subagent daemon: report a killed session as killed, not idle
A subagent whose claude process died on a signal — the kernel's OOM
killer, a stopped unit, an `interrupt` — was indistinguishable from one
that finished its turn: its entry left the `running` map, `status` fell
through to "a session exists on disk" and answered `idle`, and the
end-of-turn todo said the subagent had "finished". The usual next move
on that reading is `continue`, which resumes work that was cut mid-turn
with nothing having recorded that it was cut.
The driver already preserves how the child ended — `RunningClaude::wait`
returns `Error::Exit` carrying the `ExitStatus`, whose `signal()` is the
whole answer — so this reads it rather than having to recover it:
`classify_end` turns the outcome into `Complete` / `Killed { signal }` /
`Failed`, and `State::finish_turn` remembers a kill against the name
(cleared by the next confirmed spawn under it).
What an agent sees as a result:
- `status` reports the session killed, naming the signal, instead of idle;
- the todo the daemon pushes without being asked says the subagent was
KILLED mid-turn rather than that it finished;
- `continue` still resumes such a session, but its reply says the
previous turn was killed, so no caller carries on from cut-off work
believing it was complete.
Refs #4326
This commit is contained in:
parent
fde4a36b93
commit
f817e27d4c
5 changed files with 383 additions and 29 deletions
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@ -1,5 +1,6 @@
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//! The claude-facing half of this daemon: spawn a subagent turn, track it
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//! only while it's alive, and push exactly one todo when it finishes.
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//! only while it's alive, and push exactly one todo when it ends — saying
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//! whether it finished or was killed.
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//!
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//! **No task files, no restart recovery.** The daemon's only state is an
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//! in-memory `name -> Option<Cancel>` map (see `State`'s own doc for what
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@ -15,6 +16,15 @@
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//! restarted and I want to pick this back up" — after a restart, re-supply
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//! `dir` once if the session isn't in the daemon's own default directory.
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//!
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//! **A killed turn is not a finished turn.** A child that died on a signal
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//! arrives as a `hive_claude::Error::Exit` carrying its `ExitStatus`, so the
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//! "how" is there to be read: `classify_end` takes the signal out of it and
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//! `State::finish_turn` remembers it against the name, which is what lets
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//! `status`, the end-of-turn todo and `continue`'s own reply all say the
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//! session was killed rather than let it read as finished. See
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//! `docs/tools/subagent.md`.
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//!
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//! **No mid-turn compaction.** Building on `hive_claude::Claude::spawn` +
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//! `RunningClaude::wait` directly (not `InfiniteSession::run`) is what makes
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//! `interrupt` possible at all — `InfiniteSession` has no cancel handle to
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@ -28,11 +38,61 @@
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//! assumption stops holding, not shipped here.
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use std::collections::HashMap;
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use std::os::unix::process::ExitStatusExt as _;
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use std::path::PathBuf;
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use std::sync::{Arc, Mutex, PoisonError};
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use hive_claude::{Attach, Cancel, Claude, Config, NoopSink, SessionStore};
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/// How a subagent's turn ended, as far as the daemon can tell from what
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/// [`hive_claude::RunningClaude::wait`] returned.
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///
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/// The distinction that matters is `Killed` vs everything else: a child that
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/// died on a signal was cut off mid-turn by something outside this daemon
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/// (the kernel's OOM killer, a `systemctl stop`, an operator's `kill`) or by
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/// an `interrupt` call here — either way its work stopped wherever it got
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/// to, which is not what `Complete` means.
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#[derive(Debug, Clone, PartialEq, Eq)]
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enum TurnEnd {
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/// The turn ran to completion.
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Complete,
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/// The child was terminated by `signal` instead of exiting on its own.
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Killed { signal: i32 },
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/// claude exited on its own but did not complete the turn — a
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/// recognized sentinel (rate limit, prompt too long, …) or a plain
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/// non-zero exit. Carries the message shown to the caller.
