swarm-ui: page shell + layout primitives
Structural foundation split out of hyperhive#3118 per mara's steer: structure first so the real overview page (hive roster) and later routes (swarm-wide agent roster) land as content changes rather than each reinventing chrome + nav + a table/panel/chip shape. - <Shell>: header bar (branding) + nav row, wraps every route. Route list lives in Shell itself (one small SPA, one place to know its own nav). - ui/Panel, ui/StatusChip, ui/Table: the three primitives the overview page's actual scope (hive roster: name/domain/status, linking out to each hive's own dashboard) calls for, nothing speculative beyond that. Preact-native styling (plain CSS files imported via swarm-ui.css, no shadow DOM — this package renders into light DOM) — not @hive/shared's chrome.css, which is the old MPA dashboard's visual language. Same base16/Catppuccin color tokens via theme.css/colors.css so it still reads as hyperhive. npm run build (whole frontend workspace) + npm run typecheck both clean. Verified with a real headless-chromium screenshot against the built dist, not just source-reading. Fixes hyperhive#3211
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frontend/packages/swarm-ui/src/ui/Panel.tsx
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frontend/packages/swarm-ui/src/ui/Panel.tsx
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// <Panel> — the one generic container primitive every route needs: a
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// bordered surface with an optional title, no other opinions. Not a
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// card-with-actions/footer/whatever kit — those get added the first
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// time a real page actually needs one, not speculatively ahead of it.
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import type { ComponentChildren } from 'preact';
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export function Panel({ title, children }: { title?: string; children: ComponentChildren }) {
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return (
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<section class="ui-panel">
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{title ? <h2 class="ui-panel-title">{title}</h2> : null}
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<div class="ui-panel-body">{children}</div>
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</section>
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);
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}
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