subagent daemon: report a killed session as killed, not idle

A subagent whose claude process died on a signal — the kernel's OOM
killer, a stopped unit, an `interrupt` — was indistinguishable from one
that finished its turn: its entry left the `running` map, `status` fell
through to "a session exists on disk" and answered `idle`, and the
end-of-turn todo said the subagent had "finished". The usual next move
on that reading is `continue`, which resumes work that was cut mid-turn
with nothing having recorded that it was cut.

The driver already preserves how the child ended — `RunningClaude::wait`
returns `Error::Exit` carrying the `ExitStatus`, whose `signal()` is the
whole answer — so this reads it rather than having to recover it:
`classify_end` turns the outcome into `Complete` / `Killed { signal }` /
`Failed`, and `State::finish_turn` remembers a kill against the name
(cleared by the next confirmed spawn under it).

What an agent sees as a result:

- `status` reports the session killed, naming the signal, instead of idle;
- the todo the daemon pushes without being asked says the subagent was
  KILLED mid-turn rather than that it finished;
- `continue` still resumes such a session, but its reply says the
  previous turn was killed, so no caller carries on from cut-off work
  believing it was complete.

Refs #4326
This commit is contained in:
atlas 2026-09-13 14:58:45 +02:00
commit f817e27d4c
5 changed files with 383 additions and 29 deletions

View file

@ -1,5 +1,6 @@
//! The claude-facing half of this daemon: spawn a subagent turn, track it
//! only while it's alive, and push exactly one todo when it finishes.
//! only while it's alive, and push exactly one todo when it ends — saying
//! whether it finished or was killed.
//!
//! **No task files, no restart recovery.** The daemon's only state is an
//! in-memory `name -> Option<Cancel>` map (see `State`'s own doc for what
@ -15,6 +16,15 @@
//! restarted and I want to pick this back up" — after a restart, re-supply
//! `dir` once if the session isn't in the daemon's own default directory.
//!
//! **A killed turn is not a finished turn.** A child that died on a signal
//! arrives as a `hive_claude::Error::Exit` carrying its `ExitStatus`, so the
//! "how" is there to be read: `classify_end` takes the signal out of it and
//! `State::finish_turn` remembers it against the name, which is what lets
//! `status`, the end-of-turn todo and `continue`'s own reply all say the
//! session was killed rather than let it read as finished. See
//! `docs/tools/subagent.md`.
//!
//! **No mid-turn compaction.** Building on `hive_claude::Claude::spawn` +
//! `RunningClaude::wait` directly (not `InfiniteSession::run`) is what makes
//! `interrupt` possible at all — `InfiniteSession` has no cancel handle to
@ -28,11 +38,61 @@
//! assumption stops holding, not shipped here.
use std::collections::HashMap;
use std::os::unix::process::ExitStatusExt as _;
use std::path::PathBuf;
use std::sync::{Arc, Mutex, PoisonError};
use hive_claude::{Attach, Cancel, Claude, Config, NoopSink, SessionStore};
/// How a subagent's turn ended, as far as the daemon can tell from what
/// [`hive_claude::RunningClaude::wait`] returned.
///
/// The distinction that matters is `Killed` vs everything else: a child that
/// died on a signal was cut off mid-turn by something outside this daemon
/// (the kernel's OOM killer, a `systemctl stop`, an operator's `kill`) or by
/// an `interrupt` call here — either way its work stopped wherever it got
/// to, which is not what `Complete` means.
#[derive(Debug, Clone, PartialEq, Eq)]
enum TurnEnd {
/// The turn ran to completion.
Complete,
/// The child was terminated by `signal` instead of exiting on its own.
Killed { signal: i32 },
/// claude exited on its own but did not complete the turn — a
/// recognized sentinel (rate limit, prompt too long, …) or a plain
/// non-zero exit. Carries the message shown to the caller.