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Failed(String),
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}
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/// Name a signal number for a human: `9` reads as `SIGKILL (signal 9)`. Only
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/// the three that end a subagent in practice are named — anything else keeps
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/// the number, which is still enough to look up.
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fn describe_signal(signal: i32) -> String {
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match signal {
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libc::SIGKILL => "SIGKILL (signal 9)".to_owned(),
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libc::SIGTERM => "SIGTERM (signal 15)".to_owned(),
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libc::SIGINT => "SIGINT (signal 2)".to_owned(),
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other => format!("signal {other}"),
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}
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}
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/// Read how the turn ended out of what the driver returned. A signalled
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/// child surfaces as [`hive_claude::Error::Exit`] whose `ExitStatus` has a
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/// `signal()` — the driver's own docs point at exactly this check — so the
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/// "how" is preserved by the time it reaches here rather than having to be
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/// recovered.
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fn classify_end(outcome: hive_claude::Result<()>) -> TurnEnd {
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let Err(error) = outcome else {
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return TurnEnd::Complete;
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};
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if let hive_claude::Error::Exit { status, .. } = &error
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&& let Some(signal) = status.signal()
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{
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return TurnEnd::Killed { signal };
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}
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TurnEnd::Failed(format!("claude error: {error}"))
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}
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/// This daemon's whole state: which names currently have a live process or
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/// a reservation in flight, and where to push the completion todo.
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/// `Arc`-wrapped so the background task that drives a turn to completion
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@ -46,6 +106,12 @@ use hive_claude::{Attach, Cancel, Claude, Config, NoopSink, SessionStore};
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/// `name` free" and committing to it are two different lock acquisitions
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/// unless the check *is* the reservation — see `reserve`.
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///
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/// `killed` is the other half of that map's story: `running` says what is in
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/// flight *now*, `killed` remembers the names whose last turn ended on a
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/// signal rather than on its own, keyed to the signal number. Without it a
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/// killed session is indistinguishable from a finished one the moment its
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/// entry leaves `running` — the whole point of this record.
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///
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/// ⚠️ This concurrency guard is keyed by `name` alone — a `start`/`continue`
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/// for `name` with a *different* `dir` than one already in flight under
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/// that name is refused as "already running," even though the two would
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@ -56,6 +122,7 @@ use hive_claude::{Attach, Cancel, Claude, Config, NoopSink, SessionStore};
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pub struct State {
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running: Mutex<HashMap<String, Option<Cancel>>>,
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dirs: Mutex<HashMap<String, String>>,
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killed: Mutex<HashMap<String, i32>>,
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socket: PathBuf,
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}
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@ -65,6 +132,7 @@ impl State {
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Self {
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running: Mutex::new(HashMap::new()),
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dirs: Mutex::new(HashMap::new()),
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killed: Mutex::new(HashMap::new()),
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socket,
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}
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}
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@ -107,6 +175,48 @@ impl State {
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}
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}
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/// Retire the finished turn's tracking for `name` and remember how it
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/// ended: a `Killed` end is recorded so `status`, the end-of-turn todo
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/// and a later `continue` can all say so; any other end clears a stale
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/// record from an earlier turn.
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///
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/// The kill is recorded *before* the `running` entry goes away, so there
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/// is no instant in which `name` is neither running nor known-killed —
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/// a `status` landing between the two would otherwise read the session
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/// as plainly idle, which is the exact confusion this record exists to
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/// remove.
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fn finish_turn(&self, name: &str, end: &TurnEnd) {
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let mut killed = self.killed.lock().unwrap_or_else(PoisonError::into_inner);
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match end {
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TurnEnd::Killed { signal } => killed.insert(name.to_owned(), *signal),
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TurnEnd::Complete | TurnEnd::Failed(_) => killed.remove(name),
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};
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drop(killed);
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self.running
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.lock()
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.unwrap_or_else(PoisonError::into_inner)
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.remove(name);
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}
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/// The signal `name`'s last turn died on, if it died on one.
