ops — the pending-badge fallback never lit
and the queue-summary banner never rendered. This restores real
behavior rather than porting broken logic forward.
The queue-summary banner's node-count-vs-group-count question (flagged
on hyperhive#3028 as needing a decision) resolves cleanly: a GraphNode
group root (parent: null) is an ordinary node whose own state already
IS the group's roll-up per hive-jobq-wire's contract, so counting
roots by state is a direct filter, not a parent-chain walk or a
client-side rollup calculation.
Verified the derivation logic against constructed GraphNode fixtures
(multi-step chains, settled history that must not count, Finishing
roots, multi-agent single-DAG groups) before wiring it in — 13/13
checks passed.
docs/web-ui/dashboard.md's Container-row + BU1LDS sections updated to
match.
mara, PR #3026 review: "drop queuedLabelFor - just show what the
backend sends".
`queuedLabelFor` translated the rebuild-queue entry's `kind` field
through a curated English-phrase table ("meta_update" -> "meta-update
queued", "graceful_stop" -> "stop queued", etc.) for the one fallback
case where no transient exists for an agent. Removed the lookup
entirely -- `queuedOpsByAgent()` now returns the raw `kind` string
directly, and the render loop uses it as-is, the same opaque-string
treatment a transient's own `kind` already got (never run through a
lookup, per docs/web-ui/dashboard.md's existing "treat it as an opaque
display string" note). The queued-vs-running visual distinction still
comes entirely from the row's CSS classes (no ring/tint for queued,
amber ring + tint for running) -- the text was never carrying that
signal on its own, so nothing is lost by not reformatting it.
Updated docs/web-ui/dashboard.md's Container-row section to match.
npm run build clean, standalone verification re-run (17/17 checks,
one updated for the new raw-string expectation).
Fixes#2822.
`swarm.js` had two independent per-agent "is this in flight" sources:
`transientsState` (operator/worker-initiated ops the backend chose to
flag) and `inFlightOpsByAgent()`, a separate derivation straight from
`rebuildQueueState` covering everything else. Since #3010/#3016,
`running_transients()` is a status-only test — any `Running` job-queue
node naming a non-empty agent lights a transient pill, not just a
curated subset — so the second source's Running-state handling is now
provably redundant: a Running node with an agent always already has a
transient by the time `queuedOpsByAgent()` (renamed from
`inFlightOpsByAgent`) would be consulted.
## What changed
- `transientsState`: `Map<name, {kind, since_unix}>` (one pill per
agent) -> `Map<name, Map<kind, since_unix>>` (several pills per
agent). `applyTransientSet`/`applyTransientCleared` now add/remove
by `(name, kind)` rather than overwrite/delete by name alone, using
`TransientCleared`'s `transient_kind` field (landed in #3016) to
know which pill cleared. `syncTransientsFromSnapshot` groups the
now-flat `TransientView` list by name instead of assuming one row
per agent.
- `inFlightOpsByAgent()` -> `queuedOpsByAgent()`: trimmed to the
`Pending` (queued, not yet started) case only. The `Running` branch
and its "running beats queued" priority logic are gone entirely —
dead weight now that transients cover every running case
unconditionally.
- Render loop: an agent's transients win outright whenever any exist
(rendered as **one badge per pill**, not collapsed into one label —
mara: "show all running nodes that name the agent"); the queued
fallback only applies when a agent has zero transients. `opRunning`
simplifies to "does this agent have at least one transient".
- `docs/web-ui/dashboard.md`'s Container-row section rewritten to
match — it described a "transient, then in-flight-queue, in
priority order" model that's no longer accurate now that the second
source only ever fires for the one case the first can't represent.
## Verification
`npm run build` clean for both packages (dashboard + agent). Standalone
re-derivation of the transient-map + queued-fallback logic
(`/tmp/verify-swarm-transients.mjs`, not part of this diff) run against
constructed event sequences: single-pill lifecycle, two simultaneous
pills on one agent with independent clear-by-kind, clearing an unknown
kind is a safe no-op, a flat snapshot with duplicate agent names groups
correctly, the queued fallback only fires when no transient exists and
steps aside the instant one arrives, and a Running-state rebuild-queue
entry produces no queued badge (confirming the Pending-only trim is
correct, not just assumed). All 17 checks passed.
Verified directly against the merged backend rather than trusting
summaries: `job_queue/mod.rs::running_transients()` filters
`State::Running` only (not Pending — an earlier note of mine claiming
otherwise was imprecise paraphrasing), and `NodeView.agent` /
`running_transients()`'s agent both resolve through the same
`payload.agent()`, so a Running node's presence in `rebuild_queue`
and its presence as a transient are guaranteed consistent, not just
usually so.