Failed(String),
}
/// Name a signal number for a human: `9` reads as `SIGKILL (signal 9)`. Only
/// the three that end a subagent in practice are named — anything else keeps
/// the number, which is still enough to look up.
fn describe_signal(signal: i32) -> String {
match signal {
libc::SIGKILL => "SIGKILL (signal 9)".to_owned(),
libc::SIGTERM => "SIGTERM (signal 15)".to_owned(),
libc::SIGINT => "SIGINT (signal 2)".to_owned(),
other => format!("signal {other}"),
}
}
/// Read how the turn ended out of what the driver returned. A signalled
/// child surfaces as [`hive_claude::Error::Exit`] whose `ExitStatus` has a
/// `signal()` — the driver's own docs point at exactly this check — so the
/// "how" is preserved by the time it reaches here rather than having to be
/// recovered.
fn classify_end(outcome: hive_claude::Result<()>) -> TurnEnd {
let Err(error) = outcome else {
return TurnEnd::Complete;
};
if let hive_claude::Error::Exit { status, .. } = &error
&& let Some(signal) = status.signal()
{
return TurnEnd::Killed { signal };
}
TurnEnd::Failed(format!("claude error: {error}"))
}
/// This daemon's whole state: which names currently have a live process or
/// a reservation in flight, and where to push the completion todo.
/// `Arc`-wrapped so the background task that drives a turn to completion
@ -46,6 +106,12 @@ use hive_claude::{Attach, Cancel, Claude, Config, NoopSink, SessionStore};
/// `name` free" and committing to it are two different lock acquisitions
/// unless the check *is* the reservation — see `reserve`.
///
/// `killed` is the other half of that map's story: `running` says what is in
/// flight *now*, `killed` remembers the names whose last turn ended on a
/// signal rather than on its own, keyed to the signal number. Without it a
/// killed session is indistinguishable from a finished one the moment its
/// entry leaves `running` — the whole point of this record.
///
/// ⚠️ This concurrency guard is keyed by `name` alone — a `start`/`continue`
/// for `name` with a *different* `dir` than one already in flight under
/// that name is refused as "already running," even though the two would
@ -56,6 +122,7 @@ use hive_claude::{Attach, Cancel, Claude, Config, NoopSink, SessionStore};
pub struct State {
running: Mutex<HashMap<String, Option<Cancel>>>,
dirs: Mutex<HashMap<String, String>>,
killed: Mutex<HashMap<String, i32>>,
socket: PathBuf,
}
@ -65,6 +132,7 @@ impl State {
Self {
running: Mutex::new(HashMap::new()),
dirs: Mutex::new(HashMap::new()),
killed: Mutex::new(HashMap::new()),
socket,
}
}
@ -107,6 +175,48 @@ impl State {
}
}
/// Retire the finished turn's tracking for `name` and remember how it
/// ended: a `Killed` end is recorded so `status`, the end-of-turn todo
/// and a later `continue` can all say so; any other end clears a stale
/// record from an earlier turn.
///
/// The kill is recorded *before* the `running` entry goes away, so there
/// is no instant in which `name` is neither running nor known-killed —
/// a `status` landing between the two would otherwise read the session
/// as plainly idle, which is the exact confusion this record exists to
/// remove.
fn finish_turn(&self, name: &str, end: &TurnEnd) {
let mut killed = self.killed.lock().unwrap_or_else(PoisonError::into_inner);
match end {
TurnEnd::Killed { signal } => killed.insert(name.to_owned(), *signal),
TurnEnd::Complete | TurnEnd::Failed(_) => killed.remove(name),
};
drop(killed);
self.running
.lock()
.unwrap_or_else(PoisonError::into_inner)
.remove(name);
}
/// The signal `name`'s last turn died on, if it died on one.
fn killed_by(&self, name: &str) -> Option<i32> {
self.killed
.lock()
.unwrap_or_else(PoisonError::into_inner)
.get(name)
.copied()
}
/// Forget that `name`'s last turn was killed — called once a new turn is
/// confirmed spawned, since the record describes the turn before it and
/// would otherwise keep flagging a session that has since run again.
fn clear_kill(&self, name: &str) {
self.killed
.lock()
.unwrap_or_else(PoisonError::into_inner)
.remove(name);
}
/// An explicit `dir` is remembered against `name` and returned as-is; an
/// omitted one (`None`) falls back to whatever was last remembered for
/// `name`, so a `start` that gave a `dir` doesn't force every later
@ -301,6 +411,11 @@ fn start_reserved(
/// at all (nothing to continue) or one already running (same
/// concurrent-run hazard as `start`).
///
/// Resuming a session whose last turn was *killed* is allowed — that is
/// often exactly what the caller wants — but never silent: the reply says
/// so, since a caller that never ran `status` and missed the todo would
/// otherwise carry on from cut-off work believing it was finished work.