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fn killed_by(&self, name: &str) -> Option<i32> {
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self.killed
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.lock()
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.unwrap_or_else(PoisonError::into_inner)
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.get(name)
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.copied()
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}
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/// Forget that `name`'s last turn was killed — called once a new turn is
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/// confirmed spawned, since the record describes the turn before it and
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/// would otherwise keep flagging a session that has since run again.
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fn clear_kill(&self, name: &str) {
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self.killed
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.lock()
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.unwrap_or_else(PoisonError::into_inner)
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.remove(name);
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}
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/// An explicit `dir` is remembered against `name` and returned as-is; an
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/// omitted one (`None`) falls back to whatever was last remembered for
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/// `name`, so a `start` that gave a `dir` doesn't force every later
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@ -301,6 +411,11 @@ fn start_reserved(
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/// at all (nothing to continue) or one already running (same
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/// concurrent-run hazard as `start`).
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///
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/// Resuming a session whose last turn was *killed* is allowed — that is
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/// often exactly what the caller wants — but never silent: the reply says
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/// so, since a caller that never ran `status` and missed the todo would
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/// otherwise carry on from cut-off work believing it was finished work.
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///
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/// # Errors
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///
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/// No session under `name`, an invalid name, one already running, or
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@ -318,6 +433,9 @@ pub fn continue_(
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"subagent `{name}` is already running — use `interrupt` first if you meant to redirect it"
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);
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}
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// Read before the spawn, which clears the record as soon as the new turn
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// is confirmed — this reply is the last chance to mention it.
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let killed = state.killed_by(name);
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// Only commit the remembered `dir` now that `reserve` has actually
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// claimed `name` — see `resolve_dir`'s doc for why the order matters.
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let dir = state.resolve_dir(name, dir);
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@ -325,7 +443,21 @@ pub fn continue_(
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if result.is_err() {
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state.release_reservation(name);
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}
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result
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result.map(|msg| note_resumed_after_kill(&msg, killed))
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}
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/// Append the "you are resuming a killed session" note to `continue`'s reply
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/// when its previous turn was signalled; pass the reply through unchanged
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/// otherwise.
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fn note_resumed_after_kill(msg: &str, killed: Option<i32>) -> String {
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match killed {
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None => msg.to_owned(),
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Some(signal) => format!(
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"{msg} — note: its previous turn was killed ({}) rather than finishing, so this turn \
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resumes from work that was cut off mid-way",
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describe_signal(signal)
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),
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}
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}
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/// The slow, fallible part of `continue_`, run only after `reserve` has
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@ -379,45 +511,79 @@ fn spawn_and_track(
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.lock()
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.unwrap_or_else(PoisonError::into_inner)
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.insert(name.to_owned(), Some(running.cancel_handle()));
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// This turn supersedes whatever the previous one did, including having
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// been killed — the record is about the turn before this one.
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state.clear_kill(name);
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let state = Arc::clone(state);
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let task_name = name.to_owned();
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tokio::spawn(async move {
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let outcome = running.wait(&prompt, &NoopSink).await;
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state
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.running
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.lock()
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.unwrap_or_else(PoisonError::into_inner)
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.remove(&task_name);
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let summary = match outcome {
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Ok(()) => "turn complete".to_owned(),
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Err(e) => {
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tracing::warn!(name = %task_name, error = %e, "subagent: turn failed");
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format!("claude error: {e}")
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let end = classify_end(running.wait(&prompt, &NoopSink).await);
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match &end {
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TurnEnd::Complete => {}
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TurnEnd::Killed { signal } => {
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tracing::warn!(
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name = %task_name,
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signal,
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"subagent: turn killed — the child died on a signal, it did not finish"
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);
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}
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};
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push_completion_todo(&state.socket, &task_name, &summary).await;
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TurnEnd::Failed(e) => {
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tracing::warn!(name = %task_name, error = %e, "subagent: turn failed");
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}
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}
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state.finish_turn(&task_name, &end);
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push_turn_end_todo(&state.socket, &task_name, &end).await;
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});
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Ok(format!("subagent `{name}` started"))
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}
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/// Report whether `name` is currently running — a zero-cost check that
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/// never launches a process, unlike `continue`. Distinguishes four states:
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/// never launches a process, unlike `continue`. Distinguishes five states:
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/// running, starting (reserved, not yet a confirmed spawn — see `State`'s
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/// doc), idle (a session exists but nothing is in flight), and no such
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/// session at all.
