dashboard: the SW4RM tab is the agents tab
The swarm lives in the swarm UI; this tab lists the hive's agents. The tab is 4G3NTS at #agents, its pane and count pill follow, and the module that renders the containers is agents.js. Comments and docs that named SW4RM or swarm.js follow.
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16 changed files with 70 additions and 69 deletions
987
frontend/packages/dashboard/src/agents.js
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987
frontend/packages/dashboard/src/agents.js
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// 4G3NTS (containers) domain — extracted from tabs.js.
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// Agent topology, container-row rendering, selection bar, and all
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// live-update apply handlers for container-state, transient, and
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// job-queue-rollup ops. See docs/web-ui/dashboard.md::Container row for the
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// rendering contract.
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import { $, form, fmtAgeSecs } from "./common.js";
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import { el } from "@hive/shared/dom.js";
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import { themedConfirm, themedToast } from "@hive/shared/modal.js";
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import { h, render } from "preact";
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import { JobqRollup } from "@hive/shared/jobq-rollup.js";
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import { containersState } from "./state.js";
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import { closeAllMenus } from "@hive/shared/hive-menu.js";
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import "./agent-menu/hive-agent-menu.js"; // registers <hive-agent-menu> — side-effect import
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// Context-window badge thresholds. Preferred source is each container's
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// `context_window_tokens` from /api/state (the real window for the model
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// it last ran on) — thresholds are then 75% / 50% of it, matching the
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// harness compaction watermarks (compact at 75%, auto-reset at 50%). The
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// fixed token constants are the fallback for when that field is absent
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// (agent has no turns yet, or no per-model config matched the model).
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const CTX_WARN_FRACTION = 0.75; // >= this share of the window -> red
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const CTX_CAUTION_FRACTION = 0.5; // >= this share of the window -> yellow
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const CTX_WARN_TOKENS = 150_000; // fallback red threshold (~= 75% of 200k)
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const CTX_CAUTION_TOKENS = 100_000; // fallback yellow threshold (~= 50% of 200k)
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// ─── module-level state ─────────────────────────────────────────────────────
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// Keyed container row cache. Maps agent name -> { el: <li>, fingerprint }.
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// Allows renderContainers to skip rebuilding rows whose displayed state
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// hasn't changed — prevents full-wipe flicker + avoids redundant async
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// dashboard-state fetches on every SSE event.
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const containerRowCache = new Map();
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// Derived transient state — cold-loaded from /api/state.transients,
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// then mutated live by `transient_set` / `transient_cleared`. Keyed
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// by agent name -> Map<transient_kind, since_unix>: an agent can hold
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// several pills at once (every *running* node naming the agent lights
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// one now, not just a curated "worth surfacing" subset — see
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// docs/web-ui/dashboard.md::Container row), keyed the same way the backend's
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// own tombstone map is, `(agent, label)`, so a clear only removes the
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// specific pill it names rather than guessing. `since_unix` is
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// wall-clock so the elapsed-seconds badge ticks without polling.
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const transientsState = new Map();
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// In-memory set of selected agent logical names backing the sticky
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// #selection-bar. See docs/web-ui/dashboard.md::Selection bar for the
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// interaction model (icon-click toggle, Esc/clear button drop,
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// tab-gated visibility).
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const selectionState = new Set();
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// ─── job queue rollup (queue-summary banner only) ──────────────────────────
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//
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// The ONE piece of job-queue-derived state on this page, and deliberately
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// narrow — mara: "agents.js should not need to pull in the jobq to do its
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// job." Rendering is owned by the shared `JobqRollup` Preact component
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// (same one swarm-ui's /jobs page mounts, self-fetching
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// GET /api/jobq/rollup); this file just calls `render(h(...))` and bumps
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// a refresh token to force a refetch.
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//
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// Rendered into #jobq-rollup-section, a sibling of #containers-section
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// kept OUTSIDE that section's per-render `replaceChildren()` wipe (see
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// dashboard.html) — a section that gets wiped on every container-state
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// tick would defeat the component owning its own fetch lifecycle.
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let jobqRollupToken = 0;
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export function initJobqRollup() {
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const root = $("jobq-rollup-section");
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if (!root) return;
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render(
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h(JobqRollup, {
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endpoint: "/api/jobq/rollup",
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queueHref: "#rebuild",
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refreshToken: jobqRollupToken,
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}),
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root,
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);
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}
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// Refetches on cold load (tabs.js's refreshState) and whenever
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// `rebuild_queue_changed` fires — a payload-less push trigger by
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// design, confirmed with atlas on the jobq-deletion tracker: the event
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// carries no `queue` field this page reads, same "something changed,
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// go refetch" treatment builds.js gives the R3BU1LD QU3U3 tab's JobqGraph.
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export function applyRebuildQueueChanged() {
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jobqRollupToken += 1;
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initJobqRollup();
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}
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// ─── transients ─────────────────────────────────────────────────────────────
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export function syncTransientsFromSnapshot(s) {
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transientsState.clear();
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const nowUnix = Math.floor(Date.now() / 1000);
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for (const t of s.transients || []) {
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// Snapshot is a flat list — multiple rows CAN share the same
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// `name` (one row per running node) — so group into this agent's
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// kind map rather than overwrite.
