fix(#1666): wake on pending matrix invites via post-sync sweep
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c7ffe9336b
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2 changed files with 68 additions and 52 deletions
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@ -65,7 +65,6 @@ async fn main() -> Result<()> {
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.context("build matrix client")?;
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timeline::install_message_handler(&matrix_client, hyperhive_socket.clone());
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timeline::install_invite_handler(&matrix_client, hyperhive_socket);
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// Spawn the unix socket server before sync starts so the MCP
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// bridge can connect as soon as the first claude turn fires. The
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@ -79,10 +78,26 @@ async fn main() -> Result<()> {
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}
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});
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// Sync forever; matrix-sdk handles reconnection internally.
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// Sync forever; matrix-sdk handles reconnection internally. After
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// every sync, sweep pending invites and wake the agent for any new
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// one: the StrippedRoomMemberEvent handler dispatched unreliably
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// (cold-start invites + handler races produced no wake), so
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// invite-waking lives on this post-sync sweep with a dedup set.
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let invite_socket = std::sync::Arc::new(hyperhive_socket);
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let invite_notified =
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std::sync::Arc::new(tokio::sync::Mutex::new(std::collections::HashSet::new()));
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let sweep_client = matrix_client.clone();
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let sync_settings = SyncSettings::default();
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matrix_client
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.sync(sync_settings)
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.sync_with_callback(sync_settings, move |_response| {
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let client = sweep_client.clone();
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let socket = invite_socket.clone();
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let notified = invite_notified.clone();
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async move {
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timeline::sweep_invites(&client, &socket, ¬ified).await;
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matrix_sdk::LoopCtrl::Continue
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}
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})
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.await
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.context("matrix-sdk sync loop exited")?;
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@ -8,14 +8,16 @@
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//! Self-events (events sent by this agent) are filtered out so an
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//! agent posting a message doesn't wake itself.
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use std::path::PathBuf;
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use std::collections::HashSet;
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use std::path::{Path, PathBuf};
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use std::sync::Arc;
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use matrix_sdk::{
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Client, Room, RoomState,
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ruma::events::room::member::{MembershipState, StrippedRoomMemberEvent},
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ruma::OwnedRoomId,
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ruma::events::room::message::{MessageType, OriginalSyncRoomMessageEvent},
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};
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use tokio::sync::Mutex;
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use crate::{handlers, wake};
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@ -93,54 +95,53 @@ pub fn install_message_handler(client: &Client, hyperhive_socket: PathBuf) {
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tracing::info!("matrix message handler installed");
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}
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/// Install a handler that wakes the agent when a room invite arrives.
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/// The agent decides whether to accept or reject by calling
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/// `resolve_invite`.
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/// Wake the agent for any pending room invite it has not yet been
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/// notified about. Driven from the post-sync callback rather than a
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/// `StrippedRoomMemberEvent` handler: that handler dispatched
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/// unreliably — an invite that arrived while the daemon was down, or
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/// one that raced the handler, produced no wake at all (the message
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/// handler, by contrast, fires reliably for joined-room timeline
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/// events). Sweeping `invited_rooms()` after every sync catches both
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/// the cold-start and the race cases on the proven sync path.
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///
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/// When the daemon receives an `m.room.member` state event with
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/// `membership: invite` for the agent's own user ID during sync, it
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/// fires a hyperhive wake so the agent can inspect the invite via
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/// `list_invites` and act on it with `resolve_invite`.
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///
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/// This closes the gap where invites accumulated in `invited_rooms()`
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/// forever without the agent being notified — the daemon's message
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/// handler only fires for joined rooms.
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pub fn install_invite_handler(client: &Client, hyperhive_socket: PathBuf) {
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let socket = Arc::new(hyperhive_socket);
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let own_user = client.user_id().map(std::borrow::ToOwned::to_owned);
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client.add_event_handler({
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move |event: StrippedRoomMemberEvent, room: Room, client: Client| {
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let socket = socket.clone();
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let own_user = own_user.clone();
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async move {
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// Only handle invite events for our own user.
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if event.content.membership != MembershipState::Invite {
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return;
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}
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let is_ours = own_user
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.as_ref()
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.is_some_and(|u| u.as_str() == event.state_key.as_str());
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if !is_ours {
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return;
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}
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let room_id = room.room_id().to_owned();
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let label = room.name().unwrap_or_else(|| room_id.to_string());
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tracing::info!(%room_id, "matrix: received room invite, waking agent");
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// Refresh loose-ends BEFORE waking so the invite is
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// visible in get_loose_ends during the agent's turn.
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handlers::refresh_invite_loose_ends(&client).await;
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let body = format!(
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"[matrix] invited to {label} ({room_id}) — \
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use list_invites to see pending invites, resolve_invite to accept or reject"
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);
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if let Err(e) = wake::send_wake(&socket, &body).await {
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tracing::warn!(
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error = %e,
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"matrix: failed to deliver invite-wake to hyperhive"
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);
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}
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/// `notified` dedups so a standing invite wakes the agent once rather
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/// than on every sync tick; it is pruned to the current invite set each
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/// pass so a withdrawn-then-reissued invite wakes again. The agent
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/// decides whether to accept or reject by calling `resolve_invite`.
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pub async fn sweep_invites(client: &Client, socket: &Path, notified: &Mutex<HashSet<OwnedRoomId>>) {
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let current = client.invited_rooms();
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let current_ids: HashSet<OwnedRoomId> =
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current.iter().map(|r| r.room_id().to_owned()).collect();
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let mut fresh = Vec::new();
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{
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let mut seen = notified.lock().await;
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// Drop invites that are no longer pending (joined/rejected/withdrawn)
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// so a future re-invite to the same room wakes the agent again.
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seen.retain(|id| current_ids.contains(id));
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for room in ¤t {
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if seen.insert(room.room_id().to_owned()) {
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fresh.push(room.clone());
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}
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}
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});
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tracing::info!("matrix invite handler installed");
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}
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if fresh.is_empty() {
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return;
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}
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// Refresh loose-ends before waking so the invite is visible in
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// get_loose_ends during the agent's turn.
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handlers::refresh_invite_loose_ends(client).await;
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for room in fresh {
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let room_id = room.room_id().to_owned();
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let label = room.name().unwrap_or_else(|| room_id.to_string());
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tracing::info!(%room_id, "matrix: pending invite swept, waking agent");
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let body = format!(
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"[matrix] invited to {label} ({room_id}) — \
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use list_invites to see pending invites, resolve_invite to accept or reject"
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);
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if let Err(e) = wake::send_wake(socket, &body).await {
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tracing::warn!(error = %e, "matrix: failed to deliver invite-wake to hyperhive");
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}
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}
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}
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