swarm-ui: rewire a notification flow by drag or keyboard
The flow editor can now change a flow's shape on the canvas, not only through the inspector's fields: - drag a box onto another to move it and its branch there; a drop the save would refuse shows the target dashed red and gives the reason; - a palette of node kinds adds a node below the picked box on click, or below any box it is dragged onto; it offers what the controller lists; - arrow keys walk the tree, M picks a box up and Enter drops it under the focused one, Alt+Up/Down reorder a node among its siblings, Delete removes a branch; focus follows the edit; - each box with siblings says when it runs, and the inspector can move it earlier or later, since the router runs children in edge order; - request_reviewer is a second leaf kind beside todo, with a reviewer field; - leaving with unsaved edits asks first, also for in-app links and the back button (a router hook runs navigation past a page's guard).
This commit is contained in:
parent
e01770c056
commit
68e289fff5
16 changed files with 1072 additions and 133 deletions
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@ -1,74 +1,400 @@
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// <FlowCanvas> — a flow drawn as boxes and lines: the source on the left, its
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// branches to the right. Pick a node to edit it; the inspector beside the
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// canvas does the editing.
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import { layoutFlow, NODE_HEIGHT, NODE_WIDTH } from "./FlowLayout.js";
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import { describeNode, ellipsize, type Flow } from "./FlowTypes.js";
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// branches to the right, with a palette of node kinds above.
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//
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// Rewiring is by pointer or by keyboard, and both end in the same edits the
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// inspector makes:
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// - drag a box onto another to move it (and its branch) under that one, or
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// drag a palette chip onto a box to add a new node under it;
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// - arrow keys walk the tree, M picks the focused box up and Enter drops it
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// under the box now focused, Alt+Up/Down changes when a branch runs among
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// its siblings, Delete removes the box and its branch.
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// A drop the save would refuse is turned away with the reason, so a bad flow
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// is never drawn.
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import { useEffect, useRef, useState } from "preact/hooks";
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import {
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addChild,
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blankNode,
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isLeafKind,
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reparent,
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siblingPosition,
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type AddableKind,
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type Edit,
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type Limits,
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} from "./FlowDraft.js";
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import {
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layoutFlow,
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neighbour,
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nodeAt,
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NODE_HEIGHT,
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NODE_WIDTH,
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} from "./FlowLayout.js";
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import { describeNode, ellipsize, ordinal, type Flow } from "./FlowTypes.js";
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const TEXT_CHARS = 30;
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// How far the pointer must travel before a press counts as a drag.
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const DRAG_PX = 4;
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export interface PaletteKind {
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kind: AddableKind;
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description: string;
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}
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type Source = { kind: "move"; id: string } | { kind: "add"; node: AddableKind };
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interface Drag {
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source: Source;
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startX: number;
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startY: number;
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x: number;
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y: number;
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moved: boolean;
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// The box under the pointer, if any.
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over: string | undefined;
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}
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export interface CanvasEdits {
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onSelect: (id: string) => void;
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onAdd: (kind: AddableKind, parentId: string) => void;
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onMove: (id: string, parentId: string) => void;
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onReorder: (id: string, delta: -1 | 1) => void;
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onRemove: (id: string) => void;
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// A drop or key press the draft turned away, and why.
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onRefused: (reason: string) => void;
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}
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const HELP =
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"Drag a box onto another to move it there, or drag a kind from above onto a box to add it. " +
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"Keys: arrows walk the tree, M picks a box up and Enter drops it under the focused box, " +
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"Alt+Up and Alt+Down change when a branch runs, Delete removes a box and its branch.";
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export function FlowCanvas({
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flow,
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selected,
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onSelect,
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limits,
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palette,
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...edits
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}: {
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flow: Flow;
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selected: string | null;
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onSelect: (id: string) => void;
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}) {
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limits: Limits;
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palette: PaletteKind[];
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} & CanvasEdits) {
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const layout = layoutFlow(flow);
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const byId = new Map(flow.nodes.map((n) => [n.id, n]));
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const svgRef = useRef<SVGSVGElement>(null);
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const dragRef = useRef<Drag | null>(null);
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const [, redraw] = useState(0);
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// The box picked up with the keyboard, and the one the cursor is on.
