From becc025f130fffa397e1b7fe3209c75e7867e144 Mon Sep 17 00:00:00 2001 From: iris Date: Mon, 7 Sep 2026 18:53:35 +0200 Subject: [PATCH] swarm-ui: add a destroy trigger to the agents page Closes #4067. Backend half (Wanted::Destroyed + reconcile) shipped in #4065 with no swarm-controller API changes needed -- SetAgentStateRequest already accepted {"state": "destroyed"}, it just had nothing in swarm-ui sending it. Destroy is a separate `quiet`-variant badge next to the existing start/stop toggle (#3988's "wanted" column), not a third state folded into that same click target -- one wrong click on a shared toggle would be irreversible, where a dedicated badge only fires from its own confirm dialog. That confirm is a real `Dialog`, not the native `window.confirm` the reversible stop direction uses -- the wanted column's own comment called this out as the case that would justify one when it was first written. Shared the PUT-declare/pending/error/patch-rows logic between the existing toggleWanted and the new destroyAgent (declareState) rather than duplicating it -- confirmation and target-state selection are the only parts that differ between a toggle and a one-way declaration. Verified: `tsc --noEmit` clean, `nix fmt` reports the expected formatting-only diff, wire shapes (state string "destroyed", AgentDeclaration response) checked against swarm-queue-client's AgentState::as_str and swarm-controller's actual handler rather than assumed from the issue description. --- .../swarm-ui/src/pages/AgentsPage.css | 17 +++ .../swarm-ui/src/pages/AgentsPage.tsx | 122 ++++++++++++++---- 2 files changed, 112 insertions(+), 27 deletions(-) create mode 100644 frontend/packages/swarm-ui/src/pages/AgentsPage.css diff --git a/frontend/packages/swarm-ui/src/pages/AgentsPage.css b/frontend/packages/swarm-ui/src/pages/AgentsPage.css new file mode 100644 index 00000000..ad1b4542 --- /dev/null +++ b/frontend/packages/swarm-ui/src/pages/AgentsPage.css @@ -0,0 +1,17 @@ +/* — the destroy-confirm dialog's own layout. Everything + else on this page (the table, the wanted/destroy badges) draws chrome + from the shared `ui/` kit and needs nothing page-scoped; this file + exists only because the confirm dialog's copy + button row needed + somewhere to live, same reasoning as CreateAgentForm.css owning its + own layout next to the shared form-kit chrome it wraps. */ +.agents-destroy-confirm { + display: flex; + flex-direction: column; + gap: 1em; + max-width: 28em; +} +.agents-destroy-confirm-actions { + display: flex; + justify-content: flex-end; + gap: 0.75em; +} diff --git a/frontend/packages/swarm-ui/src/pages/AgentsPage.tsx b/frontend/packages/swarm-ui/src/pages/AgentsPage.tsx index 14010a1a..b8ee4b5c 100644 --- a/frontend/packages/swarm-ui/src/pages/AgentsPage.tsx +++ b/frontend/packages/swarm-ui/src/pages/AgentsPage.tsx @@ -26,7 +26,8 @@ // its own route. // // The "wanted" column is the start/stop control — see its own `render` -// and `toggleWanted` below for how. +// and `toggleWanted` below for how. Destroy is a separate control next +// to it — see `destroyTarget`/`destroyAgent`. import { useState } from "preact/hooks"; import { ApiErrorPanel } from "@hive/shared/api-error-panel.js"; import { readApiError, type ProblemDetails } from "@hive/shared/api-error.js"; @@ -42,6 +43,7 @@ import { } from "../ui/refresh-interval/RefreshInterval.js"; import { Table, type TableColumn } from "../ui/table/Table.js"; import { CreateAgentForm } from "./CreateAgentForm.js"; +import "./AgentsPage.css"; interface ConfigPrStatus { pr_number: number; @@ -56,8 +58,9 @@ interface AgentStatusSnapshot { running: boolean; } -// `"up"` / `"offline"`, wire-spelled by `swarm_queue_client::wanted::AgentState::as_str` -// — kept as a bare `string | null` rather than a union, same reason +// `"up"` / `"offline"` / `"destroyed"`, wire-spelled by +// `swarm_queue_client::wanted::AgentState::as_str` — kept as a bare +// `string | null` rather than a union, same reason // `config_pr`'s shape isn't re-derived here: this page renders whatever // the wire sends, it doesn't validate the enum client-side. type Wanted = string | null; @@ -114,6 +117,10 @@ export function AgentsPage() { const [actionErrors, setActionErrors] = useState< ReadonlyMap >(new Map()); + // The row pending destroy confirmation, `null` when the dialog is + // closed — not a boolean, so the dialog can name the agent without a + // second piece of state to keep in sync with it. + const [destroyTarget, setDestroyTarget] = useState(null); async function refresh() { const res = await fetch("/api/agents/status"); @@ -132,30 +139,13 @@ export function AgentsPage() { refresh().catch((e: unknown) => setError({ detail: String(e) })); }); - // Declares the opposite of `row`'s current state. A row with no - // declaration yet (`wanted === null`) has nothing to flip, so the - // target is read off the agent's own last-reported `running` instead - // — the button's first click always means "make the declaration match - // reality, then flip it", which is the only reading that makes sense - // without a declaration to toggle. - async function toggleWanted(row: AgentRow) { + // Shared by `toggleWanted` and `destroyAgent` — both are "PUT a new + // `wanted` declaration, track per-agent pending/error state, patch the + // response back into `rows`" with nothing else distinguishing them. + // Confirmation (native vs. `Dialog`) and target-state selection stay + // in each caller, since those are the parts that actually differ. + async function declareState(row: AgentRow, target: string) { if (!row.hive) return; - const impliedCurrent = - row.wanted ?? (row.snapshot?.running ? "up" : "offline"); - const target = impliedCurrent === "up" ? "offline" : "up"; - if ( - target === "offline" && - // Native confirm, not a `Dialog` — no confirm-dialog component - // exists in swarm-ui yet, and stop is the one disruptive direction - // here (start isn't gated). A swarm-level agent destroy, unlike - // this reversible declare, is the irreversible case that will - // justify a real one. - !window.confirm( - `Declare ${row.name} offline? The hive brings its container down on its next reconcile sweep.`, - ) - ) { - return; - } setPendingAgents((prev) => new Set(prev).add(row.name)); setActionErrors((prev) => { const next = new Map(prev); @@ -206,6 +196,41 @@ export function AgentsPage() { } } + // Declares the opposite of `row`'s current state. A row with no + // declaration yet (`wanted === null`) has nothing to flip, so the + // target is read off the agent's own last-reported `running` instead + // — the button's first click always means "make the declaration match + // reality, then flip it", which is the only reading that makes sense + // without a declaration to toggle. + async function toggleWanted(row: AgentRow) { + if (!row.hive) return; + const impliedCurrent = + row.wanted ?? (row.snapshot?.running ? "up" : "offline"); + const target = impliedCurrent === "up" ? "offline" : "up"; + if ( + target === "offline" && + // Native confirm, not a `Dialog` — stop is reversible (a later + // start un-does it), so the lighter-weight native prompt is + // proportionate here. Destroy is the irreversible direction and + // gets the real `Dialog` confirm instead — see `destroyAgent`. + !window.confirm( + `Declare ${row.name} offline? The hive brings its container down on its next reconcile sweep.`, + ) + ) { + return; + } + await declareState(row, target); + } + + // Fires from the confirm `Dialog`, never directly off a row click — + // see `destroyTarget`/the "destroy" badge in the `wanted` column. + // Unlike `toggleWanted`, there's no "current state" to read: destroy + // is a one-way declaration, not a flip. + async function destroyAgent(row: AgentRow) { + setDestroyTarget(null); + await declareState(row, "destroyed"); + } + const columns: TableColumn[] = [ { key: "name", @@ -275,7 +300,11 @@ export function AgentsPage() { // badge toggles it — `Badge`'s own "chip plus, optionally, the // control" shape (see its header comment, which names pause/resume // as the exact motivating case), not a separate status chip next - // to a separate button. + // to a separate button. Destroy is a second, `quiet`-variant badge + // next to it rather than a third toggle state: folding it into the + // same click target would make one wrong click irreversible, and + // `wanted === "destroyed"` already reads fine as this badge's own + // display value without a dedicated affordance to view it. sortBy: (a) => a.wanted ?? "", filterValue: (a) => a.wanted ?? "no declaration", render: (a) => { @@ -285,6 +314,9 @@ export function AgentsPage() { const actionLabel = impliedCurrent === "up" ? "stop" : "start"; const tone: BadgeTone = a.wanted === "up" ? "positive" : "neutral"; const err = actionErrors.get(a.name); + // Already destroyed, or nothing to destroy against — same guard + // shape as the wanted toggle's own `!a.hive` check. + const destroyable = a.hive && a.wanted !== "destroyed"; return ( <> + {destroyable ? ( + setDestroyTarget(a)} + disabled={pending} + title={`destroy ${a.name} — tears the container down, irreversible`} + /> + ) : null} {err ? ( + setDestroyTarget(null)} + label="destroy agent" + > + {destroyTarget ? ( +
+

+ Destroy {destroyTarget.name}? The hive tears its + container down on its next reconcile sweep. This is not reversible + from here — bringing it back means redeploying via "+ agent", + which reuses the agent's existing identity, config repo, and forge + collaborator access rather than starting over. +

+
+ + +
+
+ ) : null} +
); }