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/// doc), killed (its last turn died on a signal), idle (a session exists,
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/// its last turn finished, nothing is in flight), and no such session at
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/// all.
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///
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/// # Errors
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///
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/// An invalid name, or no session — running or on disk — under `name`.
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/// An invalid name, or no session — running, killed or on disk — under
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/// `name`.
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pub fn status(state: &State, name: &str, dir: Option<&str>) -> anyhow::Result<String> {
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validate_name(name)?;
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// Read-only: an explicit `dir` here is a one-off "check this other
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// directory's session" per this fn's own doc, not a new remembered
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// default — `peek_dir` resolves the same way but never writes.
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let dir = state.peek_dir(name, dir);
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match state.occupancy(name) {
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let occupancy = state.occupancy(name);
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let killed = state.killed_by(name);
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// Nothing on disk to look for while something is tracked in memory —
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// those states answer on their own, and the store read is the only
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// expensive part of this call.
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let session_exists = if occupancy.is_none() && killed.is_none() {
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let config = build_config(name, None, None, dir.as_deref());
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build_store(&config)?.find_by_title(name).is_some()
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} else {
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false
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};
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describe_status(name, occupancy, killed, session_exists)
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}
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/// Render `status`'s answer from the three facts it gathers. Split out from
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/// the gathering so the killed-versus-idle distinction is exercisable
|
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/// without a real spawn, a real signal and a real on-disk claude session.
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///
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/// A recorded kill outranks the on-disk session: the session file exists
|
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/// either way, so "a session is there" is precisely the fact that cannot
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/// tell the two apart.
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fn describe_status(
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name: &str,
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occupancy: Option<bool>,
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killed: Option<i32>,
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session_exists: bool,
|
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) -> anyhow::Result<String> {
|
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match occupancy {
|
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Some(true) => return Ok(format!("subagent `{name}` is running")),
|
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Some(false) => {
|
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return Ok(format!(
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|
|
@ -426,9 +592,16 @@ pub fn status(state: &State, name: &str, dir: Option<&str>) -> anyhow::Result<St
|
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}
|
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None => {}
|
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}
|
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let config = build_config(name, None, None, dir.as_deref());
|
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let store = build_store(&config)?;
|
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if store.find_by_title(name).is_some() {
|
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if let Some(signal) = killed {
|
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return Ok(format!(
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"subagent `{name}` was killed — its last turn died on {}, so its work stopped \
|
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wherever it had got to rather than finishing. `continue` still resumes it, but \
|
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whatever it was told to do is unfinished: check what it actually left behind before \
|
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trusting it.",
|
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describe_signal(signal)
|
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));
|
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}
|
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if session_exists {
|
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Ok(format!(
|
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"subagent `{name}` is idle — its last turn finished; `continue` to give it another"
|
||||
))
|
||||
|
|
@ -467,20 +640,37 @@ pub fn interrupt(state: &State, name: &str, force: bool) -> anyhow::Result<Strin
|
|||
}
|
||||
}
|
||||
|
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/// Push `name`'s one-shot completion todo. Best-effort: a connect/write
|
||||
/// Push `name`'s one-shot end-of-turn todo. Best-effort: a connect/write
|
||||
/// failure is logged and swallowed, matching every other in-agent-socket
|
||||
/// producer in this codebase — there's no retry queue to fall back to, and
|
||||
/// the caller has already moved on by the time this fires.