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let byKind = transientsState.get(t.name);
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if (!byKind) {
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byKind = new Map();
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transientsState.set(t.name, byKind);
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}
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// Snapshot ships `secs` (server-computed); reconstruct an
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// approximate since_unix so the live ticker keeps progressing
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// without surprising jumps when the next snapshot lands.
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byKind.set(t.kind, t.since_unix ?? nowUnix - (t.secs || 0));
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}
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}
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export function applyTransientSet(ev) {
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let byKind = transientsState.get(ev.name);
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if (!byKind) {
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byKind = new Map();
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transientsState.set(ev.name, byKind);
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}
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byKind.set(ev.transient_kind, ev.since_unix);
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renderContainersFromState();
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}
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export function applyTransientCleared(ev) {
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const byKind = transientsState.get(ev.name);
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if (!byKind || !byKind.delete(ev.transient_kind)) return;
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// Drop the now-empty outer entry too — keeps `transientsState.size`
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// meaning "agents with at least one pill" (checked at the
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// no-containers-and-no-transients empty-state gate below).
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if (byKind.size === 0) transientsState.delete(ev.name);
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renderContainersFromState();
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}
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// Re-render using the last cached snapshot (containers come from
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// /api/state, transients overlay from the derived map). The snapshot
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// is stashed on window.__hyperhive_state by refreshState; on cold
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// load before the first snapshot we just skip.
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export function renderContainersFromState() {
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const s = window.__hyperhive_state;
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if (s) renderContainers(s);
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}
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// ─── container-state apply ──────────────────────────────────────────────────
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export function applyContainerStateChanged(ev) {
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if (!ev.container || !ev.container.name) return;
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containersState.set(ev.container.name, ev.container);
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renderContainersFromState();
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}
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export function applyContainerRemoved(ev) {
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if (containersState.delete(ev.name)) renderContainersFromState();
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}
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// ─── selection ──────────────────────────────────────────────────────────────
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function toggleSelection(name) {
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if (selectionState.has(name)) selectionState.delete(name);
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else selectionState.add(name);
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renderContainersFromState();
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}
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function clearSelection() {
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if (selectionState.size === 0) return;
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selectionState.clear();
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renderContainersFromState();
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}
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// Esc clears the current selection (operator escape hatch — mirrors
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// the side-panel close pattern). Ignored when an editable element
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// has focus so typing in compose / answer isn't intercepted.
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document.addEventListener("keydown", (e) => {
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if (e.key !== "Escape") return;
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if (!selectionState.size) return;
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const a = document.activeElement;
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if (
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a &&
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(a.isContentEditable ||
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a.tagName === "INPUT" ||
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a.tagName === "TEXTAREA" ||
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a.tagName === "SELECT")
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)
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return;
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e.preventDefault();
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clearSelection();
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});
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document.addEventListener("click", (e) => {
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if (e.target && e.target.closest("#selection-clear")) {
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clearSelection();
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}
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});
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// ─── per-agent context menu ──────────────────────────────────────────────────
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// Three-dot (⋮) button on each agent card for quick single-agent
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// lifecycle actions without needing to select first. State-aware:
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// restart/stop only shown when running, start only shown when
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// stopped; rebuild + destroy/purge always shown.
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// The button is CSS-invisible until the row is hovered (or menu is
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// open) so it doesn't clutter quiet rows.
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// Rendering + agent-specific interaction lives in the <hive-agent-menu>
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// custom element (./agent-menu/hive-agent-menu.js, imported above for its
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// customElements.define side effect); the generic dropdown mechanics
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// (open/close, positioning, singleton coordination — closed via
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// `closeAllMenus` below) live in the shared `<hive-menu>` component it
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// composes internally (@hive/shared/hive-menu.js). This is a thin
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// wrapper matching <hive-dialog>'s `._opts`-before-append convention,
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// since a custom element created via `document.createElement` can't
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// take constructor args.
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function buildAgentMenu(c, forgeBase) {
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const menu = document.createElement("hive-agent-menu");
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menu._opts = { c, forgeBase };
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return menu;
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}
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// ─── port conflicts ──────────────────────────────────────────────────────────
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// Re-derive port conflicts from the live containers map. Mirrors the
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// server-side `build_port_conflicts` so the banner reacts to event
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// updates instead of waiting for a /api/state refetch.
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function derivePortConflicts(containers) {
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const byPort = new Map();
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for (const c of containers) {
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if (!byPort.has(c.port)) byPort.set(c.port, []);
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byPort.get(c.port).push(c.name);
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}
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const out = [];
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for (const [port, agents] of byPort) {
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if (agents.length > 1) {
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agents.sort();
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out.push({ port, agents });
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}
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}
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out.sort((a, b) => a.port - b.port);
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return out;
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}
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// ─── container ordering ──────────────────────────────────────────────────────
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// Flat alphabetical sort — see docs/web-ui/dashboard.md::C0NTAINERS.
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function sortedContainerRows(containers) {
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// Close any open context menu before replacing the DOM tree — the
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// previous dropdown element would otherwise be a stale reference.
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closeAllMenus();
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return [...containers].sort((a, b) => a.name.localeCompare(b.name));
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}
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// ─── container row ───────────────────────────────────────────────────────────
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// Serialise the visible state of a container row into a stable string
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// for change-detection. Includes everything that affects what the row
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// renders — container fields, derived pending/selection state, and
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// link-base context. The async dashboard-state (nav strip, ctx badge,
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// status text) is intentionally excluded: it populates in-place and is
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// preserved when a row is reused.
