mara's steer on the issue, right as the previous commit's plan was
posted: the swarm-level term isn't a separate page, it's part of the
same pwa -- selecting an agent should show a small preview (no header,
no input) below the existing detail fields. That's the whole MVP for
this issue; the full terminal (+ sending input back to the agent) is
explicit follow-up scope.
AgentTermPage -> AgentTermPreview: drops the Panel wrapper, the
"terminal" nav badge + wouter route, and the back-link -- just the
inline preview, height-capped at 12em (@hive/shared/terminal.css's own
default is a much taller 72vh/60em, sized for a dedicated page rather
than a peek).
Moves the TermMsg rendering pipeline (Row.tsx, termMsg.ts, linkify.tsx,
markdown.ts) from @hive/agent into @hive/shared, so swarm-ui becomes a
second consumer of it instead of forking a copy -- CSS was already
shared (@hive/shared/terminal.css). marked+dompurify move from
@hive/agent's deps to @hive/shared's; swarm-ui picks them up
transitively, no new direct dep there.
New swarm-ui route /agents/:name/term (AgentTermPage), linked from
AgentsPage's detail panel via a "terminal" badge next to "link matrix
account". Consumes GET /api/agents/{name}/term/stream: unlike
@hive/agent's own useLiveStream (TermEnvelope-wrapped, history/backfill
dance), the swarm relay forwards one bare TermMsg per SSE event with no
envelope and no history endpoint -- useSwarmTermStream is a much
smaller hook for that shape (EventSource -> parse -> coalesce, nothing
to buffer/dedupe/backfill against).
Verified against a live SSE mock (screenshots in /agents/iris/state/screenshots/
3801-agents-detail-panel-terminal-badge.png and
3801-agent-term-page-live-rows.png -- real rows rendering through the
shared Row component, not just a build/typecheck pass).
Ports the subtle text-shadow glow @hive/agent's and the dashboard's own
headline rule already use (both independently converged on
`text-shadow: 0 0 Npx color-mix(color, transparent)`), not their whole
uppercase+letter-spacing headline typography -- that's those UIs' own
look, swarm-ui never adopted it and this issue only asked for the glow.
- Panel titles: `currentColor`-based, since a panel title has no one
fixed accent (some are dynamic, e.g. an agent's own name) -- a fixed
--purple glow on plain --fg text would read as a mismatched halo.
- Active nav tab: each item's own `accent` (NAV_ITEMS), the same value
its underline already uses, so the glow and the underline read as
one accent rather than two that happen to agree.
AgentsPage's table view (and its list+detail split) hits the same
60em readable-line-length cap the issue report's wide table already
opts out of via shell-body-wide. Adds /agents to WIDE_BODY_ROUTES --
the allowlist's own comment already anticipated this, a future wide
page reaches for the same class rather than inventing its own cap.
A terminal row published on `$SWARM.term.<hive>.<agent>` goes out bare,
with no envelope around it and no server-side stamp, so a subscriber had
nothing to place the row in time with beyond its own receipt clock —
wrong by the queue's latency and meaningless for anything read later
than live.
`TermMsg` gains `ts`, ISO 8601 UTC. `classify` takes the event's own
unix-seconds stamp and applies it to every row that event expands into,
so a row replayed out of sqlite says when it happened rather than when
it was read, and a row that sat in a lagging subscriber's buffer does
not lie about its time. The oversize degrade keeps it; only the body is
ever spent.
`TermEnvelope` stops duplicating `ts` and keeps `seq`: the dedup counter
is a real transport concern, the event's time is not, now that it rides
on the row. Nothing in the frontend read `envelope.ts` — only the type
declared it.
Refs #4321
Dialog and Panel both drew their own bordered/backgrounded card in the
same --bg-elev, so a Panel-based dialog (create-agent, link-matrix-account)
rendered as two concentric cards with a floating close button on the
outer one and no purpose to it.
Give Dialog a "plain" mode that drops its own card chrome (border,
background, padding) and floating close button, and give Panel an
optional onClose that renders a close button at the end of its own
header row instead. AgentsPage's two Panel-backed dialogs now use
plain + Panel's onClose, so the Panel is the dialog's only visible
card. ConfirmDialog (no Panel of its own) is unaffected — plain
defaults to false, unchanged card + floating close button.