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const [carrying, setCarrying] = useState<string | null>(null);
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const [cursor, setCursor] = useState<string | null>(null);
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const [said, setSaid] = useState("");
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// When a key press last asked for focus to follow the selection, so a stale
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// request cannot pull focus out of the inspector later.
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const refocusAt = useRef(0);
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const wantRefocus = () => {
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refocusAt.current = Date.now();
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};
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// What an edit at `over` would do, without doing it.
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const dryRun = (source: Source, over: string): Edit =>
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source.kind === "move"
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? reparent(flow, source.id, over, limits)
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: addChild(flow, over, blankNode(flow, source.node), limits);
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// The pointer handlers outlive a render, so they read the latest of these.
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const latest = useRef({ layout, flow, dryRun, edits });
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latest.current = { layout, flow, dryRun, edits };
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const focusNode = (id: string) =>
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svgRef.current?.querySelector<SVGGElement>(`[data-node="${id}"]`)?.focus();
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// After an edit that moved or removed the focused box, put focus on the
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// selected one so the keyboard carries on from where it was.
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useEffect(() => {
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if (selected && Date.now() - refocusAt.current < 300) {
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refocusAt.current = 0;
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focusNode(selected);
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}
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});
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const dragging = dragRef.current !== null;
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useEffect(() => {
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if (!dragging) return;
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const overAt = (e: PointerEvent): string | undefined => {
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const rect = svgRef.current?.getBoundingClientRect();
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if (!rect) return undefined;
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return nodeAt(
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latest.current.layout,
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e.clientX - rect.left,
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e.clientY - rect.top,
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);
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};
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const onMove = (e: PointerEvent) => {
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const d = dragRef.current;
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if (!d) return;
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const over = overAt(e);
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dragRef.current = {
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...d,
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x: e.clientX,
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y: e.clientY,
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moved:
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d.moved ||
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Math.hypot(e.clientX - d.startX, e.clientY - d.startY) > DRAG_PX,
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over:
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d.source.kind === "move" && over === d.source.id ? undefined : over,
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};
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redraw((n) => n + 1);
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};
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const end = (drop: boolean) => {
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const d = dragRef.current;
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dragRef.current = null;
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redraw((n) => n + 1);
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if (!d) return;
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const { edits: e, dryRun: dry } = latest.current;
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if (!d.moved) {
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// A press without travel: a click on a box picks it. A palette chip
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// is a button, and its own click adds.
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if (drop && d.source.kind === "move") e.onSelect(d.source.id);
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return;
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}
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if (!drop || !d.over) return;
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const result = dry(d.source, d.over);
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if (!result.ok) {
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e.onRefused(result.reason);
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return;
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}
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if (d.source.kind === "move") e.onMove(d.source.id, d.over);
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else e.onAdd(d.source.node, d.over);
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};
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const up = () => end(true);
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const cancel = () => end(false);
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const key = (e: KeyboardEvent) => {
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if (e.key === "Escape") cancel();
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};
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window.addEventListener("pointermove", onMove);
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window.addEventListener("pointerup", up);
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window.addEventListener("pointercancel", cancel);
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window.addEventListener("keydown", key);
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return () => {
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window.removeEventListener("pointermove", onMove);
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window.removeEventListener("pointerup", up);
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window.removeEventListener("pointercancel", cancel);
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window.removeEventListener("keydown", key);
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};
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}, [dragging]);
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const startDrag = (e: PointerEvent, source: Source) => {
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if (e.button !== 0) return;
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dragRef.current = {
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source,
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startX: e.clientX,
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startY: e.clientY,
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x: e.clientX,
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y: e.clientY,
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moved: false,
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over: undefined,
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};
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redraw((n) => n + 1);
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};
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const drag = dragRef.current;
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const dragSource = drag?.source;
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// How a box reads while something is held over it.