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function containerRowFingerprint(
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c,
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pending,
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opRunning,
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selected,
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gatewayLinks,
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hostname,
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) {
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return JSON.stringify({
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running: c.running,
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failed: c.failed,
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paused: c.paused,
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needs_login: c.needs_login,
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needs_update: c.needs_update,
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active_model: c.active_model,
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port: c.port,
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pending,
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opRunning,
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selected,
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gatewayLinks,
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hostname,
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});
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}
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// Build a single container-row <li> from scratch. Extracted so
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// renderContainers can call this only for rows whose fingerprint
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// changed (keyed cache), skipping the build + async dashboard-state
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// fetch for stable rows.
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function buildContainerLi(c, opts) {
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const { pending, opRunning, selected, url, containerBase, forgeBase, s } =
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opts;
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// A single `pending-running` class covers any active transient
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// badge state (see the pending-badge derivation comment in
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// renderContainers).
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const li = el("li", {
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class:
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"container-row" +
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(opRunning ? " pending-running" : "") +
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(selected ? " selected" : ""),
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});
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// Agent icon: 5em square wrapper with an absolutely-positioned
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// <img> + fire-and-forget load with /favicon.svg fallback. The
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// wrapper doubles as the selection toggle (click / keyboard).
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// See docs/web-ui/dashboard.md::Container row for the layout + load-strategy
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// rationale.
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const iconImg = el("img", { class: "container-icon-img", alt: "" });
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const icon = el(
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"div",
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{
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class: "container-icon",
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role: "button",
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tabindex: "0",
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"aria-pressed": selected ? "true" : "false",
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title: selected
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? `deselect ${c.name} (or press Esc to clear all)`
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: `select ${c.name} for bulk actions`,
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},
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iconImg,
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);
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icon.addEventListener("click", (e) => {
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e.preventDefault();
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toggleSelection(c.name);
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});
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icon.addEventListener("keydown", (e) => {
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if (e.key === "Enter" || e.key === " ") {
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e.preventDefault();
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toggleSelection(c.name);
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}
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});
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if (c.running) {
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iconImg.src = `${url}icon`;
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iconImg.addEventListener("error", () => {
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if (iconImg.dataset.fallback) return; // guard: don't loop if the favicon itself 404s
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iconImg.dataset.fallback = "1";
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icon.classList.add("icon-unreachable");
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iconImg.src = "/favicon.svg";
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});
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} else {
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// Container stopped — skip the doomed `${url}icon` fetch and
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// go straight to the dimmed hyperhive mark. Avoids a noisy
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// failed request in the console + the brief broken-image flash.
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icon.classList.add("icon-unreachable");
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iconImg.src = "/favicon.svg";
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}
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// Card body: the three stacked content lines, right of the icon.
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const body = el("div", { class: "card-body" });
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// -- identity -------------------------------------------------------
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const head = el("div", { class: "head" });
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head.append(
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el(
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"a",
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{ class: "name", href: url, target: "_blank", rel: "noopener" },
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c.name,
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),
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);
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// Icon-only nav strip — populated async from the agent's own
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// `GET /api/dashboard-state` (via gateway when enabled, direct
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// TCP otherwise). The agent is the single source of truth for its
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// link list: stats / screen (GUI agents only — c0re's disk-based
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// fallback cannot detect this) / forge profile / agent-configs /
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// extras. DOM-built — link strings come from the agent's process
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// and must never reach the HTML parser.
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const navStrip = el("span", { class: "nav-strip" });
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head.append(navStrip);
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if (c.running) {
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// Fetch the lean dashboard-state snapshot from the agent directly.
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// Populates: nav strip links (including the screen link that
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// c0re's disk-based build cannot detect), rate_limited badge,
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// ctx-window badge, and self-reported status text.
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// Fails gracefully when the agent is starting up or the gateway
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// is not yet routing to it — badges simply don't appear.
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// Only runs when the row is first built (fingerprint changed) —
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// reused rows keep their previously-fetched nav strip + badges.
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fetch(`${containerBase}/api/dashboard-state`)
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.then((r) => (r.ok ? r.json() : null))
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.then((ds) => {
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if (!ds) return;
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// -- nav strip -----------------------------------------------
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if (Array.isArray(ds.links)) {
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for (const lnk of ds.links) {
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// No public forge URL to link to — hide rather than build
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// a broken/guessed href (see forgeBase above).
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if (lnk.kind === "forge" && !forgeBase) continue;
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const href =
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lnk.kind === "forge"
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? forgeBase + (lnk.url || "")
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: lnk.kind === "external"
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? lnk.url || ""
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: /* container */ containerBase + "/" + (lnk.url || "");
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const a = el("a", {
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class: "nav-link",
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href,
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target: "_blank",
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rel: "noopener",
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title: lnk.label || "",
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});
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// Plain text — agent-controlled strings stay out of innerHTML.
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a.textContent = lnk.icon || lnk.label || "";
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navStrip.append(a);
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}
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}
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// -- agent-owned status badges --------------------------------
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// rate_limited: only show when no other critical badge is
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// already shown (pending / not-running already handled sync).
