dashboard: stream the running rebuild's build log inline in the queue
The C0R3 rebuild queue only linked out to the logs page (logs →). Add an
inline live-log panel under the queue that streams the currently-running
rebuild's build output, so the operator watches progress without leaving the
page.
One panel keyed to the running entry's build_log_id (the queue runs one build
at a time), reusing the build-log SSE the logs page already uses
(GET /api/build-logs/id/{id}/stream; frames stdout_append/stderr_append/done).
It lives in its own container (#rebuild-live-log) outside rebuild-queue-section
so the queue's per-row re-render — rows rebuild as the build step advances —
never tears down the open stream; it reconnects only when the running
build_log_id changes and won't reopen a stream that already sent done. Sticky-
bottom scroll, collapsible, live/ok/fail badge, raw download. Hidden when
nothing is building; each row keeps its logs → link for full history.
Frontend-only — no backend change (endpoint + build_log_id already existed).
Closes #1860.
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@ -179,6 +179,17 @@ cancel flips the row to `⊘ cancelled` via the next
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Cold-loaded from `/api/state.rebuild_queue`; live updates via
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`rebuild_queue_changed` snapshot event.
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Below the queue, a **live build-log panel** (`#rebuild-live-log`,
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`renderRebuildLiveLog`) streams the currently-running rebuild's output
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inline — collapsible, with a live/ok/fail badge and a `↓ raw` download.
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It's keyed to the running entry's `build_log_id` and opens one
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`EventSource` to `GET /api/build-logs/id/{id}/stream` (the same stream
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the L0GS page BUILD tab uses; the stream replays accumulated output on
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connect). It lives in its own container outside `#rebuild-queue-section`
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so the queue's per-row re-render (rows rebuild as the `step` advances)
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never tears down the open stream; it hides when nothing is building and
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each row keeps its `logs →` link out to the full L0GS history.
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**K3PT ST4T3** — destroyed-but-state-kept tombstones (size +
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age + claude-creds badge). Two actions: `⊕ R3V1V3` (queues a
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Spawn approval; existing state is reused), `PURG3` (wipes
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