#2985 (DagView/NodeView deletion) unblocks once this merges — atlas is
waiting on a ping.
mara, PR review: "i dont like that they still have different styling.
if anything, there should be distinction between info,warning,error
(semantics). all warnings should be styled identically."
Replaces the severity ('amber'|'red') + standalone pulse boolean with
a single level ('info'|'warning'|'error') attribute -- a fixed
three-tier ladder instead of an open combination. Colours reuse
theme.css's own already-documented semantics rather than inventing new
ones: --cyan is already "info accents", --amber already "warnings",
--red already "errors, fail state". Pulse is now baked into `error`
specifically rather than a separate opt-in knob, since the one call
site that wanted attention-grabbing (an active incident) is also the
one that's semantically error -- tying the two together removes a
combination that shouldn't exist independently of the tier.
Reclassified the three call sites explicitly (no implicit default
relied on): credentials.html's GitHub PAT advisory and core.js's K3PT
ST4T3 caveat are both `level="warning"` (same as before, and now
identical to each other by construction, not by coincidence);
swarm.js's port-collision banner is `level="error"` (an active
incident needing operator action now, not a standing caveat).
npm run build clean both packages, grepped for leftover
severity/pulse references (only prose mentions describing what this
replaces).
Consolidates three independently-written instances of the same thing:
.cred-warning (credentials.html, static markup), .tombstone-warn
(core.js, JS-built), .port-conflict (swarm.js, JS-built) -- the first
two differed only by an undeliberate 10% vs 8% tint, the strongest
argument this was drift rather than three genuinely different needs.
New autonomous custom element, frontend/packages/shared/src/hive-warn/,
matching the established one-component-one-dir shadow-DOM pattern
(hive-btn, hive-toast, hive-dialog). Purely presentational -- no
lifecycle beyond attaching its shadow root once, no
attributeChangedCallback needed since severity/pulse are read directly
by :host([...]) CSS selectors rather than mirrored onto an inner
element. Content passes through via a single default <slot>, so every
call site keeps writing its existing <strong>/<code> markup unchanged.
API: <hive-warn> (amber, default) / <hive-warn severity="red"> for an
active incident vs a standing caveat, plus an opt-in pulse boolean
modifier (only the port-collision banner wants it -- a banner that's
always present and always pulsing just trains you to stop seeing it).
Tint is a single canonical 8% for both severities now, replacing the
10%/8% split.
Registered once in dashboard's common.js (same side-effect-import
pattern as <hive-side-panel>) so every dashboard page picks it up
without a per-file import, since all three call sites (core.js,
swarm.js, credentials.js) already transitively import it.
Verified: npm run build clean for both dashboard and agent packages,
grepped source for leftover cred-warning/tombstone-warn/port-conflict
references (none), confirmed hive-warn/HiveWarn/hive-warn-pulse present
in every affected dist bundle, confirmed the still-live
questions-pulse keyframe (.questions) untouched.
Adds services.hyperhive.forge.publicUrl (defaults to the gateway vhost
URL when behindGateway=true, null otherwise). HIVE_FORGE_PUBLIC_URL is
now sourced from it instead of hardcoding https://${forge.domain}
whenever behindGateway is on.
The 4 frontend call sites that built a forge link from
state.forge_public_url now hide the link when that's absent, rather
than guessing http://<browser-hostname>:3000 — a guess that's only
correct by accident once the operator isn't on plain localhost. Fixes
the dashboard H0M3 tile, per-agent-row forge links + agent menu, the
approval-queue PR link, and the per-agent page's own meta-nav forge
link (found during this pass, same defect, not in the original
3-site inventory).
Docs + doc-comments updated to match.
<hive-agent-menu> bundled two concerns: the agent-specific trigger/item
list, and generic "click a trigger, get a positioned dropdown" mechanics
(shadow attach, open/close, singleton close-on-open coordination,
outside-click/Escape handling). Pulled the latter out into a new
@hive/shared/hive-menu.js (<hive-menu>), following the established
per-component-directory + ._opts-before-append shadow-DOM pattern
(<hive-dialog>). <hive-agent-menu> now just builds the "⋮" trigger and
the action list and hands them to an internal <hive-menu> instance.
<hive-menu> takes ownership of every <hive-menu> instance in the app for
singleton coordination (closeAllMenus, renamed from closeAllAgentMenus)
— a deliberate widening from the old per-agent-menu-only tracking, since
the mechanism was never agent-specific to begin with.