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if (ds.rate_limited) {
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head.append(
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el(
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"span",
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{
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class: "hive-pill-sm badge-rate-limited",
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title:
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"API rate-limited — harness is parked, will retry automatically",
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},
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"⊘ rate limited",
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),
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);
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}
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// ctx-window badge
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if (ds.ctx_tokens != null) {
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const k = Math.round(ds.ctx_tokens / 1000);
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const win = ds.context_window_tokens;
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const warn = win != null ? win * CTX_WARN_FRACTION : CTX_WARN_TOKENS;
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const caution =
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win != null ? win * CTX_CAUTION_FRACTION : CTX_CAUTION_TOKENS;
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const ctxClass =
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ds.ctx_tokens >= warn
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? "badge-ctx-warn"
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: ds.ctx_tokens >= caution
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? "badge-ctx-caution"
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: "badge-ctx-ok";
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const title =
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win != null
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? `last turn context: ${ds.ctx_tokens.toLocaleString()} / ${win.toLocaleString()} ` +
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`tokens (${Math.round((ds.ctx_tokens / win) * 100)}% of the window)`
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: `last turn context size: ${ds.ctx_tokens.toLocaleString()} tokens`;
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||||
head.append(
|
||||
el(
|
||||
"span",
|
||||
{ class: `hive-pill-sm ${ctxClass}`, title },
|
||||
`ctx·${k}k`,
|
||||
),
|
||||
);
|
||||
}
|
||||
// -- agent status text (self-reported via set_status) ---------
|
||||
if (ds.status_text) {
|
||||
const nowUnix = Math.floor(Date.now() / 1000);
|
||||
const ageStr =
|
||||
ds.status_set_at != null
|
||||
? ` (set ${fmtAgeSecs(nowUnix - ds.status_set_at)} ago)`
|
||||
: "";
|
||||
// Stamp data-set-at so the 30s ticker below keeps the age
|
||||
// label current even when the row is reused from the cache.
|
||||
const ageAttrs =
|
||||
ds.status_set_at != null
|
||||
? { class: "status-age", "data-set-at": String(ds.status_set_at) }
|
||||
: { class: "status-age" };
|
||||
// Icon + message are wrapped together in `.status-msg` so the
|
||||
// CSS can clamp *just the message* to two lines; the age span is
|
||||
// a separate flex sibling that is never clipped, so the "(set N
|
||||
// ago)" stamp stays visible even when the status text is long.
|
||||
body.append(
|
||||
el(
|
||||
"div",
|
||||
{
|
||||
class: "agent-status",
|
||||
title: `agent self-reported status${ageStr}`,
|
||||
},
|
||||
el(
|
||||
"span",
|
||||
{ class: "status-msg" },
|
||||
el("span", { class: "status-icon" }, "◈ "),
|
||||
ds.status_text,
|
||||
),
|
||||
el("span", ageAttrs, ageStr),
|
||||
),
|
||||
);
|
||||
}
|
||||
})
|
||||
.catch(() => {
|
||||
/* graceful: agent starting / gateway miss -> no data */
|
||||
});
|
||||
}
|
||||
// Status / runtime badges. Pending transients always win
|
||||
// (start / stop / restart / rebuild is in progress). Otherwise,
|
||||
// when the container is stopped, surface a single badge — `✖ gave
|
||||
// up` (red) when systemd's restart bound was hit (`c.failed`), else
|
||||
// the plain muted `■ not running`. Both read `running: false`;
|
||||
// `failed` is what tells "gave up" apart from "stopped on purpose"
|
||||
// (an absent `failed` — an older backend — is `undefined`, falsy,
|
||||
// so this degrades to the old single badge). `needs_login` is still
|
||||
// c0re-owned (reads auth sentinel files on the host). rate_limited /
|
||||
// ctx / status_text are agent-owned and rendered by the async
|
||||
// dashboard-state fetch above.
|
||||
if (pending.length) {
|
||||
// One badge per pill — an agent can carry several transients at
|
||||
// once now (see docs/web-ui/dashboard.md::Container row), each rendered
|
||||
// independently rather than collapsed into one label.
|
||||
for (const label of pending) {
|
||||
head.append(
|
||||
el(
|
||||
"span",
|
||||
{ class: "pending-state" },
|
||||
el("span", { class: "spinner" }, "◐"),
|
||||
" ",
|
||||
label + "…",
|
||||
),
|
||||
);
|
||||
}
|
||||
} else if (!c.running && c.failed) {
|
||||
head.append(
|
||||
el(
|
||||
"span",
|
||||
{
|
||||
class: "hive-pill-sm badge-fail",
|
||||
title:
|
||||
"container gave up — its unit hit systemd's bounded restart limit and stopped " +
|
||||
"on its own, not on operator request; start it to bring the harness back up",
|
||||
},
|
||||
"✖ gave up",
|
||||
),
|
||||
);
|
||||
} else if (!c.running) {
|
||||
head.append(
|
||||
el(
|
||||
"span",
|
||||
{
|
||||
class: "hive-pill-sm badge-muted",
|
||||
title:
|
||||
"container is shut down — start it to bring the harness back up",
|
||||
},
|
||||
"■ not running",
|
||||
),
|
||||
);
|
||||
} else if (c.needs_login) {
|
||||
head.append(
|
||||
el(
|
||||
"a",
|
||||
{
|
||||
class: "hive-pill-sm badge-warn",
|
||||
href: url,
|
||||
target: "_blank",
|
||||
rel: "noopener",
|
||||
},
|
||||
"needs login →",
|
||||
),
|
||||
);
|
||||
}
|
||||
if (c.paused) {
|
||||
// Paused badge is also a resume button: clicking POSTs /api/resume/{name}
|
||||
// which removes the marker and flips the badge off via the SSE rescan.