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const holdClass = (id: string): string => {
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if (drag?.moved && dragSource && drag.over === id) {
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return dryRun(dragSource, id).ok
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? " notify-box-target"
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: " notify-box-refused";
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}
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if (carrying && cursor === id && carrying !== id) {
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return dryRun({ kind: "move", id: carrying }, id).ok
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? " notify-box-target"
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: " notify-box-refused";
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}
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return "";
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};
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const drop = (id: string) => {
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if (!carrying) return;
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const moving = carrying;
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const result = reparent(flow, moving, id, limits);
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setCarrying(null);
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if (!result.ok) {
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edits.onRefused(result.reason);
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setSaid(`Not moved: ${result.reason}.`);
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return;
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}
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wantRefocus();
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edits.onMove(moving, id);
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setSaid(`Moved ${moving} under ${id}.`);
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};
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const onKey = (e: KeyboardEvent, id: string) => {
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const dirs: Record<string, "up" | "down" | "left" | "right"> = {
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ArrowUp: "up",
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ArrowDown: "down",
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ArrowLeft: "left",
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ArrowRight: "right",
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};
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const dir = dirs[e.key];
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if (dir) {
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if (e.altKey && (dir === "up" || dir === "down")) {
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e.preventDefault();
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wantRefocus();
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edits.onReorder(id, dir === "up" ? -1 : 1);
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return;
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}
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const next = neighbour(layout, flow, id, dir);
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if (!next) return;
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e.preventDefault();
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setCursor(next);
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if (!carrying) edits.onSelect(next);
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focusNode(next);
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return;
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}
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if (e.key === "Enter" || e.key === " ") {
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e.preventDefault();
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if (carrying) drop(id);
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else edits.onSelect(id);
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} else if (e.key === "m" || e.key === "M") {
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const node = byId.get(id);
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if (!node || node.kind === "source") return;
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e.preventDefault();
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setCarrying(id);
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setCursor(id);
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setSaid(
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`Picked up ${id}. Arrow to the box to move it under, Enter to drop, Escape to cancel.`,
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);
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} else if (e.key === "Escape" && carrying) {
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e.preventDefault();
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setCarrying(null);
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setSaid(`Put ${carrying} back.`);
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} else if (e.key === "Delete" || e.key === "Backspace") {
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const node = byId.get(id);
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if (!node || node.kind === "source") return;
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e.preventDefault();
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wantRefocus();
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edits.onRemove(id);
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}
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};
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const tabStop = selected ?? flow.nodes.find((n) => n.kind === "source")?.id;
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const selectedNode = selected ? byId.get(selected) : undefined;
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const canAddBelow = !!selectedNode && !isLeafKind(selectedNode.kind);
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return (
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<div class="notify-canvas">
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<svg
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width={layout.width}
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height={layout.height}
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viewBox={`0 0 ${layout.width} ${layout.height}`}
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role="group"
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aria-label={`${flow.name}, ${flow.nodes.length} nodes`}
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>
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{layout.edges.map((e) => {
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const mid = (e.x1 + e.x2) / 2;
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return (
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<path
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key={`${e.from}>${e.to}`}
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class="notify-edge"
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d={`M${e.x1} ${e.y1} C${mid} ${e.y1} ${mid} ${e.y2} ${e.x2} ${e.y2}`}
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/>
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);
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})}
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{layout.nodes.map((p) => {
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const node = byId.get(p.id);
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if (!node) return null;
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const text = describeNode(node);
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return (
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<g
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key={p.id}
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class={`notify-box notify-box-${node.kind}${p.id === selected ? " notify-box-selected" : ""}`}
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transform={`translate(${p.x} ${p.y})`}
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tabIndex={0}
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role="button"
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aria-pressed={p.id === selected}
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aria-label={`${node.kind} ${p.id}: ${text}`}
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onClick={() => onSelect(p.id)}
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onKeyDown={(e) => {
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if (e.key === "Enter" || e.key === " ") {
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<div class="notify-canvas-wrap">
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<div class="notify-palette" role="group" aria-label="add a node">
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<span class="notify-hint">add</span>