///
/// # Errors
///
/// No session under `name`, an invalid name, one already running, or
@ -318,6 +433,9 @@ pub fn continue_(
"subagent `{name}` is already running — use `interrupt` first if you meant to redirect it"
);
}
// Read before the spawn, which clears the record as soon as the new turn
// is confirmed — this reply is the last chance to mention it.
let killed = state.killed_by(name);
// Only commit the remembered `dir` now that `reserve` has actually
// claimed `name` — see `resolve_dir`'s doc for why the order matters.
let dir = state.resolve_dir(name, dir);
@ -325,7 +443,21 @@ pub fn continue_(
if result.is_err() {
state.release_reservation(name);
}
result
result.map(|msg| note_resumed_after_kill(&msg, killed))
}
/// Append the "you are resuming a killed session" note to `continue`'s reply
/// when its previous turn was signalled; pass the reply through unchanged
/// otherwise.
fn note_resumed_after_kill(msg: &str, killed: Option<i32>) -> String {
match killed {
None => msg.to_owned(),
Some(signal) => format!(
"{msg} — note: its previous turn was killed ({}) rather than finishing, so this turn \
resumes from work that was cut off mid-way",
describe_signal(signal)
),
}
}
/// The slow, fallible part of `continue_`, run only after `reserve` has
@ -379,45 +511,79 @@ fn spawn_and_track(
.lock()
.unwrap_or_else(PoisonError::into_inner)
.insert(name.to_owned(), Some(running.cancel_handle()));
// This turn supersedes whatever the previous one did, including having
// been killed — the record is about the turn before this one.
state.clear_kill(name);
let state = Arc::clone(state);
let task_name = name.to_owned();
tokio::spawn(async move {
let outcome = running.wait(&prompt, &NoopSink).await;
state
.running
.lock()
.unwrap_or_else(PoisonError::into_inner)
.remove(&task_name);
let summary = match outcome {
Ok(()) => "turn complete".to_owned(),
Err(e) => {
tracing::warn!(name = %task_name, error = %e, "subagent: turn failed");
format!("claude error: {e}")
let end = classify_end(running.wait(&prompt, &NoopSink).await);
match &end {
TurnEnd::Complete => {}
TurnEnd::Killed { signal } => {
tracing::warn!(
name = %task_name,
signal,
"subagent: turn killed — the child died on a signal, it did not finish"
);
}
};
push_completion_todo(&state.socket, &task_name, &summary).await;
TurnEnd::Failed(e) => {
tracing::warn!(name = %task_name, error = %e, "subagent: turn failed");
}
}
state.finish_turn(&task_name, &end);
push_turn_end_todo(&state.socket, &task_name, &end).await;
});
Ok(format!("subagent `{name}` started"))
}
/// Report whether `name` is currently running — a zero-cost check that
/// never launches a process, unlike `continue`. Distinguishes four states:
/// never launches a process, unlike `continue`. Distinguishes five states:
/// running, starting (reserved, not yet a confirmed spawn — see `State`'s
/// doc), idle (a session exists but nothing is in flight), and no such
/// session at all.
/// doc), killed (its last turn died on a signal), idle (a session exists,
/// its last turn finished, nothing is in flight), and no such session at
/// all.
///
/// # Errors
///
/// An invalid name, or no session — running or on disk — under `name`.
/// An invalid name, or no session — running, killed or on disk — under
/// `name`.
pub fn status(state: &State, name: &str, dir: Option<&str>) -> anyhow::Result<String> {
validate_name(name)?;
// Read-only: an explicit `dir` here is a one-off "check this other
// directory's session" per this fn's own doc, not a new remembered
// default — `peek_dir` resolves the same way but never writes.
let dir = state.peek_dir(name, dir);
match state.occupancy(name) {
let occupancy = state.occupancy(name);
let killed = state.killed_by(name);
// Nothing on disk to look for while something is tracked in memory —
// those states answer on their own, and the store read is the only
// expensive part of this call.
let session_exists = if occupancy.is_none() && killed.is_none() {
let config = build_config(name, None, None, dir.as_deref());
build_store(&config)?.find_by_title(name).is_some()
} else {
false
};
describe_status(name, occupancy, killed, session_exists)
}
/// Render `status`'s answer from the three facts it gathers. Split out from
/// the gathering so the killed-versus-idle distinction is exercisable
/// without a real spawn, a real signal and a real on-disk claude session.