|
||||
head.append(
|
||||
form(
|
||||
"/api/resume/" + c.name,
|
||||
"hive-pill-sm badge-paused btn-inline",
|
||||
"⏸ paused",
|
||||
`resume ${c.name}? the turn loop restarts and drains queued messages.`,
|
||||
{},
|
||||
{ noRefresh: true },
|
||||
),
|
||||
);
|
||||
}
|
||||
if (c.needs_update) {
|
||||
head.append(
|
||||
form(
|
||||
"/api/rebuild/" + c.name,
|
||||
"hive-pill-sm badge-warn btn-inline",
|
||||
"needs update ↻",
|
||||
"rebuild " + c.name + "? hot-reloads the container.",
|
||||
{},
|
||||
{ noRefresh: true },
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
if (c.active_model) {
|
||||
head.append(
|
||||
el(
|
||||
"span",
|
||||
{
|
||||
class: "hive-pill-sm badge-model",
|
||||
title: `active claude model: ${c.active_model}`,
|
||||
},
|
||||
c.active_model,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
body.append(head);
|
||||
|
||||
// Per-card action buttons (R3ST4RT / ST0P / ST4RT / R3BU1LD /
|
||||
// DESTR0Y / PURG3) live on the selection bar, not here — see
|
||||
// docs/web-ui/dashboard.md::Selection bar. The contextual `needs update ↻`
|
||||
// chip in the head row stays — it's a state-hint, not an
|
||||
// action button.
|
||||
|
||||
li.append(icon, body, buildAgentMenu(c, forgeBase));
|
||||
return li;
|
||||
}
|
||||
|
||||
// ─── containers render ───────────────────────────────────────────────────────
|
||||
|
||||
export function renderContainers(s) {
|
||||
const root = $("containers-section");
|
||||
// #containers-section only exists on /dashboard.html. tabs.js is the
|
||||
// bundle for that page only (flow.html loads flow.js instead).
|
||||
// Belt-and-suspenders for any future page that adds tabs.js
|
||||
// without a #containers-section — matches the
|
||||
// no-op-when-target-absent convention the other renderers
|
||||
// follow.
|
||||
if (!root) return;
|
||||
|
||||
// Containers come from the derived map (event-driven) rather than
|
||||
// `s.containers`; `s` still supplies hostname (for the web-ui
|
||||
// link) and tombstones/meta_inputs (not event-derived yet). The
|
||||
// tree builder handles the ordering — we don't pre-sort here.
|
||||
const containers = Array.from(containersState.values());
|
||||
const portConflicts = derivePortConflicts(containers);
|
||||
const anyStale = containers.some((c) => c.needs_update);
|
||||
|
||||
// Preserve the keyed container list across the header-section
|
||||
// rebuild. We wipe the banners/buttons above the list on every
|
||||
// render (simple), but recycle <li> elements for unchanged rows
|
||||
// (keyed) to avoid full-DOM thrash and redundant async fetches.
|
||||
const existingUl = root.querySelector("ul.containers");
|
||||
root.replaceChildren();
|
||||
|
||||
// Port-hash collisions: rename one of the listed agents and
|
||||
// rebuild. The banner sits above the agent list so it's the
|
||||
// first thing the operator sees when something's wedged.
|
||||
if (portConflicts.length) {
|
||||
const banner = el(
|
||||
"hive-warn",
|
||||
{ level: "error" },
|
||||
el("strong", {}, "⚠ port collision"),
|
||||
" — ",
|
||||
);
|
||||
const groups = portConflicts
|
||||
.map((c) => `:${c.port} (${c.agents.join(" + ")})`)
|
||||
.join("; ");
|
||||
banner.append(groups + ". rename one of each and ↻ R3BU1LD.");
|
||||
root.append(banner);
|
||||
}
|
||||
|
||||
if (anyStale) {
|
||||
root.append(
|
||||
form(
|
||||
"/api/update-all",
|
||||
"btn-rebuild",
|
||||
"↻ UPD4TE 4LL",
|
||||
"rebuild every stale container?",
|
||||
{},
|
||||
{ noRefresh: true },
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// Queue-summary banner: see initJobqRollup, above.
|
||||
|
||||
if (!containers.length && !transientsState.size) {
|
||||
root.append(el("p", { class: "empty" }, "no managed containers"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Drop stale selections (agent destroyed while selected). Defensive —
|
||||
// the action bar would otherwise loop POST against a gone agent.
|
||||
const liveNames = new Set(containers.map((c) => c.name));
|
||||
for (const n of Array.from(selectionState)) {
|
||||
if (!liveNames.has(n)) selectionState.delete(n);
|
||||
}
|
||||
|
||||
const hostname = (s && s.hostname) || window.location.hostname;
|
||||
// When hive-gateway is in front of the dashboard, build same-origin
|
||||
// `/agent/<name>/` URLs instead of the direct `http://<host>:<port>/`
|
||||
// TCP fallback — the gateway proxies the prefix to the per-agent
|
||||
// harness (unix-domain via `agent-sockets.json`, or a computed TCP
|
||||
// loopback port while the socket marker is absent). See
|
||||
// `docs/web-ui/dashboard.md::Container row` + `docs/networking/gateway.md::Vhost map`.