Added a ComponentsPage sample demonstrating the plain + onClose
pairing. Verified both dialog modes via a real headless-chromium
screenshot (plain dialog: single card, close button in the header
bar; default dialog: unchanged floating close button).
mara: "add mjs to the lint and fix it in this pr". Both lints scope their
git ls-files scan to a fixed extension list that never included .mjs, so
all three frontend build.mjs files (swarm-ui, dashboard, agent) were
completely invisible to both -- not merely under the limits, outside the
scan entirely.
check-comment-blocks.sh: added '*.mjs' to the ls-files glob and to the
mode_of regex (same slash-comment treatment .js/.ts/.tsx already get --
.mjs is the same comment syntax, argus's exact proposed fix). check-issue-refs.sh:
added '*.mjs' to its glob list, no regex change needed.
Fixing the scope immediately surfaced real, pre-existing violations in
the other two build.mjs files (swarm-ui's own is already handled by this
PR's earlier commits):
- dashboard/build.mjs: 49-line comment block (trimmed to 15 -- redundant
per-file output-layout table cut, the code below already names every
output path) plus three bare tracker tags (#448 x2, #453) in the
stream-worker comment, reworded to prose
- agent/build.mjs: two bare tracker tags (hyperhive#3685 x2), reworded
No logic changes anywhere -- comment-only edits plus the two lint
scripts. Closes#4300 and (independently filed, consolidated into that
one) #4299.
mara flagged (PR #4297) that the comment-block lint doesn't catch this
file at all -- check-comment-blocks.sh (and check-issue-refs.sh) scope
to a fixed git ls-files extension list that omits .mjs. That's a real
gap (dashboard/build.mjs already has a 49-line block, pre-existing),
tracked separately -- but the fix here is to just respect the 30-line
convention regardless of whether the lint enforces it on this
extension. Cut the redundant per-file output-layout table (the code
below already names every output path) and kept only the genuinely
non-obvious decisions -- no content lost, verified against a plain awk
run of the lint's own line-counting logic.
Every redeploy currently changes the nix store path serving swarm-ui's
JS/CSS but never the URL the browser requested (main.js, main.css,
theme.css, swarm-ui.css are all fixed filenames) -- so a browser can get
stuck serving yesterday's bundle after a deploy until someone clears the
cache by hand.
build.mjs now hashes main.tsx's JS bundle + its companion CSS output,
plus theme.css and swarm-ui.css, via esbuild's own metafile (not a
guessed hash algorithm), and rewrites the real URLs into index.html and
sw.js after the build.
colors.css deliberately stays unhashed: nix/host-modules/swarm-ui.nix's
stylix theming swaps that exact fixed path via an `= /static/colors.css`
nginx location override with no npm/esbuild rebuild involved. Hashing it
would silently break that swap on a themed host.
sw.js's CACHE_VERSION is now derived from the real hashed URLs instead of
a hand-bumped literal, so any shell-asset change gets a fresh cache name
and the SW's own activate-time sweep evicts the previous one in full --
fulfilling a promise its own prior comment already made.
Scope: swarm-ui only, per mara's call on hyperhive#4283 ("this is about
swarm ui - everything else will eventually migrate over"). dashboard and
agent are untouched.
The response.ok fix from the earlier review round was never reformatted
after editing. nix flake check has no --keep-going, so this one real
treefmt-check failure was aborting the whole check run -- and whatever
other derivation happened to be mid-build in the same parallel batch got
killed and logged with an empty error message, misread as an
infrastructure flake across many CI attempts. No logic change.
- manifest.webmanifest: mara — "name should be hyperhive", was
"hyperhive swarm".
- sw.js: argus — cache-write path didn't check response.ok before
caching; an error response would get served back as if it were the
real asset on the next offline/failed fetch.
Closes#4282. mara: "scope looks good" — approving the plan posted
there (manifest + icons + minimal shell-only service worker + iOS meta
tags) and both explicit questions (network-first-with-offline-fallback,
never cache /api/*).
docs/web-ui/design-guide.md's "Layout & viewport" section already
asserted swarm-ui is installable as a PWA — this is what actually backs
it.
- manifest.webmanifest: name/icons/start_url/standalone display, theme
#cba6f7 / background #1e1e2e matching the mocha --purple/--bg values.
- sw.js: plain JS, not TypeScript — the DOM lib swarm-ui's own tsconfig
uses and the WebWorker lib a service worker's globals need are
mutually exclusive in one tsc program, not worth a second tsconfig for
a self-contained ~100-line file. Scoped to the app shell only, never
touches /api/* at all, network-first with offline-fallback-to-cache
(not cache-first) since main.js/main.css are unhashed filenames and a
cache-first SW would risk wedging an operator on stale JS after a
deploy.
- index.html: manifest link, theme-color meta, iOS
apple-mobile-web-app-* tags (Safari ignores the manifest spec).