|
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async fn push_completion_todo(socket: &std::path::Path, name: &str, summary: &str) {
|
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async fn push_turn_end_todo(socket: &std::path::Path, name: &str, end: &TurnEnd) {
|
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let req = hive_agent_sock::Request::UpsertTodo {
|
||||
subsystem: "subagent".to_owned(),
|
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key: Some(name.to_owned()),
|
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summary: format!("subagent `{name}` finished: {summary}"),
|
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summary: turn_end_summary(name, end),
|
||||
source: None,
|
||||
reopen_if_acked: false,
|
||||
};
|
||||
if let Err(e) = hive_sock_client::notify(socket, &req, hive_sock_client::Retry::None).await {
|
||||
tracing::warn!(name, error = ?e, "subagent: completion todo push failed");
|
||||
tracing::warn!(name, error = ?e, "subagent: end-of-turn todo push failed");
|
||||
}
|
||||
}
|
||||
|
||||
/// The todo text for a turn that has ended. A killed turn deliberately does
|
||||
/// not use the "finished" wording the other two share: this todo is the only
|
||||
/// thing the owning agent is shown without asking, so it has to read as the
|
||||
/// interruption it is rather than as one more completed subagent.
|
||||
fn turn_end_summary(name: &str, end: &TurnEnd) -> String {
|
||||
match end {
|
||||
TurnEnd::Complete => format!("subagent `{name}` finished: turn complete"),
|
||||
TurnEnd::Failed(e) => format!("subagent `{name}` finished: {e}"),
|
||||
TurnEnd::Killed { signal } => format!(
|
||||
"subagent `{name}` was KILLED mid-turn ({}) — it did not finish, and its work stopped \
|
||||
wherever it had got to. Check what it left behind before you act on it; `continue` \
|
||||
resumes the session if you want it carried on.",
|
||||
describe_signal(*signal)
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -671,6 +861,144 @@ mod tests {
|
|||
);
|
||||
}
|
||||
|
||||
/// The error the driver hands back for a child that died on `signal` —
|
||||
/// `ExitStatus::from_raw` takes a raw `wait(2)` status, whose low seven
|
||||
/// bits are the terminating signal, so this is the same value
|
||||
/// `RunningClaude::wait` would have produced from a real kill.
|
||||
fn signalled_exit(signal: i32) -> hive_claude::Error {
|
||||
hive_claude::Error::Exit {
|
||||
status: std::process::ExitStatus::from_raw(signal),
|
||||
stderr_tail: String::new(),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn classify_end_separates_a_signalled_child_from_a_clean_one() {
|
||||
assert_eq!(classify_end(Ok(())), TurnEnd::Complete);
|
||||
assert_eq!(
|
||||
classify_end(Err(signalled_exit(libc::SIGKILL))),
|
||||
TurnEnd::Killed { signal: 9 },
|
||||
"a SIGKILLed child must not read as a turn that ended on its own"
|
||||
);
|
||||
assert_eq!(
|
||||
classify_end(Err(signalled_exit(libc::SIGTERM))),
|
||||
TurnEnd::Killed { signal: 15 }
|
||||
);
|
||||
assert!(
|
||||
matches!(
|
||||
classify_end(Err(hive_claude::Error::PromptTooLong)),
|
||||
TurnEnd::Failed(_)
|
||||
),
|
||||
"claude exiting on its own is a failure, not a kill"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn status_reports_killed_not_idle_for_a_signalled_session() {
|
||||
// Both sessions exist on disk and neither is running: the only thing
|
||||
// that can tell them apart is the recorded signal.
|
||||
let killed = describe_status("n", None, Some(libc::SIGKILL), true).expect("killed status");
|
||||
let idle = describe_status("n", None, None, true).expect("idle status");
|
||||
assert!(
|
||||
killed.contains("killed") && killed.contains("SIGKILL (signal 9)"),
|
||||
"a killed session must say so, and name the signal: {killed}"
|
||||
);
|
||||
assert!(
|
||||
!killed.contains("idle"),
|
||||
"a killed session must not also read as idle: {killed}"
|
||||
);
|
||||
assert!(idle.contains("idle"), "a finished turn still reads idle");
|
||||
assert_ne!(
|
||||
killed, idle,
|
||||
"collapsing the two back together is the bug this reports"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_killed_turn_and_a_clean_one_do_not_land_in_the_same_state() {
|
||||
// The whole path a real turn takes, minus the process: what the
|
||||
// driver returned -> what the daemon records -> what `status` says.