|
||||
const gatewayLinks = !!(s && s.gateway_enabled);
|
||||
// Forge public URL: state.forge_public_url (set by the NixOS module
|
||||
// from services.hyperhive.forge.publicUrl) or null — never guessed
|
||||
// from "<hostname>:3000". `null` propagates down to
|
||||
// buildContainerLi/buildAgentMenu, which already hide forge links
|
||||
// rather than emit a possibly-wrong one.
|
||||
const forgeBase = (s && s.forge_public_url) || null;
|
||||
const ul = existingUl ?? el("ul", { class: "containers" });
|
||||
const rows = sortedContainerRows(containers);
|
||||
|
||||
// Build the ordered list of <li> elements, reusing cached rows
|
||||
// whose displayed state hasn't changed.
|
||||
const orderedLis = [];
|
||||
for (const c of rows) {
|
||||
const url = gatewayLinks
|
||||
? `/agent/${encodeURIComponent(c.name)}/`
|
||||
: `http://${hostname}:${c.port}/`;
|
||||
// Container nav-strip base: gateway prefix or direct TCP.
|
||||
const containerBase = gatewayLinks
|
||||
? `/agent/${encodeURIComponent(c.name)}`
|
||||
: `http://${hostname}:${c.port}`;
|
||||
// Pending-badge derivation: transients only — "what is running,"
|
||||
// full stop (mara, on review: "remove the per agent pending stuff -
|
||||
// only show what is running"; rendered one badge per pill — mara,
|
||||
// earlier: "show all running nodes that name the agent"). See
|
||||
// docs/web-ui/dashboard.md::Container row.
|
||||
const transientKindsMap = transientsState.get(c.name);
|
||||
// Sorted for stable badge order across renders — Map iteration
|
||||
// order is insertion order, which shifts as pills clear/re-add.
|
||||
const pending = transientKindsMap
|
||||
? Array.from(transientKindsMap.keys()).sort()
|
||||
: [];
|
||||
const opRunning = pending.length > 0;
|
||||
const selected = selectionState.has(c.name);
|
||||
|
||||
const fp = containerRowFingerprint(
|
||||
c,
|
||||
pending,
|
||||
opRunning,
|
||||
selected,
|
||||
gatewayLinks,
|
||||
hostname,
|
||||
);
|
||||
const cached = containerRowCache.get(c.name);
|
||||
|
||||
let li;
|
||||
if (cached && cached.fingerprint === fp) {
|
||||
// Row unchanged — reuse the existing DOM node. The async
|
||||
// dashboard-state (nav strip, ctx badge, status text) stays
|
||||
// intact from the previous build, avoiding a redundant fetch.
|
||||
li = cached.el;
|
||||
} else {
|
||||
li = buildContainerLi(c, {
|
||||
pending,
|
||||
opRunning,
|
||||
selected,
|
||||
url,
|
||||
containerBase,
|
||||
forgeBase,
|
||||
s,
|
||||
});
|
||||
containerRowCache.set(c.name, { el: li, fingerprint: fp });
|
||||
}
|
||||
orderedLis.push(li);
|
||||
}
|
||||
|
||||
// Remove cache entries for agents that no longer exist.
|
||||
for (const [name, entry] of containerRowCache) {
|
||||
if (!liveNames.has(name)) {
|
||||
entry.el.remove();
|
||||
containerRowCache.delete(name);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply correct DOM order without a full wipe. insertBefore is a
|
||||
// no-op when the node is already at position i, so stable sections
|
||||
// of the list cause zero layout work.
|
||||
for (let i = 0; i < orderedLis.length; i++) {
|
||||
if (ul.children[i] !== orderedLis[i]) {
|
||||
ul.insertBefore(orderedLis[i], ul.children[i] ?? null);
|
||||
}
|
||||
}
|
||||
// Trim any excess children (defensive — shouldn't happen after the
|
||||
// cache-removal pass above, but keeps the ul length exact).
|
||||
while (ul.children.length > orderedLis.length) ul.lastChild.remove();
|
||||
|
||||
root.append(ul);
|
||||
renderSelectionBar(containers);
|
||||
}
|
||||
|
||||
// ─── selection bar ───────────────────────────────────────────────────────────
|
||||
// Sticky-bottom strip; visible when >=1 agent selected on the 4G3NTS
|
||||
// tab. See docs/web-ui/dashboard.md::Selection bar for the interaction model
|
||||
// and the per-action availability rules (disabled-with-tooltip for
|
||||
// actions that don't apply to the full selection). Actions POST per
|
||||
// agent in a loop (endpoints are individually idempotent /
|
||||
// event-covered, so no new bulk backend wire is needed).
|
||||
export function renderSelectionBar(containers) {
|
||||
const bar = $("selection-bar");
|
||||
if (!bar) return;
|
||||
const countSpan = $("selection-count");
|
||||
const namesSpan = $("selection-names");
|
||||
const actions = $("selection-actions");
|
||||
if (!countSpan || !namesSpan || !actions) return;
|
||||
|
||||
const selected = containers.filter((c) => selectionState.has(c.name));
|
||||
// Tab-gate: bar only renders on 4G3NTS (the only tab with agent
|
||||
// cards to cross-reference). Selection state lives in-memory and
|
||||
// the bar reappears on return to 4G3NTS if still non-empty.
|
||||
const onAgentsTab =
|
||||
(document.body.dataset.activeTab || "agents") === "agents";
|
||||
if (!selected.length || !onAgentsTab) {
|
||||
bar.hidden = true;
|
||||
document.body.classList.remove("has-selection");
|
||||
return;
|
||||
}
|
||||
bar.hidden = false;
|
||||
document.body.classList.add("has-selection");
|
||||
countSpan.textContent =
|
||||
selected.length === 1
|
||||
? "1 agent selected"
|
||||
: selected.length + " agents selected";
|
||||
namesSpan.textContent = "· " + selected.map((c) => c.name).join(", ");
|
||||
|
||||
// Recompute action availability + tooltips per render. Each
|
||||
// action declares which agents it CAN'T run on; the bar disables
|
||||
// the button and surfaces the offending names in the tooltip.
|
||||
actions.replaceChildren();
|
||||
const allRunning = selected.every((c) => c.running);
|
||||
const allStopped = selected.every((c) => !c.running);
|
||||
// Pause/resume is orthogonal to running (see hive-agent-menu.js's own
|
||||
// comment on the per-agent version of these two actions) — a paused
|
||||
// stopped agent boots paused, a paused running agent keeps its
|
||||
// container but drives no turns. Same all-or-nothing enablement rule
|
||||
// as every other bulk action here: mixed pause state disables the
|
||||
// button rather than silently no-op'ing on part of the selection.
|
||||
const allUnpaused = selected.every((c) => !c.paused);
|
||||
const allPaused = selected.every((c) => c.paused);
|
||||
|
||||
const stoppedNames = selected.filter((c) => !c.running).map((c) => c.name);
|
||||
const runningNames = selected.filter((c) => c.running).map((c) => c.name);
|
||||
const pausedNames = selected.filter((c) => c.paused).map((c) => c.name);
|
||||
const unpausedNames = selected.filter((c) => !c.paused).map((c) => c.name);
|
||||
|
||||
function why(label, blockers) {
|
||||
if (!blockers.length) return null;
|
||||
return `${label} not available — ${blockers.join(", ")} ${blockers.length === 1 ? "is" : "are"} blocking it`;
|
||||
}
|
||||
|
||||
addBulkButton(actions, "btn-restart", "↺ R3ST4RT", allRunning, selected, {
|
||||
action: "/api/restart/",
|
||||
confirm: (names) =>
|
||||
`restart ${names.length} agent${names.length === 1 ? "" : "s"} (${names.join(", ")})?`,
|
||||
graceful: true,
|
||||
gracefulLabel:
|
||||
"restart gracefully — let each agent finish its turn and flush state before the container restarts",
|
||||
disabledTitle: why(
|
||||
"↺ R3ST4RT",
|
||||
stoppedNames.map((n) => `\`${n}\` is stopped`),
|
||||
),
|
||||
});
|
||||
addBulkButton(actions, "btn-stop", "■ ST0P", allRunning, selected, {
|
||||
action: "/api/kill/",
|
||||
confirm: (names) =>
|
||||
`stop ${names.length} agent${names.length === 1 ? "" : "s"} (${names.join(", ")})?`,
|
||||
confirmLabel: "■ stop",
|
||||
graceful: true,
|
||||
disabledTitle: why(
|
||||
"■ ST0P",
|
||||
stoppedNames.map((n) => `\`${n}\` is already stopped`),
|
||||
),
|
||||
});
|
||||
addBulkButton(actions, "btn-start", "▶ ST4RT", allStopped, selected, {
|
||||
action: "/api/start/",
|
||||
confirm: (names) =>
|
||||
`start ${names.length} agent${names.length === 1 ? "" : "s"} (${names.join(", ")})?`,
|
||||
disabledTitle: why(
|
||||
"▶ ST4RT",
|
||||
runningNames.map((n) => `\`${n}\` is already running`),
|
||||
),
|
||||
});
|
||||
addBulkButton(actions, "btn-pause", "⏸ P4US3", allUnpaused, selected, {
|
||||
action: "/api/pause/",
|
||||
confirm: (names) =>
|
||||
`pause ${names.length} agent${names.length === 1 ? "" : "s"} (${names.join(", ")})? parks the turn loop — inbox messages queue unacked.`,
|
||||
disabledTitle: why(
|
||||
"⏸ P4US3",
|
||||
pausedNames.map((n) => `\`${n}\` is already paused`),
|
||||
),
|
||||
});
|
||||
addBulkButton(actions, "btn-resume", "▶ R3SUM3", allPaused, selected, {
|
||||
action: "/api/resume/",
|
||||
confirm: (names) =>
|
||||
`resume ${names.length} agent${names.length === 1 ? "" : "s"} (${names.join(", ")})? the turn loop restarts and drains queued messages.`,
|
||||
disabledTitle: why(
|
||||
"▶ R3SUM3",
|
||||
unpausedNames.map((n) => `\`${n}\` is not paused`),
|
||||
),
|
||||
});
|
||||
addBulkButton(actions, "btn-rebuild", "↻ R3BU1LD", true, selected, {
|
||||
action: "/api/rebuild/",
|
||||
confirm: (names) =>
|
||||
`rebuild ${names.length} agent${names.length === 1 ? "" : "s"} (${names.join(", ")})? hot-reloads each container.`,
|
||||
});
|
||||
addBulkButton(actions, "btn-destroy", "DESTR0Y", true, selected, {