The one subtlety worth spelling out: <hive-menu> projects the caller's
opaque trigger/content nodes via named <slot>s rather than moving them
into its own shadow root. That's load-bearing, not cosmetic — if it
re-parented them into its own shadow tree instead, <hive-agent-menu>'s
own classes (.agent-menu-btn, .agent-menu-item, ...) would stop applying,
since a <style> only styles elements within the same shadow tree/document
it's part of, and only slotting (not re-parenting) keeps the caller's
nodes in the caller's own tree for styling purposes. That in turn made
<hive-agent-menu>'s own shadow root redundant once it wasn't the thing
positioning or owning open/close state anymore, so it's dropped in favor
of a plain light-DOM element styled by dashboard.css (already the one
page it renders on) — hive-agent-menu.css is gone, its rules folded into
dashboard.css's per-agent-menu section, minus the positioning rules that
moved into hive-menu.css as the new generic `.menu-dropdown` wrapper.
Verified with a standalone esbuild bundle + a cached nix chromium driven
over raw CDP (no puppeteer/playwright/python3 available): hover-reveal
opacity, dropdown open/close/positioning, outside-click/Escape dismissal,
and cross-instance singleton coordination all behave identically to
before the split.
Moves buildAgentMenu's DOM-building body, the menuItem/menuSep/menuLink
helpers, agentMenuPost, and the open-dropdown coordination logic out of
swarm.js and into a new <hive-agent-menu> autonomous custom element
(dashboard/src/agent-menu/), following the same shadow-DOM + one-dir-per-
component shape as hive-dialog. swarm.js's buildAgentMenu is now a thin
wrapper that constructs the element and sets ._opts before appending it,
same convention hive-dialog uses since a custom element created via
document.createElement can't take constructor args.
The module-level "one dropdown open at a time" singleton (previously a
single mutable variable in swarm.js) becomes a tracked Set of open
instances inside the component module; each instance closes itself via
its own close() method rather than another instance reaching into its
shadow internals. The document-level outside-click and Escape listeners
move into the component module too, keyed off e.composedPath() instead of
e.target.closest() -- shadow-DOM event retargeting means a plain
e.target check no longer reliably reaches into a specific instance's
shadow tree. closeAllAgentMenus() is exported for swarm.js's
buildAgentTree, which still needs to close any open menu before it
replaces the container tree DOM.
The hover-reveal opacity rule crosses the shadow boundary via a
--menu-btn-opacity custom property (custom properties inherit through
shadow boundaries): dashboard.css sets it on hover of the light-DOM
hive-agent-menu element, and the component sets it directly from JS while
its own dropdown is open, since that's component-internal state a CSS
selector out in the light DOM can't see. The host element itself takes on
the structural role (flex:none, position:relative, ...) the old
light-DOM .agent-menu wrapper div played, since its shadow tree's
absolute-positioned dropdown needs a positioned ancestor to anchor off of.
Verified end to end with a standalone esbuild-bundled test harness run
under headless chromium: row layout/flex sizing, hover-reveal opacity,
and dropdown positioning all render correctly, and a scripted interaction
pass (singleton exclusivity, outside-click close, Escape close, toggle
behavior, menu-item click close, and the exported closeAllAgentMenus())
all pass.
`hive_host_sock::jobs::State` was a hand-maintained copy of
`hive_jobq::State` — five variants spelled the same in both, kept in sync
by whoever remembered. Adding `Skipped` last week meant adding it twice.
The wire crate now re-exports the scheduler's enum and `to_wire_state` is
gone.
Two states that were hidden now reach clients. `to_wire_state` renamed
`Pending` to `Queued` and folded `Finishing` into `Running`, so the
dashboard could not distinguish a node waiting on its dependencies from
one whose own work is done while its sub-nodes still run. Both are now
visible, and consumers say which they mean.
Every consumer had to move with it, and only the Rust ones said so: the
exhaustive matches in `hivectl` and `DagView::rollup_state` failed to
compile, while the dashboard's fourteen string comparisons would have
gone quietly wrong — a `finishing` node no longer counting as running,
a `pending` node no longer as queued.
The frontend also builds CSS class names out of the state string
(`rqe-` + state, `rqe-node-` + state) and keys its glyph map on it, all
lowercase. Those go through a `stateSlug` helper now; comparisons use the
wire spelling, presentation lowercases. Without that split every queue
entry and node chip would have silently lost its styling.
Dropping the `State as JobState` alias in hive-c0re falls out of this:
the alias only existed to tell two `State` types apart, and there is one
now.
The dashboard has a themed modal/dialog system (modal.js: themedToast/
themedConfirm/themedPrompt) and a data-async form submit interceptor
(bindAsyncForms) that every dashboard action routes through. The
per-agent UI never adopted either — it had its own more primitive
data-async handler using native window.confirm()/alert() (8 call
sites) and a duplicated el() DOM helper.
- Moved el() out of dashboard/common.js into shared/src/dom.js.
- Moved modal.js + modal.css from dashboard/src/ to shared/src/,
updating its internal el import.
- Moved bindAsyncForms from dashboard/common.js into shared/forms.js,
alongside the asyncBtn primitive it's built on.
- Updated every dashboard file's imports to the new shared locations
(no re-export shims).
- agent.css now @imports shared/modal.css so the dialogs render
themed there too.
- agent/app.js: dropped its local el()/data-async duplicate, wired
bindAsyncForms(), and replaced all 8 window.confirm() sites with
themedConfirm (async, wrapped in a fire-and-forget IIFE where the
call site needs a synchronous boolean return, e.g. the slash-command
dispatcher).
Closes hyperhive#2791. Verified with a full frontend build
(npm run build) — both dashboard and agent bundles compile clean and
agent.css picks up the .tc-* dialog styles it previously lacked.
When ContainerView.paused is true, show a clickable yellow `⏸ paused`
badge on the agent card that POSTs to the new /api/resume/{name} endpoint
to un-park the turn loop. The badge doubles as the resume button so the
state is self-documenting and one click to fix.
The agent action menu gains ⏸ P4US3 (when not paused) and ▶ R3SUM3
(when paused), orthogonal to the running/stopped start/stop actions.
On the backend, /api/pause/{name} and /api/resume/{name} POST routes
wire to Coordinator::set_paused and trigger an immediate rescan so the
badge flips via the existing SSE ContainerUpdate without polling.
Depends on the ContainerView.paused field and Coordinator::set_paused
added in the parent PR.
hive-c0re's broker reminder store and /api/reminders endpoint were
removed in PR #2644 (reminders migrated to in-container sqlite store).
The dashboard had a QU3U3D R3M1ND3RS section on the schedules tab backed
by that endpoint, and a per-agent badge driven by pending_reminders
(always 0 after the migration).
Remove both. Per-agent reminders now surface through get_loose_ends /
the todos pill on the agent page, consistent with the todos migration.
- frontend/packages/dashboard/src/schedules.js: drop refreshReminders,
renderReminders, applyRemindersChanged; drop appendLinkified import
(no longer used); update module comment.
- frontend/packages/dashboard/src/tabs.js: drop applyRemindersChanged
and refreshReminders imports; remove reminders-section from managed
list; remove refreshReminders call site; drop reminders_changed from
SSE dispatch; simplify countdown ticker (reminder-due gone).
- frontend/packages/dashboard/src/dashboard.html: remove QU3U3D
R3M1ND3RS section.
- frontend/packages/dashboard/src/dashboard.css: remove reminder list +
row CSS.
- frontend/packages/dashboard/src/common.css: remove .badge-reminder.
- frontend/packages/dashboard/src/swarm.js: remove pending_reminders
from fingerprint key and badge render.
inFlightOpsByAgent() read e.agent, a DAG-level field that no longer
exists (agent moved to per-node when DAGs became agent-per-node). So
the SW4RM tab's 'building...'/'meta-updating...' badges never matched
any real agent, and multi-agent DAGs (a startup sweep's MetaLock
cascade, a hive-wide restart) showed nothing at all on the per-agent
cards even while the rebuild queue clearly had them in flight.
Derive each agent's in-flight kind+state from its own node(s) within
the entry instead: a DAG can be 'running' overall while a given
agent's subgraph hasn't started (still queued behind an earlier node
in its chain), so per-node state is also more accurate than the old
per-DAG state for the badge, not just more available.
Restart now offers the same graceful-vs-hard choice stop already has:
single-agent menu item and the bulk-select action bar both grow a
'restart gracefully' checkbox that routes through the existing
submit::graceful_restart DAG (signal -> drain -> stop -> reconcile)
instead of a hard restart. Backend gains a ?graceful=true query param
on POST /api/restart/<name>, mirroring post_kill's shape (renamed
KillParams -> GracefulParams since it's now shared).
- deploy-window gate (meta::exclusive) + path-limited meta commits:
a perm/lock/topology commit can no longer sweep an ApprovalDeploy's
staged flake.lock and neuter abort_deploy (regression test included)
- cancel surfaces now buffer terminal roll-ups the scheduler drains,
so a queued approval DAG cancelled by the operator resolves its
approval instead of dangling, and cancelled power ops revert their
wanted flip to the observed state
- hivectl restart / restart-all ride the queue (lease serialization,
transient guard) and restart sets wanted=Up like the old kill+start
- exactly one Rebuilt event per rebuild DAG, emitted at terminal
- StopForUpdate pre-seeds a missing agent_power row from the pre-stop
observation so a rebuild can't strand an unknown agent offline
- history trim keeps terminal fan-out parents with live children
- audit_log back on db::open; swarm.js badge for reconcile DAGs