- main.tsx: feature-detected SW registration.
- branding/hyperhive-maskable.svg: hyperhive.svg's own artwork already
fills nearly its whole canvas, so a maskable icon needs a padded
variant or an OS mask crops the outer ring/corner brackets — embeds
the original via a scaled <image> ref rather than duplicating markup.
- nix/packages/swarm-ui.nix: rasterizes icon-192/512/512-maskable.png
from the branding SVGs at build time via librsvg, rather than
checking in static PNGs.
Verified for real: typecheck+build green, and a real headless-chromium
tab driven over CDP confirms the service worker registers and becomes
the active controller, and a simulated-offline reload still serves the
full cached shell rather than a browser error page. nix build .#swarm-ui
also verified green, including the rasterized icon output.
mara: "make clickable badges a proper pill not a roundrect" (#4276).
.ui-badge's base border-radius: 1em is a genuine pill at its own
compact display-only height, but .ui-badge-interactive's min-height:
2.75em (the WCAG 2.5.5 touch-target floor) makes an interactive badge
tall enough that the fixed 1em radius no longer reaches half the box's
height -- the corners round without the sides ever meeting the same
curve, i.e. a rounded rectangle. border-radius: 999px is the standard
stadium-shape trick (the browser clamps it to exactly half the box's
height whenever it exceeds it), same value .hive-pill/.hive-pill-sm
already use. Shared component -- fixes every interactive Badge caller
(swarm-ui's WantedMenu/AgentCard/model-effort pickers, the per-agent
page's StatusChips/MetaNav/HeaderPill) in one place.
Verified with a real headless-chromium screenshot of the /components
Badge section before/after: the interactive "model sonnet"/"pause"
badges were visibly rectangular with rounded corners before this,
matching the non-interactive display badges' pill shape after.
mara, PR review: "make agentspage a subdir now that its split into
sub components". AgentsPage.tsx/.css, AgentCard.tsx/.css,
AgentTypes.ts, and WantedMenu.tsx move as a family into their own
pages/agents/ directory; CreateAgentForm and LinkMatrixAccountForm
stay in pages/ since they aren't part of this split (CreateAgentForm
is still rendered inside AgentsPage's own dialog but is a standalone,
independently-named form, not one of the pieces carved out of the
page itself).
Pure move: relative imports within the new pages/agents/ family are
unchanged (they were always siblings), only the ones reaching back
out to ui/ and the two forms above gained one more '../', plus
App.tsx's route import.
Three more asks from the same review thread:
- "agentspage is now giant and deserves a split" - AgentsPage.tsx was
1047 lines. Split into AgentTypes.ts (AgentRow and friends),
WantedMenu.tsx, AgentCard.tsx (+ its own CSS), leaving AgentsPage.tsx
as state/actions/columns/the render tree - 649 lines, and every piece
it composes is now independently readable.
- "what about the component that represents filtered data ... that the
card view and table can both use?" - extracted FilterableView
(ui/filterable-view/): takes columns/rows/rowKey/storageKey/view/
renderCard, builds its filter bar from *every* filterable column (not
a hand-picked subset - the old AgentFilterBar only showed 4 of the
agent columns' 6 filterable fields, an accidental gap the table's own
popovers didn't have), and renders either the card list or Table.
AgentsPage now just tells it which view to show; the view toggle
itself stays page-side since it's Panel-header chrome, not filtering.
Disclosed side effect: card view's filter bar now also covers
message/config-PR (text filters), matching table view exactly instead
of a narrower subset.
- CSS audit: AgentsPage.css now holds only what's genuinely page-specific
(the view toggle, the detail-panel field grid) - everything else moved
to its owning component's own colocated CSS.
FilterableView gets a /components demo (view toggle + filter bar + both
render modes, same day per the design guide). Verified: AgentsPage
still renders the same (real screenshot), and the demo's own table
toggle produces a real Table with the same rows.
argus, PR review: detailTarget stored the whole AgentRow object at
selection time, so it never picked up a later refresh() or a
declareState patch - the card list updated live, the panel next to it
kept showing whatever was true the moment it was opened. Concrete
repro: open an agent's detail panel, wait for the next refresh or
destroy it from inside the panel itself, watch the panel not update.
Fix: store only the selected agent's name (detailTargetName) and
re-derive the actual row from rows on every render
(rows?.find(r => r.name === detailTargetName)). The panel can't drift
from what the list is showing since it's reading the same array.
Verified with a real refresh cycle against a mock server that returns
different data on the second call: before, both card and panel show
"idle"; after a live refresh, both show the new value in sync.