///
/// A recorded kill outranks the on-disk session: the session file exists
/// either way, so "a session is there" is precisely the fact that cannot
/// tell the two apart.
fn describe_status(
name: &str,
occupancy: Option<bool>,
killed: Option<i32>,
session_exists: bool,
) -> anyhow::Result<String> {
match occupancy {
Some(true) => return Ok(format!("subagent `{name}` is running")),
Some(false) => {
return Ok(format!(
@ -426,9 +592,16 @@ pub fn status(state: &State, name: &str, dir: Option<&str>) -> anyhow::Result<St
}
None => {}
}
let config = build_config(name, None, None, dir.as_deref());
let store = build_store(&config)?;
if store.find_by_title(name).is_some() {
if let Some(signal) = killed {
return Ok(format!(
"subagent `{name}` was killed — its last turn died on {}, so its work stopped \
wherever it had got to rather than finishing. `continue` still resumes it, but \
whatever it was told to do is unfinished: check what it actually left behind before \
trusting it.",
describe_signal(signal)
));
}
if session_exists {
Ok(format!(
"subagent `{name}` is idle — its last turn finished; `continue` to give it another"
))
@ -467,20 +640,37 @@ pub fn interrupt(state: &State, name: &str, force: bool) -> anyhow::Result<Strin
}
}
/// Push `name`'s one-shot completion todo. Best-effort: a connect/write
/// Push `name`'s one-shot end-of-turn todo. Best-effort: a connect/write
/// failure is logged and swallowed, matching every other in-agent-socket
/// producer in this codebase — there's no retry queue to fall back to, and
/// the caller has already moved on by the time this fires.
async fn push_completion_todo(socket: &std::path::Path, name: &str, summary: &str) {
async fn push_turn_end_todo(socket: &std::path::Path, name: &str, end: &TurnEnd) {
let req = hive_agent_sock::Request::UpsertTodo {
subsystem: "subagent".to_owned(),
key: Some(name.to_owned()),
summary: format!("subagent `{name}` finished: {summary}"),
summary: turn_end_summary(name, end),
source: None,
reopen_if_acked: false,
};
if let Err(e) = hive_sock_client::notify(socket, &req, hive_sock_client::Retry::None).await {
tracing::warn!(name, error = ?e, "subagent: completion todo push failed");
tracing::warn!(name, error = ?e, "subagent: end-of-turn todo push failed");
}
}
/// The todo text for a turn that has ended. A killed turn deliberately does
/// not use the "finished" wording the other two share: this todo is the only
/// thing the owning agent is shown without asking, so it has to read as the
/// interruption it is rather than as one more completed subagent.
fn turn_end_summary(name: &str, end: &TurnEnd) -> String {
match end {
TurnEnd::Complete => format!("subagent `{name}` finished: turn complete"),
TurnEnd::Failed(e) => format!("subagent `{name}` finished: {e}"),
TurnEnd::Killed { signal } => format!(
"subagent `{name}` was KILLED mid-turn ({}) — it did not finish, and its work stopped \
wherever it had got to. Check what it left behind before you act on it; `continue` \
resumes the session if you want it carried on.",
describe_signal(*signal)
),
}
}
@ -671,6 +861,144 @@ mod tests {
);
}
/// The error the driver hands back for a child that died on `signal` —
/// `ExitStatus::from_raw` takes a raw `wait(2)` status, whose low seven
/// bits are the terminating signal, so this is the same value
/// `RunningClaude::wait` would have produced from a real kill.
fn signalled_exit(signal: i32) -> hive_claude::Error {
hive_claude::Error::Exit {
status: std::process::ExitStatus::from_raw(signal),
stderr_tail: String::new(),
}
}
#[test]
fn classify_end_separates_a_signalled_child_from_a_clean_one() {
assert_eq!(classify_end(Ok(())), TurnEnd::Complete);
assert_eq!(
classify_end(Err(signalled_exit(libc::SIGKILL))),
TurnEnd::Killed { signal: 9 },
"a SIGKILLed child must not read as a turn that ended on its own"
);
assert_eq!(
classify_end(Err(signalled_exit(libc::SIGTERM))),
TurnEnd::Killed { signal: 15 }
);
assert!(
matches!(
classify_end(Err(hive_claude::Error::PromptTooLong)),
TurnEnd::Failed(_)
),
"claude exiting on its own is a failure, not a kill"
);
}
#[test]
fn status_reports_killed_not_idle_for_a_signalled_session() {
// Both sessions exist on disk and neither is running: the only thing
// that can tell them apart is the recorded signal.