|
||||
action: "/api/destroy/",
|
||||
confirm: (names) =>
|
||||
`destroy ${names.length} agent${names.length === 1 ? "" : "s"} (${names.join(", ")})? containers are removed; state + creds kept.`,
|
||||
});
|
||||
addBulkButton(actions, "btn-destroy", "PURG3", true, selected, {
|
||||
action: "/api/destroy/",
|
||||
body: { purge: "on" },
|
||||
confirm: (names) =>
|
||||
`PURGE ${names.length} agent${names.length === 1 ? "" : "s"} (${names.join(", ")})? containers, config history, claude creds, and notes are all WIPED. no undo.`,
|
||||
});
|
||||
}
|
||||
|
||||
function addBulkButton(parent, btnClass, label, enabled, selected, opts) {
|
||||
const names = selected.map((c) => c.name);
|
||||
const btn = el(
|
||||
"button",
|
||||
{
|
||||
type: "button",
|
||||
class: "btn " + btnClass,
|
||||
},
|
||||
label,
|
||||
);
|
||||
if (!enabled) {
|
||||
btn.disabled = true;
|
||||
if (opts.disabledTitle) btn.title = opts.disabledTitle;
|
||||
}
|
||||
btn.addEventListener("click", async () => {
|
||||
if (btn.disabled) return;
|
||||
const msg = opts.confirm(names);
|
||||
let graceful = false;
|
||||
if (msg) {
|
||||
const r = await themedConfirm({
|
||||
message: msg,
|
||||
danger: true,
|
||||
confirmLabel: opts.confirmLabel || "confirm",
|
||||
checkboxes: opts.graceful
|
||||
? [
|
||||
{
|
||||
name: "graceful",
|
||||
label:
|
||||
opts.gracefulLabel ||
|
||||
"stop gracefully — let each agent finish its turn and flush state before the container stops",
|
||||
},
|
||||
]
|
||||
: [],
|
||||
});
|
||||
if (!r) return;
|
||||
graceful = !!r.graceful;
|
||||
}
|
||||
btn.disabled = true;
|
||||
const original = btn.innerHTML;
|
||||
btn.innerHTML = '<span class="spinner">◐</span> ' + label;
|
||||
const failures = [];
|
||||
// Sequential POSTs to keep server-side serialisation predictable
|
||||
// (rebuild_queue dedups but other endpoints don't); the loop is
|
||||
// short — bulk selections are typically a handful of agents.
|
||||
//
|
||||
// `opts.action` is a path prefix and the agent name gets appended
|
||||
// (lifecycle endpoints: /start/<name>, /rebuild/<name>). `opts.body`
|
||||
// is a static object applied to every POST.
|
||||
for (const name of names) {
|
||||
const body = new URLSearchParams(opts.body || {});
|
||||
const url =
|
||||
opts.action +
|
||||
encodeURIComponent(name) +
|
||||
(graceful ? "?graceful=true" : "");
|
||||
try {
|
||||
const resp = await fetch(url, {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/x-www-form-urlencoded" },
|
||||
body,
|
||||
redirect: "manual",
|
||||
});
|
||||
const ok =
|
||||
resp.ok ||
|
||||
resp.type === "opaqueredirect" ||
|
||||
(resp.status >= 200 && resp.status < 400);
|
||||
if (!ok) {
|
||||
const text = await resp.text().catch(() => "");
|
||||
failures.push(
|
||||
`${name}: http ${resp.status}${text ? " — " + text.slice(0, 200) : ""}`,
|
||||
);
|
||||
}
|
||||
} catch (err) {
|
||||
failures.push(`${name}: ${err}`);
|
||||
}
|
||||
}
|
||||
btn.disabled = false;
|
||||
btn.innerHTML = original;
|
||||
if (failures.length) {
|
||||
themedToast(
|
||||
`${label} completed with ${failures.length} failure${failures.length === 1 ? "" : "s"}:\n\n` +
|
||||
failures.join("\n"),
|
||||
{ type: "error", duration: 0 },
|
||||
);
|
||||
}
|
||||
// Container-lifecycle events (ContainerStateChanged /
|
||||
// ContainerRemoved / RebuildQueueChanged) flow over the existing
|
||||
// SSE channel and update the derived stores live — no manual
|
||||
// refresh needed.
|
||||
});
|
||||
parent.append(btn);
|
||||
}
|
||||
|
||||
// ─── tickers ─────────────────────────────────────────────────────────────────
|
||||
|
||||
// 30s ticker for agent status-age chips. Renderers stamp `data-set-at`
|
||||
// (unix seconds) on the `.status-age` span. Keyed container rows persist
|
||||
// across re-renders, so without this ticker the "(set N ago)" label would
|
||||
// become stale as time passes. 30s granularity matches fmtAgeSecs precision
|
||||
// (sub-minute values round to seconds, coarser above that).
|
||||
setInterval(() => {
|
||||
const now = Math.floor(Date.now() / 1000);
|
||||
document.querySelectorAll(".status-age[data-set-at]").forEach((node) => {
|
||||
const setAt = Number(node.dataset.setAt);
|
||||
if (!Number.isFinite(setAt) || setAt === 0) return;
|
||||
node.textContent = ` (set ${fmtAgeSecs(now - setAt)} ago)`;
|
||||
});
|
||||
}, 30_000);
|
||||
Loading…
Reference in a new issue