Mara: "result looks like the shape i am looking for, but the code does
not. you did not follow component first principle" - the card's
clickable/selectable mechanics, the card-view filter trigger+popover,
and the list+detail split layout were all one-off page-local JSX in
AgentsPage.tsx instead of docs/web-ui/design-guide.md's "Component-first
design" primitives. Three new ui/ components, each with a same-day
/components demo section per that doc's own rule:
- ui/card/Card.tsx - the role=button/keyboard-activation/selected
mechanics AgentCard now wraps agent-specific content around, instead
of owning them itself.
- ui/multiselect-filter/MultiselectFilter.tsx - the checkbox-list
trigger+popover control. This was also a straight duplicate of
Table's own inline popover content once AgentsPage's filter toolbar
needed the identical thing; Table now renders the same
MultiselectFilterOptions piece too (keeping its own th-anchored
trigger and fixed+portal positioning, which are genuinely
table-specific), not a second copy.
- ui/split-view/SplitView.tsx - the list+detail flex-wrap layout, no
opinion on what's inside either pane.
AgentsPage.tsx's own CSS shrinks to just the agent-specific content
inside these primitives (card line/message layout, detail-panel field
grid, the name-search input) - the container/positioning rules moved
to each component's own colocated CSS.
No behavior change for any other Table caller (HivesPage,
IssueReportPage, the components demo's own Table samples) - the
popover's visual output is identical, just sourced from the shared
component instead of inline JSX.
Verified: typecheck/build clean, real screenshots of both AgentsPage
(pixel-identical to before) and the three new /components sections,
plus a live click confirming MultiselectFilter's popover opens
correctly on the demo page too.
Two more asks from mara's live review:
- "i want the same filters for the cards tho, thats why i suggested
separating data and filter from view" - extracted Table's filter
*state* (not its popover UI, which stays table-shaped) into a new
exported useTableFilters hook. Table calls it internally, unchanged
behavior for every existing caller. AgentsPage now calls the same hook
with the same storageKey, so card view and table view read/write one
shared filter state instead of each having their own (or cards having
none at all). Card view gets its own toolbar (AgentFilterBar) - a
name search input plus one FilterMultiselect per multiselect column,
same checkbox-list markup Table's own popover uses, driving the same
state. Switching the view toggle no longer loses or hides whatever's
filtered.
- "why no separate panel? i mean a second panel on agent page" - replaced
the modal Dialog with a real second Panel, always mounted (empty state
when nothing's selected, so selecting an agent never shifts the page's
own layout). Panel gained an optional `class` prop so the two panels
can flex-size themselves in a row. List/detail panels sit side by side
in a flex-wrap row that stacks on a narrow viewport - content-driven,
same approach the shell's own nav uses, not a second hardcoded
breakpoint. Selected card gets a highlight so it's clear which one the
detail panel is showing.
Verified with real CDP clicks: split layout with nothing selected,
selecting a card highlights it and populates the detail panel, opening
a card-view filter and checking a value narrows both the card list AND
(after switching the toggle) the table to the identical row set.
Three things from mara's PR review + argus's:
- "the info from main list should be included in the agent view" - detail
panel now repeats status/message/wanted alongside the panel-only fields
(hive, config PR, matrix link), not just the leftovers.
- "destroy is already available via wanted state" - dropped the standalone
"destroy agent" button; the detail panel's wanted field is a real
WantedMenu (default showDestroy) instead, same control as the card/table,
just with the fourth option back. Also resolves argus's stale-doc-comment
finding (the comment described a second WantedMenu call site that didn't
exist yet - now it does).
- Rebased onto main to pick up the just-merged dropdown-portal-clip fix -
this branch was cut before that merged, so it had silently regressed
back to the pre-fix Dropdown the whole time.
That rebase surfaced a real bug of its own, likely "the third screenshot
shows a layout bug": WantedMenu always passed `portal` to Dropdown, and a
portaled (position: fixed, body-appended) dropdown renders *behind* an
open native <dialog> - the dialog is promoted to the browser's top layer,
which composites above ordinary body content regardless of z-index. Only
the sliver of the dropdown extending past the dialog's own edge was
visible. WantedMenu's `portal` is now its own prop, opt-in, true only at
the table's call site (the one with an actual clipping ancestor to escape)
- card and detail-panel call sites render it as a plain child instead,
which is both correct inside the dialog and one fewer moving part where
it isn't needed.
Verified with real CDP clicks: detail panel shows all fields, and its
wanted dropdown now renders in the right place with all four options
visible instead of mostly hidden behind the dialog.
Mara's follow-up on #4257, right after the card-only version went up:
"still want the filters tho, maybe split the data component from the
view" / "if we split data component and view, we can make it switchable
between table and specialized card view."
AgentsPage already had its data/actions (rows, declareState, the
dialog-target state) separated from rendering by this point - the only
missing piece was a second renderer. Restores the original Table +
columns array as the "table" viewMode alongside the new card view,
adds a small two-button toggle in the Panel's actions row, and persists
the choice to localStorage (same pattern as Table's own per-column
filter persistence) so a reload keeps the last choice. Cards stays the
default.
Verified with a real CDP click switching to table view: columns,
sort arrows, and filter icons are all back.
Replaces AgentsPage's Table-rendered roster with one AgentCard per
agent: name/status/wanted on the first line, the free-form status
message on the second (mara, scoping #4257: "main view: name, status,
message, wanted" / "message as second line" / "more like card per
agent").
Everything the old table's other columns carried (hive, matrix
link-account, config-PR link, destroy) moves into a detail panel that
opens on card click, reusing the existing Dialog modal rather than a
new docked/slideover primitive - the shared hive-side-panel drawer is a
shadow-DOM custom element swarm-ui's esbuild config can't consume yet
(same gap Dialog.tsx's own comment already flags for hive-dialog).
WantedMenu gains a showDestroy flag: the card's own menu keeps the
three everyday states, destroy gets its own button in the detail panel
instead of a fourth dropdown entry next to states someone reaches for
often.
Known regression, flagged for follow-up rather than silently dropped:
the old table's per-column sort/filter has no replacement in this view
yet.
Backend list/detail endpoint split (also requested in #4257) is
deliberately left for a follow-up PR - it's an orthogonal optimization,
not required for this interaction to work correctly against the
existing single /api/agents/status response.
A `WantedMenu` badge dropdown on the agents table clips against
`.ui-table-scroll`s overflow the moment its row is the last (or
near-last) one — the popover extends past the table content the
scroll container bounds itself to. `Table.tsx` already solved the
identical clip for its own column-filter popover with a
position:fixed + portal computed from the anchor rect; `Dropdown` now
takes an optional `portal` prop that opts a caller into that same
recipe instead of a second hand-rolled copy of it. Off by default —
every other current caller (StatusChips x2, the components-page demo)
keeps its existing non-portal behavior unchanged.
For embedding companions (e.g. trollshell WebKitGTK) that supply their
own header/input chrome around the per-agent page and only want the
raw terminal feed. Comma-separated so both axes can hide in one param:
?hide=header,input. Zeroes --agent-header-h/--agent-composer-h via body
classes rather than conditionally computing padding, so every dependent
calc() (overlay offset, terminal scroll padding) collapses in one place.
mara (#4170): swarm-ui's wanted-state dropdown could only ever declare
up/offline/destroy, with no way to swarm-declare the existing hive-local
turn-loop pause (`hivectl agent pause|resume`).
`AgentState::Paused` is not a fifth peer of Up/Offline/Destroyed on the
power axis this enum otherwise answers — it's Up plus an orthogonal
turn-loop pause. `hive-c0re`'s `workers::wanted` reconcile loop now
decides the two axes independently (`decide` for power, the new
`decide_pause` for the marker), so a stopped agent declared Paused
converges with both a Start and a Pause in the same pass.
Known, deliberate limitation: a Paused declaration on an agent this
hive has never deployed only reaches Deploy this pass — writing the
pause marker into a harness dir that may not exist yet was judged not
worth the risk, so it converges on the next pass once the agent is
present instead.
swarm-ui's WantedMenu gains a fourth "paused" option (warning-tone
badge). No separate "resume" entry — selecting "up" from a paused row
already clears the marker via the same decide_pause path.
Pause/resume marker writes go through one shared
Coordinator::set_paused_by_name helper, used by both the interactive
dashboard pause/resume handlers and this reconcile loop, instead of
each duplicating the parse-name/write-marker/track-rescan shape.
swarm-ui's "offline" and "paused" confirm dialogs share one
confirmTarget state and one ConfirmDialog instead of two near-identical
copies.
Closes#4170
mara (#4172): the components page was out of date against its own
stated rule ("a new primitive gets a section here the same day it's
added"). Dialog and ConfirmDialog are real standalone exported
primitives (AgentsPage uses both directly) with no demo section.
FormField deliberately stays excluded — its own comment already says
it's not a reachable primitive, just TextField/SelectField's shared
internal wrapper, so it was never meant to get one.
Also gave the Table demo's "detail" column a multiselect filter, so
the checkbox popover and reset-filters button — real, daily-used Table
behavior — are actually shown rather than an unfiltered grid.
Per mara's screenshot report (agent-terminal icons not aligned in the
first column) — and her explicit follow-up steer on the first version of
this fix: 'dont do it by offsets at all, it should be part of the layout
that they align.'
Root cause traced first, not guessed: .row-glyph relied on inheriting
text-indent: -1.4em from .live .row to paint its glyph in the reserved
prefix slot; details.row > summary separately reset text-indent: 0 for
its own hanging-caret needs, which also zeroed the inherited value for
the icon nested inside it (indent inherits by computed value, not by
rule). Two independently-computed offsets that had to agree by hand,
and silently didn't.
Replaced the whole offset scheme with a real structural fix: every row
is a 2-column CSS grid (icon column, width from one shared
--row-icon-col custom property, then content column), and a details
row grids its own <summary> with the exact same grid-template-columns
value instead of griding itself (so its <pre> body still stacks full
width below, not squeezed into column 2). Icon and content are placed
by explicit grid-column, not auto-placement inference, so an icon-less
row's lone child still lands in the content column. .row-content is a
new wrapper class (Row.tsx, terminal.js's row()/mutableRow()/
placeholder()) giving that content an element the grid can target by
class - a DocumentFragment (what linkify() returns) doesn't persist as
a node once appended, so without an explicit wrapper there was nothing
for the grid to place.
Caught and fixed a second real bug while building this for real (not
just reasoning about the CSS): the first draft's details.row { display:
block } had lower specificity than .live .row's display: grid and never
actually applied, squeezing <summary> into the row's own 1.4em icon
column and wrapping its text one character per line. Needed
.live details.row to out-specify it.
Verified with a headless-chromium render of all 6 row shapes (flat
icon / flat icon-less / flat markdown-body / details icon / details
icon-less / a long-wrapping flat row) - all align and wrap correctly.
Also verified via the earlier Range.getBoundingClientRect() measurement
(glyph paint position, not just the element's own box): diff 0.00 for
both this and the previous fix, but only this one is structural rather
than two numbers that happen to still agree today.
Per mara's issue: tables should remember their filters (with a reset
button), the labels filter should be multi-select, and any filter should
support negation (search vs exclude).
All in the shared Table component (ui/table/Table.tsx), used by
AgentsPage/HivesPage/IssueReportPage:
- filters now persist via the same useLocalSetting hook IssueReportPage
already used for its own state, keyed by a new required storageKey
prop (required, not optional, so no caller can forget it and every
table gets persistence for free)
- a small 'reset filters' button clears every column's filter at once,
shown only when at least one is active
- new filterMode: "multiselect" (+ a filterValues extractor, alongside
the existing single-value filterValue) renders a checkbox list and
matches on any overlap - IssueReportPage's own bespoke label-checkbox
sidebar is folded into this instead of staying a second, separate
filter mechanism
- a negate toggle ('exclude') sits under every filter mode's control,
applying uniformly to text/select/multiselect
Verified: tsc --noEmit and the esbuild bundle both clean.
Extends PutMatrixAccountRequest with a mode field (token, the existing
behavior and default; or password). Password mode has swarm-controller
itself perform m.login.password against the caller-given homeserver
(mirrors hive-c0re's own /api/matrix-account-login for the hive-local
case) and stores the resulting token instead of a caller-supplied one
-- the password is used once, over this PUT, and never stored. Also
adds the 'main is reserved' guard hive-c0re's login form already has,
which swarm-controller had no equivalent of before this.
swarm-ui's link-matrix-account form gets a credential-mode toggle
wired to the same contract: token mode is unchanged, password mode
swaps the token field for user-id + password fields and makes
homeserver required (no hive-side fallback to resolve it against, per
PutMatrixAccountRequest::homeserver's own doc).
Per #4122.
The link-matrix-account form's placeholder read 'e.g. primary', which
sounds like it names the hive-provided default account. That account is
actually named main (reserved in hyperhive.matrixAccounts's schema) and
this route can neither create nor touch it. Swapped to an example with
no relationship to the real default, per #4122.
New per-row action on AgentsPage: a quiet-variant icon badge (LinkIcon,
matching the LinksMenu/SettingsMenu chrome-not-chip convention) opens a
dialog with an account/token/homeserver form, PUTting
/api/hives/{hive}/agents/{agent}/matrix-accounts/{account} per the
contract atlas posted on hyperhive#3726 (issuecomment-72355).
Built against the contract before the backend endpoint exists per
atlas's explicit note that it doesn't change when the implementation
lands -- this 404s until that item merges. No linked-accounts list:
no route exposes one, and a credential store shouldn't hand a secret
back out anyway, so this is a blind set/update action, matching
mara's 1:1-for-now ruling on the issue.
Verified: tsc --noEmit and nix fmt clean, esbuild build clean. Real
DOM-interaction screenshots against a throwaway mock server (deleted
before this commit, never tracked) -- table column render + disabled
state on a hiveless row, dialog open, form filled with the token
masked, and the success path end to end (token field clears, success
message shows) against a mocked 200 response.
argus caught this reviewing PR #4110: Badge only applied the disabled
prop inside its onClick-present branch (a real <button disabled>).
When onClick is undefined -- exactly the case every current caller
hits when its gating condition is false, since onClick and disabled
are computed off the same condition -- it fell through to a plain
<span> that never reads disabled and never gets the
.ui-badge-interactive class the dimming CSS depends on. WantedMenu
and the matrix-account trigger both silently lost the disabled
affordance to this.
Fixed at the root: both the button-vs-span branch and the
interactive-styling class now key off disabled || onClick (extracted
to one interactive flag) instead of onClick alone.
Verified: tsc --noEmit clean on both swarm-ui and agent (Badge's two
consumer packages), nix fmt clean. Screenshot against a throwaway
mock roster (deleted before this commit, never tracked) showing a
hiveless row and a destroyed row both visibly dimmed now, next to an
enabled row at full opacity -- previously all three looked identical.
argus's review (reproduced, not speculative): .ui-table-scroll sets
overflow-x: auto with overflow-y left unset. Per the CSS overflow
spec, an axis left visible computes to auto too once the other axis
isn't visible -- so this box silently clips vertically as well as
horizontally. The popover was position: absolute; top: 100% under its
header <th>, itself inside .ui-table-scroll -- on a table shorter than
header-plus-popover (a small hive's roster, or any table narrowed by
an existing filter), the popover got cut off at the scroll box's own
bottom edge, with a stray vertical scrollbar as the visible symptom.
Computes the popover's viewport position from the anchor <th>'s own
getBoundingClientRect() and renders it via a portal onto
document.body, position: fixed -- escapes .ui-table-scroll's clip the
same way any position: fixed element escapes an ancestor's overflow
(neither .ui-table-scroll nor .ui-table establishes a new containing
block). Recomputes on scroll (capture-phase window listener, the
standard technique for detecting scroll on a nested scroll container
without binding to every ancestor by hand) and resize while open, so
the popover stays anchored rather than only positioning once at click
time. createPortal comes from preact/compat, already resolvable
through the existing preact dependency -- no new package.json entry.
Verified against argus's own repro shape: a 1-row table, scripted
click on the filter icon (same real-DOM-event technique as this PR's
first round), screenshot shows the popover rendering fully rather than
clipped, no stray scrollbar.
Replaces the permanent filter-row under Table's headers with a small
filter-icon button in each filterable column's own header cell. The
icon fades in on header hover/focus via a CSS opacity transition, or
stays visible outright once that column actually has a filter set
(mara: "instead of a filter row, add little filter icons on header
hover with fade in out animation ... when a filter is set, the filter
icon does not disappear"). Clicking it opens a small anchored popover
directly under the header holding the exact same filter control
filterMode already provides (text input or select) -- the underlying
filter mechanism from hyperhive#4088 is unchanged, only where the
control lives moved. Close-on-outside-click/Escape mirrors the
contract Dropdown already gives its own popover, adapted to a shared
listener across every column instead of a ref per column since only
one popover is ever open at a time.
New FilterIcon in @hive/shared's icons.tsx (a plain inline SVG funnel,
same Feather/lucide-style shape as the existing GearIcon/LinkIcon) --
found and reused that pattern rather than reaching for an emoji glyph,
matching the documented reason those two exist as SVG in the first
place (mara, on the old emoji icons: inconsistent size/weight across
platforms).
Three columns gain Table's filterValue/filterMode (the mechanism
hyperhive#4088 added): title (text, substring search -- there was no
way to search by title text at all), assignees (text, not select --
a row can carry more than one assignee and Table's select mode
matches one whole string per row exactly, so substring search over
the joined string is the shape that actually fits multi-value data),
and blocked (select, synthesized "blocked"/"not blocked" strings --
distinct from the existing "hide blocked" toggle, which only hides
blocked issues and has no way to show only them).
Deliberately not touched: repo (redundant with the existing repo
SelectField), labels (redundant with the existing label chip
multi-select -- chips are the better UI for a bounded label set
anyway), the three numeric columns (no clean filter shape, already
sortable). The existing hand-rolled sort (SortHeader, useLocalSetting-
persisted) is untouched too -- migrating it onto Table's own sortBy
would drop the localStorage persistence this page specifically wants,
and Table doesn't expose controlled sort state to a caller today. The
two layers compose without conflict: Table's own filter/sort runs
over whatever rows it's handed, which is already this page's own
filtered+sorted array.
Scoped on the issue first, including this exact reasoning, before
writing any code.
Dialog previously forced every caller to a fixed width: 90vw; max-width: 44em
shell regardless of content — fine for the create-agent form's wide
two-panel layout (the only caller until now), but a ConfirmDialog's short
paragraph then wrapped at its own narrower max-width while the shell stayed
the wide default, leaving a dead gutter before the close button (mara filed
a screenshot showing exactly this).
First pass added a narrow prop/second CSS class for ConfirmDialog to opt
into a smaller fixed width. Review pointed at the actual root cause one
level up: width: 90vw is a forced width, not a cap — a native dialog's own
UA default is width: fit-content. Switching .ui-dialog to
width: fit-content; max-width: min(90vw, 44em) lets each caller size to its
own content naturally: the create-agent form still hits the 44em cap (same
rendered width as before, confirmed via screenshot), ConfirmDialog's
paragraph settles at its own intrinsic width with no extra prop, no second
CSS class, and no second hardcoded number to keep in sync with the first.
Table columns whose value only ever comes from a small closed set
(freshness, wanted, hive) get a <select> in their filter-row cell
instead of a free-text input, populated from the distinct values
present in the currently-loaded rows plus an "any" option, matched by
exact equality instead of substring. Free-text columns (name, the
agent's own status message, config PR, hive domain) are unchanged.
mara, hyperhive#4079: "agent wanted state is multiple buttons insteaf
of a badge with dropdown ... same pattern as agent term badges with
dropdowns". The wanted column used to be a toggle badge plus a
separate quiet destroy badge, stacking under each other in the narrow
column. Replaced both with one WantedMenu badge that opens a Dropdown
with the three explicit states (up/offline/destroy) -- the exact
badge-triggers-a-dropdown shape the per-agent terminals StatusChips
already uses (and swarm-uis own ComponentsPage already demos with
sample data), built from the same shared Badge/Dropdown components.
"up" still declares straight away with no confirmation; "offline" and
"destroy" still go through the existing ConfirmDialog modals unchanged
-- only the trigger moved, the confirm behavior for the two directions
that already had one is untouched.
Explicit dropdown options also fix a real bug the old toggle had:
mara also asked "when no state is declared, i want to set it to
online" -- the old toggle inferred a target as the opposite of
snapshot.running for an undeclared row, so a click on an
undeclared-but-running agent silently declared it offline rather than
making its actual state explicit. The dropdown just lets "up" be
picked directly regardless of any inference, which is what she is
asking for -- flagging this reading explicitly in case an actual
one-time migration (auto-declaring every currently-undeclared agent
up) was intended instead, which this does not do.
Added a shared .ui-dropdown-anchor utility class to Dropdown.css --
this is the third near-identical "position: relative wrapper for a
badge that opens a Dropdown" (after agents own StatusChips.css and
swarm-uis ComponentsPage.css), so a new caller should not reinvent a
fourth copy. Left the two existing ones alone rather than migrating
them as a drive-by.
Verified with a local esbuild build + a throwaway mock /api/agents/status
server, screenshotted headlessly: the wanted column now shows exactly
one badge per row instead of stacked badges.
argus, review: the primary wanted-toggle badge still had no
wanted === "destroyed" guard, so it stayed clickable on a destroyed
row and would PUT {state: "up"} on click -- directly contradicting
the destroy confirm dialogs own "not reversible from here" copy.
Missed this in the previous fix-up (which only addressed the
ConfirmDialog-for-stop ask). Added the guard to both the click handler
and disabled, plus a title explaining why on a destroyed row.
mara: "use the new component where we already have confirm dialogs."
The stop/offline direction of the wanted toggle used a native
window.confirm -- the reasoning at the time was that a hand-rolled
Dialog felt heavy for a reversible action, with the real Dialog confirm
reserved for the irreversible destroy direction. Now that
ConfirmDialog is a one-line-per-caller shared component, that argument
no longer buys consistency anything, so both directions confirm the
same way.