let killed = describe_status("n", None, Some(libc::SIGKILL), true).expect("killed status");
let idle = describe_status("n", None, None, true).expect("idle status");
assert!(
killed.contains("killed") && killed.contains("SIGKILL (signal 9)"),
"a killed session must say so, and name the signal: {killed}"
);
assert!(
!killed.contains("idle"),
"a killed session must not also read as idle: {killed}"
);
assert!(idle.contains("idle"), "a finished turn still reads idle");
assert_ne!(
killed, idle,
"collapsing the two back together is the bug this reports"
);
}
#[test]
fn a_killed_turn_and_a_clean_one_do_not_land_in_the_same_state() {
// The whole path a real turn takes, minus the process: what the
// driver returned -> what the daemon records -> what `status` says.
let state = State::new(PathBuf::from("/dev/null"));
for (name, outcome) in [
("gone", Err(signalled_exit(libc::SIGKILL))),
("done", Ok(())),
] {
assert!(state.reserve(name));
state.finish_turn(name, &classify_end(outcome));
assert_eq!(
state.occupancy(name),
None,
"the turn is over either way — nothing stays tracked as running"
);
}
assert_eq!(state.killed_by("gone"), Some(9));
assert_eq!(state.killed_by("done"), None);
let gone = describe_status("gone", None, state.killed_by("gone"), true).expect("status");
let done = describe_status("done", None, state.killed_by("done"), true).expect("status");
assert!(gone.contains("killed"), "{gone}");
assert!(done.contains("idle"), "{done}");
}
#[test]
fn a_new_turn_clears_the_previous_turn_s_kill() {
let state = State::new(PathBuf::from("/dev/null"));
state.finish_turn("n", &TurnEnd::Killed { signal: 9 });
assert_eq!(state.killed_by("n"), Some(9));
// What `spawn_and_track` does once the next turn is confirmed
// spawned, and then what its own clean end does.
state.clear_kill("n");
assert_eq!(state.killed_by("n"), None);
state.finish_turn("n", &TurnEnd::Complete);
assert_eq!(
state.killed_by("n"),
None,
"a turn that finished must not leave the old kill standing"
);
}
#[test]
fn the_killed_todo_does_not_read_like_a_completion() {
let complete = turn_end_summary("n", &TurnEnd::Complete);
let killed = turn_end_summary("n", &TurnEnd::Killed { signal: 9 });
assert_eq!(
complete, "subagent `n` finished: turn complete",
"the ordinary completion todo is unchanged"
);
assert!(
killed.contains("KILLED mid-turn") && killed.contains("SIGKILL (signal 9)"),
"the killed todo must state the kill and the signal: {killed}"
);
assert!(
!killed.contains("finished"),
"the one notification pushed without being asked must not read as a finished turn: \
{killed}"
);
assert_ne!(complete, killed);
}
#[test]
fn continue_tells_the_caller_it_is_resuming_a_killed_session() {
let plain = note_resumed_after_kill("subagent `n` started", None);
assert_eq!(
plain, "subagent `n` started",
"an ordinary resume is unchanged"
);
let after_kill = note_resumed_after_kill("subagent `n` started", Some(libc::SIGKILL));
assert!(
after_kill.contains("killed") && after_kill.contains("SIGKILL (signal 9)"),
"resuming a killed session is allowed, but the caller has to be told: {after_kill}"
);
}
#[test]
fn describe_signal_names_the_ones_that_end_a_subagent() {
assert_eq!(describe_signal(9), "SIGKILL (signal 9)");
assert_eq!(describe_signal(15), "SIGTERM (signal 15)");
assert_eq!(describe_signal(2), "SIGINT (signal 2)");
assert_eq!(describe_signal(7), "signal 7");
}
#[test]
fn build_config_sets_cwd_only_when_a_dir_is_given() {
let with = build_config("n", None, None, Some("/tmp/some-worktree"));