|
||||
let state = State::new(PathBuf::from("/dev/null"));
|
||||
for (name, outcome) in [
|
||||
("gone", Err(signalled_exit(libc::SIGKILL))),
|
||||
("done", Ok(())),
|
||||
] {
|
||||
assert!(state.reserve(name));
|
||||
state.finish_turn(name, &classify_end(outcome));
|
||||
assert_eq!(
|
||||
state.occupancy(name),
|
||||
None,
|
||||
"the turn is over either way — nothing stays tracked as running"
|
||||
);
|
||||
}
|
||||
assert_eq!(state.killed_by("gone"), Some(9));
|
||||
assert_eq!(state.killed_by("done"), None);
|
||||
|
||||
let gone = describe_status("gone", None, state.killed_by("gone"), true).expect("status");
|
||||
let done = describe_status("done", None, state.killed_by("done"), true).expect("status");
|
||||
assert!(gone.contains("killed"), "{gone}");
|
||||
assert!(done.contains("idle"), "{done}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_new_turn_clears_the_previous_turn_s_kill() {
|
||||
let state = State::new(PathBuf::from("/dev/null"));
|
||||
state.finish_turn("n", &TurnEnd::Killed { signal: 9 });
|
||||
assert_eq!(state.killed_by("n"), Some(9));
|
||||
// What `spawn_and_track` does once the next turn is confirmed
|
||||
// spawned, and then what its own clean end does.
|
||||
state.clear_kill("n");
|
||||
assert_eq!(state.killed_by("n"), None);
|
||||
state.finish_turn("n", &TurnEnd::Complete);
|
||||
assert_eq!(
|
||||
state.killed_by("n"),
|
||||
None,
|
||||
"a turn that finished must not leave the old kill standing"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_killed_todo_does_not_read_like_a_completion() {
|
||||
let complete = turn_end_summary("n", &TurnEnd::Complete);
|
||||
let killed = turn_end_summary("n", &TurnEnd::Killed { signal: 9 });
|
||||
assert_eq!(
|
||||
complete, "subagent `n` finished: turn complete",
|
||||
"the ordinary completion todo is unchanged"
|
||||
);
|
||||
assert!(
|
||||
killed.contains("KILLED mid-turn") && killed.contains("SIGKILL (signal 9)"),
|
||||
"the killed todo must state the kill and the signal: {killed}"
|
||||
);
|
||||
assert!(
|
||||
!killed.contains("finished"),
|
||||
"the one notification pushed without being asked must not read as a finished turn: \
|
||||
{killed}"
|
||||
);
|
||||
assert_ne!(complete, killed);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn continue_tells_the_caller_it_is_resuming_a_killed_session() {
|
||||
let plain = note_resumed_after_kill("subagent `n` started", None);
|
||||
assert_eq!(
|
||||
plain, "subagent `n` started",
|
||||
"an ordinary resume is unchanged"
|
||||
);
|
||||
let after_kill = note_resumed_after_kill("subagent `n` started", Some(libc::SIGKILL));
|
||||
assert!(
|
||||
after_kill.contains("killed") && after_kill.contains("SIGKILL (signal 9)"),
|
||||
"resuming a killed session is allowed, but the caller has to be told: {after_kill}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn describe_signal_names_the_ones_that_end_a_subagent() {
|
||||
assert_eq!(describe_signal(9), "SIGKILL (signal 9)");
|
||||
assert_eq!(describe_signal(15), "SIGTERM (signal 15)");
|
||||
assert_eq!(describe_signal(2), "SIGINT (signal 2)");
|
||||
assert_eq!(describe_signal(7), "signal 7");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn build_config_sets_cwd_only_when_a_dir_is_given() {
|
||||
let with = build_config("n", None, None, Some("/tmp/some-worktree"));
|
||||
|
|
|
|||
Loading…
Reference in a new issue