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{palette.map((p) => (
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<button
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key={p.kind}
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type="button"
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class={`notify-chip notify-chip-${p.kind}`}
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title={`${p.description ? `${p.description}. ` : ""}Click to add below the picked box, or drag onto a box.`}
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onPointerDown={(e) => startDrag(e, { kind: "add", node: p.kind })}
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onClick={() => {
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if (selected && canAddBelow) edits.onAdd(p.kind, selected);
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else edits.onRefused("pick a match or the source to add below");
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}}
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>
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{p.kind}
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</button>
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))}
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</div>
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<div class="notify-canvas">
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<svg
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ref={svgRef}
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width={layout.width}
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height={layout.height}
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viewBox={`0 0 ${layout.width} ${layout.height}`}
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role="group"
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aria-label={`${flow.name}, ${flow.nodes.length} nodes`}
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aria-describedby="notify-canvas-help"
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>
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{layout.edges.map((e) => {
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const mid = (e.x1 + e.x2) / 2;
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return (
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<path
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key={`${e.from}>${e.to}`}
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class="notify-edge"
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d={`M${e.x1} ${e.y1} C${mid} ${e.y1} ${mid} ${e.y2} ${e.x2} ${e.y2}`}
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/>
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);
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})}
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{layout.nodes.map((p) => {
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const node = byId.get(p.id);
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if (!node) return null;
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const text = describeNode(node);
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const pos = siblingPosition(flow, p.id);
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const order =
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pos.count > 1
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? `, runs ${ordinal(pos.index + 1)} of ${pos.count}`
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: "";
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const held =
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drag?.moved &&
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dragSource?.kind === "move" &&
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dragSource.id === p.id;
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return (
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<g
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key={p.id}
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data-node={p.id}
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class={`notify-box notify-box-${node.kind}${p.id === selected ? " notify-box-selected" : ""}${held || carrying === p.id ? " notify-box-carried" : ""}${holdClass(p.id)}`}
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transform={`translate(${p.x} ${p.y})`}
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tabIndex={p.id === tabStop ? 0 : -1}
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role="button"
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aria-pressed={p.id === selected}
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aria-label={`${node.kind} ${p.id}: ${text}${order}`}
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onPointerDown={(e) => {
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if (node.kind === "source") {
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// The source cannot move; a press just picks it.
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if (e.button === 0) edits.onSelect(p.id);
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return;
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}
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e.preventDefault();
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onSelect(p.id);
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}
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}}
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>
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<title>{text}</title>
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<rect width={NODE_WIDTH} height={NODE_HEIGHT} rx="6" />
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<text class="notify-box-kind" x="10" y="17">
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{node.kind}
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</text>
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<text class="notify-box-text" x="10" y="35">
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{ellipsize(text, TEXT_CHARS)}
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</text>
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</g>
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);
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})}
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</svg>
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(e.currentTarget as SVGGElement).focus();
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startDrag(e, { kind: "move", id: p.id });
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}}
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onFocus={() => setCursor(p.id)}
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onKeyDown={(e) => onKey(e, p.id)}
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>
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<title>{text}</title>
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<rect width={NODE_WIDTH} height={NODE_HEIGHT} rx="6" />
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<text class="notify-box-kind" x="10" y="17">
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{node.kind}
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</text>
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{pos.count > 1 ? (
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<text
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class="notify-box-kind notify-box-order"
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x={NODE_WIDTH - 10}
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y="17"
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text-anchor="end"
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>
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{`runs ${ordinal(pos.index + 1)}`}
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</text>
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) : null}
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<text class="notify-box-text" x="10" y="35">
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{ellipsize(text, TEXT_CHARS)}
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</text>
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</g>
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);
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})}
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</svg>
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</div>
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<p class="notify-hint" id="notify-canvas-help">
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{HELP}
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</p>
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<p class="notify-sr" role="status">
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{said}
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</p>
|
||||
{drag?.moved ? (
|
||||
<div
|
||||
class="notify-ghost"
|
||||
style={{ left: `${drag.x + 12}px`, top: `${drag.y + 12}px` }}
|
||||
>
|
||||
{dragSource?.kind === "move" ? dragSource.id : dragSource?.node}
|
||||
</div>
|
||||
) : null}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue