Pure `nix fmt` output from the commit before this one — no hand edits.
203 files: 52 md, 42 tsx, 32 js, 32 css, 21 ts, 13 html, 8 json, 3 mjs.
Reproduce with `nix develop -c nix fmt` on the parent commit; the result
should be byte-identical to this tree.
None of the 13 `.prettierignore` entries appears here — verified by
intersecting the changed-file list against the ignore file, with a
control proving the intersection finds a match when one exists.
mara, #3775: clicking a badge with its own dropdown open reopens it
instead of closing it. Root cause: the outside-click listener only
excludes the dropdown's own ref, not the sibling trigger that opened
it — a click on the trigger closes via that listener (pointerdown
fires first), then the trigger's own onClick toggle fires straight
after and reopens it, since its closure reads the pre-close state.
Dropdown now takes an optional anchorRef (the trigger's wrapper,
which callers already have for CSS positioning) and excludes it from
the outside-click check too — the same shape MetaNav's own hand-rolled
popover already uses correctly. Wired into StatusChips's Picker +
StatusMenu and swarm-ui's ComponentsPage demo (the only three Dropdown
consumers).
Verified two ways: reverted the fix, rebuilt, confirmed the bug
reproduces via a raw-CDP interaction test (two real clicks dispatched
through headless chromium, not just a static screenshot); restored
the fix, rebuilt, confirmed it passes.
mara, #3757: fold the separate alive badge into the turn-state badge,
with pause/resume + cancel-turn moved into its dropdown. Cancel-turn is
click-again-to-confirm, not a modal.
model/effort/ctx/cost stay as separate badges — not asked to fold
those in too.
mara: 'i cannot see if sonnet became claude-sonnet-5 or something
else.' /api/state now carries resolved_model (bus.last_resolved_model(),
already used by serve_common.rs's turn-stats rollup for the same
alias-vs-actual reason) and the model badge shows it as a title
tooltip, same pattern as the ctx/cost badges.
argus (PR review): the thinking-flip useEffect left the button stuck
disabled if the /api/cancel POST itself failed while the turn was
still genuinely thinking, since nothing re-fires the effect. Switch
onCancelTurn's signature to () => Promise<void> and reset cancelBusy
in a .finally() on that promise instead — fires on success or
failure alike, matching app.js's original
postCancelTurn().finally(() => { btn.disabled = false; }).
Root-caused mara's 'no interrupt button on agent term anymore' report:
the pre-rewrite app.js had a visible <button id=cancel-btn> (class
btn-cancel-turn, already-styled CSS still in agent.css but orphaned)
shown only while a turn was in flight, wired to /api/cancel. The
Preact rewrite (agent terminal Preact rewrite) ported the /cancel
slash command but never re-added the visible button, so interrupting
a turn now requires typing a command instead of clicking.
Adds thinking/onCancelTurn props to StatusChips, rendering the same
btn-cancel-turn markup only while turn_state === thinking, wired to
the existing postCancelTurn() (termActions.ts) + refresh(). Verified
with real headless-chromium screenshots against a mock /api/state:
button renders while thinking, is absent while idle.
- StatusChips.tsx: drop the stale 'useAgentState lands in a later
commit' comment now that Root.tsx already wires it.
- nix/checks.nix: add agent-typecheck, same shape as swarm-ui-typecheck,
so a real TS error in the agent package fails CI instead of just
esbuild-stripping silently.
Adds a new Preact/TSX build alongside the existing app.js (esbuild
entry `main.tsx` → dist/static/main.{js,css}, same jsx/tsconfig shape
swarm-ui already uses) and the first real page slice: Header +
StatusChips, composing the Badge/Dropdown components from the prior
commit's PR. Not wired into index.html yet — app.js keeps rendering
the live page untouched while this fills in component by component
(state polling, the live SSE stream, login flow, inbox/todos, term
input) in follow-up commits on this branch.
StatusChips folds the model/effort pickers and pause into the badge
row itself (each badge IS its own control), replacing the old
overflow-menu-only pickers — the concrete fix the design guide already
names this page as needing. Presentational only for now (props, not
live data) so it's reviewable against sample data before being wired
to /api/state.
Screenshot-verified against the real agent.css/theme.css/colors.css
(headless chromium, sample data) — renders correctly.
Builds + tsc --noEmit clean.