badge: add a quiet variant for icon-only header triggers
Badge's default look is a filled pill, right for status/picker chips but wrong for an icon-only header button like the settings gear or agent links trigger, which should read as chrome. Add variant='quiet' (same naming/shape as Button's ButtonVariant) that drops the idle background, keeping the existing hover/expanded feedback. Apply it to the two icon-only Badge triggers: shared SettingsMenu (used by both swarm-ui and the agent page) and the agent page's own MetaNav links trigger. Add a components-page showcase sample so the variant has a visible regression check going forward.
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5 changed files with 68 additions and 23 deletions
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@ -30,6 +30,14 @@
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opacity: 0.6;
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cursor: default;
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}
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/* `variant="quiet"` — icon-only header triggers (settings/links), not
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status chips: no permanent fill, so it reads as chrome next to the
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rest of the header rather than another data pill. The `:hover` and
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`[aria-expanded='true']` rules above still apply — quiet only drops
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the idle background, which is what mara's report was actually about. */
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.ui-badge-quiet {
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background: none;
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}
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.ui-badge-interactive[aria-expanded='true'] {
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background: var(--bg-elev);
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outline: 1px solid var(--purple);
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@ -23,6 +23,19 @@ import type { ComponentChildren } from 'preact';
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import './Badge.css';
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export type BadgeTone = 'neutral' | 'positive' | 'warning' | 'negative' | 'accent';
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/**
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* `'default'` — the filled pill every status/picker badge has always
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* been. `'quiet'` — no permanent fill, only a background on hover/
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* `expanded`; for an icon-only trigger that should read as chrome (a
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* header button) rather than a status chip — mara: "link and settings
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* button should not have the badge bg" against both the agent page's
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* `MetaNav` and the shared `SettingsMenu` (swarm-ui + agent both use
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* it). Same `variant` naming/shape as `Button`'s
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* `ButtonVariant` (`../../swarm-ui/src/ui/button/Button.tsx`) — visual
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* weight is orthogonal to `tone` (color semantics), so it's its own prop
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* rather than a new `tone` value.
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*/
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export type BadgeVariant = 'default' | 'quiet';
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export interface BadgeProps {
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/** Dim prefix text, e.g. "model". Omit for a single-value badge like "alive". */
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@ -30,6 +43,7 @@ export interface BadgeProps {
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/** The value itself, e.g. "sonnet". Required — a badge always shows something. */
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value: ComponentChildren;
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tone?: BadgeTone;
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variant?: BadgeVariant;
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/** Decorative glyph before the label; `aria-hidden`, the text is still the real label. */
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icon?: ComponentChildren;
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/**
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@ -49,6 +63,7 @@ export function Badge({
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label,
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value,
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tone = 'neutral',
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variant = 'default',
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icon,
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onClick,
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expanded,
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@ -56,7 +71,13 @@ export function Badge({
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class: extraClass,
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title,
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}: BadgeProps) {
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const classes = ['ui-badge', `ui-badge-${tone}`, onClick && 'ui-badge-interactive', extraClass]
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const classes = [
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'ui-badge',
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`ui-badge-${tone}`,
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variant === 'quiet' && 'ui-badge-quiet',
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onClick && 'ui-badge-interactive',
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extraClass,
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]
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.filter(Boolean)
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.join(' ');
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const content = (
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